def test_random_actions_computes_valid_actions(): """ Runs computation 100 times and expects that it returns valid actions in each run """ card_factory = MazeCardFactory() orig_board = Board(create_maze(MAZE_STRING, card_factory), leftover_card=card_factory.create_instance("NE", 0)) for _ in range(100): board = copy.deepcopy(orig_board) maze = board.maze piece = board.create_piece() piece.maze_card = maze[BoardLocation(0, 0)] game = Mock() game.get_enabled_shift_locations.return_value = board.shift_locations game.board = board computer_player = ComputerPlayer(library_binding_factory=Mock(), move_url="move-url", shift_url="shift-url", game=game, identifier=9, board=board, piece=piece) shift_action, move_location = computer_player.random_actions() shift_location, shift_rotation = shift_action assert shift_rotation in [0, 90, 180, 270] assert shift_location in board.shift_locations allowed_coordinates = [(0, 0)] if shift_location == BoardLocation(0, 1) and shift_rotation == 270: allowed_coordinates += [(0, 1)] elif shift_location == BoardLocation(0, 1) and shift_rotation == 180: allowed_coordinates += [(0, 1), (1, 1)] elif shift_location == BoardLocation(1, 0) and shift_rotation == 270: allowed_coordinates += [(1, 0)] elif shift_location == BoardLocation(1, 0) and shift_rotation == 0: allowed_coordinates += [(1, 0), (1, 1), (1, 2), (2, 1), (2, 2), (3, 1), (3, 2)] elif shift_location == BoardLocation(6, 1): allowed_coordinates += [(0, 1), (0, 2), (1, 1), (2, 1)] allowed_moves = { BoardLocation(*coordinates) for coordinates in allowed_coordinates } assert move_location in allowed_moves
def test_computer_player_random_algorith_when_piece_is_pushed_out(post_move, post_shift, time_sleep): """ Tests case where piece is positioned on a shift location, so that it is pushed out. Runs computation 100 times. Push-out expectation rate is 1/12. Probability that no push-out takes place in 100 runs is negligible .start() is patched so that the compute method runs sequentially. This test recreates a bug, where the pushed-out piece is not updated correctly, leading to exceptions thrown when computer makes a move. """ card_factory = MazeCardFactory() board = Board(create_maze(MAZE_STRING, card_factory), leftover_card=card_factory.create_instance("NE", 0)) piece = board.create_piece() piece.maze_card = board.maze[BoardLocation(3, 6)] game = Mock() game.get_enabled_shift_locations.return_value = board.shift_locations game.board = board computer_player = ComputerPlayer(library_binding_factory=Mock(), move_url="move-url", shift_url="shift-url", game=game, identifier=9, board=board, piece=piece) for _ in range(100): shift_action, move_location = computer_player.random_actions() shift_location, _ = shift_action allowed_coordinates = [(3, 6)] if shift_location == BoardLocation(3, 6): allowed_coordinates = [(3, 5)] elif shift_location == BoardLocation(3, 0): allowed_coordinates = [(3, 0)] allowed_moves = {BoardLocation(*coordinates) for coordinates in allowed_coordinates} assert move_location in allowed_moves
def param_tuple_to_param_dict(maze_string, leftover_out_paths, piece_starts, objective): """ Converts a tuple of board state defining parameters to a dictionary, which can be used by create_board_and_pieces. :param maze_string: a string defining a maze :param leftover_out_paths: the out paths of the leftover maze card :param piece_starts: a list of starting locations of pieces on the board. The number of pieces will be equal to the size of this list. Each location is a 2-tuple. :param objective: the location (2-tuple) of the objective, or 'leftover' to denote that the objective is the leftover maze card """ maze_card_factory = MazeCardFactory() maze = create_maze(maze_string, maze_card_factory) leftover_card = maze_card_factory.create_instance(leftover_out_paths, 0) param_dict = { "maze": maze, "leftover_card": leftover_card, "piece_locations": [BoardLocation(*piece_start) for piece_start in piece_starts] } if type(objective) == tuple: param_dict["objective_location"] = BoardLocation(*objective) elif objective == "leftover": param_dict["objective_maze_card"] = leftover_card return param_dict
def create_random_maze(maze_card_factory=None): """ Generates a random maze state. Corners of the maze are fixed as corners """ fixed_cards = { BoardLocation(0, 0): MazeCard(out_paths=MazeCard.CORNER, rotation=90), BoardLocation(0, 6): MazeCard(out_paths=MazeCard.CORNER, rotation=180), BoardLocation(6, 6): MazeCard(out_paths=MazeCard.CORNER, rotation=270), BoardLocation(6, 0): MazeCard(out_paths=MazeCard.CORNER, rotation=0) } if not maze_card_factory: maze_card_factory = MazeCardFactory() maze = Maze() def card_at(location): if location in fixed_cards: return maze_card_factory.create_instance( fixed_cards[location].out_paths, fixed_cards[location].rotation) return maze_card_factory.create_random_maze_card() for location in maze.maze_locations: maze[location] = card_at(location) return maze
def test_random_actions_should_respect_no_pushback_rule(): """ Runs computation 50 times and checks that none of the computed shifts reverts the previous shift action """ card_factory = MazeCardFactory() orig_board = Board(create_maze(MAZE_STRING, card_factory), leftover_card=card_factory.create_instance("NE", 0)) for _ in range(50): board = copy.deepcopy(orig_board) maze = board.maze piece = board.create_piece() piece.maze_card = maze[BoardLocation(0, 0)] game = Game(0, board=orig_board) game.previous_shift_location = BoardLocation(0, 3) computer_player = ComputerPlayer(library_binding_factory=Mock(), move_url="move-url", shift_url="shift-url", game=game, identifier=9, board=board, piece=piece) shift_action, _ = computer_player.random_actions() shift_location, _ = shift_action assert shift_location != BoardLocation(6, 3)
def test_computer_player_calls_start_on_compute_method(post_move, post_shift, time_sleep): """ Tests that the computer player calls start() one its computation method. """ card_factory = MazeCardFactory() board = Board(create_maze(MAZE_STRING, card_factory), leftover_card=card_factory.create_instance("NE", 0)) piece = board.create_piece() game = Mock() type(game).identifier = PropertyMock(return_value=7) game.get_enabled_shift_locations.return_value = board.shift_locations mock_method = Mock() mock_method.start = Mock() mock_method.shift_action = BoardLocation(0, 1), 90 mock_method.move_action = board.maze.maze_card_location(piece.maze_card) mock_method_factory = Mock() mock_method_factory.return_value = mock_method player = ComputerPlayer(library_binding_factory=mock_method_factory, move_url="move-url", shift_url="shift-url", game=game, identifier=9, board=board, piece=piece) player.run() mock_method.start.assert_called_once() post_shift.assert_called_once() post_move.assert_called_once()
def _create_test_game(with_computer=False): """ Creates a Game instance by hand """ card_factory = MazeCardFactory() board = Board(leftover_card=MazeCard(0, MazeCard.T_JUNCT, 0)) for row in range(board.maze.maze_size): for column in range(board.maze.maze_size): if row == 0 and column == 0: board.maze[BoardLocation( row, column)] = card_factory.create_instance( MazeCard.STRAIGHT, 0) elif row == 1 and column == 1: board.maze[BoardLocation( row, column)] = card_factory.create_instance( MazeCard.CORNER, 0) elif row == 2 and column == 2: board.maze[BoardLocation( row, column)] = card_factory.create_instance( MazeCard.T_JUNCT, 270) else: board.maze[BoardLocation( row, column)] = card_factory.create_instance( MazeCard.T_JUNCT, 0) player_ids = [3, 4] players = [ Player(identifier=player_id, game=None) for player_id in player_ids ] if with_computer: player_ids.append(42) players.append( create_computer_player(player_id=42, compute_method="dynamic-foo", shift_url="shift-url", move_url="move-url")) for player in players: player.set_board(board) players[0].piece.maze_card = board.maze[BoardLocation(3, 3)] players[1].piece.maze_card = board.maze[BoardLocation(5, 5)] players[0].piece.piece_index = 1 players[1].piece.piece_index = 0 players[0].score = 7 players[1].score = 8 board._objective_maze_card = board.maze[BoardLocation(1, 4)] turns = Turns(players, next_action=PlayerAction(players[1], PlayerAction.MOVE_ACTION)) game = Game(identifier=7, turns=turns, board=board, players=players) for player in players: player._game = game game.previous_shift_location = BoardLocation(0, 3) return game, player_ids