def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.questItemIds = [FOOD, MEAT] test = self.loadGlobalQuestVar("625_respawn") if test.isdigit() : remain = long(test) - System.currentTimeMillis() if remain <= 0 : self.addSpawn(31542,157136,-121456,-2363,0, False, 40000) else : self.startQuestTimer("spawn_npc", remain, None, None) else: self.addSpawn(31542,157136,-121456,-2363,0, False, 40000)
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.questItemIds = range(7193,7195) test = self.loadGlobalQuestVar("604_respawn") if test.isdigit() : remain = long(test) - System.currentTimeMillis() if remain <= 0 : self.addSpawn(31541,186304,-43744,-3193,0, False, 57000) else : self.startQuestTimer("spawn_npc", remain, None, None) else : self.addSpawn(31541,186304,-43744,-3193,0, False, 57000)
def __init__(self,id,name,descr): # firstly, don't forget to call the parent constructor to prepare the event triggering # mechanisms etc. JQuest.__init__(self,id,name,descr) self.chests = [18265,18266,18267,18268,18269,18270,18271,18272,18273,18274, \ 18275,18276,18277,18278,18279,18280,18281,18282,18283,18284, \ 18285,18286,18287,18288,18289,18290,18291,18292,18293,18294, \ 18295,18296,18297,18298,21671,21694,21717,21740,21763,21786, \ 21801,21802,21803,21804,21805,21806,21807,21808,21809,21810, \ 21811,21812,21813,21814,21815,21816,21817,21818,21819,21820, \ 21821,21822] for i in self.chests : self.addSkillUseId(i) self.addAttackId(i)
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) # All of these are overridden in the subclasses self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] self.Mob = [0, 1, 2] self.classid = 0 self.prevclass = 0 self.qn = "SagasSuperclass" self.X = [0, 1, 2] self.Y = [0, 1, 2] self.Z = [0, 1, 2] self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] self.Spawn_List = [] #all these are not overridden by the subclasses (either cause they are constant or used only for this script) self.CREATED = State('Start', self) self.STARTED = State('Started', self) self.COMPLETED = State('Completed', self)
def __init__(self, id, name, descr): self.MobSpawns = { 20432: { 'HP': 100, 'chance': 100 }, # Elpy 20058: { 'HP': 50, 'chance': 10 } # Ol Mahum Guard } # made a second dictionary for the texts self.MobTexts = { 20058: [ "I'll be back", "You are stronger than expected" ] # I don't recall the retail text they say, so I made custom ones to test it } # finally, don't forget to call the parent constructor to prepare the event triggering # mechanisms etc. JQuest.__init__(self, id, name, descr)
def __init__(self, id, name, descr) : JQuest.__init__(self, id, name, descr) self.Teleport = [] self.Benomm = [] castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId() siegeDate = CastleManager.getInstance().getCastleById(8).getSiegeDate().getTimeInMillis() benomTeleporterSpawn = (siegeDate - System.currentTimeMillis()) - 86400000 benomRaidRoomSpawn = (siegeDate - System.currentTimeMillis()) - 86400000 benomRaidSiegeSpawn = (siegeDate - System.currentTimeMillis()) if benomTeleporterSpawn < 0 : benomTeleporterSpawn = 1 if benomRaidSiegeSpawn < 0 : benomRaidSiegeSpawn = 1 self.BenomWalkRouteStep = 0 self.BenomIsSpawned = 0 if castleOwner > 0 : if benomTeleporterSpawn >= 1 : self.startQuestTimer("BenomTeleSpawn", benomTeleporterSpawn, None, None) if (siegeDate - System.currentTimeMillis()) > 0 : self.startQuestTimer("BenomRaidRoomSpawn", benomRaidRoomSpawn, None, None) self.startQuestTimer("BenomRaidSiegeSpawn", benomRaidSiegeSpawn, None, None) self.Benom = Benom
def __init__(self, id, name, descr): self.scarlet_stokate_noble = 21378 self.scarlet_stokate_noble_b = 21652 JQuest.__init__(self, id, name, descr)
def __init__(self,id,name,descr): self.vlc = [] self.ptr = [] self.trx = [] self.slrn = [] JQuest.__init__(self,id,name,descr)
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) # a hashtable tracking this quest's (chest) spawns, indexed by leaderST self.spawn_tracker = {}
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = [10869]
def __init__(self, id, name, descr): self.timak_orc_troop_leader = 20767 self.FirstAttacked = False # finally, don't forget to call the parent constructor to prepare the event triggering # mechanisms etc. JQuest.__init__(self, id, name, descr)
def __init__(self, id, name, descr): self.isSpawned = False JQuest.__init__(self, id, name, descr)
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) # �������� self.adultSmallSquash = [12775, 12776] self.adultLargeSquash = [12778, 12779]
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = range(8283, 8286)
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) :
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = [DINOSAUR_TISSUE, DINOSAUR_EGG]
def __init__(self, id, name, descr): self.AlwaysSpawn = False # finally, don't forget to call the parent constructor to prepare the event triggering # mechanisms etc. JQuest.__init__(self, id, name, descr)
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = [Medal] #a dynamic dictionary mapping player names to board status and selected numbers - name : [[game],[guesses],bet] self.gameStatus = {}
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = [ ECTOPLASM, STABILIZED_ECTOPLASM, ORDER, GLASS_JAGUAR_CRYSTAL, BOOK_OF_SEAL ]
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.priest = "" self.tifaren = 0 self.soul = 0 self.well = 0
def __init__(self,id,name,descr): self.cats_eye_bandit = 27038 self.FirstAttacked = False # finally, don't forget to call the parent constructor to prepare the event triggering # mechanisms etc. JQuest.__init__(self,id,name,descr)
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.ImpGraveKepperStat = 1
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.Party = [] self.questItemIds = [FRAGMENT]
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = [CURSED_DOLL]
def __init__(self,id,name,descr) : JQuest.__init__(self,id,name,descr) self.questItemIds = [DAIMONS_EYES,HESTIAS_FAIRY_STONE,NUCLEUS_OF_LESSER_GOLEM,FALSTON_FANG,SHAIDS_TALON]
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) # list to hold the player and pet instance of the player in the duel and an "isFoul" flag, indexed by npcId self.inProgressDuelMobs = {} # [player, player.getPet(), True/False]
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = range(3692, 3811) + [3471]
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = [SilverKey, LidiaHairPin, LidiaDiary, SilverSpear]
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr)
def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) def onTalk (Self, npc, player):