def __init__(self, cardset=[]): try: self.hasClub2 = False self.hasSpadeQ = False self.cardset = [] self.serialset = [] if cardset: for c in cardset: self.cardset.append(SimpleCard(c)) self.serialset.append(SimpleCard(c).serial) except: logger('ERROR', 'Cannot set hand in SimpleHand') raise self._sort_hand()
def _sort_hand(self): def hasClub2(): return True if 41 in self.serialset else False def hasSpadeQ(): return True if 12 in self.serialset else False if self.cardset: ranks = [card.serial for card in self.cardset] ranks.sort() hands = [] for r in ranks: hands.append(SimpleCard(r)) self.serialset = ranks self.cardset = hands self.handCount = len(self.cardset) self.images = self._set_hand_images() self.hasClub2 = hasClub2() self.hasSpadeQ = hasSpadeQ() else: self.images = [] self.handCount = 0 self.serialset = []
def __init__(self, cardList=[]): try: self.hands = [] if cardList: for c in cardList: self.hands.append(SimpleCard(c)) except: logger('ERROR', 'Cannot set hand in SimpleHand') #logger('ERROR', sys.exec_info()[0]) raise self._sort_hand()
def give(self, cards): if not type(cards) == list: cards = [cards] res = [] scs = [SimpleCard(c) for c in cards] for sc in scs: for sh in self.cardset: if sh.serial == sc.serial: self.cardset.remove(sh) res.append(sc) self._sort_hand() return res
def _sort_hand(self): if self.hands: ranks = [card.serial for card in self.hands] ranks.sort() hands = [] for r in ranks: hands.append(SimpleCard(r)) self.hands = hands self.handCount = len(self.hands) self.images = self._set_hand_images() else: self.images = [] self.handCount = 0
def add(self, cards): if not type(cards) == list: cards = [cards] for c in cards: self.cardset.append(SimpleCard(c)) self._sort_hand()