def _create_trigger_locator(trp_name, trp_action, trp_range, trp_reset_delay, trp_flags, trp_position, scs_trigger_actions_inventory): locator = _object_utils.create_locator_empty(trp_name, trp_position, (0, 0, 0), (1, 1, 1), 0.1, 'Prefab') if locator: locator.scs_props.locator_prefab_type = 'Trigger Point' action_value = _inventory.get_item_name(scs_trigger_actions_inventory, trp_action, report_errors=True) locator.scs_props.locator_prefab_tp_action = action_value locator.scs_props.locator_prefab_tp_range = trp_range locator.scs_props.locator_prefab_tp_reset_delay = trp_reset_delay locator.scs_props.locator_prefab_tp_manual_activ = ( trp_flags & _PL_consts.TPF.MANUAL) != 0 locator.scs_props.locator_prefab_tp_sphere_trigger = ( trp_flags & _PL_consts.TPF.SPHERE) != 0 locator.scs_props.locator_prefab_tp_partial_activ = ( trp_flags & _PL_consts.TPF.PARTIAL) != 0 locator.scs_props.locator_prefab_tp_onetime_activ = ( trp_flags & _PL_consts.TPF.ONETIME) != 0 return locator
def _create_traffic_light_locator( tsem_name, tsem_position, tsem_rotation, tsem_type, tsem_id, tsem_intervals, tsem_cycle, tsem_profile, scs_tsem_profile_inventory ): locator = _object_utils.create_locator_empty(tsem_name, tsem_position, tsem_rotation, (1, 1, 1), 0.1, 'Prefab') if locator: locator.scs_props.locator_prefab_type = 'Traffic Semaphore' locator.scs_props.locator_prefab_tsem_id = str(tsem_id) # try to set semaphore profile only if it has some value if tsem_profile != "": tsem_profile_value = _inventory.get_item_name(scs_tsem_profile_inventory, tsem_profile, report_errors=True) locator.scs_props.locator_prefab_tsem_profile = tsem_profile_value locator.scs_props.locator_prefab_tsem_type = str(tsem_type) locator.scs_props.locator_prefab_tsem_gs = tsem_intervals[0] locator.scs_props.locator_prefab_tsem_os1 = tsem_intervals[1] locator.scs_props.locator_prefab_tsem_rs = tsem_intervals[2] locator.scs_props.locator_prefab_tsem_os2 = tsem_intervals[3] locator.scs_props.locator_prefab_tsem_cyc_delay = tsem_cycle return locator
def _create_trigger_locator( trp_name, trp_action, trp_range, trp_reset_delay, trp_flags, trp_position, scs_trigger_actions_inventory ): locator = _object_utils.create_locator_empty(trp_name, trp_position, (0, 0, 0), (1, 1, 1), 0.1, 'Prefab') if locator: locator.scs_props.locator_prefab_type = 'Trigger Point' action_value = _inventory.get_item_name(scs_trigger_actions_inventory, trp_action, report_errors=True) locator.scs_props.locator_prefab_tp_action = action_value locator.scs_props.locator_prefab_tp_range = trp_range locator.scs_props.locator_prefab_tp_reset_delay = trp_reset_delay locator.scs_props.locator_prefab_tp_manual_activ = (trp_flags & _PL_consts.TPF.MANUAL) != 0 locator.scs_props.locator_prefab_tp_sphere_trigger = (trp_flags & _PL_consts.TPF.SPHERE) != 0 locator.scs_props.locator_prefab_tp_partial_activ = (trp_flags & _PL_consts.TPF.PARTIAL) != 0 locator.scs_props.locator_prefab_tp_onetime_activ = (trp_flags & _PL_consts.TPF.ONETIME) != 0 return locator
def _create_sign_locator(sign_name, sign_position, sign_rotation, sign_model_id, sign_part, scs_sign_model_inventory): locator = _object_utils.create_locator_empty(sign_name, sign_position, sign_rotation, (1, 1, 1), 0.1, 'Prefab') if locator: locator.scs_props.locator_prefab_type = 'Sign' sign_model_value = _inventory.get_item_name(scs_sign_model_inventory, sign_model_id, report_errors=True) locator.scs_props.locator_prefab_sign_model = sign_model_value locator.scs_props.scs_part = sign_part return locator
def _create_sign_locator( sign_name, sign_position, sign_rotation, sign_model_id, sign_part, scs_sign_model_inventory ): locator = _object_utils.create_locator_empty(sign_name, sign_position, sign_rotation, (1, 1, 1), 0.1, 'Prefab') if locator: locator.scs_props.locator_prefab_type = 'Sign' sign_model_value = _inventory.get_item_name(scs_sign_model_inventory, sign_model_id, report_errors=True) locator.scs_props.locator_prefab_sign_model = sign_model_value locator.scs_props.scs_part = sign_part return locator