def shader_presets_filepath_update(self, context): # print('Shader Presets Library Path UPDATE: "%s"' % self.shader_presets_filepath) _config_container.update_shader_presets_path( bpy.data.worlds[0].scs_shader_presets_inventory, self.shader_presets_filepath) return None
def shader_presets_filepath_update(self, context): # print('Shader Presets Library Path UPDATE: "%s"' % self.shader_presets_filepath) _config_container.update_shader_presets_path(bpy.data.worlds[0].scs_shader_presets_inventory, self.shader_presets_filepath) return None
def shader_presets_filepath_update(self, context): # print('Shader Presets Library Path UPDATE: "%s"' % self.shader_presets_filepath) _config_container.update_shader_presets_path( _get_shader_presets_inventory(), self.shader_presets_filepath) return None