示例#1
0
 def onKill(self,npc,player,isPet):
     npcId = npc.getNpcId()
     if npcId == DAIMON :
        respawnMinDelay = 43200000  * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
        respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
        respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay)
        self.saveGlobalQuestVar("604_respawn", str(System.currentTimeMillis()+respawn_delay))
        self.startQuestTimer("spawn_npc", respawn_delay, None, None)
        self.cancelQuestTimer("Daimon the White-Eyed has despawned",npc,None)
        party = player.getParty()
        if party :
            PartyQuestMembers = []
            for player1 in party.getPartyMembers().toArray() :
                st1 = player1.getQuestState(qn)
                if st1 :
                    if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) :
                        PartyQuestMembers.append(st1)
            if len(PartyQuestMembers) == 0 : return
            st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
            if st.getQuestItemsCount(S_SUMMON) > 0 :
                st.takeItems(S_SUMMON,1)
            st.giveItems(ESSENCE,1) 
            st.set("cond","3") 
            st.playSound("ItemSound.quest_middle")
        else :
            st = player.getQuestState(qn)
            if not st : return
            if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) :
                if st.getQuestItemsCount(S_SUMMON) > 0 :
                    st.takeItems(S_SUMMON,1)
                st.giveItems(ESSENCE,1) 
                st.set("cond","3") 
                st.playSound("ItemSound.quest_middle")
     return
示例#2
0
 def onKill(self,npc,player,isPet):
   partyMember1 = self.getRandomPartyMember(player,"1")
   partyMember2 = self.getRandomPartyMemberState(player, State.COMPLETED)
   if not partyMember1 and not partyMember2 : return
   partyMember = partyMember1
   item,chance = DROPLIST[npc.getNpcId()]
   dropchance = Rnd.get(100)
   if dropchance  < chance:
    # player who has State.COMPLETED up to 2 out of 3 item collections may consume the party drop
    if partyMember2 :
      if Rnd.get(100) <= 66:
         return
      else :
         partyMember = partyMember1
    st = partyMember.getQuestState(qn)
    if st :
      if st.getState() == State.STARTED :
         count = st.getQuestItemsCount(item)
         if st.getInt("cond") == 1 and count < 100 :
            numItems, chance = divmod(chance*Config.RATE_QUEST_DROP,100)
            if dropchance  < chance:
               numItems += 1
            if count + numItems >= 100 :
              numItems = 100 - count
            if numItems != 0 :
              st.giveItems(item,int(numItems))
              if st.getQuestItemsCount(LEAF_OF_FLAVA) == st.getQuestItemsCount(BUFFALO_MEAT) == st.getQuestItemsCount(ANTELOPE_HORN) == 100 :
                 st.set("cond","2")
                 st.playSound("ItemSound.quest_middle")
              else :
                 st.playSound("ItemSound.quest_itemget")
   return
示例#3
0
 def onTalk (self,npc,player) :
  htmltext = Quest.getNoQuestMsg(player)
  st = player.getQuestState(qn)
  if not st : return htmltext
  clan = player.getClan()
  npcId = npc.getNpcId()
  if player.getClan() == None or player.isClanLeader() == 0 :
     st.exitQuest(1)
     htmltext = "30868-0a.htm"
  elif player.getClan().getLevel() < 5 :
     st.exitQuest(1)
     htmltext =  "30868-0b.htm"
  else :
     cond = st.getInt("cond")
     raid = st.getInt("raid")
     id = st.getState()
     if id == State.CREATED and cond == 0 :
        htmltext =  "30868-0c.htm"
     elif id == State.STARTED and cond == 1 and raid in REWARDS_LIST.keys() :
        npc,item,min,max=REWARDS_LIST[raid]
        count = st.getQuestItemsCount(item)
        CLAN_POINTS_REWARD = Rnd.get(min, max)
        if not count :
           htmltext = "30868-"+str(raid)+"a.htm"
        elif count == 1 :
           htmltext = "30868-"+str(raid)+"b.htm"
           st.takeItems(item,1)
           clan.addReputationScore(CLAN_POINTS_REWARD,True)
           player.sendPacket(SystemMessage.getSystemMessage(1777).addNumber(CLAN_POINTS_REWARD))
           clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))
  return htmltext
示例#4
0
	def onKill(self, npc, player, isPet) :
		npcId = npc.getNpcId()
		party = player.getParty()
		if party :
			PartyMembers = []
			for member in party.getPartyMembers().toArray() :
				st = member.getQuestState(qn)
				if st and st.getState() == State.STARTED and st.getInt("cond") == 1 :
					if npcId == BLADE_OTIS and st.getQuestItemsCount(TISSUE_BO) == 0 :
						PartyMembers.append(st)
					elif npcId == TISSUE_WB and st.getQuestItemsCount(TISSUE_WB) == 0 :
						PartyMembers.append(st)
			if len(PartyMembers) == 0 : return
			winnerst = PartyMembers[Rnd.get(len(PartyMembers))]
			if npcId == BLADE_OTIS and winnerst.getQuestItemsCount(TISSUE_BO) == 0 :
				winnerst.giveItems(TISSUE_BO,1)
				winnerst.playSound("ItemSound.quest_itemget")
			elif npcId == WEIRD_BUNEI and winnerst.getQuestItemsCount(TISSUE_WB) == 0 :
				winnerst.giveItems(TISSUE_WB,1)
				winnerst.playSound("ItemSound.quest_itemget")
		else :
			st = player.getQuestState(qn)
			if not st : return
			if st.getState() != State.STARTED : return

			if npcId == BLADE_OTIS and st.getQuestItemsCount(TISSUE_BO) == 0 :
				st.giveItems(TISSUE_BO,1)
				st.playSound("ItemSound.quest_itemget")
			elif npcId == WEIRD_BUNEI and st.getQuestItemsCount(TISSUE_WB) == 0 :
				st.giveItems(TISSUE_WB,1)
				st.playSound("ItemSound.quest_itemget")
		return
示例#5
0
 def onAdvEvent (self,event,npc, player) :
   htmltext = event
   st = player.getQuestState(qn)
   if not st : return
   if event == "32017-03.htm" :
      if st.getPlayer().getLevel() < 80 :
         htmltext = "32017-02.htm"
         st.exitQuest(1)
      else :
         st.set("cond","1")
         st.setState(State.STARTED)
         st.playSound("ItemSound.quest_accept")
   elif event in REWARDS.keys() :
      qty,item = REWARDS[event]
      if st.getQuestItemsCount(CURSED_BURIAL) >= qty :
         st.takeItems(CURSED_BURIAL,qty)
         if len(item) > 1 :
            itemId = item[Rnd.get(len(item))]
         else :
            itemId = item[0]
         st.rewardItems(itemId,1)
         htmltext = "32017-05c.htm"
      else :
         htmltext = "32017-07.htm"
   elif event == "32017-08.htm" :
      st.exitQuest(1)
   return htmltext
示例#6
0
	def onKill(self, npc, player, isPet) :
		npcId = npc.getNpcId()
		party = player.getParty()
		if party :
			PartyMembers = []
			for member in party.getPartyMembers().toArray() :
				st = member.getQuestState(qn)
				if st and st.getState() == State.STARTED and st.getInt("cond") == 1 :
					if npcId == KAIM_ABIGORE and st.getQuestItemsCount(TISSUE_KA) == 0 :
						PartyMembers.append(st)
					elif npcId == TISSUE_KM and st.getQuestItemsCount(TISSUE_KM) == 0 :
						PartyMembers.append(st)
			if len(PartyMembers) == 0 : return
			winnerst = PartyMembers[Rnd.get(len(PartyMembers))]
			if npcId == KAIM_ABIGORE and winnerst.getQuestItemsCount(TISSUE_KA) == 0 :
				winnerst.giveItems(TISSUE_KA,1)
				winnerst.playSound("ItemSound.quest_itemget")
			elif npcId == KNIGHT_MONTAGNAR and winnerst.getQuestItemsCount(TISSUE_KM) == 0 :
				winnerst.giveItems(TISSUE_KM,1)
				winnerst.playSound("ItemSound.quest_itemget")
		else :
			st = player.getQuestState(qn)
			if not st : return
			if st.getState() != State.STARTED : return

			if npcId == KAIM_ABIGORE and st.getQuestItemsCount(TISSUE_KA) == 0 :
				st.giveItems(TISSUE_KA,1)
				st.playSound("ItemSound.quest_itemget")
			elif npcId == KNIGHT_MONTAGNAR and st.getQuestItemsCount(TISSUE_KM) == 0 :
				st.giveItems(TISSUE_KM,1)
				st.playSound("ItemSound.quest_itemget")
		return
示例#7
0
 def onEvent (self,event,st) :
    htmltext = event
    if event == "30081-02.htm" :
      st.set("cond","1")
      condition = Rnd.get(1,2)
      if condition == 1 :
        st.set("cond","2")
        htmltext = "30081-02a.htm"
      else :
        st.set("cond","5")
        htmltext = "30081-02b.htm"
      st.setState(State.STARTED)
      st.playSound("ItemSound.quest_accept")
    elif event == "30511-03.htm" :
      st.set("cond","6")
      st.playSound("ItemSound.quest_middle")
    elif event == "31572-03.htm" :
      st.set("cond","3")
      st.playSound("ItemSound.quest_middle")
    elif event == "30081-05a.htm" :
      st.takeItems(FishChest,1)
      st.giveItems(WondrousCubic,1)
      st.playSound("ItemSound.quest_finish")
      st.exitQuest(False)
    elif event == "30081-05b.htm" :
      st.takeItems(SeedJar,1)
      st.giveItems(WondrousCubic,1)
      st.playSound("ItemSound.quest_finish")
      st.exitQuest(False)
    return htmltext
示例#8
0
 def onKill(self, npc, player, isPet):
     npcId = npc.getNpcId()
     if npcId == Ashutar:
         respawnMinDelay = 43200000 * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
         respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
         respawn_delay = Rnd.get(respawnMinDelay, respawnMaxDelay)
         self.saveGlobalQuestVar("610_respawn", str(System.currentTimeMillis() + respawn_delay))
         self.startQuestTimer("spawn_npc", respawn_delay, None, None)
         self.cancelQuestTimer("Soul of Water Ashutar has despawned", npc, None)
         party = player.getParty()
         if party:
             PartyQuestMembers = []
             for player1 in party.getPartyMembers().toArray():
                 st1 = player1.getQuestState(qn)
                 if st1:
                     if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2):
                         PartyQuestMembers.append(st1)
             if len(PartyQuestMembers) == 0:
                 return
             st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
             if st.getQuestItemsCount(Totem2) > 0:
                 st.takeItems(Totem2, 1)
             st.giveItems(Ice_Heart, 1)
             st.set("cond", "3")
             st.set("id", "3")
             st.playSound("ItemSound.quest_middle")
         else:
             st = player.getQuestState(qn)
             if not st:
                 return
             if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2):
                 if st.getQuestItemsCount(Totem2) > 0:
                     st.takeItems(Totem2, 1)
                 st.giveItems(Ice_Heart, 1)
                 st.set("cond", "3")
                 st.set("id", "3")
                 st.playSound("ItemSound.quest_middle")
     elif npcId in Ketra_Orcs:
         st = player.getQuestState(qn)
         if st:
             if st.getQuestItemsCount(Ice_Heart):
                 st.takeItems(Ice_Heart, -1)
             st.unset("cond")
             st.unset("id")
             st.exitQuest(1)
     return
示例#9
0
 def onKill(self,npc,player,isPet) :
     st = player.getQuestState(qn)
     if not st : return
     npcId = npc.getNpcId()
     if npcId in Droplist.keys() :
         if Rnd.get(100) < Droplist[npcId] :
             st.giveItems(Medal,1)
             st.playSound("ItemSound.quest_itemget")
     return
示例#10
0
 def onKill(self,npc,player,isPet):
   npcId=npc.getNpcId()
   # the chests always spawn, even if the RB is killed with nobody nearby doing the quest.
   if npcId in CHEST_SPAWNS.keys() :
     self.addSpawn(CHEST_SPAWNS[npcId], npc.getX(), npc.getY(), npc.getZ(),npc.getHeading(), True, 60000)
   else :
    value,dropId,chance = DROPLIST[npcId]
    if chance > 0 and Rnd.get(100) < chance:
     party = player.getParty()
     if party :
       PartyQuestMembers = []
       for partyMember in party.getPartyMembers().toArray() :
           if partyMember.isInsideRadius(player,1500,True,False):
             pst = partyMember.getQuestState(qn)
             if pst :
                 if pst.getInt("cond") == 8 and pst.getQuestItemsCount(dropId) < 30 :
                     PartyQuestMembers.append(pst)
       if len(PartyQuestMembers) == 0 : return
       stw = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
       stw.giveItems(dropId,1)
       stw.takeItems(WHITE_CLOTH,1)
       stw.playSound("Itemsound.quest_itemget")
       if stw.getQuestItemsCount(dropId) >= 30:
         stw.set("cond","9")
     else:
       st = player.getQuestState(qn)
       if not st : return
       if st.getState() != State.STARTED : return
       if npcId in DROPLIST.keys() :
         if st.getInt("cond") == value:
           if value == 8 and st.getQuestItemsCount(dropId) < 30:
             st.giveItems(dropId,1)
             st.takeItems(WHITE_CLOTH,1)
             st.playSound("Itemsound.quest_itemget")
             if st.getQuestItemsCount(dropId) >= 30:
                st.set("cond","9")
   return
示例#11
0
 def onKill(self,npc,player,isPet):
   partyMember1 = self.getRandomPartyMember(player,"1")
   partyMember2 = self.getRandomPartyMemberState(player, State.COMPLETED)
   if not partyMember1 and not partyMember2 : return
   partyMember = partyMember1
   numItems,chance = divmod(100*Config.RATE_QUEST_DROP,100)
   dropchance = Rnd.get(100)
   if dropchance  < chance:
    # player who has State.COMPLETED up to 2 out of 3 item collections may consume the party drop
    if partyMember2 :
      if Rnd.get(100) <= 66:
         return
      else :
         partyMember = partyMember1
   st = partyMember.getQuestState(qn)
   if st :
        if st.getState() == State.STARTED :
            npcId = npc.getNpcId()
            if st.getInt("cond") == 1:
             if dropchance < chance :
               numItems = numItems + 1
             numItems = int(numItems)
             item = ITEMS[npcId]
             count = st.getQuestItemsCount(item)
             if count < 50 :
               if count + numItems > 50 :
                 numItems = 50 - count
               st.giveItems(item,numItems)
               count_trunk = st.getQuestItemsCount(TRUNK_OF_NEPENTHES)
               count_foot = st.getQuestItemsCount(FOOT_OF_BANDERSNATCHLING)
               count_spice = st.getQuestItemsCount(SECRET_SPICE)
               if count_trunk == count_foot == count_spice == 50 :
                 st.set("cond","3")
                 st.playSound("ItemSound.quest_middle")
               else:
                 st.playSound("ItemSound.quest_itemget")  
   return
示例#12
0
 def onKill(self,npc,player,isPet):
   partyMember1 = self.getRandomPartyMember(player,"1")
   partyMember2 = self.getRandomPartyMember(player,"2")
   partyMember = partyMember1 # initialize
   if not partyMember1 and not partyMember2: return
   elif not partyMember2 : partyMember = partyMember1
   elif not partyMember1 : partyMember = partyMember2
   else :
       if Rnd.get(2): partyMember = partyMember2
   
   if not partyMember : return
   st = partyMember.getQuestState(qn)
   if not st : return 
   if st.getState() != State.STARTED : return   
   count = st.getQuestItemsCount(ROUGH_JEWEL)
   if count<10 :
     st.giveItems(ROUGH_JEWEL,1)
     if count == 9 :
       st.playSound("ItemSound.quest_middle")
       st.set("cond","3")
     else:
       st.playSound("ItemSound.quest_itemget")
   return
示例#13
0
 def onKill(self, npc, player, isPet):
     st = player.getQuestState(qn)
     if not st:
         return
     npcId = npc.getNpcId()
     cond = st.getInt("cond")
     rand = Rnd.get(100)
     instructions_1 = st.getQuestItemsCount(Test_Instructions_1)
     instructions_2 = st.getQuestItemsCount(Test_Instructions_2)
     if cond == 1 and instructions_1:
         if npcId in Level_1.keys():
             item, amount, chance = Level_1[npcId]
             if rand < chance and st.getQuestItemsCount(item) < amount:
                 st.giveItems(item, 1)
                 if st.getQuestItemsCount(item) >= amount:
                     st.playSound("ItemSound.quest_middle")
                 else:
                     st.playSound("ItemSound.quest_itemget")
         elif npcId == Breka_Orc_Warrior and rand < 10:
             if st.getQuestItemsCount(3711) == 0:
                 st.addSpawn(27140, 300000)
             elif st.getQuestItemsCount(3712) == 0:
                 st.addSpawn(27141, 300000)
             elif st.getQuestItemsCount(3713) == 0:
                 st.addSpawn(27142, 300000)
         elif npcId == Windsus and not st.getQuestItemsCount(3714) and rand < 10:
             st.addSpawn(27143, 300000)
     elif cond == 2:
         if instructions_2:
             if npcId in Level_2.keys():
                 item, amount, chance = Level_2[npcId]
                 if rand < chance and st.getQuestItemsCount(item) < amount:
                     st.giveItems(item, 1)
                     if st.getQuestItemsCount(item) >= amount:
                         st.playSound("ItemSound.quest_middle")
                     else:
                         st.playSound("ItemSound.quest_itemget")
             elif npcId == Tarlk_Bugbear_Warrior and rand < 10:
                 if st.getQuestItemsCount(3722) == 0:
                     st.addSpawn(27144, 300000)
                 elif st.getQuestItemsCount(3723) == 0:
                     st.addSpawn(27145, 300000)
                 elif st.getQuestItemsCount(3724) == 0:
                     st.addSpawn(27146, 300000)
                 elif st.getQuestItemsCount(3725) == 0:
                     st.addSpawn(27147, 300000)
                 elif st.getQuestItemsCount(3726) == 0:
                     st.addSpawn(27148, 300000)
         elif npcId in Tor_requests_1.keys():
             req, give, giveAmount, amount, chance = Tor_requests_1[npcId]
             if rand < chance and st.getQuestItemsCount(req) and st.getQuestItemsCount(give) < amount:
                 st.giveItems(give, eval(giveAmount))
                 if st.getQuestItemsCount(give) >= amount:
                     st.playSound("ItemSound.quest_middle")
                 else:
                     st.playSound("ItemSound.quest_itemget")
                 if npcId in [27160, 27164] and Rnd.get(2):
                     st.addSpawn(27150, 300000)
                     st.addSpawn(27150, 300000)
                     AutoChat(npc, "We will destroy the legacy of the ancient empire!")
     elif cond == 3:
         if npcId in Tor_requests_2.keys():
             req, give, amount, chance = Tor_requests_2[npcId]
             if st.getQuestItemsCount(req) and st.getQuestItemsCount(give) < amount:
                 if rand < chance:
                     st.giveItems(give, 1)
                     if st.getQuestItemsCount(give) >= amount:
                         st.playSound("ItemSound.quest_middle")
                     else:
                         st.playSound("ItemSound.quest_itemget")
                     if npcId == 27162 and Rnd.get(2):
                         st.addSpawn(27150, 300000)
                         st.addSpawn(27150, 300000)
                         AutoChat(npc, "We will destroy the legacy of the ancient empire!")
                 if npcId in [20661, 20662, 20589, 20590, 20639] and not Rnd.get(20):
                     st.addSpawn(Gremlin_Filcher, 300000)
                     AutoChat(npc, "Get out! The jewels are mine!")
         elif npcId == Gremlin_Filcher:
             req = 0
             for item in Filcher.keys():
                 if st.getQuestItemsCount(item):
                     req = item
                     break
             if req:
                 item, amount, bonus = Filcher[req]
                 if st.getQuestItemsCount(item) < amount:
                     st.giveItems(item, bonus)
                     if st.getQuestItemsCount(item) >= amount:
                         st.playSound("ItemSound.quest_middle")
                     else:
                         st.playSound("ItemSound.quest_itemget")
                     AutoChat(npc, "What!")
     if npcId in Tor_requests_tospawn.keys() and rand < 10:
         it1, it2, id = Tor_requests_tospawn[npcId]
         if st.getQuestItemsCount(it1) and not st.getQuestItemsCount(it2):
             st.addSpawn(id, 300000)
     if (
         npcId in Lizardmen
         and player.getActiveWeaponItem()
         and player.getActiveWeaponItem().getItemId() == Cyb_Dagger
         and st.getQuestItemsCount(Cyb_Req)
         and not st.getQuestItemsCount(3708)
     ):
         if Rnd.get(2):
             if cond == 2 or cond == 3:
                 for item in range(3698, 3707):
                     if st.getQuestItemsCount(item):
                         st.giveItems(item + 1, 1)
                         st.takeItems(item, -1)
                         if item >= 3703:
                             st.playSound("ItemSound.quest_jackpot")
                         break
         else:
             for item in range(3698, 3707):
                 st.takeItems(item, -1)
             st.giveItems(3708, 1)
     return
示例#14
0
 def onAdvEvent(self, event, npc, player):
     st = player.getQuestState(qn)
     if not st:
         return
     htmltext = event
     if event == "30744-03.htm":
         st.setState(State.STARTED)
         st.playSound("ItemSound.quest_accept")
         st.giveItems(Test_Instructions_1, 1)
         st.set("cond", "1")
         # set Memo = 0
     elif event == "30744-32.htm":
         st.playSound("ItemSound.quest_finish")
         if st.getQuestItemsCount(Leaf_Pin) >= 20:
             htmltext = "30744-33.htm"
             st.giveItems(57, 20000)
         st.exitQuest(1)
     elif event == "30744-19.htm":
         if not HasItems(st, 1):
             st.giveItems(Test_Instructions_2, 1)
             htmltext = "30744-18.htm"
     elif event == "30745-03.htm":
         if st.getQuestItemsCount(Test_Instructions_2):
             htmltext = "30745-04.htm"
     elif event == "Tor_list_1":
         if not st.getInt("hasTask"):
             htmltext = "<html><body>Guild Member Tor:<br>"
             pins = st.getQuestItemsCount(Leaf_Pin)
             reply_0 = Rnd.get(12)
             reply_1 = Rnd.get(12)
             reply_2 = Rnd.get(12)
             reply_3 = Rnd.get(12)
             reply_4 = Rnd.get(12)
             if Rnd.get(100) < 20:
                 if pins < 4 and pins:
                     reply_0 = Rnd.get(6) + 12
                     reply_2 = Rnd.get(6)
                     reply_3 = Rnd.get(6) + 6
                 elif pins >= 4:
                     reply_0 = Rnd.get(6) + 6
                     if not Rnd.get(20):
                         reply_1 = Rnd.get(2) + 18
                     reply_2 = Rnd.get(6)
                     reply_3 = Rnd.get(6) + 6
             elif pins >= 4:
                 if not Rnd.get(20):
                     reply_1 = Rnd.get(2) + 18
                 reply_2 = Rnd.get(6)
                 reply_3 = Rnd.get(6) + 6
             htmltext += (
                 Tor_menu[reply_0] + Tor_menu[reply_1] + Tor_menu[reply_2] + Tor_menu[reply_3] + Tor_menu[reply_4]
             )
             htmltext += "</body></html>"
     elif event == "Tor_list_2":
         if not st.getInt("hasTask"):
             htmltext = "<html><body>Guild Member Tor:<br>"
             pins = st.getQuestItemsCount(Leaf_Pin)
             reply_0 = Rnd.get(10)
             reply_1 = Rnd.get(10)
             reply_2 = Rnd.get(5)
             reply_3 = Rnd.get(5) + 5
             reply_4 = Rnd.get(10)
             if Rnd.get(100) < 20:
                 if pins < 4 and pins:
                     reply_0 = Rnd.get(6) + 10
                 elif pins >= 4:
                     reply_0 = Rnd.get(6) + 10
                     if not Rnd.get(20):
                         reply_1 = Rnd.get(3) + 16
             elif pins >= 4:
                 if not Rnd.get(20):
                     reply_1 = Rnd.get(3) + 16
             htmltext += (
                 Tor_menu[reply_0 + 20]
                 + Tor_menu[reply_1 + 20]
                 + Tor_menu[reply_2 + 20]
                 + Tor_menu[reply_3 + 20]
                 + Tor_menu[reply_4 + 20]
             )
             htmltext += "</body></html>"
     elif event == "30745-10.htm":
         st.takeItems(Leaf_Pin, 1)
         for item in range(3727, 3811):
             st.takeItems(item, -1)
         st.set("hasTask", "0")
     elif event == "30746-03.htm":
         if not st.getQuestItemsCount(Cyb_Req):
             st.giveItems(Cyb_Req, 1)
         if not st.getQuestItemsCount(3471):
             st.giveItems(3471, 1)
         if not st.getQuestItemsCount(3698):
             st.giveItems(3698, 1)
         st.takeItems(6708, -1)
     elif event == "30746-08.htm":
         for item in Cyb_Rewards.keys():
             if st.getQuestItemsCount(item):
                 st.takeItems(item, -1)
                 st.giveItems(57, Cyb_Rewards[item])
                 break
     elif event == "30746-12.htm":
         st.takeItems(3698, -1)
         st.takeItems(3697, -1)
         st.takeItems(3471, -1)
     elif event.isdigit():
         event = int(event)
         st.giveItems(event, 1)
         st.set("hasTask", "1")
         event = event - 3712
         htmltext = "30745-" + str(event) + ".htm"
     return htmltext
示例#15
0
 def generateBoard(self,player,bet) :
     board = []
     num = [1,2,3,4,5,6,7,8,9]
     for i in range(9) : board.append(num.pop(Rnd.get(1,len(num))-1))
     self.gameStatus[player.getName()] = [board,[],bet]
     return
示例#16
0
 def getReward(self,rewards) :
     rand = Rnd.get(100)
     for item in rewards.keys() :
        if rand < rewards[item] :
            return item