def testStress2_InitialBoot(self):
        """
        This is the slowest stress test because it runs the spring layout several times.
        """
        
        from layout.layout_spring import GraphLayoutSpring
        from layout.coordinate_mapper import CoordinateMapper
        
        self.g.LoadGraphFromStrings(GRAPH_INITIALBOOT)    # load the scenario ourselves
        
        layouter = GraphLayoutSpring(self.g)
        coordmapper = CoordinateMapper(self.g, (800,800))

        def AllToLayoutCoords():
            coordmapper.AllToLayoutCoords()
    
        def AllToWorldCoords():
            coordmapper.AllToWorldCoords()

        for i in range(8):
            print i,
            
            AllToLayoutCoords()
            layouter.layout(keep_current_positions=False)
            AllToWorldCoords()
            
            were_all_overlaps_removed = self.overlap_remover.RemoveOverlaps()
            self.assertTrue(were_all_overlaps_removed)
示例#2
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    def InitSizeAndObjs(self):
        # Only call this once enclosing frame has been set up, so that get correct world coord dimensions

        self.canvas_resizer = CanvasResizer(canvas=self)

        # Don't assert canvas size sanity anymore as wxpython3 (phoenix) doesn't set canvas size
        # as quickly as wxpython2.8 does, even though frame has been sized and shown
        # with frame.SetSize(WINDOW_SIZE) and frame.Show(True)
        # In wxpython3 (phoenix) canvas stays at (20,20) despite the frame increasing in size to (1024,768)
        # but good ole wxpython2.8 does indeed change canvas size immediately to (1024,768)
        #
        # assert not self.canvas_resizer.canvas_too_small(), "InitSizeAndObjs being called too early - please set up enclosing frame size first"

        self.umlworkspace = UmlWorkspace()
        self.layout = LayoutBasic(leftmargin=5,
                                  topmargin=5,
                                  verticalwhitespace=50,
                                  horizontalwhitespace=50,
                                  maxclassesperline=7)
        self.snapshot_mgr = GraphSnapshotMgr(graph=self.umlworkspace.graph,
                                             umlcanvas=self)
        self.coordmapper = CoordinateMapper(self.umlworkspace.graph,
                                            self.GetSize())
        self.layouter = GraphLayoutSpring(self.umlworkspace.graph, gui=self)
        self.overlap_remover = OverlapRemoval(self.umlworkspace.graph,
                                              margin=50,
                                              gui=self)
示例#3
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    def testStress2_InitialBoot(self):
        """
        This is the slowest stress test because it runs the spring layout several times.
        """

        from layout.layout_spring import GraphLayoutSpring
        from layout.coordinate_mapper import CoordinateMapper

        self.g.LoadGraphFromStrings(
            GRAPH_INITIALBOOT)  # load the scenario ourselves

        layouter = GraphLayoutSpring(self.g)
        coordmapper = CoordinateMapper(self.g, (800, 800))

        def AllToLayoutCoords():
            coordmapper.AllToLayoutCoords()

        def AllToWorldCoords():
            coordmapper.AllToWorldCoords()

        for i in range(8):
            print(i, end=" ")

            AllToLayoutCoords()
            layouter.layout(keep_current_positions=False)
            AllToWorldCoords()

            were_all_overlaps_removed = self.overlap_remover.RemoveOverlaps()
            self.assertTrue(were_all_overlaps_removed)
示例#4
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    def ReLayout(self, keep_current_positions=False, gui=None, optimise=True):
        self.AllToLayoutCoords()

        layouter = GraphLayoutSpring(self.graph, gui)    # should keep this around
        layouter.layout(keep_current_positions, optimise=optimise)
        
        self.AllToWorldCoords()
        self.stage2() # does overlap removal and stateofthenation
示例#5
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    def ReLayout(self, keep_current_positions=False, gui=None, optimise=True):
        self.AllToLayoutCoords()

        layouter = GraphLayoutSpring(self.graph, gui)    # should keep this around
        layouter.layout(keep_current_positions, optimise=optimise)
        
        self.AllToWorldCoords()
        self.stage2() # does overlap removal and stateofthenation
示例#6
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    def InitSizeAndObjs(self):
        # Only call this once enclosing frame has been set up, so that get correct world coord dimensions

        self.canvas_resizer = CanvasResizer(canvas=self)
        assert not self.canvas_resizer.canvas_too_small(
        ), "InitSizeAndObjs being called too early - please set up enclosing frame size first"

        self.umlworkspace = UmlWorkspace()
        self.layout = LayoutBasic(leftmargin=5,
                                  topmargin=5,
                                  verticalwhitespace=50,
                                  horizontalwhitespace=50,
                                  maxclassesperline=7)
        self.snapshot_mgr = GraphSnapshotMgr(graph=self.umlworkspace.graph,
                                             umlcanvas=self)
        self.coordmapper = CoordinateMapper(self.umlworkspace.graph,
                                            self.GetSize())
        self.layouter = GraphLayoutSpring(self.umlworkspace.graph, gui=self)
        self.overlap_remover = OverlapRemoval(self.umlworkspace.graph,
                                              margin=50,
                                              gui=self)
示例#7
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    def InitSizeAndObjs(self):
        # Only call this once enclosing frame has been set up, so that get correct world coord dimensions

        self.canvas_resizer = CanvasResizer(canvas=self)
        assert (
            not self.canvas_resizer.canvas_too_small()
        ), "InitSizeAndObjs being called too early - please set up enclosing frame size first"

        self.umlworkspace = UmlWorkspace()
        self.layout = LayoutBasic(
            leftmargin=5, topmargin=5, verticalwhitespace=50, horizontalwhitespace=50, maxclassesperline=7
        )
        self.snapshot_mgr = GraphSnapshotMgr(graph=self.umlworkspace.graph, umlcanvas=self)
        self.coordmapper = CoordinateMapper(self.umlworkspace.graph, self.GetSize())
        self.layouter = GraphLayoutSpring(self.umlworkspace.graph, gui=self)
        self.overlap_remover = OverlapRemoval(self.umlworkspace.graph, margin=50, gui=self)
示例#8
0
class UmlCanvas(ogl.ShapeCanvas):
    def __init__(self, parent, log, frame):
        ogl.ShapeCanvas.__init__(self, parent)

        self.observers = multicast()
        self.app = None  # assigned later by app boot

        self.log = log
        self.frame = frame
        self.SetBackgroundColour("LIGHT BLUE")

        self.SetDiagram(ogl.Diagram())
        self.GetDiagram().SetCanvas(self)

        wx.EVT_WINDOW_DESTROY(self, self.OnDestroy)
        self.Bind(wx.EVT_MOUSEWHEEL, self.OnWheelZoom)
        self.Bind(wx.EVT_KEY_DOWN, self.onKeyPress)
        self.Bind(wx.EVT_CHAR, self.onKeyChar)

        self.font1 = wx.Font(14, wx.MODERN, wx.NORMAL, wx.NORMAL, False)
        self.font2 = wx.Font(10, wx.MODERN, wx.NORMAL, wx.NORMAL, False)

        self.working = False
        self._kill_layout = False  # flag to communicate with layout engine.  aborting keypress in gui should set this to true

        @property
        def kill_layout(self):
            return self._kill_layout

        @kill_layout.setter
        def kill_layout(self, value):
            self._kill_layout = value

    def InitSizeAndObjs(self):
        # Only call this once enclosing frame has been set up, so that get correct world coord dimensions

        self.canvas_resizer = CanvasResizer(canvas=self)

        # Don't assert canvas size sanity anymore as wxpython3 (phoenix) doesn't set canvas size
        # as quickly as wxpython2.8 does, even though frame has been sized and shown
        # with frame.SetSize(WINDOW_SIZE) and frame.Show(True)
        # In wxpython3 (phoenix) canvas stays at (20,20) despite the frame increasing in size to (1024,768)
        # but good ole wxpython2.8 does indeed change canvas size immediately to (1024,768)
        #
        # assert not self.canvas_resizer.canvas_too_small(), "InitSizeAndObjs being called too early - please set up enclosing frame size first"

        self.umlworkspace = UmlWorkspace()
        self.layout = LayoutBasic(leftmargin=5,
                                  topmargin=5,
                                  verticalwhitespace=50,
                                  horizontalwhitespace=50,
                                  maxclassesperline=7)
        self.snapshot_mgr = GraphSnapshotMgr(graph=self.umlworkspace.graph,
                                             umlcanvas=self)
        self.coordmapper = CoordinateMapper(self.umlworkspace.graph,
                                            self.GetSize())
        self.layouter = GraphLayoutSpring(self.umlworkspace.graph, gui=self)
        self.overlap_remover = OverlapRemoval(self.umlworkspace.graph,
                                              margin=50,
                                              gui=self)

    def AllToLayoutCoords(self):
        self.coordmapper.AllToLayoutCoords()

    def AllToWorldCoords(self):
        self.coordmapper.AllToWorldCoords()

    def onKeyPress(self, event):
        keycode = event.GetKeyCode(
        )  # http://www.wxpython.org/docs/api/wx.KeyEvent-class.html

        if self.working:
            event.Skip()
            return
        self.working = True

        if keycode == wx.WXK_ESCAPE:
            print "ESC key detected: Abort Layout"
            self.kill_layout = True

        if keycode == wx.WXK_RIGHT:
            self.app.run.CmdLayoutExpand(remove_overlaps=not event.ShiftDown())

        elif keycode == wx.WXK_LEFT:
            self.app.run.CmdLayoutContract(
                remove_overlaps=not event.ShiftDown())

        self.working = False
        event.Skip()

    def onKeyChar(self, event):
        """
        These are secret keycodes not exposed on the menu
        Normally shortcuts added on the menu work fine.
        """
        if event.GetKeyCode() >= 256:
            event.Skip()
            return
        if self.working:
            event.Skip()
            return
        self.working = True

        keycode = chr(event.GetKeyCode())

        if keycode in ['q', 'Q']:
            self.NewEdgeMarkFrom()

        elif keycode in ['w', 'W']:
            self.NewEdgeMarkTo(edge_type='composition')

        elif keycode in ['e', 'E']:
            self.NewEdgeMarkTo(edge_type='generalisation')

        elif keycode in ['1', '2', '3', '4', '5', '6', '7', '8']:
            todisplay = ord(keycode) - ord('1')
            self.snapshot_mgr.Restore(todisplay)

        elif keycode == 'P':
            self.Refresh()

        elif keycode in ['d', 'D']:
            self.app.run.CmdDumpUmlWorkspace()

        elif keycode == 's':
            self.CmdTrimScrollbars()

        elif keycode == 'G':  # and event.ShiftDown() and event.ControlDown():
            self.app.run.CmdBuildColourChartWorkspace()

        elif keycode in ['h', 'H']:
            self.app.run.CmdColourSequential(
                color_range_offset=(keycode == 'H'))

        self.working = False
        event.Skip()

    def CmdTrimScrollbars(self):
        self.canvas_resizer.resize_virtual_canvas_tofit_bounds(
            shrinkage_leeway=0, bounds_dirty=True)

    def CmdRememberLayout1(self):
        self.snapshot_mgr.QuickSave(slot=1)

    def CmdRememberLayout2(self):
        self.snapshot_mgr.QuickSave(slot=2)

    def CmdRestoreLayout1(self):
        self.snapshot_mgr.QuickRestore(slot=1)

    def CmdRestoreLayout2(self):
        self.snapshot_mgr.QuickRestore(slot=2)

    def SelectNodeNow(self, shape):
        canvas = shape.GetCanvas()

        self.app.run.CmdDeselectAllShapes()

        dc = wx.ClientDC(canvas)
        canvas.PrepareDC(dc)
        shape.Select(
            True, dc
        )  # could pass None as dc if you don't want to trigger the OnDrawControlPoints(dc) handler immediately - e.g. if you want to do a complete redraw of everything later anyway

        # change colour when select
        #shape.SetBrush(wx.WHITE_BRUSH) #wx.Brush("WHEAT", wx.SOLID))
        #canvas.Refresh(False) # works
        #canvas.Redraw(dc) # works too
        #shape.Draw(dc) # works too, most efficient

        #canvas.Refresh(False)   # t/f or don't use - doesn't seem to make a difference

        #self.UpdateStatusBar(shape)  # only available in the shape evt handler (this method used to live there...)

    def delete_shape_view(self, shape):
        # View
        self.app.run.CmdDeselectAllShapes()
        for line in shape.GetLines()[:]:
            line.Delete()
        shape.Delete()

    def Clear(self):
        print "Draw: Clear"
        self.GetDiagram().DeleteAllShapes()

        dc = wx.ClientDC(self)
        self.GetDiagram().Clear(
            dc
        )  # Clears screen - don't prepare the dc or it will only clear the top scrolled bit (see my mailing list discussion)

        self.umlworkspace.Clear()

        if "wxMac" in wx.PlatformInfo:  # Hack on Mac so that onKeyChar bindings take hold properly.
            wx.CallAfter(self.SetFocus)
        elif 'wxGTK' in wx.PlatformInfo:  # Hack on Linux so that onKeyChar bindings take hold properly.
            wx.CallLater(1500, self.app.context.wxapp.multiText.SetFocus)
            wx.CallLater(1500, self.SetFocus)

    def NewEdgeMarkFrom(self):
        selected = [
            s for s in self.GetDiagram().GetShapeList() if s.Selected()
        ]
        if not selected:
            print "Please select a node"
            return

        self.new_edge_from = selected[0].node
        print "From", self.new_edge_from.id

    def NewEdgeMarkTo(self, edge_type='composition'):
        selected = [
            s for s in self.GetDiagram().GetShapeList() if s.Selected()
        ]
        if not selected:
            print "Please select a node"
            return

        tonode = selected[0].node
        print "To", tonode.id

        if self.new_edge_from == None:
            print "Please set from node first"
            return

        if self.new_edge_from.id == tonode.id:
            print "Can't link to self"
            return

        if not self.umlworkspace.graph.FindNodeById(self.new_edge_from.id):
            print "From node %s doesn't seem to be in graph anymore!" % self.new_edge_from.id
            return

        edge = self.umlworkspace.graph.AddEdge(
            tonode, self.new_edge_from,
            weight=None)  # swap direction as is a directional composition.
        # TODO should also arguably add to umlworkspace's associations_composition or associations_generalisation list (or create a new one for unlabelled associations like the one we are creating here)
        #edge['uml_edge_type'] = ''
        edge['uml_edge_type'] = edge_type
        self.CreateUmlEdge(edge)
        self.stateofthenation()

    def CreateImageShape(self, F):
        #shape = ogl.BitmapShape()
        shape = BitmapShapeResizable()
        img = wx.Image(F, wx.BITMAP_TYPE_ANY)

        #adjusted_img = img.AdjustChannels(factor_red = 1., factor_green = 1., factor_blue = 1., factor_alpha = 0.5)
        #adjusted_img = img.Rescale(10,10)
        adjusted_img = img

        bmp = wx.BitmapFromImage(adjusted_img)
        shape.SetBitmap(bmp)

        self.GetDiagram().AddShape(shape)
        shape.Show(True)

        evthandler = UmlShapeHandler(
            self.log, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

        setpos(shape, 0, 0)
        #setpos(shape, node.left, node.top)
        #node.width, node.height = shape.GetBoundingBoxMax()
        #node.shape = shape
        #shape.node = node
        return shape

    def CreateUmlShape(self, node):
        def newRegion(font, name, textLst, maxWidth, totHeight=10):
            # Taken from Boa, but put into the canvas class instead of the scrolled window class.
            region = ogl.ShapeRegion()

            if len(textLst) == 0:
                return region, maxWidth, 0

            dc = wx.ClientDC(self)  # self is the canvas
            dc.SetFont(font)

            for text in textLst:
                w, h = dc.GetTextExtent(text)
                if w > maxWidth: maxWidth = w
                totHeight = totHeight + h + 0  # interline padding

            region.SetFont(font)
            region.SetText('\n'.join(textLst))
            region.SetName(name)

            return region, maxWidth, totHeight

        shape = DividedShape(width=99, height=98, canvas=self)
        maxWidth = 10  # min node width, grows as we update it with text widths
        """
        Future: Perhaps be able to show regions or not. Might need to totally
        reconstruct the shape.
        """
        #if not self.showAttributes: classAttrs = [' ']
        #if not self.showMethods: classMeths = [' ']

        # Create each region.  If height returned is 0 this means don't create this region.
        regionName, maxWidth, nameHeight = newRegion(self.font1, 'class_name',
                                                     [node.classname],
                                                     maxWidth)
        regionAttribs, maxWidth, attribsHeight = newRegion(
            self.font2, 'attributes', node.attrs, maxWidth)
        regionMeths, maxWidth, methsHeight = newRegion(self.font2, 'methods',
                                                       node.meths, maxWidth)

        # Work out total height of shape
        totHeight = nameHeight + attribsHeight + methsHeight

        # Set regions to be a proportion of the total height of shape
        regionName.SetProportions(0.0, 1.0 * (nameHeight / float(totHeight)))
        regionAttribs.SetProportions(0.0,
                                     1.0 * (attribsHeight / float(totHeight)))
        regionMeths.SetProportions(0.0, 1.0 * (methsHeight / float(totHeight)))

        # Add regions to the shape
        shape.AddRegion(regionName)
        if attribsHeight:  # Dont' make a region unless we have to
            shape.AddRegion(regionAttribs)
        if methsHeight:  # Dont' make a region unless we have to
            shape.AddRegion(regionMeths)

        shape.SetSize(maxWidth + 10, totHeight + 10)
        shape.SetCentreResize(
            False
        )  # Specify whether the shape is to be resized from the centre (the centre stands still) or from the corner or side being dragged (the other corner or side stands still).

        regionName.SetFormatMode(ogl.FORMAT_CENTRE_HORIZ)
        shape.region1 = regionName  # Andy added, for later external reference to classname from just having the shape instance.

        shape.SetDraggable(True, True)
        shape.SetCanvas(self)
        shape.SetPen(
            wx.BLACK_PEN)  # Controls the color of the border of the shape
        shape.SetBrush(wx.Brush("WHEAT", wx.SOLID))
        setpos(shape, node.left, node.top)
        self.GetDiagram().AddShape(
            shape
        )  # self.AddShape is ok too, ShapeCanvas's AddShape is delegated back to Diagram's AddShape.  ShapeCanvas-->Diagram
        shape.Show(True)

        evthandler = UmlShapeHandler(
            self.log, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

        shape.FlushText()

        # Don't set the node left,top here as the shape needs to conform to the node.
        # On the other hand the node needs to conform to the shape's width,height.
        # ACTUALLY I now do set the pos of the shape, see above,
        # just before the AddShape() call.
        #
        node.width, node.height = shape.GetBoundingBoxMax(
        )  # TODO: Shouldn't this be in node coords not world coords?
        node.shape = shape
        shape.node = node
        return shape

    def createNodeShape(self, node):  # FROM SPRING LAYOUT
        shape = ogl.RectangleShape(node.width, node.height)
        shape.AddText(node.id)
        setpos(shape, node.left, node.top)
        #shape.SetDraggable(True, True)
        self.AddShape(shape)
        node.shape = shape
        shape.node = node

        # wire in the event handler for the new shape
        evthandler = UmlShapeHandler(
            None, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

    def createCommentShape(self, node):
        shape = ogl.TextShape(node.width, node.height)

        shape.SetCanvas(self)
        shape.SetPen(wx.BLACK_PEN)
        shape.SetBrush(wx.LIGHT_GREY_BRUSH)
        shape.SetBrush(wx.RED_BRUSH)
        for line in node.comment.split('\n'):
            shape.AddText(line)

        setpos(shape, node.left, node.top)
        #shape.SetDraggable(True, True)
        self.AddShape(shape)
        node.shape = shape
        shape.node = node

        # wire in the event handler for the new shape
        evthandler = UmlShapeHandler(
            None, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

    def new_evthandler_housekeeping(self, evthandler):
        # notify app of this new evthandler so app can
        # assign the evthandler's .app attribute.
        # Or could have just done:
        #   evthandler.app = self.app
        # here.  But we may need observer for other things later.
        self.observers.NOTIFY_EVT_HANDLER_CREATED(evthandler)

    def CreateUmlEdge(self, edge):
        """
        @startuml

        class ArrowHead {
            _arrowType
            __init__(   type, end, size, xOffset, name, mf, arrowId)
        }
        class Shape {
            SetCanvas()
            SetPen()
            SetBrush()
        }
        class LineShape <<lib.ogl._lines.py>> {
            _from
            _to
            _arcArrows
            AddArrow(arrowtype)
            DrawArrow(self, dc, arrow, XOffset, proportionalOffset)
            MakeLineControlPoints(2)
        }
        class LineShapeCustom <<src.gui.uml_lines.py>> {
            DrawArrow(self, dc, arrow, XOffset, proportionalOffset)
        }

        Shape <|-- LineShape
        LineShape <|-- LineShapeCustom
        LineShape --> "0..*" ArrowHead : _arcArrows

        note as N1
            custom line drawing introduced
                ARROW_UML_GENERALISATION
                ARROW_UML_COMPOSITION
        end note

        N1 .. LineShapeCustom
        @enduml

        """
        from gui.uml_lines import LineShapeCustom, ARROW_UML_GENERALISATION, ARROW_UML_COMPOSITION

        fromShape = edge['source'].shape
        toShape = edge['target'].shape

        edge_label = edge.get('uml_edge_type', '')
        if edge_label == 'generalisation':
            arrowtype = ARROW_UML_GENERALISATION  # used to be ogl.ARROW_ARROW
        elif edge_label == 'composition':
            arrowtype = ARROW_UML_COMPOSITION  # used to be ogl.ARROW_FILLED_CIRCLE
        else:
            arrowtype = None

        line = LineShapeCustom()  # used to be ogl.LineShape()

        line.SetCanvas(self)
        line.SetPen(wx.BLACK_PEN)
        line.SetBrush(wx.BLACK_BRUSH)
        if arrowtype:
            line.AddArrow(arrowtype)
        line.MakeLineControlPoints(2)

        fromShape.AddLine(line, toShape)
        self.GetDiagram().AddShape(line)
        line.Show(True)

    def OnWheelZoom(self, event):
        #print "OnWheelZoom"
        if self.working: return
        self.working = True

        SCROLL_AMOUNT = 40
        if not event.ControlDown():
            oldscrollx = self.GetScrollPos(wx.HORIZONTAL)
            oldscrolly = self.GetScrollPos(wx.VERTICAL)
            if event.GetWheelRotation() < 0:
                self.Scroll(oldscrollx, oldscrolly + SCROLL_AMOUNT)
            else:
                self.Scroll(oldscrollx, max(0, oldscrolly - SCROLL_AMOUNT))
        else:
            if event.GetWheelRotation() < 0:
                self.app.run.CmdLayoutContract(
                    remove_overlaps=not event.ShiftDown())
            else:
                self.app.run.CmdLayoutExpand(
                    remove_overlaps=not event.ShiftDown())

        self.working = False

    # UTILITY - called by CmdFileImportSource, CmdFileLoadWorkspaceBase.LoadGraph
    def build_view(self, translatecoords=True):
        if translatecoords:
            self.AllToWorldCoords()

        # Clear existing visualisation
        for node in self.umlworkspace.graph.nodes:
            if node.shape:
                self.delete_shape_view(node.shape)
                node.shape = None

        # Create fresh visualisation
        for node in self.umlworkspace.graph.nodes:
            assert not node.shape
            shape = self.CreateUmlShape(node)
            self.umlworkspace.classnametoshape[
                node.
                id] = shape  # Record the name to shape map so that we can wire up the links later.

        for edge in self.umlworkspace.graph.edges:
            self.CreateUmlEdge(edge)

    # UTILITY - called by
    #
    #CmdInsertNewNodeClass, CmdInsertImage, CmdLayoutExpandContractBase,
    #umlwin.OnWheelZoom_OverlapRemoval_Defunct,
    #umlwin.layout_and_position_shapes,
    #UmlShapeHandler.OnEndDragLeft
    #UmlShapeHandler.OnSizingEndDragLeft
    #LayoutBlackboard.LayoutLoopTillNoChange
    #
    def remove_overlaps(self, watch_removals=True):
        """
        Returns T/F if any overlaps found, so caller can decide whether to
        redraw the screen
        """
        self.overlap_remover.RemoveOverlaps(watch_removals=watch_removals)
        return self.overlap_remover.GetStats()['total_overlaps_found'] > 0

    # UTILITY - called by everyone!!??
    #
    #CmdFileLoadWorkspaceBase, CmdInsertComment, CmdEditClass
    #CmdLayoutExpandContractBase,
    #CmdInsertNewNodeClass
    #umlwin.NewEdgeMarkTo
    #umlwin.OnWheelZoom_OverlapRemoval_Defunct
    #LayoutBlackboard.LayoutThenPickBestScale
    #LayoutBlackboard.Experiment1
    #LayoutBlackboard.LayoutLoopTillNoChange
    #LayoutBlackboard.ScaleUpMadly
    #LayoutBlackboard.GetVitalStats  (only if animate is true)
    #OverlapRemoval.RemoveOverlaps   ( refresh gui if self.gui and watch_removals)
    #GraphSnapshotMgr.RestoreGraph
    #
    # these do an overlap removal first before calling here
    #
    #CmdInsertImage
    #umlwin.layout_and_position_shapes,
    #UmlShapeHandler.OnEndDragLeft
    #UmlShapeHandler.OnSizingEndDragLeft
    #
    # recalibrate = True - called by core spring layout self.gui.stateofthenation()
    #
    # RENAME?: dc_DiagramClearAndRedraw
    #
    def stateofthenation(self, recalibrate=False, auto_resize_canvas=True):
        if recalibrate:  # was stateofthespring
            self.coordmapper.Recalibrate()
            self.AllToWorldCoords()

        dc = wx.ClientDC(self)
        self.PrepareDC(dc)

        for node in self.umlworkspace.graph.nodes:
            node.shape.Move2(dc, node.left, node.top, display=False)
        self.Refresh()

        self.Update(
        )  # or wx.SafeYield()  # Without this the nodes don't paint during a "L" layout (edges do!?)
        # You need to be yielding or updating on a regular basis, so that when your OS/window manager sends repaint messages to your app, it can handle them. See http://stackoverflow.com/questions/10825128/wxpython-how-to-force-ui-refresh
        if auto_resize_canvas:
            self.canvas_resizer.resize_virtual_canvas_tofit_bounds(
                bounds_dirty=True)

    # UTILITY - used by CmdLayout and CmdFileImportBase
    def layout_and_position_shapes(self):
        self.canvas_resizer.frame_calibration(
            auto_resize_virtualcanvas=False
        )  # going to do a stateofthenation later so no point changing virt canvas now
        self.AllToLayoutCoords()
        self.layouter.layout(keep_current_positions=False, optimise=True)
        self.AllToWorldCoords()
        if self.remove_overlaps():
            self.stateofthenation()

    def get_umlboxshapes(self):
        #return [s for s in self.GetDiagram().GetShapeList() if not isinstance(s, ogl.LineShape)]
        return [
            s for s in self.GetDiagram().GetShapeList()
            if isinstance(s, DividedShape)
        ]  # TODO take into account images and other shapes

    umlboxshapes = property(get_umlboxshapes)

    def OnDestroy(self, evt):
        for shape in self.GetDiagram().GetShapeList():
            if shape.GetParent() == None:
                shape.SetCanvas(None)

    def OnLeftClick(self, x, y, keys):  # Override of ShapeCanvas method
        # keys is a bit list of the following: KEY_SHIFT  KEY_CTRL
        self.app.run.CmdDeselectAllShapes()
示例#9
0
    def __init__(self):
        wx.Frame.__init__( self,
                          None, -1, "Andy's UML Layout Experimentation Sandbox",
                          size=(800,800),
                          style=wx.DEFAULT_FRAME_STYLE )
        sizer = wx.BoxSizer( wx.VERTICAL )
        # put stuff into sizer

        self.CreateStatusBar()

        canvas = GraphShapeCanvas(self) # ogl.ShapeCanvas( self )
        sizer.Add( canvas, 1, wx.GROW )

        canvas.SetBackgroundColour( "LIGHT BLUE" ) #

        diagram = ogl.Diagram()
        canvas.SetDiagram( diagram )
        diagram.SetCanvas( canvas )

        ## ==========================================
        
        g = Graph()
        
        a = GraphNode('A', 0, 0, 250, 250)
        a1 = GraphNode('A1', 0, 0)
        a2 = GraphNode('A2', 0, 0)
        g.AddEdge(a, a1)
        g.AddEdge(a, a2)

        b = GraphNode('B', 0, 0)
        b1 = GraphNode('B1', 0, 0)
        b2 = GraphNode('B2', 0, 0)
        g.AddEdge(b, b1)
        g.AddEdge(b, b2)

        b21 = GraphNode('B21', 0, 0)
        b22 = GraphNode('B22', 0, 0, 100, 200)
        g.AddEdge(b2, b21)
        g.AddEdge(b2, b22)

        c = GraphNode('c', 0, 0)
        c1 = GraphNode('c1', 0, 0)
        c2 = GraphNode('c2', 0, 0)
        c3 = GraphNode('c3', 0, 0)
        c4 = GraphNode('c4', 0, 0)
        c5 = GraphNode('c5', 0, 0, 60, 120)
        g.AddEdge(c, c1)
        g.AddEdge(c, c2)
        g.AddEdge(c, c3)
        g.AddEdge(c, c4)
        g.AddEdge(c, c5)
        g.AddEdge(a, c)
        
        g.AddEdge(b2, c)
        g.AddEdge(b2, c5)
        g.AddEdge(a, c5)

        layouter = GraphLayoutSpring(g)
        layouter.layout()
        
        #for node in g.nodes:
        #    print node.id, (node.layoutPosX, node.layoutPosY)
        
        ## ==========================================
        
        # apply sizer
        self.SetSizer(sizer)
        self.SetAutoLayout(1)
        self.Show(1)

        ## ==========================================

        renderer = GraphRendererOgl(g, canvas);
        renderer.draw();
        
        diagram.ShowAll( 1 )
示例#10
0
class UmlCanvas(ogl.ShapeCanvas):
    def __init__(self, parent, log, frame):
        ogl.ShapeCanvas.__init__(self, parent)

        self.observers = multicast()
        self.app = None  # assigned later by app boot

        self.log = log
        self.frame = frame
        self.SetBackgroundColour("LIGHT BLUE")

        self.SetDiagram(ogl.Diagram())
        self.GetDiagram().SetCanvas(self)

        wx.EVT_WINDOW_DESTROY(self, self.OnDestroy)
        self.Bind(wx.EVT_MOUSEWHEEL, self.OnWheelZoom)
        self.Bind(wx.EVT_KEY_DOWN, self.onKeyPress)
        self.Bind(wx.EVT_CHAR, self.onKeyChar)

        self.font1 = wx.Font(14, wx.MODERN, wx.NORMAL, wx.NORMAL, False)
        self.font2 = wx.Font(10, wx.MODERN, wx.NORMAL, wx.NORMAL, False)

        self.working = False
        self._kill_layout = (
            False
        )  # flag to communicate with layout engine.  aborting keypress in gui should set this to true

        @property
        def kill_layout(self):
            return self._kill_layout

        @kill_layout.setter
        def kill_layout(self, value):
            self._kill_layout = value

    def InitSizeAndObjs(self):
        # Only call this once enclosing frame has been set up, so that get correct world coord dimensions

        self.canvas_resizer = CanvasResizer(canvas=self)
        assert (
            not self.canvas_resizer.canvas_too_small()
        ), "InitSizeAndObjs being called too early - please set up enclosing frame size first"

        self.umlworkspace = UmlWorkspace()
        self.layout = LayoutBasic(
            leftmargin=5, topmargin=5, verticalwhitespace=50, horizontalwhitespace=50, maxclassesperline=7
        )
        self.snapshot_mgr = GraphSnapshotMgr(graph=self.umlworkspace.graph, umlcanvas=self)
        self.coordmapper = CoordinateMapper(self.umlworkspace.graph, self.GetSize())
        self.layouter = GraphLayoutSpring(self.umlworkspace.graph, gui=self)
        self.overlap_remover = OverlapRemoval(self.umlworkspace.graph, margin=50, gui=self)

    def AllToLayoutCoords(self):
        self.coordmapper.AllToLayoutCoords()

    def AllToWorldCoords(self):
        self.coordmapper.AllToWorldCoords()

    def onKeyPress(self, event):
        keycode = event.GetKeyCode()  # http://www.wxpython.org/docs/api/wx.KeyEvent-class.html

        if self.working:
            event.Skip()
            return
        self.working = True

        if keycode == wx.WXK_ESCAPE:
            print "ESC key detected: Abort Layout"
            self.kill_layout = True

        if keycode == wx.WXK_RIGHT:
            self.app.run.CmdLayoutExpand(remove_overlaps=not event.ShiftDown())

        elif keycode == wx.WXK_LEFT:
            self.app.run.CmdLayoutContract(remove_overlaps=not event.ShiftDown())

        self.working = False
        event.Skip()

    def onKeyChar(self, event):
        """
        These are secret keycodes not exposed on the menu
        Normally shortcuts added on the menu work fine.
        """
        if event.GetKeyCode() >= 256:
            event.Skip()
            return
        if self.working:
            event.Skip()
            return
        self.working = True

        keycode = chr(event.GetKeyCode())

        if keycode in ["q", "Q"]:
            self.NewEdgeMarkFrom()

        elif keycode in ["w", "W"]:
            self.NewEdgeMarkTo(edge_type="composition")

        elif keycode in ["e", "E"]:
            self.NewEdgeMarkTo(edge_type="generalisation")

        elif keycode in ["1", "2", "3", "4", "5", "6", "7", "8"]:
            todisplay = ord(keycode) - ord("1")
            self.snapshot_mgr.Restore(todisplay)

        elif keycode == "P":
            self.Refresh()

        elif keycode in ["d", "D"]:
            self.app.run.CmdDumpUmlWorkspace()

        elif keycode == "s":
            self.CmdTrimScrollbars()

        elif keycode == "G":  # and event.ShiftDown() and event.ControlDown():
            self.app.run.CmdBuildColourChartWorkspace()

        elif keycode in ["h", "H"]:
            self.app.run.CmdColourSequential(color_range_offset=(keycode == "H"))

        self.working = False
        event.Skip()

    def CmdTrimScrollbars(self):
        self.canvas_resizer.resize_virtual_canvas_tofit_bounds(shrinkage_leeway=0, bounds_dirty=True)

    def CmdRememberLayout1(self):
        self.snapshot_mgr.QuickSave(slot=1)

    def CmdRememberLayout2(self):
        self.snapshot_mgr.QuickSave(slot=2)

    def CmdRestoreLayout1(self):
        self.snapshot_mgr.QuickRestore(slot=1)

    def CmdRestoreLayout2(self):
        self.snapshot_mgr.QuickRestore(slot=2)

    def SelectNodeNow(self, shape):
        canvas = shape.GetCanvas()

        self.app.run.CmdDeselectAllShapes()

        dc = wx.ClientDC(canvas)
        canvas.PrepareDC(dc)
        shape.Select(
            True, dc
        )  # could pass None as dc if you don't want to trigger the OnDrawControlPoints(dc) handler immediately - e.g. if you want to do a complete redraw of everything later anyway

        # change colour when select
        # shape.SetBrush(wx.WHITE_BRUSH) #wx.Brush("WHEAT", wx.SOLID))
        # canvas.Refresh(False) # works
        # canvas.Redraw(dc) # works too
        # shape.Draw(dc) # works too, most efficient

        # canvas.Refresh(False)   # t/f or don't use - doesn't seem to make a difference

        # self.UpdateStatusBar(shape)  # only available in the shape evt handler (this method used to live there...)

    def delete_shape_view(self, shape):
        # View
        self.app.run.CmdDeselectAllShapes()
        for line in shape.GetLines()[:]:
            line.Delete()
        shape.Delete()

    def Clear(self):
        print "Draw: Clear"
        self.GetDiagram().DeleteAllShapes()

        dc = wx.ClientDC(self)
        self.GetDiagram().Clear(
            dc
        )  # Clears screen - don't prepare the dc or it will only clear the top scrolled bit (see my mailing list discussion)

        self.umlworkspace.Clear()

        if "wxMac" in wx.PlatformInfo:  # Hack on Mac so that onKeyChar bindings take hold properly.
            wx.CallAfter(self.SetFocus)
        elif "wxGTK" in wx.PlatformInfo:  # Hack on Linux so that onKeyChar bindings take hold properly.
            wx.CallLater(1500, self.app.context.wxapp.multiText.SetFocus)
            wx.CallLater(1500, self.SetFocus)

    def NewEdgeMarkFrom(self):
        selected = [s for s in self.GetDiagram().GetShapeList() if s.Selected()]
        if not selected:
            print "Please select a node"
            return

        self.new_edge_from = selected[0].node
        print "From", self.new_edge_from.id

    def NewEdgeMarkTo(self, edge_type="composition"):
        selected = [s for s in self.GetDiagram().GetShapeList() if s.Selected()]
        if not selected:
            print "Please select a node"
            return

        tonode = selected[0].node
        print "To", tonode.id

        if self.new_edge_from == None:
            print "Please set from node first"
            return

        if self.new_edge_from.id == tonode.id:
            print "Can't link to self"
            return

        if not self.umlworkspace.graph.FindNodeById(self.new_edge_from.id):
            print "From node %s doesn't seem to be in graph anymore!" % self.new_edge_from.id
            return

        edge = self.umlworkspace.graph.AddEdge(
            tonode, self.new_edge_from, weight=None
        )  # swap direction as is a directional composition.
        # TODO should also arguably add to umlworkspace's associations_composition or associations_generalisation list (or create a new one for unlabelled associations like the one we are creating here)
        # edge['uml_edge_type'] = ''
        edge["uml_edge_type"] = edge_type
        self.CreateUmlEdge(edge)
        self.stateofthenation()

    def CreateImageShape(self, F):
        # shape = ogl.BitmapShape()
        shape = BitmapShapeResizable()
        img = wx.Image(F, wx.BITMAP_TYPE_ANY)

        # adjusted_img = img.AdjustChannels(factor_red = 1., factor_green = 1., factor_blue = 1., factor_alpha = 0.5)
        # adjusted_img = img.Rescale(10,10)
        adjusted_img = img

        bmp = wx.BitmapFromImage(adjusted_img)
        shape.SetBitmap(bmp)

        self.GetDiagram().AddShape(shape)
        shape.Show(True)

        evthandler = UmlShapeHandler(
            self.log, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

        setpos(shape, 0, 0)
        # setpos(shape, node.left, node.top)
        # node.width, node.height = shape.GetBoundingBoxMax()
        # node.shape = shape
        # shape.node = node
        return shape

    def CreateUmlShape(self, node):
        def newRegion(font, name, textLst, maxWidth, totHeight=10):
            # Taken from Boa, but put into the canvas class instead of the scrolled window class.
            region = ogl.ShapeRegion()

            if len(textLst) == 0:
                return region, maxWidth, 0

            dc = wx.ClientDC(self)  # self is the canvas
            dc.SetFont(font)

            for text in textLst:
                w, h = dc.GetTextExtent(text)
                if w > maxWidth:
                    maxWidth = w
                totHeight = totHeight + h + 0  # interline padding

            region.SetFont(font)
            region.SetText("\n".join(textLst))
            region.SetName(name)

            return region, maxWidth, totHeight

        shape = DividedShape(width=99, height=98, canvas=self)
        maxWidth = 10  # min node width, grows as we update it with text widths

        """
        Future: Perhaps be able to show regions or not. Might need to totally
        reconstruct the shape.
        """
        # if not self.showAttributes: classAttrs = [' ']
        # if not self.showMethods: classMeths = [' ']

        # Create each region.  If height returned is 0 this means don't create this region.
        regionName, maxWidth, nameHeight = newRegion(self.font1, "class_name", [node.classname], maxWidth)
        regionAttribs, maxWidth, attribsHeight = newRegion(self.font2, "attributes", node.attrs, maxWidth)
        regionMeths, maxWidth, methsHeight = newRegion(self.font2, "methods", node.meths, maxWidth)

        # Work out total height of shape
        totHeight = nameHeight + attribsHeight + methsHeight

        # Set regions to be a proportion of the total height of shape
        regionName.SetProportions(0.0, 1.0 * (nameHeight / float(totHeight)))
        regionAttribs.SetProportions(0.0, 1.0 * (attribsHeight / float(totHeight)))
        regionMeths.SetProportions(0.0, 1.0 * (methsHeight / float(totHeight)))

        # Add regions to the shape
        shape.AddRegion(regionName)
        if attribsHeight:  # Dont' make a region unless we have to
            shape.AddRegion(regionAttribs)
        if methsHeight:  # Dont' make a region unless we have to
            shape.AddRegion(regionMeths)

        shape.SetSize(maxWidth + 10, totHeight + 10)
        shape.SetCentreResize(
            False
        )  # Specify whether the shape is to be resized from the centre (the centre stands still) or from the corner or side being dragged (the other corner or side stands still).

        regionName.SetFormatMode(ogl.FORMAT_CENTRE_HORIZ)
        shape.region1 = (
            regionName
        )  # Andy added, for later external reference to classname from just having the shape instance.

        shape.SetDraggable(True, True)
        shape.SetCanvas(self)
        shape.SetPen(wx.BLACK_PEN)  # Controls the color of the border of the shape
        shape.SetBrush(wx.Brush("WHEAT", wx.SOLID))
        setpos(shape, node.left, node.top)
        self.GetDiagram().AddShape(
            shape
        )  # self.AddShape is ok too, ShapeCanvas's AddShape is delegated back to Diagram's AddShape.  ShapeCanvas-->Diagram
        shape.Show(True)

        evthandler = UmlShapeHandler(
            self.log, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

        shape.FlushText()

        # Don't set the node left,top here as the shape needs to conform to the node.
        # On the other hand the node needs to conform to the shape's width,height.
        # ACTUALLY I now do set the pos of the shape, see above,
        # just before the AddShape() call.
        #
        node.width, node.height = shape.GetBoundingBoxMax()  # TODO: Shouldn't this be in node coords not world coords?
        node.shape = shape
        shape.node = node
        return shape

    def createNodeShape(self, node):  # FROM SPRING LAYOUT
        shape = ogl.RectangleShape(node.width, node.height)
        shape.AddText(node.id)
        setpos(shape, node.left, node.top)
        # shape.SetDraggable(True, True)
        self.AddShape(shape)
        node.shape = shape
        shape.node = node

        # wire in the event handler for the new shape
        evthandler = UmlShapeHandler(
            None, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

    def createCommentShape(self, node):
        shape = ogl.TextShape(node.width, node.height)

        shape.SetCanvas(self)
        shape.SetPen(wx.BLACK_PEN)
        shape.SetBrush(wx.LIGHT_GREY_BRUSH)
        shape.SetBrush(wx.RED_BRUSH)
        for line in node.comment.split("\n"):
            shape.AddText(line)

        setpos(shape, node.left, node.top)
        # shape.SetDraggable(True, True)
        self.AddShape(shape)
        node.shape = shape
        shape.node = node

        # wire in the event handler for the new shape
        evthandler = UmlShapeHandler(
            None, self.frame, self
        )  # just init the handler with whatever will be convenient for it to know.
        evthandler.SetShape(shape)
        evthandler.SetPreviousHandler(shape.GetEventHandler())
        shape.SetEventHandler(evthandler)
        self.new_evthandler_housekeeping(evthandler)

    def new_evthandler_housekeeping(self, evthandler):
        # notify app of this new evthandler so app can
        # assign the evthandler's .app attribute.
        # Or could have just done:
        #   evthandler.app = self.app
        # here.  But we may need observer for other things later.
        self.observers.NOTIFY_EVT_HANDLER_CREATED(evthandler)

    def CreateUmlEdge(self, edge):
        fromShape = edge["source"].shape
        toShape = edge["target"].shape

        edge_label = edge.get("uml_edge_type", "")
        if edge_label == "generalisation":
            arrowtype = ogl.ARROW_ARROW
        elif edge_label == "composition":
            arrowtype = ogl.ARROW_FILLED_CIRCLE
        else:
            arrowtype = None

        line = ogl.LineShape()
        line.SetCanvas(self)
        line.SetPen(wx.BLACK_PEN)
        line.SetBrush(wx.BLACK_BRUSH)
        if arrowtype:
            line.AddArrow(arrowtype)
        line.MakeLineControlPoints(2)

        fromShape.AddLine(line, toShape)
        self.GetDiagram().AddShape(line)
        line.Show(True)

    def OnWheelZoom(self, event):
        # print "OnWheelZoom"
        if self.working:
            return
        self.working = True

        SCROLL_AMOUNT = 40
        if not event.ControlDown():
            oldscrollx = self.GetScrollPos(wx.HORIZONTAL)
            oldscrolly = self.GetScrollPos(wx.VERTICAL)
            if event.GetWheelRotation() < 0:
                self.Scroll(oldscrollx, oldscrolly + SCROLL_AMOUNT)
            else:
                self.Scroll(oldscrollx, max(0, oldscrolly - SCROLL_AMOUNT))
        else:
            if event.GetWheelRotation() < 0:
                self.app.run.CmdLayoutContract(remove_overlaps=not event.ShiftDown())
            else:
                self.app.run.CmdLayoutExpand(remove_overlaps=not event.ShiftDown())

        self.working = False

    # UTILITY - called by CmdFileImportSource, CmdFileLoadWorkspaceBase.LoadGraph
    def build_view(self, translatecoords=True):
        if translatecoords:
            self.AllToWorldCoords()

        # Clear existing visualisation
        for node in self.umlworkspace.graph.nodes:
            if node.shape:
                self.delete_shape_view(node.shape)
                node.shape = None

        # Create fresh visualisation
        for node in self.umlworkspace.graph.nodes:
            assert not node.shape
            shape = self.CreateUmlShape(node)
            self.umlworkspace.classnametoshape[
                node.id
            ] = shape  # Record the name to shape map so that we can wire up the links later.

        for edge in self.umlworkspace.graph.edges:
            self.CreateUmlEdge(edge)

    # UTILITY - called by
    #
    # CmdInsertNewNodeClass, CmdInsertImage, CmdLayoutExpandContractBase,
    # umlwin.OnWheelZoom_OverlapRemoval_Defunct,
    # umlwin.layout_and_position_shapes,
    # UmlShapeHandler.OnEndDragLeft
    # UmlShapeHandler.OnSizingEndDragLeft
    # LayoutBlackboard.LayoutLoopTillNoChange
    #
    def remove_overlaps(self, watch_removals=True):
        """
        Returns T/F if any overlaps found, so caller can decide whether to
        redraw the screen
        """
        self.overlap_remover.RemoveOverlaps(watch_removals=watch_removals)
        return self.overlap_remover.GetStats()["total_overlaps_found"] > 0

    # UTILITY - called by everyone!!??
    #
    # CmdFileLoadWorkspaceBase, CmdInsertComment, CmdEditClass
    # CmdLayoutExpandContractBase,
    # CmdInsertNewNodeClass
    # umlwin.NewEdgeMarkTo
    # umlwin.OnWheelZoom_OverlapRemoval_Defunct
    # LayoutBlackboard.LayoutThenPickBestScale
    # LayoutBlackboard.Experiment1
    # LayoutBlackboard.LayoutLoopTillNoChange
    # LayoutBlackboard.ScaleUpMadly
    # LayoutBlackboard.GetVitalStats  (only if animate is true)
    # OverlapRemoval.RemoveOverlaps   ( refresh gui if self.gui and watch_removals)
    # GraphSnapshotMgr.RestoreGraph
    #
    # these do an overlap removal first before calling here
    #
    # CmdInsertImage
    # umlwin.layout_and_position_shapes,
    # UmlShapeHandler.OnEndDragLeft
    # UmlShapeHandler.OnSizingEndDragLeft
    #
    # recalibrate = True - called by core spring layout self.gui.stateofthenation()
    #
    # RENAME?: dc_DiagramClearAndRedraw
    #
    def stateofthenation(self, recalibrate=False, auto_resize_canvas=True):
        if recalibrate:  # was stateofthespring
            self.coordmapper.Recalibrate()
            self.AllToWorldCoords()

        dc = wx.ClientDC(self)
        self.PrepareDC(dc)

        for node in self.umlworkspace.graph.nodes:
            node.shape.Move2(dc, node.left, node.top, display=False)
        self.Refresh()

        self.Update()  # or wx.SafeYield()  # Without this the nodes don't paint during a "L" layout (edges do!?)
        # You need to be yielding or updating on a regular basis, so that when your OS/window manager sends repaint messages to your app, it can handle them. See http://stackoverflow.com/questions/10825128/wxpython-how-to-force-ui-refresh
        if auto_resize_canvas:
            self.canvas_resizer.resize_virtual_canvas_tofit_bounds(bounds_dirty=True)

    # UTILITY - used by CmdLayout and CmdFileImportBase
    def layout_and_position_shapes(self):
        self.canvas_resizer.frame_calibration(
            auto_resize_virtualcanvas=False
        )  # going to do a stateofthenation later so no point changing virt canvas now
        self.AllToLayoutCoords()
        self.layouter.layout(keep_current_positions=False, optimise=True)
        self.AllToWorldCoords()
        if self.remove_overlaps():
            self.stateofthenation()

    def get_umlboxshapes(self):
        # return [s for s in self.GetDiagram().GetShapeList() if not isinstance(s, ogl.LineShape)]
        return [
            s for s in self.GetDiagram().GetShapeList() if isinstance(s, DividedShape)
        ]  # TODO take into account images and other shapes

    umlboxshapes = property(get_umlboxshapes)

    def OnDestroy(self, evt):
        for shape in self.GetDiagram().GetShapeList():
            if shape.GetParent() == None:
                shape.SetCanvas(None)

    def OnLeftClick(self, x, y, keys):  # Override of ShapeCanvas method
        # keys is a bit list of the following: KEY_SHIFT  KEY_CTRL
        self.app.run.CmdDeselectAllShapes()
示例#11
0
    def __init__(self):
        wx.Frame.__init__( self,
                          None, -1, "Andy's UML Layout Experimentation Sandbox",
                          size=(800,800),
                          style=wx.DEFAULT_FRAME_STYLE )
        sizer = wx.BoxSizer( wx.VERTICAL )
        # put stuff into sizer

        self.CreateStatusBar()

        canvas = GraphShapeCanvas(self) # ogl.ShapeCanvas( self )
        sizer.Add( canvas, 1, wx.GROW )

        canvas.SetBackgroundColour( "LIGHT BLUE" ) #

        diagram = ogl.Diagram()
        canvas.SetDiagram( diagram )
        diagram.SetCanvas( canvas )

        ## ==========================================
        
        g = Graph()
        
        a = GraphNode('A', 0, 0, 250, 250)
        a1 = GraphNode('A1', 0, 0)
        a2 = GraphNode('A2', 0, 0)
        g.AddEdge(a, a1)
        g.AddEdge(a, a2)

        b = GraphNode('B', 0, 0)
        b1 = GraphNode('B1', 0, 0)
        b2 = GraphNode('B2', 0, 0)
        g.AddEdge(b, b1)
        g.AddEdge(b, b2)

        b21 = GraphNode('B21', 0, 0)
        b22 = GraphNode('B22', 0, 0, 100, 200)
        g.AddEdge(b2, b21)
        g.AddEdge(b2, b22)

        c = GraphNode('c', 0, 0)
        c1 = GraphNode('c1', 0, 0)
        c2 = GraphNode('c2', 0, 0)
        c3 = GraphNode('c3', 0, 0)
        c4 = GraphNode('c4', 0, 0)
        c5 = GraphNode('c5', 0, 0, 60, 120)
        g.AddEdge(c, c1)
        g.AddEdge(c, c2)
        g.AddEdge(c, c3)
        g.AddEdge(c, c4)
        g.AddEdge(c, c5)
        g.AddEdge(a, c)
        
        g.AddEdge(b2, c)
        g.AddEdge(b2, c5)
        g.AddEdge(a, c5)

        layouter = GraphLayoutSpring(g)
        layouter.layout()
        
        #for node in g.nodes:
        #    print node.id, (node.layoutPosX, node.layoutPosY)
        
        ## ==========================================
        
        # apply sizer
        self.SetSizer(sizer)
        self.SetAutoLayout(1)
        self.Show(1)

        ## ==========================================

        renderer = GraphRendererOgl(g, canvas);
        renderer.draw();
        
        diagram.ShowAll( 1 )