def __gather_target(obj_uuid: str, channels: typing.Tuple[bpy.types.FCurve], export_settings, bake_bone: typing.Union[str, None], bake_channel: typing.Union[str, None], driver_obj_uuid) -> gltf2_io.AnimationChannelTarget: return gltf2_blender_gather_animation_channel_target.gather_animation_channel_target( obj_uuid, channels, bake_bone, bake_channel, driver_obj_uuid, export_settings)
def __gather_target( channels: typing.Tuple[bpy.types.FCurve], blender_object: bpy.types.Object, export_settings, bake_bone: typing.Union[str, None], bake_channel: typing.Union[str, None]) -> gltf2_io.AnimationChannelTarget: return gltf2_blender_gather_animation_channel_target.gather_animation_channel_target( channels, blender_object, bake_bone, bake_channel, export_settings)
def __gather_target(channels: typing.Tuple[bpy.types.FCurve], blender_object: bpy.types.Object, export_settings ) -> gltf2_io.AnimationChannelTarget: return gltf2_blender_gather_animation_channel_target.gather_animation_channel_target( channels, blender_object, export_settings)