示例#1
0
 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [FOOD, MEAT]
    test = self.loadGlobalQuestVar("625_respawn")
    if test.isdigit() :
       remain = long(test) - System.currentTimeMillis()
       if remain <= 0 :
          self.addSpawn(31542,157136,-121456,-2363,0, False, 40000)
       else :
          self.startQuestTimer("spawn_npc", remain, None, None)
    else:
       self.addSpawn(31542,157136,-121456,-2363,0, False, 40000)
示例#2
0
 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = range(7193,7195)
     test = self.loadGlobalQuestVar("604_respawn")
     if test.isdigit() :
        remain = long(test) - System.currentTimeMillis()
        if remain <= 0 :
           self.addSpawn(31541,186304,-43744,-3193,0, False, 57000)
        else :
           self.startQuestTimer("spawn_npc", remain, None, None)
     else :
        self.addSpawn(31541,186304,-43744,-3193,0, False, 57000)
示例#3
0
    def __init__(self,id,name,descr):
        # firstly, don't forget to call the parent constructor to prepare the event triggering
        # mechanisms etc.
        JQuest.__init__(self,id,name,descr)

        self.chests = [18265,18266,18267,18268,18269,18270,18271,18272,18273,18274, \
                       18275,18276,18277,18278,18279,18280,18281,18282,18283,18284, \
                       18285,18286,18287,18288,18289,18290,18291,18292,18293,18294, \
                       18295,18296,18297,18298,21671,21694,21717,21740,21763,21786, \
                       21801,21802,21803,21804,21805,21806,21807,21808,21809,21810, \
                       21811,21812,21813,21814,21815,21816,21817,21818,21819,21820, \
                       21821,21822]

        for i in self.chests :
            self.addSkillUseId(i)
            self.addAttackId(i)
示例#4
0
 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     # All of these are overridden in the subclasses
     self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Mob = [0, 1, 2]
     self.classid = 0
     self.prevclass = 0
     self.qn = "SagasSuperclass"
     self.X = [0, 1, 2]
     self.Y = [0, 1, 2]
     self.Z = [0, 1, 2]
     self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
     self.Spawn_List = []
     #all these are not overridden by the subclasses (either cause they are constant or used only for this script)
     self.CREATED     = State('Start', self)
     self.STARTED     = State('Started', self)
     self.COMPLETED   = State('Completed', self)
 def __init__(self, id, name, descr):
     self.MobSpawns = {
         20432: {
             'HP': 100,
             'chance': 100
         },  # Elpy
         20058: {
             'HP': 50,
             'chance': 10
         }  # Ol Mahum Guard
     }
     # made a second dictionary for the texts
     self.MobTexts = {
         20058: [
             "I'll be back", "You are stronger than expected"
         ]  # I don't recall the retail text they say, so I made custom ones to test it
     }
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#6
0
 def __init__(self, id, name, descr) :
   JQuest.__init__(self, id, name, descr)
   self.Teleport = []
   self.Benomm = []
   castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId()
   siegeDate = CastleManager.getInstance().getCastleById(8).getSiegeDate().getTimeInMillis()
   benomTeleporterSpawn = (siegeDate - System.currentTimeMillis()) - 86400000
   benomRaidRoomSpawn = (siegeDate - System.currentTimeMillis()) - 86400000
   benomRaidSiegeSpawn = (siegeDate - System.currentTimeMillis())
   if benomTeleporterSpawn < 0 :
     benomTeleporterSpawn = 1
   if benomRaidSiegeSpawn < 0 :
     benomRaidSiegeSpawn = 1
   self.BenomWalkRouteStep = 0
   self.BenomIsSpawned = 0
   if castleOwner > 0 :
     if benomTeleporterSpawn >= 1 :
       self.startQuestTimer("BenomTeleSpawn", benomTeleporterSpawn, None, None)
     if (siegeDate - System.currentTimeMillis()) > 0 :
       self.startQuestTimer("BenomRaidRoomSpawn", benomRaidRoomSpawn, None, None)
     self.startQuestTimer("BenomRaidSiegeSpawn", benomRaidSiegeSpawn, None, None)
   self.Benom = Benom
示例#7
0
 def __init__(self, id, name, descr):
     self.scarlet_stokate_noble = 21378
     self.scarlet_stokate_noble_b = 21652
     JQuest.__init__(self, id, name, descr)
示例#8
0
 def __init__(self,id,name,descr):
   self.vlc = []
   self.ptr = []
   self.trx = []
   self.slrn = []
   JQuest.__init__(self,id,name,descr)
示例#9
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # a hashtable tracking this quest's (chest) spawns, indexed by leaderST
     self.spawn_tracker = {}
示例#10
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [10869]
示例#11
0
 def __init__(self, id, name, descr):
     self.timak_orc_troop_leader = 20767
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#12
0
 def __init__(self, id, name, descr):
     self.isSpawned = False
     JQuest.__init__(self, id, name, descr)
示例#13
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # ��������
     self.adultSmallSquash = [12775, 12776]
     self.adultLargeSquash = [12778, 12779]
示例#14
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = range(8283, 8286)
示例#15
0
 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
示例#16
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [DINOSAUR_TISSUE, DINOSAUR_EGG]
示例#17
0
 def __init__(self, id, name, descr):
     self.AlwaysSpawn = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#18
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Medal]
     #a dynamic dictionary mapping player names to board status and selected numbers - name : [[game],[guesses],bet]
     self.gameStatus = {}
示例#19
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [
         ECTOPLASM, STABILIZED_ECTOPLASM, ORDER, GLASS_JAGUAR_CRYSTAL,
         BOOK_OF_SEAL
     ]
示例#20
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.priest = ""
     self.tifaren = 0
     self.soul = 0
     self.well = 0
 def __init__(self,id,name,descr):
     self.cats_eye_bandit = 27038
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self,id,name,descr)
示例#22
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.ImpGraveKepperStat = 1
示例#23
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.Party = []
     self.questItemIds = [FRAGMENT]
示例#24
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [CURSED_DOLL]
示例#25
0
 def __init__(self,id,name,descr) :
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [DAIMONS_EYES,HESTIAS_FAIRY_STONE,NUCLEUS_OF_LESSER_GOLEM,FALSTON_FANG,SHAIDS_TALON]
示例#26
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # list to hold the player and pet instance of the player in the duel and an "isFoul" flag, indexed by npcId
     self.inProgressDuelMobs = {}  # [player, player.getPet(), True/False]
示例#27
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = range(3692, 3811) + [3471]
示例#28
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [SilverKey, LidiaHairPin, LidiaDiary, SilverSpear]
示例#29
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
示例#30
0
 def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr)

 def onTalk (Self, npc, player):