def send_picture(self, instance):
     self.reset_gui(self.GUI_widget, instance)
     try:
         self.cameraObject.play = False
         self.GUI_widget.remove_widget(self.cameraObject)
     except:
         print("Failed To Remove CameraObject from GUI!")
     #Load Appropriate number of images, then bind them to event
     #Load Keyboard, and once the binded event (click of selfie)
     #send email if the email parameter is filled
     self.selected_selfie_source = None    
     emailAddr_label = Label(text='Type Your Email Below:', pos=(850,275), font_size=30)
     self.GUI_widget.add_widget(emailAddr_label)                        
     emailAddr_query_input = TextInput(pos=(700,200), font_size=16)
     emailAddr_query_input.size = (400,100)
     send_email_button = Button(text='Send Email',pos=(700,100), font_size=30)
     self.sendEmailInput = emailAddr_query_input
     send_email_button.size = (400,100)
     self.GUI_widget.add_widget(emailAddr_query_input)
     self.GUI_widget.add_widget(send_email_button)
     keyboard = VKeyboard(pos=(0,0))
     self.GUI_widget.add_widget(keyboard)            
     #print("keyboard dimensions are: ", keyboard.height, keyboard.width)
     keyboard.size = (700,400)
     keyboard_press = partial(self.keyboard_press_email, self.GUI_widget, instance, self.sendEmailInput)
     keyboard.bind(on_key_up=keyboard_press)
     #load_tshirt_arg = partial(self.load_tshirt_buttons, self.searchShirtInput)
     send_email_button.bind(on_release=self.prepare_selfie_email)
     self.load_selfies()
     return
 def update_gui(self, widget, instance):
     #All buttons call this function
     #Based on the instance name,
     #we will redirect to other appropriate functions
     #print("Button Instance Pressed", instance.text)
     if(instance.text == "Search Shirts"):
         self.reset_gui(self.GUI_widget, instance)
         shirtQuery_label = Label(text='Type T-Shirt Query Below:', pos=(850,275), font_size=30)
         self.GUI_widget.add_widget(shirtQuery_label)
         tshirt_query_input = TextInput(pos=(700,200), font_size=16)
         tshirt_query_input.size = (400,100)
         search_tshirt_button = Button(text='Search',pos=(700,100), font_size=30)
         self.searchShirtInput = tshirt_query_input
         search_tshirt_button.size = (400,100)
         widget.add_widget(tshirt_query_input)
         widget.add_widget(search_tshirt_button)
         keyboard = VKeyboard(pos=(0,0))
         widget.add_widget(keyboard)            
         #print("keyboard dimensions are: ", keyboard.height, keyboard.width)
         keyboard.size = (700,400)
         keyboard_press = partial(self.keyboard_press, widget, instance, self.searchShirtInput)
         keyboard.bind(on_key_up=keyboard_press)
         #load_tshirt_arg = partial(self.load_tshirt_buttons, self.searchShirtInput)
         search_tshirt_button.bind(on_release=self.load_tshirt_buttons)
         #Clock.schedule_once(self.add_webcam(),5)
     if(instance.text == "Overlay Pic"):
         self.overlay_picture(instance)
     if(instance.text == "Send Pic"):
         self.send_picture(instance)
     if(instance.text == "Take Pic"):
         self.prep_photoshoot(instance)
     if(instance.text == "Exit"):
         self.close_app(instance)
     return
示例#3
0
文件: main.py 项目: victor-rene/kivy
 def _add_keyboards(self):
     """ Add a buttons for each available keyboard layout. When clicked,
     the buttons will change the keyboard layout to the one selected. """
     layouts = VKeyboard().available_layouts.keys()
     layouts.append("numeric.json")  # Add the file in our app directory
     # Note the .json extension is required
     for key in layouts:
         self.kbContainer.add_widget(
             Button(text=key, on_release=partial(self.set_layout, key)))
示例#4
0
文件: main.py 项目: 4johndoe/kivy
 def _add_keyboards(self):
     """ Add a buttons for each available keyboard layout. When clicked,
     the buttons will change the keyboard layout to the one selected. """
     layouts = VKeyboard().available_layouts.keys()
     layouts.append("numeric.json")  # Add the file in our app directory
                                     # Note the .json extension is required
     for key in layouts:
         self.kbContainer.add_widget(
             Button(
                 text=key,
                 on_release=partial(self.set_layout, key)))
示例#5
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    def __init__(self, **kwargs):
        # 父类构造方法
        super().__init__(**kwargs)

        # 自定义键盘
        vk = VKeyboard()

        # 键盘信号与槽
        vk.bind(on_key_up=self.key_up)

        # 加组件(键盘)
        self.add_widget(vk)
示例#6
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    def build(self):
        self.Pencere = BoxLayout(orientation="vertical")
        self.bos = BoxLayout(orientation="vertical")
        self.ekran_box = FloatLayout()

        self.ekran = TextInput(size_hint=(1, .2), pos=(100, 200))
        self.ekran_box.add_widget(self.ekran)

        self.klavye_box = AnchorLayout(anchor_x="right", anchor_y="bottom")
        self.klavye = VKeyboard()
        self.klavye_box.add_widget(self.klavye)

        self.Pencere.add_widget(self.bos)
        self.Pencere.add_widget(self.ekran_box)
        self.Pencere.add_widget(self.klavye_box)

        return self.Pencere
示例#7
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 def showKeyboard():
     keyboard = VKeyboard()
     return keyboard
示例#8
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文件: main.py 项目: Estox/GameOfWords
 def on_press(self):
     vk = VKeyboard()
     vk.layout = 'keyboards/keyboard.json'
     self.parent.add_widget(vk)
示例#9
0
 def __init__(self):
     """ Build a list of available keyboard layouts."""
     super(KeyboardListener, self).__init__()
     self.layouts = [key for key in VKeyboard().available_layouts.keys()]