示例#1
0
    def createButtonPane(self):
        """Create a new button pane for the message editor tab"""
        self._button_listener = EditorButtonListener(self)

        panel = JPanel()
        panel.setLayout(BoxLayout(panel, BoxLayout.Y_AXIS))
        panel.setBorder(EmptyBorder(5, 5, 5, 5))

        panel.add(Box.createRigidArea(Dimension(0, 5)))
        type_scroll_pane = JScrollPane(self._type_list_component)
        type_scroll_pane.setMaximumSize(Dimension(200, 100))
        type_scroll_pane.setMinimumSize(Dimension(150, 100))
        panel.add(type_scroll_pane)
        panel.add(Box.createRigidArea(Dimension(0, 3)))

        new_type_panel = JPanel()
        new_type_panel.setLayout(BoxLayout(new_type_panel, BoxLayout.X_AXIS))
        new_type_panel.add(self._new_type_field)
        new_type_panel.add(Box.createRigidArea(Dimension(3, 0)))
        new_type_panel.add(
            self.createButton(
                "New", "new-type", "Save this message's type under a new name"
            )
        )
        new_type_panel.setMaximumSize(Dimension(200, 20))
        new_type_panel.setMinimumSize(Dimension(150, 20))

        panel.add(new_type_panel)

        button_panel = JPanel()
        button_panel.setLayout(FlowLayout())
        if self._editable:
            button_panel.add(
                self.createButton(
                    "Validate", "validate", "Validate the message can be encoded."
                )
            )
        button_panel.add(
            self.createButton("Edit Type", "edit-type", "Edit the message type")
        )
        button_panel.add(
            self.createButton(
                "Reset Message", "reset", "Reset the message and undo changes"
            )
        )
        button_panel.add(
            self.createButton(
                "Clear Type", "clear-type", "Reparse the message with an empty type"
            )
        )
        button_panel.setMinimumSize(Dimension(100, 200))
        button_panel.setPreferredSize(Dimension(200, 1000))

        panel.add(button_panel)

        return panel
示例#2
0
def reloadComponent(game,dialog,node):
    c = None
    text = node.getAttribute("text") if node.hasAttribute("text") else ""
    align = int(node.getAttribute("align")) if node.hasAttribute("align") else 0
        
    #Components
    if node.nodeName=="jpanel":
        c = JPanel()
        c.setBackground(Color.BLACK)
        layout = createLayoutManager(c,node.getAttribute("layout") if node.hasAttribute("layout") else "flow")
        c.setLayout(layout)
        c.setOpaque(False)
        
        if node.getAttribute("opaque"):
            c.setOpaque(node.getAttribute("opaque")=="true")
        
        if node.getAttribute("background"):
            if(node.getAttribute("background")=="orange"):
                c.setBackground(Color.ORANGE)
            elif(node.getAttribute("background")=="green"):
                c.setBackground(Color.GREEN)            
            
        for child in node.childNodes:
            if child.nodeName!="#text":
                if node.getAttribute("layout")=="gridbag":
                    c.add(reloadComponent(game,dialog,child),getGridBagConstraints(game,child))
                else:
                    c.add(reloadComponent(game,dialog,child))
                
    elif node.nodeName=="jlabel":
        c = JLabel(text,align)
    elif node.nodeName=="jbutton":
        c = JButton(text)
        if node.hasAttribute("enabled"): c.setEnabled(node.getAttribute("enabled")=="true");
            
    elif node.nodeName=="settingspanel":
        c = SettingsPanel(game)
        for g in node.childNodes:
            if g.nodeName=="group":
                c.addGroup(int(g.getAttribute("id")),g.getAttribute("label"))
                for h in g.childNodes:
                    if h.nodeName=="heading":
                        c.addHeading(int(g.getAttribute("id")),h.getAttribute("label"))
                        for s in h.childNodes:
                            if s.nodeName=="setting":
                                #<setting id="1" name="DISPLAY_REAL_WORLD_TIME" type="checkbox" label="Show Real-World Time"></setting>
                                if s.getAttribute("items")!="":
                                    c.addSettingWithItems(int(g.getAttribute("id")),int(s.getAttribute("id")),s.getAttribute("label"),s.getAttribute("type"),s.getAttribute("items").split(","))
                                else:
                                    c.addSetting(int(g.getAttribute("id")),int(s.getAttribute("id")),s.getAttribute("label"),s.getAttribute("type"))
                                

        c.finalizeSettingsPanel()
        dialog.registerSettingsPanel(int(node.getAttribute("id")),c)
    
    elif node.nodeName=="logspanel":
        c = LogsPanel(game)
        for g in node.childNodes:
            if g.nodeName=="group":
                c.addLog(int(g.getAttribute("id")),g.getAttribute("label"))                          

        c.finalizeLogsPanel()
        dialog.registerLogsPanel(int(node.getAttribute("id")),c)
    
    elif node.nodeName=="nglcanvas":
        c = NGLCanvas(game,int(getCascadingAttribute(game,node,"width")),int(getCascadingAttribute(game,node,"height")))
        dialog.registerCanvas(int(node.getAttribute("id")),c)
    
    #Layout
    if node.parentNode.getAttribute("layout")=="absolute":
        c.setBounds(getBounds(game,node))
    elif node.parentNode.getAttribute("layout")=="box-y":
        c.setAlignmentX(Component.CENTER_ALIGNMENT);
        if node.hasAttribute("width") and node.hasAttribute("height"):
            c.setPreferredSize(Dimension(int(getCascadingAttribute(game,node,"width")),int(getCascadingAttribute(game,node,"height"))))
        if node.hasAttribute("minWidth") and node.hasAttribute("minHeight"):
            c.setMinimumSize(Dimension(int(node.getAttribute("minWidth")),int(node.getAttribute("minHeight"))))
        if node.hasAttribute("maxWidth") and node.hasAttribute("maxHeight"):
            c.setMaximumSize(Dimension(int(node.getAttribute("maxWidth")),int(node.getAttribute("maxHeight"))))
    elif node.parentNode.getAttribute("layout")=="box-x":
        c.setAlignmentY(Component.CENTER_ALIGNMENT);
        if node.hasAttribute("width") and node.hasAttribute("height"):
            c.setPreferredSize(Dimension(int(getCascadingAttribute(game,node,"width")),int(getCascadingAttribute(game,node,"height"))))
        if node.hasAttribute("minWidth") and node.hasAttribute("minHeight"):
            c.setMinimumSize(Dimension(int(node.getAttribute("minWidth")),int(node.getAttribute("minHeight"))))
        if node.hasAttribute("maxWidth") and node.hasAttribute("maxHeight"):
            c.setMaximumSize(Dimension(int(node.getAttribute("maxWidth")),int(node.getAttribute("maxHeight"))))

    if node.nodeName!="nglcanvas" and node.nodeName!="jpanel" and node.nodeName!="settingspanel": addListeners(game,c,node)
    return c;