Clock.unschedule(self.animate) def collide_page( self, page ): return page != self.start_page and \ page.x - abs(self.xvel) <= -self.x <= page.x + abs(self.xvel) def x_shift(self, x): self.apply_transform( self.transform.inverse().translate( x, 0, 0 ) ) def animate( self, dt ): for p in self.pages: if self.collide_page(p): self.stop_inertia() self.x_shift( -p.x ) return self.x += self.xvel self.x_shift( self.x ) if __name__ == '__main__': from kivy.base import runTouchApp swipe_plane = SwipePlane() for i in range(2): swipe_plane.add_page( Label( text=str(i) ) ) runTouchApp( swipe_plane )
def changeMode(mode, curDir, vel): actColor = "ffd700" stdColor = "111111" # Park if (state_car.breaking > 90) and (mode == "manual"): pColor = actColor rColor = stdColor mColor = stdColor jColor = stdColor cColor = stdColor # Return elif curDir == -1: pColor = stdColor rColor = actColor mColor = stdColor jColor = stdColor cColor = stdColor # Manual elif mode == "manual": pColor = stdColor rColor = stdColor mColor = actColor jColor = stdColor cColor = stdColor # Joy elif mode == "remote": pColor = stdColor rColor = stdColor mColor = stdColor jColor = actColor cColor = stdColor # Cruise Control elif mode == "cruise": pColor = stdColor rColor = stdColor mColor = stdColor jColor = stdColor cColor = actColor # Nothing active else: pColor = stdColor rColor = stdColor mColor = stdColor jColor = stdColor cColor = stdColor pLbl = Label(text="[color=%s]P[/color]" % pColor, pos=(win_x / 2 - 120, win_y / 2 - 130), font_size='45dp', markup=True) rLbl = Label(text="[color=%s]R[/color]" % rColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale)), font_size='45dp', markup=True) mLbl = Label(text="[color=%s]M[/color]" % mColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale * 2)), font_size='45dp', markup=True) jLbl = Label(text="[color=%s]J[/color]" % jColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale * 3)), font_size='45dp', markup=True) cLbl = Label(text="[color=%s]C[/color]" % cColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale * 4)), font_size='45dp', markup=True) self.add_widget(pLbl) self.add_widget(rLbl) self.add_widget(mLbl) self.add_widget(jLbl) self.add_widget(cLbl)
def __init__(self, **kwargs): super(mySlider, self).__init__(**kwargs) self.cols = 17 object1_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[0]) object1_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[0]) object2_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[1]) object2_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[1]) object3_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[2]) object3_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[2]) object4_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[3]) object4_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[3]) object5_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[4]) object5_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[4]) object6_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[5]) object6_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[5]) object7_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[6]) object7_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[6]) object8_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[7]) object8_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[7]) object9_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[8]) object9_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[8]) object10_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[9]) object10_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[9]) object11_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[10]) object11_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[10]) object12_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[11]) object12_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[11]) object13_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[12]) object13_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[13]) object14_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[13]) object14_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[14]) object15_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[14]) object15_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal', value=object_pos[15]) object16_lev_slider = Slider(min=0, max=1, orientation='vertical', value=object_level[15]) object16_pos_slider = Slider(min=-pos_range, max=pos_range, orientation='horizontal') btn_toggle_renderer = ToggleButton(text="Switch renderer", state='down') btn_play = Button(text="PLAY") btn_stop = Button(text="STOP") object1_lev_slider.bind(value=self.set_object1_level) object1_pos_slider.bind(value=self.set_object1_pos) object2_lev_slider.bind(value=self.set_object2_level) object2_pos_slider.bind(value=self.set_object2_pos) object3_lev_slider.bind(value=self.set_object3_level) object3_pos_slider.bind(value=self.set_object3_pos) object4_lev_slider.bind(value=self.set_object4_level) object4_pos_slider.bind(value=self.set_object4_pos) object5_lev_slider.bind(value=self.set_object5_level) object5_pos_slider.bind(value=self.set_object5_pos) object6_lev_slider.bind(value=self.set_object6_level) object6_pos_slider.bind(value=self.set_object6_pos) object7_lev_slider.bind(value=self.set_object7_level) object7_pos_slider.bind(value=self.set_object7_pos) object8_lev_slider.bind(value=self.set_object8_level) object8_pos_slider.bind(value=self.set_object8_pos) object9_lev_slider.bind(value=self.set_object9_level) object9_pos_slider.bind(value=self.set_object9_pos) object10_lev_slider.bind(value=self.set_object10_level) object10_pos_slider.bind(value=self.set_object10_pos) object11_lev_slider.bind(value=self.set_object11_level) object11_pos_slider.bind(value=self.set_object11_pos) object12_lev_slider.bind(value=self.set_object12_level) object12_pos_slider.bind(value=self.set_object12_pos) object13_lev_slider.bind(value=self.set_object13_level) object13_pos_slider.bind(value=self.set_object13_pos) object14_lev_slider.bind(value=self.set_object14_level) object14_pos_slider.bind(value=self.set_object14_pos) object15_lev_slider.bind(value=self.set_object15_level) object15_pos_slider.bind(value=self.set_object15_pos) object16_lev_slider.bind(value=self.set_object16_level) object16_pos_slider.bind(value=self.set_object16_pos) btn_toggle_renderer.bind(state=self.switch_renderer) btn_play.bind(on_press=self.play) btn_stop.bind(on_press=self.stop) self.add_widget(Label(text='')) self.add_widget(Label(text='[b]Narrator[/b]', markup=True)) self.add_widget(Label(text='[b]Isaac[/b]', markup=True)) self.add_widget(Label(text='[b]Amelia[/b]', markup=True)) self.add_widget(Label(text='[b]Creature voice[/b]', markup=True)) self.add_widget(Label(text='[b]Creature feet[/b]', markup=True)) self.add_widget(Label(text='[b]FX1[/b]', markup=True)) self.add_widget(Label(text='[b]FX2[/b]', markup=True)) self.add_widget(Label(text='[b]FX3[/b]', markup=True)) self.add_widget(Label(text='[b]FX4[/b]', markup=True)) self.add_widget(Label(text='[b]FX5[/b]', markup=True)) self.add_widget(Label(text='[b]FX6[/b]', markup=True)) self.add_widget(Label(text='[b]FX7[/b]', markup=True)) self.add_widget(Label(text='[b]FX8[/b]', markup=True)) self.add_widget(Label(text='[b]FX9[/b]', markup=True)) self.add_widget(Label(text='[b]Music[/b]', markup=True)) self.add_widget(Label(text='[b]Atmos[/b]', markup=True)) self.add_widget(Label(text='[b]Level:[/b]', markup=True)) self.add_widget(object1_lev_slider) self.add_widget(object2_lev_slider) self.add_widget(object3_lev_slider) self.add_widget(object4_lev_slider) self.add_widget(object5_lev_slider) self.add_widget(object6_lev_slider) self.add_widget(object7_lev_slider) self.add_widget(object8_lev_slider) self.add_widget(object9_lev_slider) self.add_widget(object10_lev_slider) self.add_widget(object11_lev_slider) self.add_widget(object12_lev_slider) self.add_widget(object13_lev_slider) self.add_widget(object14_lev_slider) self.add_widget(object15_lev_slider) self.add_widget(object16_lev_slider) self.add_widget(Label(text='[b]Position:[/b]', markup=True)) self.add_widget(object1_pos_slider) self.add_widget(object2_pos_slider) self.add_widget(object3_pos_slider) self.add_widget(object4_pos_slider) self.add_widget(object5_pos_slider) self.add_widget(object6_pos_slider) self.add_widget(object7_pos_slider) self.add_widget(object8_pos_slider) self.add_widget(object9_pos_slider) self.add_widget(object10_pos_slider) self.add_widget(object11_pos_slider) self.add_widget(object12_pos_slider) self.add_widget(object13_pos_slider) self.add_widget(object14_pos_slider) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(Label(text='')) self.add_widget(btn_toggle_renderer) self.add_widget(btn_play) self.add_widget(btn_stop)
def build(self): return Label()
def esc_popup(self): self.escpop = Popup(title='', separator_height=0 , content=Label(text='Press Esc to exit'),size_hint=(None, None)\ ,pos_hint={'x': 10.0/Window.width,'y':250.0/Window.height}, size=(500,100),auto_dismiss=False) self.escpop.open() Clock.schedule_once(self.esc_dismiss, 4)
def empty_popup(self): self.content = Label(text=' All fields must be Filled correctly!!!') self.popup = Popup(title='Warning!!!!', content=self.content, size_hint=(.4, .3)) self.popup.open()
def sentText(self, instance): print("inserted text!") s = str(self.a.text) s = s.replace('\n', '') print(s) reply = "" if commonVar.firstTime: reply = commonVar.mainChat.startIntro(s) commonVar.firstTime = False elif commonVar.end: affirmative = ["はい", "yes", "YES", "ok", "オッケー", "Yes", "OK"] if s in affirmative: commonVar.end = False reply = commonVar.mainChat.startIntro( commonVar.mainChat.userName) else: commonVar.end, reply = commonVar.mainChat.getReply(s) # if String's length is not 0 if len(s) != 0: # add images and Texts to gridlayout as Image and Button # add speaker's talk self.wimg = Image(source=commonVar.myicon, size_hint_x=0.1) self.talk_button = Button(text=s, font_name='TakaoPMincho.ttf', color=(0, 0, 0, 1), size_hint_y=None, background_color=(255, 255, 255, 255), text_size=[self.width * 0.8, None]) self.name_label = Label(text=commonVar.mainChat.userName, font_name='TakaoPMincho.ttf', size_hint_x=0.1, font_size=15, color=(0, 0, 0, 1)) self.empty_label = Label(text="") self.container.add_widget(self.wimg) self.container.add_widget(self.talk_button) self.container.add_widget(self.name_label) self.container.add_widget(self.empty_label) # add 野獣先輩's talk self.wimg = Image(source='icon.jpg', size_hint_x=0.1) self.talk_button = Button(text=reply, font_name='TakaoPMincho.ttf', color=(0, 0, 0, 1), size_hint_y=None, background_color=(255, 255, 255, 255), text_size=[self.width * 0.8, None]) self.name_label = Label(text="野獣先輩", font_name='TakaoPMincho.ttf', size_hint_x=0.1, font_size=15, color=(0, 0, 0, 1)) self.empty_label = Label(text="") self.container.add_widget(self.wimg) self.container.add_widget(self.talk_button) self.container.add_widget(self.name_label) self.container.add_widget(self.empty_label) if commonVar.end: # add 野獣先輩's talk self.wimg = Image(source='icon.jpg', size_hint_x=0.1) self.talk_button = Button(text="リスタート?", font_name='TakaoPMincho.ttf', color=(0, 0, 0, 1), size_hint_y=None, background_color=(255, 255, 255, 255), text_size=[self.width * 0.8, None]) self.name_label = Label(text="野獣先輩", font_name='TakaoPMincho.ttf', size_hint_x=0.1, font_size=15, color=(0, 0, 0, 1)) self.empty_label = Label(text="") self.container.add_widget(self.wimg) self.container.add_widget(self.talk_button) self.container.add_widget(self.name_label) self.container.add_widget(self.empty_label)
def invalidLogin(self): pop = Popup(title='Login Invalido', content=Label(text='Usuario o password Invalido.'), size_hint=(None, None), size=(400, 400)) pop.open()
def build(self): x = Label(text='[i]Salut[/i] \n [size=32][b] Lume![/b][/size]', markup=True) return x
def __init__(self, level, notes, goal_values, gear_values, **kwargs): super(LevelEasyMediumScreen, self).__init__(**kwargs) # set up notes for the level self.notes = notes # set up gear values for the levels self.goal_values = goal_values # set up gear values for the levels self.gear_values = gear_values self.level = level # only turn on tutorial for level 1 if self.level == 1: self.use_tutorial = True self.tutorial_screen = 'A' self.goal_play_status = None self.gear_play_status = None self.size_dim = min(Window.width / 6, Window.height / 6) self.tutorial_full_overlay = CRectangle(cpos=(Window.width / 2, Window.height / 2), csize=(Window.width, Window.height)) self.tutorial_options_overlay = Rectangle( pos=(0, 0), size=(Window.width, self.size_dim + Window.height / 25)) self.tutorial_musicbox_overlay = Rectangle( pos=(Window.width // 2, self.size_dim + Window.height / 25), size=(Window.width / 2, Window.height - (self.size_dim + Window.height / 25))) self.tutorial_gearbox_overlay = Rectangle( pos=(0, self.size_dim + Window.height / 25), size=(Window.width / 2, Window.height - (self.size_dim + Window.height / 25))) self.skip_image = CoreImage('images/skip_tutorial.png') self.tutorial_skip_button = Rectangle( pos=(0.98 * Window.width - (self.skip_image.width * self.size_dim / 300), 0.98 * Window.height - self.skip_image.height * self.size_dim / 300), size=(self.skip_image.width * self.size_dim / 300, self.skip_image.height * self.size_dim / 300), texture=self.skip_image.texture) else: self.use_tutorial = False ############################################ ### GOAL MUSIC ### ############################################ self.goal_audio = Audio(2) self.goal_synth = Synth('./data/FluidR3_GM.sf2') # create TempoMap, AudioScheduler self.goal_tempo_map = SimpleTempoMap(120) self.goal_sched = AudioScheduler(self.goal_tempo_map) # connect scheduler into audio system self.goal_audio.set_generator(self.goal_sched) self.goal_sched.set_generator(self.goal_synth) # generate goal music self.goal_music = MusicPlayer(notes=self.notes, sched=self.goal_sched, synth=self.goal_synth, channel=1, tempo_map=self.goal_tempo_map) self.goal_music.update_tempo(self.goal_values[0]) self.goal_music.update_instrument(self.goal_values[1]) self.goal_music.update_pitch(self.goal_values[2]) self.goal_music.update_volume(self.goal_values[3]) self.goal_music_seq = self.goal_music.generate() ############################################ ### GEAR MUSIC ### ############################################ self.gear_audio = Audio(2) self.gear_synth = Synth('./data/FluidR3_GM.sf2') # create TempoMap, AudioScheduler self.gear_tempo_map = SimpleTempoMap(120) self.gear_sched = AudioScheduler(self.gear_tempo_map) # connect scheduler into audio system self.gear_audio.set_generator(self.gear_sched) self.gear_sched.set_generator(self.gear_synth) # generate gear music self.gear_music = MusicPlayer(notes=self.notes, sched=self.gear_sched, synth=self.gear_synth, channel=1, tempo_map=self.gear_tempo_map) self.gear_music_seq = None ############################################ ### BACKGROUND UI COMPONENTS ### ############################################ self.gear_area = GearArea() self.canvas.add(self.gear_area) self.music_box_area = MusicBoxArea() self.canvas.add(self.music_box_area) self.options = LevelOptions( level=level, goal_music_seq=self.goal_music_seq, duration=self.goal_music.duration, edit_goal_play_status=self.edit_goal_play_status) self.canvas.add(self.options) self.label = Label(text=kwargs['name'], font_name='./fonts/PassionOne-Regular', color=(.165, .718, .792, 1)) self.add_widget(self.label) ########################################### ### GEAR LABELS ### ########################################### self.tempo_label = Label(text='Tempo (bpm)', font_name='./fonts/PassionOne-Regular', color=(0.7254901960784313, 0.5529411764705883, 0.8196078431372549, 1), center_x=(Window.width / 4), center_y=(Window.height / 5.25 * (0.5 + 0.5) + self.gear_area.position[1]), font_size=str(Window.width // 50) + 'sp') self.instrument_label = Label( text='Instrument', font_name='./fonts/PassionOne-Regular', color=(0.996078431372549, 0.8431372549019608, 0.4, 1), center_x=(Window.width / 4), center_y=(Window.height / 5.25 * (1.5 + 0.5) + self.gear_area.position[1]), font_size=str(Window.width // 50) + 'sp') self.pitch_label = Label(text='Pitch (semitones)', font_name='./fonts/PassionOne-Regular', color=(1.0, 0.6509803921568628, 0.09019607843137255, 1), center_x=(Window.width / 4), center_y=(Window.height / 5.25 * (2.5 + 0.5) + self.gear_area.position[1]), font_size=str(Window.width // 50) + 'sp') self.volume_label = Label( text='Volume', font_name='./fonts/PassionOne-Regular', color=(0.9254901960784314, 0.32941176470588235, 0.3176470588235294, 1), center_x=(Window.width / 4), center_y=(Window.height / 5.25 * (3.5 + 0.5) + self.gear_area.position[1]), font_size=str(Window.width // 50) + 'sp') self.add_widget(self.volume_label) self.add_widget(self.pitch_label) self.add_widget(self.instrument_label) self.add_widget(self.tempo_label) ########################################### ### GEAR CONSTRUCTION ### ########################################### self.gears = [] self.gear_centers = [] self.gears_group = AnimGroup() self.canvas.add(self.gears_group) ########################################### ### GEARS ### ########################################### self.gear_storage_locations = [] self.gear_music_locations = [] self.gear_labels = [] self.set_up_gears() ########################################### ### PARTICLE EFFECT ### ########################################### self.win_ps = ParticleSystem('particles/star_particle.pex') self.win_ps.emitter_x = Window.width / 2 self.win_ps.emitter_y = Window.height / 2 self.add_widget(self.win_ps) self.you_win_label = Label(text=' ', font_name='./fonts/PassionOne-Regular', color=(0.5843137254901961, 0.796078431372549, 0.37254901960784315, 1), center_x=Window.width / 2, center_y=Window.height / 2, font_size=str(Window.width // 10) + 'sp') self.add_widget(self.you_win_label) self.lose_ps = ParticleSystem('particles/lose_particle.pex') self.lose_ps.emitter_x = Window.width / 2 self.lose_ps.emitter_y = Window.height / 2 self.add_widget(self.lose_ps) self.you_lose_label = Label(text=' ', font_name='./fonts/PassionOne-Regular', color=(0.9254901960784314, 0.32941176470588235, 0.3176470588235294, 1), center_x=Window.width / 2, center_y=Window.height / 2, font_size=str(Window.width // 10) + 'sp') self.add_widget(self.you_lose_label) ########################################### ### ERROR MESSAGE ### ########################################### self.error_msg = Label(text=' ', font_name='./fonts/PassionOne-Regular', color=(0.9254901960784314, 0.32941176470588235, 0.3176470588235294, 1), center_x=Window.width / 2, center_y=Window.height / 2, font_size=str(Window.width // 20) + 'sp') self.add_widget(self.error_msg) # ########################################### # ### ADD TUTORIAL OVERLAYS ### # ########################################### if self.use_tutorial: self.canvas.add(Color(rgba=(0, 0, 0, 0.85))) self.canvas.add(self.tutorial_full_overlay) self.tutorial_label = Label( markup=True, text= "[font=./fonts/lato-bold]Welcome to the\n[/font] [font=./fonts/options-icons]|[/font] [font=./fonts/PassionOne-Regular]Play It By Gear Tutorial[/font] [font=./fonts/options-icons]|[/font] [font=./fonts/lato-bold]\n\nThe goal of this game is to make the \n goal song match the song you create by \nplacing the correct gears in a music box \n\n[/font] [font=./fonts/lato-light] (click to see the next \nstep of the tutorial)[/font]", color=(86 / 255, 189 / 255, 205 / 255, 1), center_x=Window.width / 2, center_y=Window.height / 2, font_size=str(Window.width // 40) + 'sp', halign='center') self.add_widget(self.tutorial_label) self.canvas.add(self.tutorial_skip_button) self.on_layout((Window.width, Window.height))
def set_up_gears(self): self.gears = [] self.gears_group.remove_all() center_gear_location = (Window.width / 6 * 4.5, Window.height / 4 * 2.5) center_gear_size = min(Window.width / 10, Window.height / 10) self.center_gear = Gear(None, None, center_gear_size, 10, 'center', 0, center_gear_location, center_gear_location, 1, colors['dark_grey']) self.canvas.add(self.center_gear.color) self.gears_group.add(self.center_gear) self.center_gear_center = GearCenter(None, None, center_gear_location, center_gear_location, 'center', center_gear_size / 2, colors['dark_grey']) self.canvas.add(colors['dark_grey']) self.canvas.add(self.center_gear_center) self.play_center_gear = False self.music_gears = [] tempo_location = (center_gear_location[0], center_gear_location[1] + center_gear_size + center_gear_size / 5) instrument_location = (center_gear_location[0], center_gear_location[1] - center_gear_size - center_gear_size / 5) pitch_location = (center_gear_location[0] + center_gear_size + center_gear_size / 5, center_gear_location[1]) volume_location = (center_gear_location[0] - center_gear_size - center_gear_size / 5, center_gear_location[1]) self.music_box_gear_locations = [ tempo_location, instrument_location, pitch_location, volume_location ] counter = 0 label_font_size = min(Window.width // 80, Window.height // 80) for y in range(0, 4): for x in range(len(self.gear_values) // 4): gear_type = gear_type_map[y] size = min(Window.width / 10, Window.height / 10) music_pos = self.music_box_gear_locations[y] scaled_x, scaled_y = self.get_scaled_x_y( (Window.width, Window.height), x, y) gear = Gear(x, y, size, 8, gear_type, self.gear_values[counter], (scaled_x, scaled_y), music_pos, 0, colors['dark_grey']) self.gears.append(gear) self.canvas.add(gear.color) self.gears_group.add(gear) gear_center = GearCenter(x, y, (scaled_x, scaled_y), music_pos, gear_type, size / 2, colors['dark_grey']) self.gear_centers.append(gear_center) self.canvas.add(gear_center) ## white dots for storage purposes gear_loc = GearLocation((scaled_x, scaled_y), size / 2, x, y, gear_type) self.gear_storage_locations.append(gear_loc) self.canvas.add(gear_loc) text = str(self.gear_values[counter]) font_name = './fonts/PassionOne-Regular' if y == 3: # get volume as percent text = str(100 * self.gear_values[counter] // 127) + '%' if y == 1: # get icon for instrument font_name = './fonts/music-instruments' text = instruments[self.gear_values[counter]] label = Label(text=text, font_name=font_name, color=(0, 0, 0, 1), center_x=scaled_x, center_y=scaled_y, font_size=str(label_font_size) + 'sp') self.gear_labels.append(label) self.add_widget(label) counter += 1 for indx, loc in enumerate(self.music_box_gear_locations): gear_type = gear_type_map[indx % 4] gear_loc = GearLocation(loc, center_gear_size / 2, None, None, gear_type) self.gear_music_locations.append(gear_loc) self.canvas.add(gear_loc)
def SecurityConfLocalUsernameDatabaseExecute(self): #Try statement to ensure that any errors connecting and configuring the device are handled gracefully and the user is informed of what the potential error was using popups try: privilege_level = self.ids._Security_Conf_Local_Username_Database_Layout_.ids.SecurityConfLocalUsernameDatabasePrivilegeLayout.ids.PrivilegeLevelSpinner.text new_username = self.ids._Security_Conf_Local_Username_Database_Layout_.ids.SecurityConfLocalUsernameDatabaseUserAndPassLayout.ids.UsernameTextInput.text new_password = self.ids._Security_Conf_Local_Username_Database_Layout_.ids.SecurityConfLocalUsernameDatabaseUserAndPassLayout.ids.PasswordTextInput.text #Try statement to ensure the IP address entered is valid. If it is an invalid address the ipaddress module will raise a value error, at which point the user is informed that a valid IP address is required using a popup try: device_ip_address = self.ids._IPv4_Target_Device_Layout_.ids.IPv4AddressTextInput.text ipaddress.ip_address(device_ip_address) #ipaddress raises a value error when an invalid IP address is used except ValueError: Factory.InvalidIPAddressPopup().open() return #Exit from the function #If statement to ensure user has entered a username or password if App.get_running_app( ).device_username == '' or App.get_running_app( ).device_password == '': Factory.NoUserOrPassPopup().open() return #Exit from the function else: device_username = App.get_running_app().device_username device_password = App.get_running_app().device_password device = { 'device_type': 'cisco_ios', 'ip': device_ip_address, 'username': device_username, 'password': device_password, } priv_check = self.ids._Security_Conf_Local_Username_Database_Layout_.ids.SecurityConfLocalUsernameDatabasePrivilegeLayout.ids.PrivilegeLevelSpinner.text secret_check = self.ids._Security_Conf_Local_Username_Database_Layout_.ids.SecurityConfLocalUsernameDatabaseSecretLayout.ids.SecretPasswordTrue.active if secret_check == True and priv_check != 'No Privilege Required': #Priv and Secret config_commands = [ "username " + new_username + " privilege " + privilege_level + " secret " + new_password ] elif priv_check != 'No Privilege Required': #Priv and password config_commands = [ "username " + new_username + " privilege " + privilege_level + " password " + new_password ] elif secret_check == True: #Secret config_commands = [ "username " + new_username + " secret " + new_password ] else: config_commands = [ "username " + new_username + " password " + new_password ] #Standard net_connect = ConnectHandler(**device) net_connect.send_config_set(config_commands) #Set the password and username back to empty after completion of configuration App.get_running_app().device_username = '' App.get_running_app().device_password = '' #Create and display a popup to inform the user of the successful configuration popup = Popup( title='', content=Label(markup=True, text="Successfully added new user '[b]" + new_username + "[/b]' to device with IP address '[b]" + device_ip_address + "[/b]'"), size_hint=(0.8, 0.3)) popup.open() #Except error to catch when Credentials are incorrect, informs the user of the error using a popup defined in the MainApplication.kv except AuthenticationException: Factory.NetmikoAuthenticateFailurePopup().open() #Except error to catch when Netmiko timeouts and is unable to connect to device, informs the user of the error using a popup defined in the MainApplication.kv except NetMikoTimeoutException: Factory.NetmikoTimeoutPopup().open()
def SecurityConfAuxVtyConLinesExecute(self): #Try statement to ensure that any errors connecting and configuring the device are handled gracefully and the user is informed of what the potential error was using popups try: #Define the three potential commands as empty variables transport_command = '' login_command = '' exec_timeout_command = '' #Else if to find out which line the user wishes to configure if self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesSelectLineLayout.ids.ConTrue.active == True: line_to_configure = 'Console' elif self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesSelectLineLayout.ids.AuxTrue.active == True: line_to_configure = 'Aux' else: line_to_configure = 'Vty' #Else if to find out the line_range the user wishes to configure, if console or auxiliary is the line to configure set line to 0 if self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesSelectLineLayout.ids.ConTrue.active == True or self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesSelectLineLayout.ids.AuxTrue.active == True: line_range = '0' else: start_line_range = self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesLineRangeLayout.ids.LineRangeStartTextInput.text end_line_range = self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesLineRangeLayout.ids.LineRangeEndTextInput.text line_range = start_line_range + ' ' + end_line_range #Define the line_range variable from reading user input from the two text inputs line_command = "line " + line_to_configure + ' ' + line_range #Create a variable to store the command to enter the line to improve ease of reading further down #If statement to check if user has selected Transport Method checkbox, if so the command will be created and inserted into the variable. Else the variable will be left blank if self.ids._Security_Conf_Aux_Vty_Con_Lines_Function_Select_.ids.TransportMethodCheckbox.active == True: #Creates the variable for input/output dependent on user choice transport_type = self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesTransportOptionsLayout.ids.TransportInputOutputSpinner.text # Defines wheter the user wants to configure input or output transport method #If statement for handling if a user does not change method 1 - It will default to ssh if self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesTransportOptionsLayout.ids.TransportMethodNo1Spinner.text == 'Method 1': transport_method1 = 'SSH' else: transport_method1 = self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesTransportOptionsLayout.ids.TransportMethodNo1Spinner.text #If statement for handling if a user does not change method 2 or if N/A was selected. Or if a user has entered 'none' as the value in method 1 - It will default to blank if self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesTransportOptionsLayout.ids.TransportMethodNo2Spinner.text == 'Method 2' or self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesTransportOptionsLayout.ids.TransportMethodNo2Spinner.text == 'N/A' or transport_method1 == 'none': transport_method2 = '' else: transport_method2 = self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesTransportOptionsLayout.ids.TransportMethodNo2Spinner.text #Combines the three variables to create the final command transport_command = 'transport ' + transport_type + ' ' + transport_method1 + ' ' + transport_method2 # Creates the final Transport Command else: pass #If statement to check if user has selected Login Type checkbox, if so the command will be created and inserted into the variable. Else the variable will be left blank if self.ids._Security_Conf_Aux_Vty_Con_Lines_Function_Select_.ids.LoginTypeCheckbox.active == True: #If statement to check if user has selected to login using the local user database or a custom password and set the login_type_command variable accordingly if self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesLoginOptionsLayout.ids.LoginLocalTrue.active == True: login_command = 'login local' else: login_command = 'password ' + self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesLoginOptionsLayout.ids.LineLoginPasswordTextInput.text else: pass #If statement to check if user has selected Exec Timeout checkbox, if so the command will be created and inserted into the variable. Else the variable will be left blank if self.ids._Security_Conf_Aux_Vty_Con_Lines_Function_Select_.ids.ExecTimeoutCheckbox.active == True: exec_timeout_command = 'exec-timeout ' + self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesExecTimeoutOptionsLayout.ids.LineExecTimeoutMinutesTextInput.text + ' ' + self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesExecTimeoutOptionsLayout.ids.LineExecTimeoutSecondsTextInput.text else: pass #Try statement to ensure the IP address entered is valid. If it is an invalid address the ipaddress module will raise a value error, at which point the user is informed that a valid IP address is required using a popup try: device_ip_address = self.ids._IPv4_Target_Device_Layout_.ids.IPv4AddressTextInput.text ipaddress.ip_address(device_ip_address) #ipaddress raises a value error when an invalid IP address is used except ValueError: Factory.InvalidIPAddressPopup().open() return #Exit from the function #If statement to ensure user has entered a username or password if App.get_running_app( ).device_username == '' or App.get_running_app( ).device_password == '': Factory.NoUserOrPassPopup().open() return #Exit from the function else: device_username = App.get_running_app().device_username device_password = App.get_running_app().device_password device = { 'device_type': 'cisco_ios', 'ip': device_ip_address, 'username': device_username, 'password': device_password, } config_commands = [ line_command, transport_command, login_command, exec_timeout_command ] net_connect = ConnectHandler(**device) net_connect.send_config_set(config_commands) #Set the password and username back to empty after completion of configuration App.get_running_app().device_username = '' App.get_running_app().device_password = '' #If statement to check if VTY was the selected function, and then display the text with a line range, else it will display it as line 0 if self.ids._Security_Conf_Aux_Vty_Con_Lines_Layout_.ids.SecurityConfAuxVtyConLinesSelectLineLayout.ids.VtyTrue.active == True: #Create and display a popup to inform the user of the successful configuration popup = Popup( title='', content=Label(markup=True, text="Successfully configured '[b]" + line_to_configure + "[/b]' Lines '[b]" + start_line_range + " - " + end_line_range + "[/b]' on device with IP address '[b]" + device_ip_address + "[/b]'"), size_hint=(0.8, 0.3)) popup.open() else: #Create and display a popup to inform the user of the successful configuration popup = Popup( title='', content=Label(markup=True, text="Successfully configured '[b]" + line_to_configure + "[/b]' Line '[b]" + line_range + "[/b]' on device with IP address '[b]" + device_ip_address + "[/b]'"), size_hint=(0.8, 0.3)) popup.open() #Except error to catch when Credentials are incorrect, informs the user of the error using a popup defined in the MainApplication.kv except AuthenticationException: Factory.NetmikoAuthenticateFailurePopup().open() #Except error to catch when Netmiko timeouts and is unable to connect to device, informs the user of the error using a popup defined in the MainApplication.kv except NetMikoTimeoutException: Factory.NetmikoTimeoutPopup().open()
def SecurityConfPasswordEncryptionExecute(self): #Try statement to ensure that any errors connecting and configuring the device are handled gracefully and the user is informed of what the potential error was using popups try: #Try statement to ensure the IP address entered is valid. If it is an invalid address the ipaddress module will raise a value error, at which point the user is informed that a valid IP address is required using a popup try: device_ip_address = self.ids._IPv4_Target_Device_Layout_.ids.IPv4AddressTextInput.text ipaddress.ip_address(device_ip_address) #ipaddress raises a value error when an invalid IP address is used except ValueError: Factory.InvalidIPAddressPopup().open() return #Exit from the function #If statement to ensure user has entered a username or password if App.get_running_app( ).device_username == '' or App.get_running_app( ).device_password == '': Factory.NoUserOrPassPopup().open() return #Exit from the function else: device_username = App.get_running_app().device_username device_password = App.get_running_app().device_password device = { 'device_type': 'cisco_ios', 'ip': device_ip_address, 'username': device_username, 'password': device_password, } if self.ids._Security_Conf_Password_Encryption_Layout_.ids.EnableToggle.state == 'down': config_commands = ["service password-encryption"] encryption_type = "Enabled" else: config_commands = ["no service password-encryption"] encryption_type = "Disabled" net_connect = ConnectHandler(**device) net_connect.send_config_set(config_commands) #Set the password and username back to empty after completion of configuration App.get_running_app().device_username = '' App.get_running_app().device_password = '' #Create and display a popup to inform the user of the successful configuration popup = Popup( title='', content=Label( markup=True, text="Successfully '[b]" + encryption_type + "[/b]' password encryption on device with IP address '[b]" + device_ip_address + "[/b]'"), size_hint=(0.8, 0.3)) popup.open() #Except error to catch when Credentials are incorrect, informs the user of the error using a popup defined in the MainApplication.kv except AuthenticationException: Factory.NetmikoAuthenticateFailurePopup().open() #Except error to catch when Netmiko timeouts and is unable to connect to device, informs the user of the error using a popup defined in the MainApplication.kv except NetMikoTimeoutException: Factory.NetmikoTimeoutPopup().open()
def save_popup(self): self.content = Label(text=' Data not saved!!!') self.popup = Popup(title='Error!!!!', content=self.content, size_hint=(.4, .3)) self.popup.open()
def finish(self, request, result): threading.Thread(target=self.unzip_content).start() self.ids['progress_area'].clear_widgets() self.ids['progress_area'].add_widget(Label(text='Unzipping...'))
def save_succefull(self): self.content = Label(text=' Registration Successfull!!!!') self.popup = Popup(title='Applause!!', content=self.content, size_hint=(.4, .3)) self.popup.open()
def ref(self, value): game.refresh_game() pWindow.dismiss() def change_to_menu(self, value): sm.transition.direction = 'left' sm.current = 'menu' pWindow.dismiss() game.refresh_game() pw = PauseWindow() pause_lbl = Label(text="Game is Paused", size_hint=(0.6, 0.2), pos_hint={ "x": 0.2, "top": 1 }) cont_btn = Button(text="Continue", size_hint=(0.6, 0.2), pos_hint={ "x": 0.2, "top": 0.2 }, on_release=pw.cont) restart_btn = Button(text="Restart", size_hint=(0.6, 0.2), pos_hint={ "x": 0.2, "top": 0.4 },
def create_labels(self): for name in self.label_name_list: print(name) temp_label = Label(text=name, id=name) print(temp_label) self.root.ids.output_label.add_widget(temp_label)
def __init__(self, **kwargs): Screen.__init__(self, **kwargs) self.layout = BoxLayout(orientation='vertical', spacing=10, padding=[0, 50, 0, 50]) # Setting the background of the menu screen with self.canvas.before: Rectangle(source='assets/startmenubg.png', size=(Window.width, Window.height), color=(255, 255, 255, 1)) # Label(text = "Welcome to this game", pos_hint = {"center_x":0.5}) # Title self.tit = Label(text="Last Stand", font_name="Halo3", font_size=100, size_hint=(1, 1), size=(600, 300), pos_hint={"center_x": 0.5}, color=(1, 0, 0, 1)) # Start Button self.btn_start = Button(background_normal='assets/startbutton2.png', text='Start Game', font_size=50, on_release=self.change_to_start, color=(1, 1, 1, 1), size_hint=(None, None), size=(600, 200), pos_hint={"center_x": 0.5}, font_name="Halo3") # High Score Button self.btn_hs = Button(text='High Score', background_normal='assets/startbutton2.png', font_name="Halo3", size=(600, 200), size_hint=(None, None), font_size=50, on_release=self.open_hs, pos_hint={ "center_x": 0.5, "y": 0.3 }) # Quit button self.btn_quit = Button(text='Quit Game', background_normal='assets/startbutton2.png', font_name="Halo3", size=(600, 200), font_size=50, size_hint=(None, None), on_release=self.quit_game, pos_hint={ "center_x": 0.5, "y": 0.3 }) self.layout.add_widget(self.tit) self.layout.add_widget(self.btn_start) self.layout.add_widget(self.btn_hs) self.layout.add_widget(self.btn_quit) # self.layout.add_widget(self.tit) self.add_widget(self.layout)
def build(self): # quadrante principal box = BoxLayout(orientation="vertical") # primeiro quadrante box2 = BoxLayout(orientation="horizontal") box.add_widget(box2) # segundo quadrante box8 = BoxLayout() box.add_widget(box8) box4 = BoxLayout(orientation="vertical") label1 = Label(text="animal") label2 = Label(text="alavanca") label3 = Label(text="Tempo") box4.add_widget(label1) box4.add_widget(label2) box4.add_widget(label3) #box2.add_widget(label2) box2.add_widget(box4) box3 = BoxLayout(orientation="vertical") label1 = Label(text=" ") textinput1 = TextInput(text='', multiline=False) label2 = Label(text=" ") textinput2 = TextInput(text='', multiline=False) label3 = Label(text=" ") textinput3 = TextInput(text='', multiline=False) box3.add_widget(label1) box3.add_widget(textinput1) box3.add_widget(label2) box3.add_widget(textinput2) box3.add_widget(label3) box3.add_widget(textinput3) box2.add_widget(box3) box4 = BoxLayout(orientation="vertical") label1 = Label(text="escolha uma opcao") button3 = Button(text="teste01") label2 = Label(text=" ") button4 = Button(text="teste02") label3 = Label(text=" ") button5 = Button(text="teste03") box4.add_widget(label1) box4.add_widget(button3) box4.add_widget(label2) box4.add_widget(button4) box4.add_widget(label3) box4.add_widget(button5) box2.add_widget(box4) # -------------------------------- segundo quadrante ------------------- box5 = BoxLayout(orientation="vertical") label1 = Label(text="ANIMAL:") label2 = Label(text="TOQUES NA DIREITA:") label3 = Label(text="TOQUES NA ESQUERDA:") box5.add_widget(label1) box5.add_widget(label2) box5.add_widget(label3) #box2.add_widget(label2) box8.add_widget(box5) box6 = BoxLayout(orientation="vertical") label1 = Label(text="sagui 01") label2 = Label(text="05") label3 = Label(text="03") box6.add_widget(label1) #box6.add_widget(textinput1) box6.add_widget(label2) #box6.add_widget(textinput2) box6.add_widget(label3) #box6.add_widget(textinput3) #box6.add_widget(label4) box8.add_widget(box6) box7 = BoxLayout(orientation="vertical") label1 = Label(text="TEMPO DO TESTE: ") label2 = Label(text="HORA DE INICIO: ") label3 = Label(text="HORA DE TERMINO: ") box7.add_widget(label1) box7.add_widget(label2) box7.add_widget(label3) box8.add_widget(box7) box9 = BoxLayout(orientation="vertical") label1 = Label(text="1 minuto") label2 = Label(text="15:12:25") label3 = Label(text="15:13:25") box9.add_widget(label1) box9.add_widget(label2) box9.add_widget(label3) box8.add_widget(box9) #quadrante 03 box10 = BoxLayout() label = Label(text="inserir script") box10.add_widget(label) box.add_widget(box10) #quadrante 04 box11 = BoxLayout() box.add_widget(box11) box12 = BoxLayout(orientation="vertical") label1 = Label(text=" ") label2 = Label(text=" ") label3 = Label(text=" ") textinput = TextInput(text='', multiline=False) label4 = Label(text=" ") label5 = Label(text=" ") label6 = Label(text=" ") box12.add_widget(label1) box12.add_widget(label2) box12.add_widget(textinput) box12.add_widget(label5) box12.add_widget(label6) box10.add_widget(box12) box13 = BoxLayout(orientation="vertical") label1 = Label(text=" ") label2 = Label(text=" ") button = Button(text='Carregar') label4 = Label(text=" ") label5 = Label(text=" ") box13.add_widget(label1) box13.add_widget(label2) box13.add_widget(button) box13.add_widget(label4) box13.add_widget(label5) box10.add_widget(box13) box14 = BoxLayout(orientation="vertical") button1 = Button(text='Faltam 20 segundos') label2 = Label(text=" ") button2 = Button(text='Reiniciar Testes') label4 = Label(text=" ") button3 = Button(text='Sair') label5 = Label(text=" ") box14.add_widget(button1) box14.add_widget(label2) box14.add_widget(button2) box14.add_widget(label3) box14.add_widget(button3) box14.add_widget(label4) box11.add_widget(box14) return box
def do_action(self): def Or(q, p): if q == 'True' or p == 'True': return 'True' else: return 'False' def And(q, p): if q == 'True' and p == 'True': return 'True' else: return 'False' def Not(q): if q == 'True': return 'False' else: return 'True' def NAnd(q, p): if q == 'True' and p == 'True': return 'False' else: return 'True' def NOr(q, p): if q == 'False' and p == 'False': return 'True' else: return 'False' def XOr(q, p): if q != p: return 'True' else: return 'False' def XNOr(q, p): if q == p: return 'True' else: return 'False' L_input = self.user_input array_1 = [] L_input_CT = 0 while (L_input_CT < len(L_input)): if L_input[L_input_CT] == "(": array_1.append('(') if L_input[L_input_CT] == ")": array_1.append(')') if L_input[L_input_CT] == "T": if L_input[L_input_CT + 1] == "r": if L_input[L_input_CT + 2] == "u": if L_input[L_input_CT + 3] == "e": array_1.append('True') if L_input[L_input_CT] == "F": if L_input[L_input_CT + 1] == "a": if L_input[L_input_CT + 2] == "l": if L_input[L_input_CT + 3] == "s": if L_input[L_input_CT + 4] == "e": array_1.append('False') if L_input[L_input_CT] == "\'": array_1.append('\'') if L_input[L_input_CT] == "X": if L_input[L_input_CT + 1] == "n": if L_input[L_input_CT + 2] == "o": if L_input[L_input_CT + 3] == "r": array_1.append('Xnor') if L_input[L_input_CT] == "X": if L_input[L_input_CT + 1] == "o": if L_input[L_input_CT + 2] == "r": array_1.append('Xor') if L_input[L_input_CT] == "N": if L_input[L_input_CT + 1] == "o": if L_input[L_input_CT + 2] == "r": array_1.append('Nor') if L_input[L_input_CT] == "N": if L_input[L_input_CT + 1] == "a": if L_input[L_input_CT + 2] == "n": if L_input[L_input_CT + 3] == "d": array_1.append('Nand') if L_input[L_input_CT] == "A": if L_input[L_input_CT + 1] == "n": if L_input[L_input_CT + 2] == "d": array_1.append('And') if L_input[L_input_CT] == "O": if L_input[L_input_CT + 1] == "r": array_1.append('Or') L_input_CT += 1 i = 0 temp = 0 while (i < len(array_1)): if array_1[i] == "(" and array_1[i + 2] == ")": array_2 = array_1[:] array_2[i] = array_1[i + 1] array_2.pop(i + 2) array_2.pop(i + 1) array_1 = array_2[:] i = -1 else: if array_1[i] == "(": temp = i if array_1[i] == ")": j = temp while (j < i): if array_1[j] == "\'": q = array_1[j - 1] array_2 = array_1[:] array_2[j - 1] = str(Not(q)) array_2.pop(j) array_1 = array_2[:] i -= 1 if array_1[j - 2] == "(" and array_1[j] == ")": array_2 = array_1[:] array_2[j - 2] = array_1[j - 1] array_2.pop(j - 2) array_2.pop(j - 1) array_1 = array_2[:] i = -1 j = temp j += 1 j = temp while (j < i): if array_1[j] == "Xnor": q = array_1[j - 1] p = array_1[j + 1] array_2 = array_1[:] array_2[j - 1] = str(XNOr(q, p)) array_2.pop(j + 1) array_2.pop(j) array_1 = array_2[:] i -= 2 if array_1[j - 2] == "(" and array_1[j] == ")": array_2 = array_1[:] array_2[j - 2] = array_1[j - 1] array_2.pop(j - 2) array_2.pop(j - 1) array_1 = array_2[:] i = -1 j = temp if array_1[j] == "Xor": q = array_1[j - 1] p = array_1[j + 1] array_2 = array_1[:] array_2[j - 1] = str(XOr(q, p)) array_2.pop(j + 1) array_2.pop(j) array_1 = array_2[:] i -= 2 if array_1[j - 2] == "(" and array_1[j] == ")": array_2 = array_1[:] array_2[j - 2] = array_1[j - 1] array_2.pop(j - 2) array_2.pop(j - 1) array_1 = array_2[:] i = -1 j = temp if array_1[j] == "Nor": q = array_1[j - 1] p = array_1[j + 1] array_2 = array_1[:] array_2[j - 1] = str(NOr(q, p)) array_2.pop(j + 1) array_2.pop(j) array_1 = array_2[:] i -= 2 if array_1[j - 2] == "(" and array_1[j] == ")": array_2 = array_1[:] array_2[j - 2] = array_1[j - 1] array_2.pop(j - 2) array_2.pop(j - 1) array_1 = array_2[:] i = -1 j = temp if array_1[j] == "Nand": q = array_1[j - 1] p = array_1[j + 1] array_2 = array_1[:] array_2[j - 1] = str(NAnd(q, p)) array_2.pop(j + 1) array_2.pop(j) array_1 = array_2[:] i -= 2 if array_1[j - 2] == "(" and array_1[j] == ")": array_2 = array_1[:] array_2[j - 2] = array_1[j - 1] array_2.pop(j - 2) array_2.pop(j - 1) array_1 = array_2[:] i = -1 j = temp j += 1 j = temp while (j < i): if array_1[j] == "And": q = array_1[j - 1] p = array_1[j + 1] array_2 = array_1[:] array_2[j - 1] = str(And(q, p)) array_2.pop(j + 1) array_2.pop(j) array_1 = array_2[:] i -= 2 if array_1[j - 2] == "(" and array_1[j] == ")": array_2 = array_1[:] array_2[j - 2] = array_1[j - 1] array_2.pop(j - 2) array_2.pop(j - 1) array_1 = array_2[:] i = -1 j = temp j += 1 j = temp while (j < i): if array_1[j] == "Or": q = array_1[j - 1] p = array_1[j + 1] array_2 = array_1[:] array_2[j - 1] = str(Or(q, p)) array_2.pop(j + 1) array_2.pop(j) array_1 = array_2[:] i -= 2 if array_1[j - 2] == "(" and array_1[j] == ")": array_2 = array_1[:] array_2[j - 2] = array_1[j - 1] array_2.pop(j - 2) array_2.pop(j - 1) array_1 = array_2[:] i = -1 j = temp j += 1 i += 1 i = -1 while (i < len(array_1)): if array_1[i] == "\'": q = array_1[i - 1] array_2 = array_1[:] array_2[i - 1] = str(Not(q)) array_2.pop(i) array_1 = array_2[:] i = 0 i += 1 i = -1 while (i < len(array_1)): if array_1[i] == "Xnor": q = array_1[i - 1] p = array_1[i + 1] array_2 = array_1[:] array_2[i - 1] = str(XNOr(q, p)) array_2.pop(i + 1) array_2.pop(i) array_1 = array_2[:] i = 0 if array_1[i] == "Nor": q = array_1[i - 1] p = array_1[i + 1] array_2 = array_1[:] array_2[i - 1] = str(NOr(q, p)) array_2.pop(i + 1) array_2.pop(i) array_1 = array_2[:] i = 0 if array_1[i] == "Xor": q = array_1[i - 1] p = array_1[i + 1] array_2 = array_1[:] array_2[i - 1] = str(XOr(q, p)) array_2.pop(i + 1) array_2.pop(i) array_1 = array_2[:] i = 0 if array_1[i] == "Nand": q = array_1[i - 1] p = array_1[i + 1] array_2 = array_1[:] array_2[i - 1] = str(NAnd(q, p)) array_2.pop(i + 1) array_2.pop(i) array_1 = array_2[:] i = 0 i += 1 i = -1 while (i < len(array_1)): if array_1[i] == "And": q = array_1[i - 1] p = array_1[i + 1] array_2 = array_1[:] array_2[i - 1] = str(And(q, p)) array_2.pop(i + 1) array_2.pop(i) array_1 = array_2[:] i = 0 i += 1 i = -1 while (i < len(array_1)): if array_1[i] == "Or": q = array_1[i - 1] p = array_1[i + 1] array_2 = array_1[:] array_2[i - 1] = str(Or(q, p)) array_2.pop(i + 1) array_2.pop(i) array_1 = array_2[:] i = 0 i += 1 print(array_1) popup = Popup(title='Problem SOLVED!', content=Label(text=str(array_1)), size_hint=(None, None), size=(200, 100)) popup.open() return
def build(self): return Label(text='Bienvenidos a Jewel App')
def build(self): return Label(text='Hello World', font_size=72)
def update(self, dt): self.clear_widgets() global state_car curTime = datetime.datetime.now() timeString = curTime.strftime("%H:%M") timeLbl = Label(text='[color=111111] %s [/color]' % timeString, pos=(win_x / 2 - 70, win_y / 2 - 20), font_size='30dp', markup=True) dateString = curTime.strftime("%d, %b.") dateLbl = Label(text='[color=111111] %s [/color]' % dateString, font_size='20dp', pos=(win_x / 2 - 70, win_y / 2 - 45), markup=True) def decSpeed(self): state_gui.targetVelocity = -1 def incSpeed(self): state_gui.targetVelocity = 1 # CSpeed Labels and Target velocity + Buttons speedLbl = Label(text="[color=111111][b]%d[/b][/color]" % state_car.targetVelocity, pos_hint={'top': 1.25}, font_size="70dp", markup=True) targetVel = Label(text="[color=111111][b]%d[/b][/color]" % state_car.velocity, pos_hint={'top': 1.1}, font_size="120dp", markup=True) speedMinus = Button(text="[color=111111][b]-[/b][/color]", pos=(330, 280), size_hint=(.15, .2), font_size="100dp", markup=True, background_color=(0, 0, 0, 0)) speedMinus.bind(on_press=decSpeed) speedPlus = Button(text="[color=111111][b]+[/b][/color]", pos=(550, 280), size_hint=(.15, .2), font_size="80dp", markup=True, background_color=(0, 0, 0, 0)) speedPlus.bind(on_press=incSpeed) einheitLbl = Label(text="[color=111111][b]km/h[/b][/color]", pos_hint={'top': 0.97}, font_size="45dp", markup=True) # DrivingMode: scale = 60 # Define current modes and set / change on press def changeMode(mode, curDir, vel): actColor = "ffd700" stdColor = "111111" # Park if (state_car.breaking > 90) and (mode == "manual"): pColor = actColor rColor = stdColor mColor = stdColor jColor = stdColor cColor = stdColor # Return elif curDir == -1: pColor = stdColor rColor = actColor mColor = stdColor jColor = stdColor cColor = stdColor # Manual elif mode == "manual": pColor = stdColor rColor = stdColor mColor = actColor jColor = stdColor cColor = stdColor # Joy elif mode == "remote": pColor = stdColor rColor = stdColor mColor = stdColor jColor = actColor cColor = stdColor # Cruise Control elif mode == "cruise": pColor = stdColor rColor = stdColor mColor = stdColor jColor = stdColor cColor = actColor # Nothing active else: pColor = stdColor rColor = stdColor mColor = stdColor jColor = stdColor cColor = stdColor pLbl = Label(text="[color=%s]P[/color]" % pColor, pos=(win_x / 2 - 120, win_y / 2 - 130), font_size='45dp', markup=True) rLbl = Label(text="[color=%s]R[/color]" % rColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale)), font_size='45dp', markup=True) mLbl = Label(text="[color=%s]M[/color]" % mColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale * 2)), font_size='45dp', markup=True) jLbl = Label(text="[color=%s]J[/color]" % jColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale * 3)), font_size='45dp', markup=True) cLbl = Label(text="[color=%s]C[/color]" % cColor, pos=(win_x / 2 - 120, win_y / 2 - 130 - (scale * 4)), font_size='45dp', markup=True) self.add_widget(pLbl) self.add_widget(rLbl) self.add_widget(mLbl) self.add_widget(jLbl) self.add_widget(cLbl) changeMode(state_car.mode, state_car.direction, state_car.velocity) # Menu Buttons def screenMap(self): sm.transition = SlideTransition(direction='left') sm.current = "MAP" def screenCam(self): sm.transition = SlideTransition(direction='left') sm.current = "CAV" def screenLog(self): sm.transition = SlideTransition(direction='right') sm.current = "LOG" mapBtn = Button(text="[b]MAP[/b]", font_size="20sp", pos=(0, 0), size_hint=(.3, .12), markup=True) mapBtn.bind(on_press=screenMap) camBtn = Button(text="[b]CAM[/b]", font_size="20sp", pos=(win_x / 2 - (win_x * 0.15), 0), size_hint=(.3, .12), markup=True) camBtn.bind(on_press=screenCam) logBtn = Button(text="[b]LOG[/b]", font_size="20sp", pos=(0, (win_y) - 70), size_hint=(.3, .12), markup=True) logBtn.bind(on_press=screenLog) # Lane indicators and Lights def switchLights(left, right, light): # left = "left-arrow" leftPath = '../assets/data/%s.png' % left rightPath = '../assets/data/%s.png' % right lightPath = '../assets/data/%s.png' % light leftImg = Image(source=leftPath, size_hint=(.07, .07), pos=(win_x / 2 - 120, win_y / 2 - 130)) rightImg = Image(source=rightPath, size_hint=(.07, .07), pos=(win_x / 2 + 55, win_y / 2 - 130)) lightImg = Image(source=lightPath, size_hint=(.07, .07), pos=(win_x / 2 - 30, win_y / 2 - 130)) self.add_widget(leftImg) self.add_widget(rightImg) self.add_widget(lightImg) # Activate lights and indicators on-press if leftOn: leftStr = "left-arrow-act" else: leftStr = "left-arrow" if rightOn: rightStr = "right-arrow-act" else: rightStr = "right-arrow" if state_car.light: lightStr = "car-light-act" else: lightStr = "car-light" switchLights(leftStr, rightStr, lightStr) def indicLeft(self): global leftOn, rightOn leftOn = not leftOn if leftOn: state_gui.indicate = "Left" rightOn = False else: state_gui.indicate = "None" def indicRight(self): global leftOn, rightOn rightOn = not rightOn if rightOn: state_gui.indicate = "Right" leftOn = False else: state_gui.indicate = "None" def carLight(self): state_gui.light = True # Place Buttons indicLeftBtn = Button(pos=(win_x / 2 - 120, win_y / 2 - 130), size_hint=(.05, .10), font_size="80dp", markup=True, background_color=(0, 0, 0, 0)) indicLeftBtn.bind(on_press=indicLeft) indicRightBtn = Button(pos=(win_x / 2 + 55, win_y / 2 - 130), size_hint=(.05, .10), font_size="80dp", markup=True, background_color=(0, 0, 0, 0)) indicRightBtn.bind(on_press=indicRight) carLightBtn = Button(pos=(win_x / 2 - 30, win_y / 2 - 130), size_hint=(.05, .10), font_size="80dp", markup=True, background_color=(0, 0, 0, 0)) carLightBtn.bind(on_press=carLight) # Toggle Cruise Control def toggleCruise(self): state_gui.mode = "cruise" cruiseBtn = Button(text="[b]CRUISE CONTROL[/b]", font_size="20sp", pos=(win_x - (win_x * 0.3), 0), size_hint=(.3, .12), markup=True) cruiseBtn.bind(on_press=toggleCruise) # Throttle Slider throttleSlider = Slider(min=0, max=100, value=state_car.throttle, orientation="vertical", value_track=True, pos=(-win_x / 3, win_y / 4), size_hint=(1, 0.5), cursor_image='../assets/data/brake32.png') # Add all widgets to the screen self.add_widget(throttleSlider) self.add_widget(speedMinus) self.add_widget(speedPlus) self.add_widget(mapBtn) self.add_widget(camBtn) self.add_widget(logBtn) self.add_widget(timeLbl) self.add_widget(speedLbl) self.add_widget(dateLbl) self.add_widget(cruiseBtn) self.add_widget(indicLeftBtn) self.add_widget(indicRightBtn) self.add_widget(carLightBtn) self.add_widget(targetVel) state_pub.publish(state_gui) state_gui.targetVelocity = 0 state_gui.light = False state_gui.mode = "manual"
def erro_login(): pop = Popup(title='Erro', content=Label(text='Senha ou Email incorretos.'), size_hint=(None, None), size=(400, 400)) pop.open()
def hataGoster(self, hata): icerik = Label(text=hata, markup=True) popup = Popup(title='Yapamadım !', content=icerik) popup.size_hint = (0.7, 0.7) icerik.bind(on_touch_down=popup.dismiss) popup.open()
def display(self): self.palindromeList = palindromeList '''Function to display sub-strings go here''' #Clearing the entire area self.add_widget(Image(source='images/clear.png')) self.add_widget(Image(source='images/clear.png', x=0, y=90)) numPal = len(self.palindromeList) #When there is only one sub-string if numPal == 1: self.add_widget( Label(text="The possible palindromic sub-string in" + " '" + userInput + "' " + "is:", x=-15, y=40)) label = Label(text=self.palindromeList[0], x=-10, y=15, font_size=35) self.add_widget(label) self.animate(label) #When there are 2 sub-strings if numPal == 2: #Position x = -60 y = 5 #Font Size fontSize = 35 self.add_widget( Label(text="The possible palindromic sub-strings in" + " '" + userInput + "' " + "are:", x=-15, y=40)) for i in range(0, numPal): label = Label(text=self.palindromeList[i], x=x, y=y, font_size=fontSize) self.add_widget(label) self.animate(label) x += 70 #When there are 3 sub-strings if numPal == 3: #Position x = -80 y = 5 #Font Size fontSize = 35 self.add_widget( Label(text="The possible palindromic sub-strings in" + " '" + userInput + "' " + "are:", x=-15, y=40)) for i in range(0, numPal): label = Label(text=self.palindromeList[i], x=x, y=y, font_size=fontSize) self.add_widget(label) self.animate(label) x += 70 #When there are 4 sub-strings if numPal == 4: #Position x = -100 y = 5 #Font Size fontSize = 35 self.add_widget( Label(text="The possible palindromic sub-strings in" + " '" + userInput + "' " + "are:", x=-15, y=40)) for i in range(0, numPal): label = Label(text=self.palindromeList[i], x=x, y=y, font_size=fontSize) self.add_widget(label) self.animate(label) x += 70 #When there are between 5 and 10 sub-strings if numPal >= 5 and numPal <= 10: #Position x = -190 y = 110 #Font Size fontSize = 35 #Counter count = 0 self.add_widget( Label(text="The possible palindromic sub-strings in" + " '" + userInput + "' " + "are:", x=-15, y=180)) for i in range(0, numPal): label = Label(text=self.palindromeList[i], x=x, y=y, font_size=fontSize) self.add_widget(label) self.animate(label) x += 170 #Count increments count += 1 if count == 3: x = -190 y -= 70 if count == 6: x = -190 y -= 70 if count == 9: x = -190 y -= 70 #When there are between 10 and 20 sub-strings if numPal > 10 and numPal <= 20: #Position x = -190 y = 150 #Font Size fontSize = 25 #Counter count = 0 self.add_widget( Label(text="The possible palindromic sub-strings in" + " '" + userInput + "' " + "are:", x=-15, y=180)) for i in range(0, numPal): label = Label(text=self.palindromeList[i], x=x, y=y, font_size=fontSize) self.add_widget(label) self.animate(label) x += 170 #Count increments count += 1 if count == 3: x = -190 y -= 45 if count == 6: x = -190 y -= 45 if count == 9: x = -190 y -= 45 if count == 12: x = -190 y -= 45 if count == 15: x = -190 y -= 45 if count == 18: x = -190 y -= 45 #When there are 20 or more sub-strings if numPal > 20: #Position x = -190 y = 160 #Font Size fontSize = 17 #Counter count = 0 self.add_widget( Label(text="The possible palindromic sub-strings in" + " '" + userInput + "' " + "are:", x=-15, y=180)) for i in range(0, numPal): label = Label(text=self.palindromeList[i], x=x, y=y, font_size=fontSize) self.add_widget(label) self.animate(label) x += 170 #Count increments count += 1 if count == 3: x = -190 y -= 30 if count == 6: x = -190 y -= 30 if count == 9: x = -190 y -= 30 if count == 12: x = -190 y -= 30 if count == 15: x = -190 y -= 30 if count == 18: x = -190 y -= 30 if count == 21: x = -190 y -= 30 if count == 24: x = -190 y -= 30 if count == 27: x = -190 y -= 30 if count == 30: x = -190 y -= 30 if count == 33: x = -190 y -= 30 if count == 36: x = -190 y -= 30 if count == 39: x = -190 y -= 30 if count == 42: x = -190 y -= 30 if count == 45: x = -190 y -= 30 if count == 48: x = -190 y -= 30 if count == 51: x = -190 y -= 30
def build(): return Label (text = "Hello World !!!")
def __init__(self, controleur, **kwargs): super(Vue, self).__init__(**kwargs) Window.size = (1024, 600) with self.canvas.before: self.rect = Rectangle(size=self.size, pos=self.pos, source='labyrinthC/Modeles/Background.png') self.wimg = Image(size=(1000, 1000), pos=(0, 200), source='labyrinthC/Modeles/Dungeon_Quest.png') self.controleur = controleur #self.racine = FloatLayout(size=Constante.TAILLE_FENETRE) #bottom self.panelPrincipale = BoxLayout(padding=10) self.panelAccueil = BoxLayout(orientation='vertical', spacing=10, size_hint=(1, 0.3), pos_hint={ 'center_x': 0.5, 'center_y': 0.4 }) self.panelServeur = BoxLayout(orientation='vertical', spacing=10, size_hint=(1, 0.4), pos_hint={ 'center_x': 0.5, 'center_y': 0.4 }) self.panelAdresseServeur = BoxLayout(orientation='vertical', spacing=10, size_hint=(1, 0.4), pos_hint={ 'center_x': 0.5, 'center_y': 0.4 }) self.panelNom = BoxLayout(orientation='vertical', spacing=10, size_hint=(1, 0.4), pos_hint={ 'center_x': 0.5, 'center_y': 0.4 }) self.panelDefaite = BoxLayout(orientation='vertical', spacing=10, size_hint=(1, 0.4), pos_hint={ 'center_x': 0.5, 'center_y': 0.4 }) self.panelVictoire = BoxLayout(orientation='vertical', spacing=10, size_hint=(1, 0.4), pos_hint={ 'center_x': 0.5, 'center_y': 0.4 }) self.buttonJoueur = Button( text='Joueur', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonHost = Button( text='Host', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) #self.buttonConfirmeNom = Button(text='Start Partie', background_normal='Button_normal.png', background_down='Button_down.png', font_size=20, size_hint=(0.3,1), pos_hint={'center_x': 0.5}) self.buttonConfirmeServeur = Button( text='Ok', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonStartServer = Button( text='Start', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonStopServer = Button( text='Stop', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonConfirmeAdresse = Button( text='Ok', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonStartPartie = Button( text='Start Partie', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonRetourAccueil = Button( text='Retour Accueil', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonRetourAccueil1 = Button( text='Retour Accueil', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.buttonRetourAccueil2 = Button( text='Retour Accueil', background_normal='labyrinthC/Modeles/Button_normal.png', background_down='labyrinthC/Modeles/Button_down.png', font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.textAdresseServeur = TextInput(text='127.0.0.1', padding=(10, 10, 0, 0), font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.textAdresseServeur.multiline = False self.textNom = TextInput(text='', padding=(10, 10, 0, 0), font_size=20, size_hint=(0.3, 1), pos_hint={'center_x': 0.5}) self.textNom.multiline = False self.labelAccueil = Label(text='Bienvenue à toi Aventurier !', font_size=30, bold=True, pos_hint={'center_x': 0.5}) self.labelServeur = Label(text='Démarrer / Arrêter le serveur', font_size=30, bold=True, pos_hint={'center_x': 0.5}) self.labelAdresse = Label(text='Rentrer l\'adresse du serveur :', font_size=30, bold=True, pos_hint={'center_x': 0.5}) self.labelNom = Label(text='Rentrer votre pseudo :', font_size=30, bold=True, pos_hint={'center_x': 0.5}) self.panelAccueil.add_widget(self.labelAccueil) self.panelAccueil.add_widget(self.buttonJoueur) self.panelAccueil.add_widget(self.buttonHost) self.anim = Animation(x=0, y=-50) + Animation(x=0, y=-20) self.anim.repeat = True self.anim.start(self.wimg) self.panelNom.add_widget(self.labelNom) self.panelNom.add_widget(self.textNom) self.panelNom.add_widget(self.buttonStartPartie) self.panelNom.add_widget(self.buttonRetourAccueil) self.panelServeur.add_widget(self.labelServeur) self.panelServeur.add_widget(self.buttonStartServer) self.panelServeur.add_widget(self.buttonStopServer) self.panelServeur.add_widget(self.buttonRetourAccueil1) self.panelAdresseServeur.add_widget(self.labelAdresse) self.panelAdresseServeur.add_widget(self.textAdresseServeur) self.panelAdresseServeur.add_widget(self.buttonConfirmeAdresse) self.panelAdresseServeur.add_widget(self.buttonRetourAccueil2) self.add_widget(self.panelPrincipale) self.affichePanelAccueil() self.imageSource = 'pac8.png' self.joueur = None self.but = None self.tailleCase = None self.orientation = 0 self.marche = 0 print('Trying to get keyboard') self.keyboard = Window.request_keyboard(self._keyboard_closed, self, 'text') print('Trying to get keyboard done')