# -*- coding: utf-8 -*- import time import threading import feedparser from subprocess import call from image import Matrix from news import News from tetris import Tetris import joystick if __name__ == '__main__': matrix = Matrix(1, 1) (js, queue) = joystick.queue('/dev/input/js0') js.daemon = True js.start() app = News(matrix, queue) while True: if not app.run(): if isinstance(app, News): app = Tetris(matrix, 0, queue) else: app = News(matrix, queue) time.sleep(1 / 20)
if self.counter < LEVEL - self.score / 4: self.counter += 1 else: if self.current.move(0, 1).check(self.display): (self.display, n) = clear(self.current.fix(self.display), self.width, self.height) self.score += n self.current = None else: self.current = self.current.move(0, 1) self.counter = 0 show = functools.partial(show_vertical, self.pos - 1) if self.pos else show_horizontal self.matrix.vsync(show(self.matrix, self.matrix.create_canvas(), self.current.fix(self.display) if self.current else self.display, self.width, self.height)) return True if __name__ == '__main__' and False: (js0, queue0) = joystick.queue('/dev/input/js0') js0.daemon = True a = Tetris(1, queue0) (js1, queue1) = joystick.queue('/dev/input/js1') b = Tetris(3, queue1) js0.start() js1.start() canvas = matrix.matrix.CreateFrameCanvas() clock = pygame.time.Clock() playing = True while playing: clock.tick(10) playing = a.run() and b.run() canvas.Clear() canvas = a.show(canvas) canvas = b.show(canvas)