示例#1
0
def rook(s, clr):
    rookbase = (-irit.surfprev( ( irit.ctlpt( irit.E2, 0.001, 0.55 ) + \
                                   irit.ctlpt( irit.E2, 0.11, 0.55 ) + \
                                   irit.ctlpt( irit.E2, 0.11, 0.63 ) + \
                                   irit.ctlpt( irit.E2, 0.13, 0.63 ) + irit.cbspline( 3, irit.list( \
                                   irit.ctlpt( irit.E2, 0.13, 0.53 ), \
                                   irit.ctlpt( irit.E2, 0.05, 0.51 ), \
                                   irit.ctlpt( irit.E2, 0.07, 0.29 ), \
                                   irit.ctlpt( irit.E2, 0.18, 0.12 ), \
                                   irit.ctlpt( irit.E2, 0.18, 0 ) ), irit.list( irit.KV_OPEN ) ) ) * irit.rx( 90 ) ) )
    axs = irit.crefine( irit.creparam( irit.pcircle( ( 0, 0, 0 ), 1 ), 0, 1 ),\
    0, irit.list( 0.05, 0.1, 0.15, 0.2, 0.3, 0.35,\
    0.4, 0.45, 0.55, 0.6, 0.65, 0.7,\
    0.8, 0.85, 0.9, 0.95 ) )
    scl = irit.cbspline( 2, irit.list( \
                                   irit.ctlpt( irit.E2, 0, 0.01 ), \
                                   irit.ctlpt( irit.E2, 0.5, 0.01 ), \
                                   irit.ctlpt( irit.E2, 0.5, 1 ), \
                                   irit.ctlpt( irit.E2, 1, 1 ), \
                                   irit.ctlpt( irit.E2, 0, 0.01 ) ), irit.list( 0, 0, 0.7, 0.701, 1.999, 2,\
    3 ) )
    scl = irit.creparam( scl + scl * irit.tx( 1 ) + scl * irit.tx( 2 ) + scl * irit.tx( 3 ) + scl * irit.tx( 4 ) + scl * irit.tx( 5 ) + \
                                   irit.ctlpt( irit.E2, 6, 0.01 ), 0, 1 )
    rookwall = irit.swpsclsrf( \
                                   irit.ctlpt( irit.E2, (-0.08 ), 0 ) + \
                                   irit.ctlpt( irit.E2, 0.08, 0 ) + \
                                   irit.ctlpt( irit.E2, 0.08, 0.6 ) + \
                                   irit.ctlpt( irit.E2, (-0.08 ), 0.6 ) + \
                                   irit.ctlpt( irit.E2, (-0.08 ), 0 ), axs, scl, irit.point( 0, 0, 1 ), 2 ) * irit.sc( 0.12 ) * irit.tz( 0.63 )
    irit.attrib(rookwall, "rgb", irit.GenStrObject("255,255,100"))
    irit.attrib(rookbase, "rgb", irit.GenStrObject(clr))
    retval = irit.list(rookbase, rookwall) * irit.sc(s)
    return retval
示例#2
0
def evaltv(tv, ulen, vlen, wlen):
    retval = irit.nil()
    dom = irit.pdomain(tv)
    i = 0
    while (i <= ulen - 1):
        u = irit.FetchRealObject(irit.nth(dom, 1)) + i * irit.FetchRealObject(
            irit.nth(dom, 2) - irit.nth(dom, 1)) / float(ulen - 1)
        lst2 = irit.nil()
        j = 0
        while (j <= vlen - 1):
            v = irit.FetchRealObject(irit.nth(
                dom, 3)) + j * irit.FetchRealObject(
                    irit.nth(dom, 4) - irit.nth(dom, 3)) / float(vlen - 1)
            lst3 = irit.nil()
            k = 0
            while (k <= wlen - 1):
                w = irit.FetchRealObject(irit.nth(
                    dom, 5)) + k * irit.FetchRealObject(
                        irit.nth(dom, 6) - irit.nth(dom, 5)) / float(wlen - 1)
                irit.snoc(irit.teval(tv, u, v, w), lst3)
                k = k + 1
            irit.snoc(lst3 * irit.tx(0), lst2)
            j = j + 1
        irit.snoc(lst2 * irit.tx(0), retval)
        i = i + 1
    retval = irit.tbezier(retval)
    return retval
示例#3
0
def evalonebitangency(srfs, pts):
    ruling = irit.nil()
    tmp1pts = irit.nil()
    tmp2pts = irit.nil()
    if (irit.ThisObject(srfs) == irit.SURFACE_TYPE):
        srf1 = srfs
        srf2 = srfs
    else:
        srf1 = irit.nth(srfs, 1)
        srf2 = irit.nth(srfs, 2)
    i = 1
    while (i <= irit.SizeOf(pts)):
        pt = irit.nth(pts, i)
        pt1 = irit.seval(srf1, irit.FetchRealObject(irit.coord(pt, 1)),
                         irit.FetchRealObject(irit.coord(pt, 2)))
        pt2 = irit.seval(srf2, irit.FetchRealObject(irit.coord(pt, 3)),
                         irit.FetchRealObject(irit.coord(pt, 4)))
        irit.snoc(pt1 + pt2, ruling)
        irit.snoc(pt1 * irit.tx(0), tmp1pts)
        irit.snoc(pt2 * irit.tx(0), tmp2pts)
        i = i + 1
    irit.attrib(ruling, "rgb", irit.GenStrObject("255, 128, 128"))
    if (irit.SizeOf(tmp1pts) > 1 and irit.SizeOf(tmp2pts) > 1):
        tmp1pts = irit.poly(tmp1pts, irit.TRUE)
        tmp2pts = irit.poly(tmp2pts, irit.TRUE)
        irit.attrib(tmp1pts, "rgb", irit.GenStrObject("128, 255, 128"))
        irit.attrib(tmp2pts, "rgb", irit.GenStrObject("128, 255, 128"))
        retval = irit.list(ruling, tmp1pts, tmp2pts)
    else:
        retval = irit.nil()
    return retval
示例#4
0
def squareunitlegs( w, d, h, legw, legd ):
    grooved = ( legw - legd )
    lleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( (-0.01 ), legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( legw - grooved, legd - 0.02, 0.2 ), 0.1, 0.1, h - 0.3 ) )
    rleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( legw - 0.01, legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( grooved, legd - 0.02, 0.2 ), (-0.1 ), 0.1, h - 0.3 ) )
    retval = irit.list( lleg, rleg * irit.tx( w - legw ), lleg * irit.rz( 180 ) * irit.tx( w ) * irit.ty( d ), rleg * irit.rz( 180 ) * irit.tx( legw ) * irit.ty( d ) )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
示例#5
0
def cornerunitlegs( w, h, legw, legd ):
    grooved = ( legw - legd )
    lleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( (-0.01 ), legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( legd, legd - 0.02, 0.2 ), 0.1, 0.1, h - 0.3 ) )
    sleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( (-0.1 ), legd - 0.02, 0.2 ), 0.2, 0.1, h - 0.3 ) )
    rleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( legw - 0.01, legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( grooved, legd - 0.02, 0.2 ), (-0.1 ), 0.1, h - 0.3 ) )
    cleg = ( irit.box( ( 0, 0, 0 ), legw, legw, h ) - irit.box( ( legd, legd, 0.2 ), 0.1, 0.1, h - 0.3 ) )
    retval = irit.list( lleg, sleg * irit.tx( w - legw ), sleg * irit.tx( w ) * irit.rz( 90 ) * irit.tx( 2 * w ), rleg * irit.rz( 90 ) * irit.tx( 2 * w ) * irit.ty( 2 * w - legw ), cleg * irit.rz( (-90 ) ) * irit.ty( w * 2 ) )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
示例#6
0
def cornerunitbars( w, h, legw, legd ):
    sbar = irit.box( ( legw, 0, 0 ), w - 2 * legw, legd, legw )
    lbar = irit.box( ( legd, 0, 0 ), 2 * w - legd - legw, legd, legw )
    arcbar1 = irit.arc( ( w, 0, 0 ), ( w, w, 0 ), ( 2 * w, w, 0 ) )
    arcbar2 = irit.offset( arcbar1, (-legd ), 0.1, 0 )
    arcbar = irit.list( irit.extrude( arcbar1 + (-arcbar2 ) + irit.ctlpt( irit.E3, w, 0, 0 ), ( 0, 0, legw ), 0 ), irit.ruledsrf( arcbar1, arcbar2 ), irit.ruledsrf( arcbar1, arcbar2 ) * irit.tz( legw ) )
    barframe = irit.list( arcbar, sbar, sbar * irit.tx( w ) * irit.rz( 90 ) * irit.tx( 2 * w ), lbar * irit.rz( 90 ) * irit.tx( legd ), lbar * irit.tx( legw - legd ) * irit.ty( 2 * w - legd ) )
    retval = irit.list( barframe * irit.tz( 0.1 ), barframe * irit.tz( h - 0.1 ) )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
示例#7
0
def do_coplanars(a, b, fname):
    irit.interact(irit.list(a, b))
    c1 = (a + b)
    irit.interact(c1)
    c2 = a * b
    irit.interact(c2)
    c3 = (a - b)
    irit.interact(c3)
    c4 = (b - a)
    irit.interact(c4)
    irit.save(
        fname, irit.list(c1, c2 * irit.tx(4), c3 * irit.tx(8),
                         c4 * irit.tx(12)))
示例#8
0
def computetopoaspectgraph(s, spc):
    ag = irit.saspctgrph(s)
    irit.color(ag, irit.YELLOW)
    irit.adwidth(ag, 3)
    sp = irit.spheresrf(1)
    irit.color(sp, irit.RED)
    s1 = s * irit.tx(0)
    irit.color(s1, irit.GREEN)
    irit.adwidth(s1, 2)
    retval = irit.list(
        irit.list(ag, sp, irit.GetAxes()) * irit.sc(0.6) * irit.tx(spc),
        irit.list(s1, irit.GetAxes()) * irit.tx((-spc)))
    return retval
示例#9
0
def centerunitdoors( w, d, h, legw, legd ):
    intwidth = w/3
    leftdoor = irit.box( ( legw + 0.002, 0, 0.202 ), intwidth - legw + 0.0096, 0.01, h - 0.204 - legw )
    rot_z1 = ( irit.ctlpt( irit.E1, 0 ) + \
                irit.ctlpt( irit.E1, 100 ) )
    irit.attrib( leftdoor, "animation", irit.list( irit.tx( (-legw ) ), rot_z1, irit.tx( legw ) ) )
    rightdoor = irit.box( ( intwidth * 2 + 0.002, 0, 0.202 ), intwidth - legw - 0.004, 0.01, h - 0.204 - legw )
    rot_z2 = ( \
                irit.ctlpt( irit.E1, 0 ) + \
                irit.ctlpt( irit.E1, (-100 ) ) )
    irit.attrib( rightdoor, "animation", irit.list( irit.tx( (-w ) + legw ), rot_z2, irit.tx( w - legw ) ) )
    retval = irit.list( leftdoor, rightdoor )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
示例#10
0
def displayobjobjmdres(o1, o2, eps):
    global glbltransx
    mdres = irit.mindist2ff(o1, o2, eps)
    dist = irit.nth(mdres, 1)
    param1 = irit.nth(mdres, 2)
    param2 = irit.nth(mdres, 3)
    if (irit.SizeOf(param1) == 0):
        pt1 = irit.coerce(o1, irit.E3)
    else:
        prm = irit.nth(param1, 1)
        if (irit.ThisObject(prm) == irit.NUMERIC_TYPE):
            i = 1
            while (i <= irit.SizeOf(param1)):
                t = irit.nth(param1, i)
                irit.printf("min distance %f detected at t1 = %f\n",
                            irit.list(dist, t))
                i = i + 1
            pt1 = irit.ceval(o1, irit.FetchRealObject(t))
        else:
            i = 1
            while (i <= irit.SizeOf(param1)):
                uv = irit.nth(param1, i)
                irit.printf("min distance %f detected at uv1 = %f %f\n",
                            irit.list(dist, irit.nth(uv, 1), irit.nth(uv, 2)))
                i = i + 1
            pt1 = irit.seval(
                o1, irit.FetchRealObject(irit.nth(irit.nth(param1, 1), 1)),
                irit.FetchRealObject(irit.nth(irit.nth(param1, 1), 2)))
    if (irit.SizeOf(param2) == 0):
        pt2 = irit.coerce(o2, irit.E3)
    else:
        prm = irit.nth(param2, 1)
        if (irit.ThisObject(prm) == irit.NUMERIC_TYPE):
            i = 1
            while (i <= irit.SizeOf(param2)):
                t = irit.nth(param2, i)
                irit.printf("min distance %f detected at t2 = %f\n",
                            irit.list(dist, t))
                i = i + 1
            pt2 = irit.ceval(o2, irit.FetchRealObject(t))
        else:
            i = 1
            while (i <= irit.SizeOf(param2)):
                uv = irit.nth(param2, i)
                irit.printf("min distance %f detected at uv2 = %f %f\n",
                            irit.list(dist, irit.nth(uv, 1), irit.nth(uv, 2)))
                i = i + 1
            pt2 = irit.seval(
                o2, irit.FetchRealObject(irit.nth(irit.nth(param2, 1), 1)),
                irit.FetchRealObject(irit.nth(irit.nth(param2, 1), 2)))
    irit.color(pt1, irit.MAGENTA)
    irit.color(o1, irit.MAGENTA)
    irit.color(pt2, irit.YELLOW)
    irit.color(o2, irit.YELLOW)
    l = (pt1 + pt2)
    all = irit.list(o1, o2, pt1, pt2, l)
    irit.snoc(all * irit.tx(glbltransx), glblres)
    glbltransx = (glbltransx + 0.5)
    irit.interact(all)
示例#11
0
def squareunitbars( w, d, h, legw, legd ):
    fbar = irit.box( ( legw, 0, 0 ), w - 2 * legw, legd, legw )
    sbar = irit.box( ( 0, legd, 0 ), legd, d - 2 * legd, legw )
    barframe = irit.list( fbar, sbar, fbar * irit.ty( d - legd ), sbar * irit.tx( w - legd ) )
    retval = irit.list( barframe * irit.tz( 0.1 ), barframe * irit.tz( h - 0.1 ) )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
示例#12
0
def snakepiece(clr, xrot, ypos, zpos):
    retval = (irit.box((0, 0, (-0.1)), 1, 1.1, 1.1) - irit.box(
        (0, (-1), (-2)), 2, 3, 2) * irit.rx(45) * irit.tx((-0.5)))
    retval = retval * irit.sc(1.0 / math.sqrt(2)) * irit.rx(
        (-225)) * irit.trans(((-1) / (2.0 * math.sqrt(2)), 1, 0.5))
    retval = retval * irit.rx(xrot) * irit.ty(ypos) * irit.tz(zpos)
    irit.color(retval, clr)
    return retval
示例#13
0
def sideunitwalls( w, d, h, legw, legd ):
    backwall = irit.box( ( legd, d - legd - 0.018, 0.2 ), w - 2 * legd, 0.002, h - 0.3 )
    irit.attrib( backwall, "ptexture", woodtext )
    irit.attrib( backwall, "rgb", woodclr )
    leftwall = irit.box( ( legd + 0.001, legd, 0.2 ), 0.002, d - 2 * legd, h - 0.3 )
    rightwall = irit.box( ( w - legd - 0.003, legd, 0.2 ), 0.002, d - 2 * legd, h - 0.3 )
    irit.attrib( leftwall, "transp", irit.GenRealObject(0.3 ))
    irit.attrib( rightwall, "transp", irit.GenRealObject(0.3 ))
    frontdoorframe = ( irit.box( ( legw + 0.001, 0, 0.201 ), w - 2 * legw - 0.002, 0.015, h - 0.302 ) - irit.box( ( legw + 0.03, (-0.1 ), 0.23 ), w - 2 * legw - 0.062, 0.5, h - 0.362 ) - irit.box( ( legw + 0.02, 0.01, 0.22 ), w - 2 * legw - 0.04, 0.1, h - 0.34 ) )
    irit.attrib( frontdoorframe, "ptexture", woodtext )
    irit.attrib( frontdoorframe, "rgb", woodclr )
    frontdoorglass = irit.box( ( legw + 0.021, 0.011, 0.221 ), w - 2 * legw - 0.042, 0.003, h - 0.342 )
    irit.attrib( frontdoorglass, "transp", irit.GenRealObject(0.3) )
    frontdoor = irit.list( frontdoorframe, frontdoorglass )
    rot_z = ( irit.ctlpt( irit.E1, 0 ) + \
               irit.ctlpt( irit.E1, 100 ) )
    irit.attrib( frontdoor, "animation", irit.list( irit.tx( (-legw ) ), rot_z, irit.tx( legw ) ) )
    retval = irit.list( backwall, leftwall, rightwall, frontdoor )
    return retval
示例#14
0
def mergeverticaltwocrvs( c1, c2 ):
    x = irit.coord( irit.coord( c1, 1 ), 1 )
    if ( apxeq( irit.coord( irit.coord( c1, 1 ), 2 ), 1 ) * apxeq( irit.coord( irit.coord( c2, 0 ), 2 ), 0 ) ):
        retval = irit.ctlpt( irit.E2, x, irit.coord( irit.coord( c1, 0 ), 2 ) - 1 ) + \
                  irit.ctlpt( irit.E2, x, irit.coord( irit.coord( c2, 1 ), 2 ) )
    else:
        if ( apxeq( irit.coord( irit.coord( c2, 1 ), 2 ), 1 ) * apxeq( irit.coord( irit.coord( c1, 0 ), 2 ), 0 ) ):
            retval = \
                  irit.ctlpt( irit.E2, x, irit.coord( irit.coord( c2, 0 ), 2 ) - 1 ) + \
                  irit.ctlpt( irit.E2, x, irit.coord( irit.coord( c1, 1 ), 2 ) )
        else:
            retval = c1 * irit.tx( 0 )
    return retval
示例#15
0
def makealpha( a, clr ):
    aa = ( 2 * a - 1 )/float(a * a)
    alp = irit.quadric( irit.list( aa, 1, 1, 0, 0, 0,\
    (-2 ), 0, 0, 1 ) )
    if ( a < 0.5 ):
        alp1 = irit.sregion( irit.sregion( alp, irit.ROW, 0, 1 ), irit.COL, 0,\
        0.7 )
        alp1 = irit.smoebius( irit.smoebius( alp1, 0, irit.COL ), 0, irit.ROW )
    else:
        alp1 = alp * irit.tx( 0 )
    retval = irit.list( alp1, alp1 * irit.rx( 90 ), alp1 * irit.rx( 180 ), alp1 * irit.rx( 270 ) )
    irit.color( retval, clr )
    irit.adwidth( retval, 3 )
    return retval
示例#16
0
def cornerunitwalls( w, h, legw, legd ):
    lwall = irit.box( ( legd, 0, 0.2 ), 2 * w - 2 * legd, 0.002, h - 0.3 )
    irit.attrib( lwall, "ptexture", woodtext )
    irit.attrib( lwall, "rgb", woodclr )
    swall = irit.box( ( legd, 0, 0.2 ), w - 2 * legd, 0.002, h - 0.3 )
    irit.attrib( swall, "transp", irit.GenRealObject(0.3 ))
    arcbar1 = irit.arc( ( w, 0, 0 ), ( w, w, 0 ), ( 2 * w, w, 0 ) )
    arcbar2 = irit.offset( arcbar1, irit.GenRealObject(-0.03 ), 0.1, 0 )
    arcbar = irit.list( irit.extrude( arcbar1 + (-arcbar2 ) + irit.ctlpt( irit.E3, w, 0, 0 ), ( 0, 0, 0.03 ), 0 ), irit.ruledsrf( arcbar1, arcbar2 ), irit.ruledsrf( arcbar1, arcbar2 ) * irit.tz( 0.03 ) )
    rdoorframe = irit.list( irit.box( ( w, 0, 0.2 ), 0.03, 0.03, h - 0.3 ),\
    irit.box( ( 2 * w - 0.03, w - 0.03, 0.2 ), 0.03, 0.03, h - 0.3 ),\
    arcbar * irit.tz( 0.2 ), arcbar * irit.tz( h - 0.1 - 0.03 ) )
    irit.attrib( rdoorframe, "ptexture", woodtext )
    irit.attrib( rdoorframe, "rgb", woodclr )
    rdoorglass = irit.extrude( irit.offset( arcbar1, irit.GenRealObject(-0.02 ), 0.1, 0 ) + (-irit.offset( arcbar1, irit.GenRealObject(-0.03 ), 0.1, 0 ) ) + \
                                                               irit.ctlpt( irit.E3, w - 0.02, 0, 0 ), ( 0, 0, h - 0.3 - 0.04 ), 0 ) * irit.tz( 0.22 )
    irit.attrib( rdoorglass, "transp", irit.GenRealObject(0.3 ))
    rdoor = irit.list( rdoorframe, rdoorglass )
    rot_z = ( \
                                                               irit.ctlpt( irit.E1, 0 ) + \
                                                               irit.ctlpt( irit.E1, 130 ) )
    irit.attrib( rdoor, "animation", irit.list( irit.tx( (-w ) ), rot_z, irit.tx( w ) ) )
    retval = irit.list( lwall * irit.ty( 2 * w ), swall * irit.rz( 90 ) * irit.tx( 2 * w ) * irit.ty( w ), lwall * irit.rz( 90 ), swall, rdoor )
    return retval
示例#17
0
def displayobjobjhdres( o1, o2, eps, onesided ):
    global glbltransx
    hdres = irit.hausdorff( o1, o2, eps, onesided )
    dist = irit.nth( hdres, 1 )
    param1 = irit.nth( hdres, 2 )
    if ( onesided ):
        dtype = "one sided "
    else:
        dtype = "two sided "
    if ( irit.SizeOf( param1 ) == 0 ):
        pt1 = irit.coerce( o1, irit.E3 )
    else:
        i = 1
        while ( i <= irit.SizeOf( param1 ) ):
            t = irit.nth( param1, i )
            irit.printf( "%shausdorff distance %f detected at t1 = %f\n", irit.list( dtype, dist, t ) )
            i = i + 1
        pt1 = irit.ceval( o1, irit.FetchRealObject(t) )
    param2 = irit.nth( hdres, 3 )
    if ( irit.SizeOf( param2 ) == 0 ):
        pt2 = irit.coerce( o2, irit.E3 )
    else:
        i = 1
        while ( i <= irit.SizeOf( param2 ) ):
            t = irit.FetchRealObject(irit.nth( param2, i ))
            irit.printf( "%shausdorff distance %f detected at t2 = %f\n", irit.list( dtype, dist, t ) )
            i = i + 1
        pt2 = irit.ceval( o2, t )
    irit.color( pt1, irit.MAGENTA )
    irit.color( o1, irit.MAGENTA )
    irit.color( pt2, irit.YELLOW )
    irit.color( o2, irit.YELLOW )
    l = ( pt1 + pt2 )
    if ( onesided == 0 ):
        irit.attrib( l, "dwidth", irit.GenIntObject(3 ))
    all = irit.list( o1, o2, pt1, pt2, l )
    irit.snoc( all * irit.tx( glbltransx ), glblres )
    glbltransx = ( glbltransx + 0.5 )
    irit.interact( all )