def test_move_into_house_6_4(self): board = KalahBoard(6, 4) self.assertEqual(board.get_board(), [4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3, 4, 5]) self.assertEqual(board.move(2), True) self.assertEqual(board.get_board(), [4, 4, 0, 5, 5, 5, 1, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 3, 4, 5]) self.assertEqual(board.move(2), False) self.assertEqual(board.move(1), True) self.assertEqual(board.get_board(), [4, 0, 1, 6, 6, 6, 1, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [7, 8, 9, 10, 11, 12])
def test_end_game_collect_all_remaining_seeds_second_test_6_4(self): board = KalahBoard(6, 4) board.set_board([0, 0, 0, 1, 1, 0, 24, 0, 0, 0, 0, 0, 1, 21]) self.assertEqual(board.get_board(), [0, 0, 0, 1, 1, 0, 24, 0, 0, 0, 0, 0, 1, 21]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [3, 4]) self.assertEqual(board.move(4), True) self.assertEqual(board.get_board(), [0, 0, 0, 1, 0, 1, 24, 0, 0, 0, 0, 0, 1, 21]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [12]) self.assertEqual(board.move(12), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 22]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), True) self.assertEqual(board.score(), [26, 22]) self.assertEqual(board.allowed_moves(), [])
def test_first_moves_6_4(self): board = KalahBoard(6, 4) self.assertEqual(board.get_board(), [4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3, 4, 5]) self.assertEqual(board.move(6), False) self.assertEqual(board.move(7), False) self.assertEqual(board.move(13), False) self.assertEqual(board.move(123), False) self.assertEqual(board.move(0), True) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [7, 8, 9, 10, 11, 12]) self.assertEqual(board.move(7), True) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [0, 0]) self.assertEqual(board.allowed_moves(), [1, 2, 3, 4, 5])
def battle(self, lambda_agent1, lambda_agent2, n_games=1000, seed=543): """ Start a battle of n_games lambda_agent1 and lambda_agent2 are lambda functions with seed as argument """ wins_agent1 = 0 wins_agent2 = 0 draws = 0 current_game = 0 cnt = 0 while current_game < n_games: board = KalahBoard(self._bins, self._seeds) agent1 = (lambda_agent1)(seed + cnt) cnt += 1 agent2 = (lambda_agent2)(seed + cnt) cnt += 1 last_invalid_player = None invalid_count = 0 while not board.game_over(): if board.current_player() == 0: valid = board.move(agent1.get_next_move(board)) else: valid = board.move(agent2.get_next_move(board)) if not valid: if last_invalid_player == board.current_player(): invalid_count += 1 else: invalid_count = 0 last_invalid_player = board.current_player() if invalid_count > 10: break if invalid_count > 10: if last_invalid_player == 0: wins_agent1 += 1 else: wins_agent2 += 1 else: if board.score()[0] > board.score()[1]: wins_agent1 += 1 elif board.score()[0] < board.score()[1]: wins_agent2 += 1 else: draws += 1 current_game += 1 return KalahBattleGroundResults(n_games, wins_agent1, wins_agent2, draws)
def test_end_game_collect_all_remaining_seeds_6_4(self): board = KalahBoard(6, 4) board.set_board([0, 0, 1, 1, 0, 1, 30, 0, 0, 0, 0, 1, 0, 14]) self.assertEqual(board.get_board(), [0, 0, 1, 1, 0, 1, 30, 0, 0, 0, 0, 1, 0, 14]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [2, 3, 5]) self.assertEqual(board.move(2), True) self.assertEqual(board.get_board(), [0, 0, 0, 2, 0, 1, 30, 0, 0, 0, 0, 1, 0, 14]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [11]) self.assertEqual(board.move(11), True) self.assertEqual(board.get_board(), [0, 0, 0, 2, 0, 1, 30, 0, 0, 0, 0, 0, 1, 14]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [3, 5]) self.assertEqual(board.move(3), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 1, 2, 30, 0, 0, 0, 0, 0, 1, 14]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [30, 14]) self.assertEqual(board.allowed_moves(), [12]) self.assertEqual(board.move(12), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 15]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), True) self.assertEqual(board.score(), [33, 15]) self.assertEqual(board.allowed_moves(), [])
def test_end_game_collect_all_remaining_seeds_third_test_2_2(self): board = KalahBoard(2, 2) board.set_board([0, 3, 1, 2, 2, 0]) self.assertEqual(board.get_board(), [0, 3, 1, 2, 2, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [1]) self.assertEqual(board.move(1), True) self.assertEqual(board.get_board(), [0, 0, 2, 0, 0, 6]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), True) self.assertEqual(board.score(), [2, 6]) self.assertEqual(board.allowed_moves(), [])
def compare_agents(bins, seeds, n_games, agent1, agent2): wins_agent_one = 0 wins_agent_two = 0 draws = 0 invalid_moves = 0 current_game = 0 while current_game < n_games: board = KalahBoard(bins, seeds) last_invalid_player = None invalid_count = 0 while not board.game_over(): if board.current_player() == 0: valid = board.move(agent1.get_next_move(board)) else: valid = board.move(agent2.get_next_move(board)) if not valid: if last_invalid_player == board.current_player(): invalid_count += 1 else: invalid_count = 0 last_invalid_player = board.current_player() if invalid_count > 10: break if invalid_count > 10: invalid_moves += 1 if last_invalid_player == 0: wins_agent_two += 1 else: wins_agent_one += 1 else: if board.score()[0] > board.score()[1]: wins_agent_one += 1 elif board.score()[0] < board.score()[1]: wins_agent_two += 1 else: draws += 1 current_game += 1 return [wins_agent_one, wins_agent_two, draws, invalid_moves]
def test_empty_pit_opposite_no_empty_capture_4_4(self): # We do not have the "empty capture" rule board = KalahBoard(4, 4) board.set_board([1, 0, 4, 4, 7, 4, 0, 4, 4, 4]) self.assertEqual(board.get_board(), [1, 0, 4, 4, 7, 4, 0, 4, 4, 4]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [7, 4]) self.assertEqual(board.allowed_moves(), [0, 2, 3]) self.assertEqual(board.move(0), True) self.assertEqual(board.get_board(), [0, 1, 4, 4, 7, 4, 0, 4, 4, 4]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [7, 4]) self.assertEqual(board.allowed_moves(), [5, 7, 8])
def test_moves_6_4(self): board = KalahBoard(6, 4) board.set_board([0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 2, 0, 0, 21]) board.set_current_player(1) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 2, 0, 0, 21]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [10]) self.assertEqual(board.move(10), True) self.assertEqual(board.get_board(), [0, 0, 0, 0, 0, 1, 24, 0, 0, 0, 0, 1, 1, 21]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [24, 21]) self.assertEqual(board.allowed_moves(), [5]) initial_board = [4, 4, 4, 4, 4, 0, 1, 5, 5, 5, 4, 4, 4, 0] board = KalahBoard(6, 4) board.set_board(initial_board) board.set_current_player(1) self.assertEqual(board.get_board(), initial_board) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [7, 8, 9, 10, 11, 12]) self.assertEqual(board.move(8), True) self.assertEqual(board.get_board(), [4, 4, 4, 4, 4, 0, 1, 5, 0, 6, 5, 5, 5, 1]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 1]) self.assertEqual(board.allowed_moves(), [7, 9, 10, 11, 12])
def test_empty_pit_capture_4_4(self): # Test for player 1 board = KalahBoard(4, 4) board.set_current_player(0) board.set_board([1, 0, 4, 4, 7, 4, 4, 4, 4, 0]) self.assertEqual(board.get_board(), [1, 0, 4, 4, 7, 4, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [7, 0]) self.assertEqual(board.allowed_moves(), [0, 2, 3]) self.assertEqual(board.move(0), True) self.assertEqual(board.get_board(), [0, 0, 4, 4, 12, 4, 0, 4, 4, 0]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [12, 0]) self.assertEqual(board.allowed_moves(), [5, 7, 8]) # Test for player 2 board = KalahBoard(4, 4) board.set_current_player(1) board.set_board([4, 0, 5, 5, 1, 5, 4, 4, 4, 0]) self.assertEqual(board.get_board(), [4, 0, 5, 5, 1, 5, 4, 4, 4, 0]) self.assertEqual(board.current_player(), 1) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 0]) self.assertEqual(board.allowed_moves(), [5, 6, 7, 8]) self.assertEqual(board.move(7), True) self.assertEqual(board.get_board(), [5, 1, 5, 5, 1, 5, 4, 0, 5, 1]) self.assertEqual(board.current_player(), 0) self.assertEqual(board.game_over(), False) self.assertEqual(board.score(), [1, 1]) self.assertEqual(board.allowed_moves(), [0, 1, 2, 3])