示例#1
0
文件: rr.py 项目: TarasSamchuk/CTK
def click(time_pre_up, passwd, deley):
    a = keyboard.read_event()
    if a.event_type == "down":
        t = time.time()
        b = keyboard.read_event()
        while not b.event_type == "up" and b.name == a.name:
            b = keyboard.read_event()
        time_up = time.time()
        wait_time = t - time_pre_up
        if len(passwd) != 0:
            deley.append(wait_time)
        passwd.append(a.name)
    return time_up, passwd, deley
示例#2
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def config():
    #execute configuration
    print(bcolors.GREEN + "\nInitializing configuration procedure .",
          end="",
          flush=True)
    #Fancy startup stuff. Prolly going to remove it
    time.sleep(0.5)
    print(".", end="", flush=True)
    time.sleep(0.5)
    print(".", flush=True)
    time.sleep(0.5)
    print(bcolors.RESET)

    #Create the folder for the configurations, if it it doesen't exist
    Path("/etc/EasyKeyboardManager/").mkdir(parents=True, exist_ok=True)
    outfile = open("/etc/EasyKeyboardManager/config.txt", "w")

    #actual configuration
    print("Press any key on your " + bcolors.YELLOW + "MAIN" + bcolors.RESET +
          " keyboard")
    ev = keyboard.read_event(suppress=False)
    #double to capture the press AND the release
    ev = keyboard.read_event(suppress=False)
    mainK = ev.device
    print("\nSaving " + bcolors.YELLOW + mainK + bcolors.RESET +
          " as MAIN keyboard")

    time.sleep(0.5)

    print("\n\nPress any key on your " + bcolors.RED + "MACRO" +
          bcolors.RESET + " keyboard")
    ev = keyboard.read_event(suppress=False)
    #double to capture the press AND the release
    ev = keyboard.read_event(suppress=False)
    macroK = ev.device
    print("\nSaving " + bcolors.RED + macroK + bcolors.RESET +
          " as MACRO keyboard")

    #write the file
    outfile.write("MAIN:=:" + mainK + "\n")
    outfile.write("MACRO:=:" + macroK)

    outfile.close()
    print("\nConfig file saved in /etc/EasyKeyboardManager/config.txt" +
          bcolors.GREEN + "\nConfiguration procedure complete.\n" +
          bcolors.RESET)

    #Flush stdin to prompt a clear terminal
    time.sleep(0.5)
    tcflush(sys.stdin, TCIOFLUSH)
示例#3
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def record(start='Ctrl + F3'):
    macro = Macro()
    try:
        print('Waiting for %s to start...' % start)
        keyboard.wait(start)
        print('Start recording. ')
        print('Tip: press \\ for special operations or end recording. ')
        mouse.hook(macro.appendMouse)
        while True:
            op = keyboard.read_event()
            if op.name == '\\':
                help = '\\ : \\, t : sleep, esc : stop'
                print(help, end='\r', flush=True)
                opUp = passKeyUp(op)
                superKey = keyboard.read_event()
                print(' ' * len(help), end='\r')
                passKeyUp(superKey)
                if superKey.name == '\\':
                    print('\\')
                    macro.append(Action(getPos(), key=op))
                    macro.append(Action(getPos(), key=opUp))
                elif superKey.name == 't':
                    print('Sleep')
                    macro.append(Sleep(macro.default_interval))
                elif superKey.name == 'esc':
                    mouse.unhook(macro.appendMouse)
                    print('End')
                    try:
                        try:
                            while macro[0].key.name in start.lower(
                            ) and macro[0].key.event_type == 'up':
                                macro.pop(0)
                        except AttributeError:
                            pass
                    except IndexError:
                        pass
                    record.last = macro
                    return macro
                else:
                    print('Invalid super key. ', ' ' * 6)
            elif 'win' in op.name:
                print('Sorry, Windows key is reserved for Failsafe. ')
            else:
                if op.event_type == 'down':
                    print(op.name)
                macro.append(Action(getPos(), key=op))
    except MismatchError:
        return None
示例#4
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def capture_keys(queue):
    print("Ctrl-ESC to exit!")
    all_keys = np.zeros(128, dtype=np.float32)
    running = True
    # stash current state
    current_state = keyboard.stash_state()

    # ctrl-esc
    exit_seq = on_sequence([29, 1])
    while running:
        k = keyboard.read_event(True)
        if k.scan_code < len(all_keys) and k.scan_code >= 0:
            if k.event_type == "up" and all_keys[k.scan_code] != 0:
                all_keys[k.scan_code] = 0.0
            if k.event_type == "down" and all_keys[k.scan_code] != 1:
                all_keys[k.scan_code] = 1.0
                if exit_seq(k.scan_code):
                    running = False

        queue.put((all_keys.tobytes(), k.time, k.name))
    keyboard.restore_state(current_state)
    time.sleep(0.05)
    keyboard.restore_state(current_state)
    queue.put(None)
    keyboard.restore_state(current_state)
 def run(self):
     """
     - zapisuje aktualny input klawiatury do zmiennej globalnej
     - wymaga ustawienia input_enable na True na początku i na False na końcu
     :return:
     """
     hotkey_press = {'shift': False, 'alt': False, 'backspace': False}
     while True:
         event = str(read_event())
         if 'alt' in event:
             hotkey_press['alt'] = True if 'down' in event else False
             continue
         if 'shift' in event:
             hotkey_press['shift'] = True if 'down' in event else False
             continue
         if 'backspace' in event and 'down' in event:
             self.current_input = self.current_input[:-1] if len(
                 self.current_input) >= 1 else ''
         if 'enter' in event and 'down' in event:
             self.finish = True
             break
         pocz = event.find('(')
         end = event.find(')')
         event = event[pocz + 1:end]
         event = event.split(' ')
         if len(event) == 2:
             event, action = event
             if len(event) == 1 and action == 'down':
                 out = event
                 if hotkey_press['alt']:
                     out = self.letter_alt.get(out, out)
                 if hotkey_press['shift']:
                     out = out.capitalize()
                 self.current_input += out
示例#6
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    def run(self):
        self.root.update_idletasks()
        print('# --------------------')
        print(f'Deciding About picture nr. {pic_ix + 1}: {this_pic_source}:')
        for this_mapping in key_mappings:
            print(f'  {this_mapping} -> {key_mappings[this_mapping]}')
        print('  b -> go back one image')
        print('  a -> apply changes and quit')
        print('  q -> quit without applying changes')

        await_input = True
        while await_input:
            key = keyboard.read_event()
            if key.event_type == 'up':
                key = None

            elif key.name in key_mappings.keys() or\
              key.name in ['a', 'q', 'b']:
                self.captured_key = key.name
                await_input = False

            else:
                print('No function attached to this key.')

        self.root.quit()
        self.root.update_idletasks()
    def _start_listening(self):
        """ Listen to keypresses until 'esc' is pressed. """

        while self._esc_trigger:
            self._key_pressed = keyboard.read_event()

            self._log_event(self._key_pressed)
示例#8
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def resize(prompt, key_in, x_, y_):
    full_scr = 0
    print(prompt)
    x, y = x_, y_
    while True:
        event = keyboard.read_event()
        if event.event_type == keyboard.KEY_DOWN:
            key = event.name

            if key == key_in:
                break
            elif key == 'down':
                y += 1
                set_mod(x, y)
            elif key == 'up':
                y -= 1
                set_mod(x, y)
            elif key == 'right':
                x += 1
                set_mod(x, y)
            elif key == 'left':
                x -= 1
                set_mod(x, y)
            elif key == 'f11' or 'alt+enter':
                if full_scr == 0:
                    print('Внимание! Вы вышли в полноэкранный режим!')
                    full_scr = 1
                else:
                    set_mod(x, y)
                    full_scr = 0
            else:
                pass

    return x, y
示例#9
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def make_cooltext(is_uppercase_turn=False):
    #wait for them to press a key and then record that event
    key = keyboard.read_event(suppress=True)
    name = key.name

    #If they are not pressing down a key, then we should just ignore the event
    if key.event_type != "down":
        return make_cooltext(is_uppercase_turn=is_uppercase_turn)

    if name == "esc":
        #If they press the escape key, then they want to stop doing the
        #Cooltext. Once they press the escape buttton, it will recurse
        #the main funciton, and will again wait for the key combination
        return main()

    if len(name) != 1:
        #any time that the length is longer than one it is a special key
        #We should stil send special keys as well, because they cannot have
        #an uppercase version.
        keyboard.send(name)
        return make_cooltext(is_uppercase_turn=is_uppercase_turn)

    #write the uppercase version of the letter if it is an alternate keypress
    keyboard.write(name.upper() if is_uppercase_turn else name)

    #toggle the boolean value
    return make_cooltext(is_uppercase_turn=not is_uppercase_turn)
示例#10
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def main():
    print('ClicKeys clackering')

    while True:
        key = keyboard.read_event()
        # print('{0}: {1}'.format(key.event_type, key.name))
        key_pressed(key)
示例#11
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def spec_input(prompt, hist_list):
    '''
This procedure prompts the user with "prompt", and reads characters until <enter>.  It also
recognizes the arrow keys and in response, allows the user to scroll through the history and select or edit
one of them.  The return value is the user input (either by typing or history lisy)
'''

    spec_keys = [
        'up', 'down', 'right', 'left', 'esc', 'enter', 'delete', 'backspace'
    ]

    spec_key = True
    user_inp = ''
    hist_dx = len(hist_list)  #Pointer to history entr to display

    #     print(prompt, end='')

    print(prompt)

    while spec_key:

        key = kb.read_key(
        )  #This triggers/unblocks on the downpress of any key
        next = kb.read_event()  #Finish thge keypress--wait for release of key

        #             print('\n\n*** YOU PRESSED "{}"; ASCII = {}\n'.format(key,ord(key)))
        #             print('\n\n*** YOU PRESSED "{}, LENGTH = {}"\n'.format(key, len(key)))

        if key == "enter":
            user_inp = user_inp + key
        else:
            spec_key = key in spec_keys

        if not spec_key:
            continue
        elif key == "up":
            hist_dx = maximum(0, hist_dx - 1)  #Decement with 0 as min
            user_inp = hist_list[hist_dx]
        elif key == "down":
            hist_dx = minimum(len(hist_list),
                              hist_dx + 1)  #Decement with 0 as min
            user_inp = hist_list[hist_dx]
        elif key == "left":
            pass  #Not implemented yet
        elif key == "right":
            pass  #Not implemented yet
        elif key == "esc":
            pass  #Not implemented yet
        elif key == "delete":
            pass  #Not implemented yet
        elif key == "backspace":
            pass  #Not implemented yet
        else:
            pass  #Not implemented yet


#     hist_list.append(user_inp)

    return (user_inp)
示例#12
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def passKeyUp(keyDown):
    try:
        assert keyDown.event_type == 'down'
        keyUp = keyboard.read_event()
        assert keyUp.name == keyDown.name and keyUp.event_type == 'up'
        return keyUp
    except AssertionError:
        print('\nError: mismatch:', keyDown, 'and', keyUp)
        raise MismatchError
示例#13
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def main():
    try:
        while True:
            event = keyboard.read_event()
            handleEvent(event)
    except KeyboardInterrupt:
        pass
    finally:
        clearTempFile()
示例#14
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def key_pressed(prompt, *key_in):
    print(prompt)

    while True:
        event = keyboard.read_event()
        if event.event_type == keyboard.KEY_DOWN:
            key = event.name
            if key in key_in:
                break
    return key
示例#15
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def game_loop_learn(screen=None, player_nick=None):
    """
        # Karol
        #czyści okno i rysuje swoje
        wyswietla litery
        wykorzystuje choose_letter
        jak jest poprawna podaje kolejną a jak nie to czeka aż będzie
        enter przerywa grę
        :return: None
        """
    # Inicjalizacja, wartosci Pomocnicze
    white = (255, 255, 255)
    screen.fill(white)
    char = choose_letter()
    letter = ''
    font = pygame.font.Font('freesansbold.ttf', 70)
    start = True
    while True:
        if start is False:
            event = str(read_event())
        else:
            event = ''
            start = False
        if 'down)' in event:
            if 'esc' in event:
                return None
            if len(event[event.find('(') + 1:event.find(' ')]) == 1:
                letter = event[event.find('(') + 1:event.find(' ')]
        if letter == char:
            char = choose_letter()

        # for event in pygame.event.get():
        #     if event.type == pygame.KEYDOWN:
        #    #     if event.key == 13:
        #    #         sys.exit(0)
        #        letter = Keyborder.code2letter[event.key]
        #        if letter == char:
        #            char = choose_letter()
        # Rysowanie
        pygame.display.update()
        screen.fill(white)
        # Litera Wylosowana
        tekst = font.render("NACIŚNIJ> " + char, True, (0, 0, 0))
        tekst_prost = tekst.get_rect()
        tekst_prost.center = (600, 163)
        screen.blit(tekst, tekst_prost)
        # Litera Wpisana
        tekst1 = font.render(letter, True, (0, 0, 0))
        tekst1_prost = tekst1.get_rect()
        tekst1_prost.center = (600, 325)
        screen.blit(tekst1, tekst1_prost)
        font_b = pygame.font.Font('freesansbold.ttf', 50)
        back = font_b.render("Powrót (ESC)", True, (0, 0, 0), (255, 255, 255))
        screen.blit(back, (870, 595))
        pygame.display.flip()
示例#16
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    def color_selector(self):
        """
        allows user to move the cursor to select a color
        """
        option = 0
        show = True
        self.color_op(option)
        maxi = len(Color) - 1  # amount of colors
        sel = False
        while True:
            # read event and parse it
            event = keyboard.read_event(suppress=True)
            tipo = event.event_type
            key = event.name

            if tipo == "down":
                # movement to the left
                if key == "left":
                    if option <= 0:
                        # no change
                        show = False
                    else:
                        option -= 1
                        show = True
                        sel = True

                elif key == "right":
                    if option >= maxi:
                        # no change
                        show = False
                    else:
                        option += 1
                        show = True
                        sel = True

                elif key == "esc":
                    exit()

                elif key == "enter":
                    # update selected color
                    new_color = color.get_color_at_index(option)

                    if self.option != new_color:
                        self.option = new_color
                        self.game.player.score = 1
                    return

                else:
                    continue

                if show:
                    # reprint color options
                    Terminal.up_n_lines(1)
                    self.color_op(option)
示例#17
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    def __record(self):
        event = keyboard.read_event()

        self.hotkeyData['scan_code'] = event.scan_code
        self.hotkeyData['is_keypad'] = event.is_keypad
        self.hotkeyData['name'] = event.name
        if event.is_keypad:
            self.hotkeyData['name'] = "num " + self.hotkeyData['name']
        self.hotkeyData['name'] = self.hotkeyData['name'].upper().replace(
            "LEFT ", '').replace("RIGHT ", '')
        self.thread.deactivateTask('hotkey')
示例#18
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    def show_Menu():
        pImage = ["arrow_left.jpg", "arrow_left_up.jpg", "arrow_top.jpg"]
        always = 0
        while always == 0:
            print("Waiting for press!")
            test = keyboard.read_event()
            print(test.name)
            if test.name == '6':

                # idx = keyboard.read_event()
                # print(int(idx.name))
                # startScanning(pImage, idx.name)
                try:
                    idx = keyboard.read_event()
                    print(int(idx.name))
                    startScanning(pImage, idx.name)
                except:
                    print("what?")
            elif test.name == 'esc':
                pass
示例#19
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 def generate_events(self):
     while True:
         if keyboard.is_pressed("ctrl+shift+e"):
             exit()
         elif keyboard.is_pressed("ctrl+shift+s"):
             self.save()
             logging.warning("returned")
         # elif keyboard.is_pressed("ctrl+shift+p"):
         #     send_to_server()
         else:
             yield keyboard.read_event()
示例#20
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def generate_events():
    while True:
        if keyboard.is_pressed('ctrl+shift+e'):
            exit()
        elif keyboard.is_pressed('ctrl+shift+s'):
            global data
            save()
            logging.warning("returned")
        elif keyboard.is_pressed('ctrl+shift+p'):
            send_to_server()
        else:
            yield keyboard.read_event()
示例#21
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    def wait_for_keypress(suppress=False):
        """ Waits for any key to be pressed

         TODO: Add timeout keyword to wait_for_keypress when keyboard.read_event
            can accept same keyword to allow user to press any key and end the
            method immediately

        """
        while True:
            key_event = keyboard.read_event()
            if key_event.event_type == 'up':
                break
示例#22
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def main():
    prev = False
    while True:
        print("\n\n\n\n\n\n")

        keypressed = "select point"
        while keypressed != 70:
            keypressed = keyboard.read_event().scan_code
            keyboard.read_event()
            if keypressed==71:
                prev=not(prev)
                print("save range set to "+ str(prev))

        if prev:
            print("old range")
        else:
            print("new session")
            box=getBoxRange()

        text=itt_OCR(imagePostPro(rangeScreenshot(box)))

        try: playGTTS(text)
        except AssertionError: pass
示例#23
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def listen_key():
    global tone_flag, rec_flag, record, interval, start_time, tone_name_list, ten_sec_flag, old_tone
    while True:
        key = keyboard.read_event()
        if key.event_type == 'up':
            key = key.name
            # change the instrument
            if key >= '0' and key <= '9':
                print("change")
                new_tone = int(key) - 1
                if new_tone == old_tone or (new_tone +
                                            1) > len(tone_name_list):
                    continue
                else:
                    tone_flag = new_tone
                    old_tone = new_tone
                print("Instruments Changed to:", tone_name_list[tone_flag])

            # start/stop recording
            elif key == 'r':
                if rec_flag == 1:
                    record = np.zeros(shape=[441000, 2], dtype=np.int16)
                    print("record start!")
                    noti_rec_start.play(0)
                    start_time = time.time()
                    rec_flag = rec_flag * (-1)
                elif rec_flag == -1:
                    noti_rec_stop.play(0)
                    print("saving...")
                    zero_num = 0
                    i = 1
                    try:
                        while True:
                            if (record[len(record) - i] == record[0]).any():
                                zero_num += 1
                                i += 1
                            else:
                                break
                        record = record[:len(record) - 1 - zero_num]
                    except:
                        print("Empty record!")
                        continue
                    now = time.time()
                    now_time = time.strftime("%Y%m%d_%H%M%S")
                    path = (now_time + ".wav")
                    wavfile.write(path, 44100, record)
                    print("local saved!")
                    rec_flag = rec_flag * (-1)
            else:
                continue
示例#24
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    def mode_selector() -> str:
        """
        allows the user to select the game mode
        """
        selection = 0
        show = True

        # clear screen before mode selection
        Terminal.clear()
        print("Welcome to the Tile Game!")
        Terminal.print_modes(selection)
        while True:
            # read user event
            event = keyboard.read_event(suppress=True)
            key = event.name
            tipo = event.event_type
            # print(key, tipo)
            if tipo == "down" and key == "down":
                if selection >= 2:
                    # print(selection)
                    show = False
                else:
                    selection += 1
                    show = True

            elif tipo == "down" and key == "up":
                if selection <= 0:
                    # print(selection)
                    show = False
                else:
                    selection -= 1
                    show = True

            elif tipo == "down" and key == "enter":
                if selection == 0:
                    # exit the game
                    exit()
                elif selection == 1:
                    # enable name mode
                    return TERMINAL
                elif selection == 2:
                    return WINDOW
                show = False
                return
            elif tipo == "down" and key == "esc":
                exit()

            if show:
                Terminal.up_n_lines(3)
                Terminal.print_modes(selection)
示例#25
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    def callback(hotkey):
        # try to remove the previously set hotkey if there is one.
        try:
            keyboard.unhook_key(hotkey)
        # KeyError was coming up when loading the program and
        # the lineEdit area was empty (no hotkey set), then you
        # set one, reload the setting once back to blank works,
        # but if you click reload settings again, it errors
        # we can just have it pass, but don't want to throw in
        # generic exception here in case another one of these
        # pops up somewhere.
        except (AttributeError, KeyError):
            pass

        # wait until user presses the hotkey, then keyboard module reads the input
        key_name = __get_key_name(keyboard.read_event(True))
        try:
            # If the key the user presses is equal to itself or another hotkey already set,
            # this causes issues. so here, it catches that, and will make no changes to the hotkey.

            # or

            # keyboard module allows you to hit multiple keys for a hotkey. they are joined
            # together by +. If user hits two keys at the same time, make no changes to the
            # hotkey. A try and except is needed if a hotkey hasn't been set yet. I'm not
            # allowing for these multiple-key hotkeys because it can cause crashes, and
            # not many people are going to really use or need this.
            if __is_key_already_set(self, key_name) or (key_name != '+'
                                                        and '+' in key_name):
                self.afterSettingHotkeySignal.emit()
                return
        except AttributeError:
            self.afterSettingHotkeySignal.emit()
            return

        # add the key as the hotkey, set the text into the LineEdit, set it as old_xxx_key,
        # then emite a signal to re-enable some buttons and change some text in GUI.

        # We need to inspect the event to know if it comes from numpad because of _canonial_names.
        # See: https://github.com/boppreh/keyboard/issues/161#issuecomment-386825737
        # The best way to achieve this is make our own hotkey handling on top of hook
        # See: https://github.com/boppreh/keyboard/issues/216#issuecomment-431999553
        self.split_hotkey = keyboard.hook_key(
            key_name,
            lambda e: _hotkey_action(e, key_name, self.startAutoSplitter))
        self.splitLineEdit.setText(key_name)
        self.split_key = key_name
        self.afterSettingHotkeySignal.emit()
示例#26
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def keyboard_val_gen():
    key_status = {
        'w': False,
        'a': False,
        's': False,
        'd': False,
        'up': False,
        'down': False
    }
    while True:
        event = keyboard.read_event()
        if key_status.get(event.name) is not None:
            if event.event_type == "up":
                key_status[event.name] = False
            else:
                key_status[event.name] = True

        left = 100
        right = 100
        ladder = 100
        if key_status['s']:
            left += 100
            right += 100
        if key_status['w']:
            left -= 100
            right -= 100
        if key_status['d']:
            left -= 100
            right += 100
        if key_status['a']:
            left += 100
            right -= 100
        if key_status['up']:
            ladder += 100
        if key_status['down']:
            ladder -= 100

        left = max(left, 0)
        left = min(left, 200)

        right = max(right, 0)
        right = min(right, 200)

        ladder = max(ladder, 0)
        ladder = min(ladder, 200)

        yield jetsonrpc_pb2.MotorCmd(
            values=encode_values(left, right, 100, 100, 100, 1))
示例#27
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    def _shortcutButtonClick(self):
        """
        Shortcut button click event
        """
        QMessageBox.information(
            self._view, "",
            _("Close this message and press a key or key combination. "))

        key = keyboard.read_hotkey(True)
        if key == 'unknown':
            QMessageBox.information(self._view, "", _("Press again."))

            key = keyboard.read_event(True)
            self._view.shortcutEdit.setText(str(key.scan_code))
        else:
            self._view.shortcutEdit.setText(key)
示例#28
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    def run(self):
        '''Background thread listening to for keyboard events'''
        while True:
            key = keyboard.read_event(suppress=True)
            if key.name == 'esc':
                self.run_cmd('all_stop')

            if key.name == '7':
                cmd = voice_command()
                if cmd:
                    self.run_cmd(cmd)

            if key.name in self.commands:
                if key.event_type == 'down':
                    # on press
                    self.run_cmd(self.commands[key.name][0])
                elif key.event_type == 'up':
                    # on release
                    self.run_cmd(self.commands[key.name][1])
示例#29
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def KeyboardListen(cont,env):
    esc = False
    amount = 1
    while not esc:
        key = keyboard.read_event()
        if key.name == 'esc':
            esc = True
        if key.name == 'up':
            cont.addTarget(2,amount)
            if key.event_type == 'up':
                cont.stop(2)
        if key.name == 'down':
            cont.addTarget(2,-amount)
            if key.event_type == 'up':
                cont.stop(2)
        if key.name == 'left':
            cont.addTarget(0,-amount)
            if key.event_type == 'up':
                cont.stop(0)
        if key.name == 'right':
            cont.addTarget(0,amount)
            if key.event_type == 'up':
                cont.stop(0)
        if key.name == 'w':
            cont.addTarget(1,amount)
            if key.event_type == 'up':
                cont.stop(1)
        if key.name == 's':
            cont.addTarget(-amount)
            if key.event_type == 'up':
                cont.stop(1)
        if key.name == 'y':
            cont.addYaw_target(2*amount)
            if key.event_type == 'up':
                cont.stop()
        if key.name == 'x':
            cont.addYaw_target(-2*amount)
            if key.event_type == 'up':
                cont.stop()
        if key.name == 'q':
            env.reset()
            cont.reset()
示例#30
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    def get_key_press():
        """ Waits for and returns the name of a key release event

        Note:
            Using event_type 'up' here to only return the event name when a key
            is released, otherwise we end up getting duplicate events when a key
            is pressed and released. I felt waiting for release will feel more 
            correct than triggering the event when the key is pressed. 
        
        Returns:
            string -- Name of the key that has been released
        """
        while True:
            key_event = keyboard.read_event(suppress=False)
            ## only capture key events when key is released.  This prevents
            ## a second key name event from being captured
            if key_event.event_type == 'up':
                # need to convert key_event.name to lowercase to avoid the event
                # handler being non-responsive if caps-lock is on
                return str(key_event.name).lower()
示例#31
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 def process():
     queue.put(keyboard.read_event(suppress=True))