def action_after_cc_postflop(screen_area, deck, x_coordinate, y_coordinate, width, height, image_path, stack_collection, db): try: if check_is_river(screen_area, deck, stack_collection, db): return if check_is_turn(screen_area, deck, stack_collection, db): return if introduction.check_is_fold(screen_area, x_coordinate, y_coordinate, width, height, image_path, db): return if get_opponent_flop_reaction(screen_area, stack_collection, db): return except Exception as e: error_log.error_log('action_after_cc_postflop', str(e)) print(e)
def action_after_cbet(x_coordinate, y_coordinate, width, height, image_path, screen_area, deck, stack_collection, db): try: if introduction.check_is_fold(screen_area, x_coordinate, y_coordinate, width, height, image_path, db): return if check_is_turn(screen_area, deck, stack_collection, db): return current_stack.get_actual_game_data(screen_area, stack_collection, db) if check_is_raise_cbet(screen_area, stack_collection, db): return except Exception as e: error_log.error_log('action_after_cbet', str(e)) print(e)
def action_after_value_bet(screen_area, x_coordinate, y_coordinate, width, height, image_path, db): if introduction.check_is_fold(screen_area, x_coordinate, y_coordinate, width, height, image_path, db): return if check_is_raise_river_value_bet(screen_area, db): return
def action_after_turn_cbet(x_coordinate, y_coordinate, width, height, image_path, screen_area, deck, stack_collection, db): if introduction.check_is_fold(screen_area, x_coordinate, y_coordinate, width, height, image_path, db): return if check_is_river(screen_area, deck, stack_collection, db): return if check_is_raise_cbet(screen_area, stack_collection, db): return