def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) # All of these are overridden in the subclasses self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] self.Mob = [0, 1, 2] self.classid = 0 self.prevclass = 0 self.qn = "SagasSuperclass" self.X = [0, 1, 2] self.Y = [0, 1, 2] self.Z = [0, 1, 2] self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] self.Spawn_List = [] #all these are not overridden by the subclasses (either cause they are constant or used only for this script) self.CREATED = State('Start', self) self.STARTED = State('Started', self) self.COMPLETED = State('Completed', self)
if st.getRandom(100) < 50: st.giveItems(INPICIO_SAC_ID, 1) st.playSound("ItemSound.quest_middle") elif npcId == 20233: st.set("id", "0") if st.getInt("cond") and st.getQuestItemsCount( RING_OF_TESTIMONY2_ID ) == 1 and st.getQuestItemsCount(SPIDER_THORN_ID) < 10: if st.getRandom(100) < 50: st.giveItems(SPIDER_THORN_ID, 1) st.playSound("ItemSound.quest_middle") return QUEST = Quest(221, qn, "Testimony Of Prosperity") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30104) QUEST.addTalkId(30104) QUEST.addTalkId(30005) QUEST.addTalkId(30368) QUEST.addTalkId(30466) QUEST.addTalkId(30517) QUEST.addTalkId(30519) QUEST.addTalkId(30531)
count = st.getQuestItemsCount(KASHA_WOLF_FANG) if count < 50: numItems, chance = divmod(125 * Config.RATE_DROP_QUEST, 100) if st.getRandom(100) <= chance: numItems += 1 numItems = int(numItems) if numItems != 0: if 50 <= (count + numItems): numItems = 50 - count st.playSound("ItemSound.quest_middle") st.set("cond", "2") else: st.playSound("ItemSound.quest_itemget") st.giveItems(KASHA_WOLF_FANG, numItems) return QUEST = Quest(271, qn, "Proof Of Valor") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) # kept just for backwards compatibility STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30577) QUEST.addTalkId(30577) QUEST.addKillId(20475) STARTED.addQuestDrop(20475, KASHA_WOLF_FANG, 1)
pst.set("id", "3") if pst.getQuestTimer( "Soul of Fire Nastron has despawned"): pst.getQuestTimer( "Soul of Fire Nastron has despawned").cancel() elif npcId in Varka_Mobs: st = player.getQuestState(qn) if st: if st.getQuestItemsCount(Fire_Heart): st.takeItems(Fire_Heart, -1) st.unset("cond") st.unset("id") st.exitQuest(1) return QUEST = Quest(616, qn, "Magical Power of Fire - Part 2") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(Udan) QUEST.addTalkId(Udan) QUEST.addTalkId(Alter) QUEST.addKillId(Nastron) STARTED.addQuestDrop(Nastron, Fire_Heart, 1) for mobId in Varka_Mobs: QUEST.addKillId(mobId)
if npcId == 27181: # Imperial Gravekeeper spawnedNpc = leader_st.addSpawn(30765, 120000) npc.broadcastPacket( CreatureSay( spawnedNpc.getObjectId(), 0, spawnedNpc.getName(), "Curse of the gods on the one that defiles the property of the empire!" )) leader_st.set("ImpGraveKeeper", "3") self.ImpGraveKepperStat = 1 else: leader_st.addSpawn(27179) return QUEST = Quest(503, qn, "Pursuit of Clan Ambition") CREATED = State('Start', QUEST) PROGRESS = State('Progress', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(NPC[3]) for npcId in NPC: QUEST.addTalkId(npcId) for mobId in DROPLIST.keys(): QUEST.addKillId(mobId) QUEST.addAttackId(27181) for i in range(3839, 3848) + range(3866, 3870):
BOX = 32342 REWARDS = [9692, 9693] def dropItem(npc, itemId, count, player): ditem = ItemTable.getInstance().createItem("Loot", itemId, count, player) ditem.dropMe(npc, npc.getX(), npc.getY(), npc.getZ()) class evabox(JQuest): def __init__(self, id, name, descr): self.isSpawned = False JQuest.__init__(self, id, name, descr) def onKill(self, npc, player, isPet): found = False for effect in player.getAllEffects(): if effect.getSkill().getId() in KISS_OF_EVA: found = True if found: dropid = Rnd.get(len(REWARDS)) dropItem(npc, REWARDS[dropid], 1, player) return QUEST = evabox(-1, "evabox", "ai") CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) QUEST.addKillId(BOX)
else: st.playSound("ItemSound.quest_itemget") return # only leaders are registered for onDeath. Therefore, st should always match that of the leader def onDeath(self, npc, pc, st): if st.getPlayer() == pc: timer1 = st.getQuestTimer("poison_timer") timer2 = st.getQuestTimer("chest_timer") if timer1 != None: timer1.cancel() if timer2 != None: timer2.cancel() st.exitQuest(1) if DEBUG: return "DEBUG: Leader died. Quest failed." QUEST = Quest(501, qn, qd) CREATED = State('Start', QUEST) PART2 = State('Part2', QUEST) PART3 = State('Part3', QUEST) PART4 = State('Part4', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for i in [SIR_KRISTOF_RODEMAI, STATUE_OF_OFFERING]: QUEST.addStartNpc(i) QUEST.addTalkId(i) for i in [WITCH_KALIS, WITCH_ATHREA]: QUEST.addTalkId(i) CREATED.addQuestDrop(STATUE_OF_OFFERING, SYMBOL_OF_LOYALTY, 1)
item=DROP_LIST[npcId][0] random = st.getRandom(100) if item == KALDIS_COIN : if cond == 2 : if not st.getQuestItemsCount(item) and random < (chance - 10) : st.giveItems(item,1) st.playSound("ItemSound.quest_middle") st.set("cond","3") elif random < chance: st.giveItems(item,1) st.playSound("ItemSound.quest_itemget") return # Quest class and state definition QUEST = Quest(QUEST_NUMBER, str(QUEST_NUMBER)+"_"+QUEST_NAME, QUEST_DESCRIPTION) CREATED = State('Start', QUEST) SOLO = State('Solo', QUEST) PARTY = State('Party', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) # Quest NPC starter initialization QUEST.addStartNpc(SORINT) # Quest initialization for npc in [SORINT, BERNARD, PAGE, HAGGER, STAN, RALFORD, FERRIS, COLLOB, PANO, DUNING, LORAIN]: QUEST.addTalkId(npc) for mob in DROP_LIST.keys(): QUEST.addKillId(mob)
spawnedNpc) else: st.giveItems(R4[st.getRandom(len(R4))], 1) except: pass elif npcId == GREAT_DEMON_KING: try: st.getQuestTimer("greatdemon_timer1").cancel() st.giveItems(ADENA, 1412965) st.playSound("ItemSound.quest_itemget") except: pass return QUEST = Quest(334, qn, "The Wishing Potion") CREATED = State('Start', QUEST) STARTED = State('started', QUEST) #Following states kept for backwards compatibility only. MIDDLE = State('middle', QUEST) END = State('end', QUEST) COMPLETED = State('completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(ALCHEMIST_MATILD) QUEST.addTalkId(ALCHEMIST_MATILD) QUEST.addTalkId(TORAI) QUEST.addTalkId(RUPINA) QUEST.addTalkId(WISDOM_CHEST)
if count < maxcount: st.giveItems(item, 1) # spawns 5 new medusas around the dead queen *muha* if npcId == 27108: for i in range(5): st.addSpawn(20158) if count == maxcount - 1: st.playSound("ItemSound.quest_middle") st.set(var, str(isValue + 1)) else: st.playSound("ItemSound.quest_itemget") return QUEST = Quest(233, qn, "Test Of Warspirit") CREATED = State('Start', QUEST) PART1 = State('Part1', QUEST) PART2 = State('Part2', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30510) for npcId in NPC: QUEST.addTalkId(npcId) for mobId in PART1_MOBS: QUEST.addKillId(mobId) for mobId in PART2_MOBS: QUEST.addKillId(mobId)
npcId = str(npc.getNpcId()) id = st.getState() if id == CREATED: st.set("cond", "0") if st.getInt("cond") == 0: htmltext = npcId + "-01.htm" elif check(st): htmltext = npcId + "-03.htm" elif st.getQuestItemsCount( RED_SOUL_CRYSTAL0_ID) == st.getQuestItemsCount( GREEN_SOUL_CRYSTAL0_ID) == st.getQuestItemsCount( BLUE_SOUL_CRYSTAL0_ID) == 0: htmltext = npcId + "-21.htm" return htmltext QUEST = Quest(350, qn, "Enhance Your Weapon") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) STARTED.addQuestDrop(4629, RED_SOUL_CRYSTAL0_ID, 1) STARTED.addQuestDrop(4640, GREEN_SOUL_CRYSTAL0_ID, 1) STARTED.addQuestDrop(4651, BLUE_SOUL_CRYSTAL0_ID, 1)
st.takeItems(M_EGG,1) st.giveItems(57,71318) st.setState(COMPLETED) st.set("cond","0") st.playSound("ItemSound.quest_finish") elif npcId == KARAKAWEI : if cond == 4 : htmltext = "32117-01.htm" if id == MIDDLE : htmltext = "32117-02.htm" elif cond == 5 : htmltext = "32117-04.htm" elif npcId == MANTARASA and cond == 5 : htmltext = "32118-01.htm" return htmltext QUEST = Quest(124,qn,"Meeting The Elroki") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) MIDDLE = State('Middle', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(MARQUEZ) QUEST.addTalkId(MARQUEZ) QUEST.addTalkId(MUSHIKA) QUEST.addTalkId(ASAMAH) QUEST.addTalkId(KARAKAWEI) QUEST.addTalkId(MANTARASA)
numItems, chance = divmod(chance,100) count = st.getQuestItemsCount(item) if st.getRandom(100) < chance : numItems += 1 if numItems : if count + numItems >= REQUIRED_SPIDER_LEGS : numItems = REQUIRED_SPIDER_LEGS - count st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") st.giveItems(item,int(numItems)) return # Quest class and state definition QUEST = Quest(419, qn, "Wolf Collar") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) SLAYED = State('Slayed', QUEST) TALKED = State('Talked', QUEST) COMPLETED = State('Completed', QUEST) # Quest initialization QUEST.setInitialState(CREATED) # Quest NPC starter initialization QUEST.addStartNpc(PET_MANAGER_MARTIN) # Quest Item Drop initialization for item in range(3417,3428): STARTED.addQuestDrop(PET_MANAGER_MARTIN,item,1) # Quest mob initialization