示例#1
0
    def draw(self, dt):

        self._current_time += dt
        self._mass_destruction_countdown -= dt
    
        # Ensure that empty displays start up with some seeds
        p_birth = (1.0 - self._spontaneous_birth_probability) if self._population > 5 else 0.5

        # Spontaneous birth: Rare after startup
        if (self._population < self._population_limit) and random.random() + self.parameter('audio-onset-birth-boost').get() > p_birth:
            strand = random.randint(0, BufferUtils.num_strands - 1)
            fixture = random.randint(0, BufferUtils.strand_num_fixtures(strand) - 1)
            pixel = random.randint(0, BufferUtils.fixture_length(strand, fixture) - 1)
            address = BufferUtils.logical_to_index((strand, fixture, pixel))
            if address not in (self._growing + self._alive + self._dying + self._fading_out):
                self._growing.append(address)
                self._time[address] = self._current_time
                self._population += 1

        self._spread_boost *= self.parameter('audio-onset-spread-boost-echo').get()
        if self._mixer.is_onset():
            self._spread_boost += self.parameter('audio-onset-spread-boost').get()

        # Color growth
        for address in self._growing:
            neighbors = self.scene().get_pixel_neighbors(address)
            p, color = self._get_next_color(address, self._growth_time, self._current_time)
            if p >= 1.0:
                self._growing.remove(address)
                self._alive.append(address)
                self._time[address] = self._current_time
            self.setPixelHLS(address, color)

            # Spread
            spread_rate = self._spread_rate + self._spread_boost

            if (self._population < self._population_limit) and (random.random() < spread_rate * dt):
                for spread in neighbors:
                    if spread not in (self._growing + self._alive + self._dying + self._fading_out):
                        self._growing.append(spread)
                        self._time[spread] = self._current_time
                        self._population += 1

        # Lifetime
        for address in self._alive:
            neighbors = self.scene().get_pixel_neighbors(address)
            live_neighbors = [i for i in neighbors if i in self._alive]
            lt = self._life_time
            if len(neighbors) < 2:
                lt = self._isolated_life_time

            if len(live_neighbors) < 3 and ((self._current_time - self._time[address]) / lt) >= 1.0:
                self._alive.remove(address)
                self._dying.append(address)
                self._time[address] = self._current_time
                self._population -= 1

            self.setPixelHLS(address, self._alive_color)

            # Spread
            if (self._population < self._population_limit) and random.random() < self._birth_rate * dt:
                for spread in neighbors:
                    if spread not in (self._growing + self._alive + self._dying + self._fading_out):
                        self._growing.append(spread)
                        self._time[spread] = self._current_time
                        self._population += 1

        # Color decay
        for address in self._dying:
            p, color = self._get_next_color(address, self._death_time, self._current_time + self.parameter('audio-onset-death-boost').get())
            if p >= 1.0:
                self._dying.remove(address)
                self._fading_out.append(address)
                self._time[address] = self._current_time
            self.setPixelHLS(address, color)

        # Fade out
        for address in self._fading_out:
            p, color = self._get_next_color(address, self._fade_out_time, self._current_time + self.parameter('audio-onset-death-boost').get())
            if p >= 1.0:
                self._fading_out.remove(address)
            self.setPixelHLS(address, color)

        # Mass destruction
        if (self._population == self._population_limit) or \
                (self._population > self._mass_destruction_threshold and self._mass_destruction_countdown <= 0):
            for i in self._alive:
                if random.random() > 0.95:
                    self._alive.remove(i)
                    self._dying.append(i)
                    self._population -= 1
            for i in self._growing:
                if random.random() > 0.85:
                    self._growing.remove(i)
                    self._dying.append(i)
                    self._population -= 1
            self._mass_destruction_countdown = self.parameter('mass-destruction-time').get()
示例#2
0
    def draw(self, dt):

        self._current_time += dt
        self._mass_destruction_countdown -= dt

        # Ensure that empty displays start up with some seeds
        p_birth = (1.0 - self._spontaneous_birth_probability
                   ) if self._population > 5 else 0.5

        # Spontaneous birth: Rare after startup
        if (self._population < self._population_limit) and random.random(
        ) + self.parameter('audio-onset-birth-boost').get() > p_birth:
            strand = random.randint(0, BufferUtils.num_strands - 1)
            fixture = random.randint(
                0,
                BufferUtils.strand_num_fixtures(strand) - 1)
            pixel = random.randint(
                0,
                BufferUtils.fixture_length(strand, fixture) - 1)
            address = BufferUtils.logical_to_index((strand, fixture, pixel))
            if address not in (self._growing + self._alive + self._dying +
                               self._fading_out):
                self._growing.append(address)
                self._time[address] = self._current_time
                self._population += 1

        self._spread_boost *= self.parameter(
            'audio-onset-spread-boost-echo').get()
        if self._mixer.is_onset():
            self._spread_boost += self.parameter(
                'audio-onset-spread-boost').get()

        # Color growth
        for address in self._growing:
            neighbors = self.scene().get_pixel_neighbors(address)
            p, color = self._get_next_color(address, self._growth_time,
                                            self._current_time)
            if p >= 1.0:
                self._growing.remove(address)
                self._alive.append(address)
                self._time[address] = self._current_time
            self.setPixelHLS(address, color)

            # Spread
            spread_rate = self._spread_rate + self._spread_boost

            if (self._population < self._population_limit) and (
                    random.random() < spread_rate * dt):
                for spread in neighbors:
                    if spread not in (self._growing + self._alive +
                                      self._dying + self._fading_out):
                        self._growing.append(spread)
                        self._time[spread] = self._current_time
                        self._population += 1

        # Lifetime
        for address in self._alive:
            neighbors = self.scene().get_pixel_neighbors(address)
            live_neighbors = [i for i in neighbors if i in self._alive]
            lt = self._life_time
            if len(neighbors) < 2:
                lt = self._isolated_life_time

            if len(live_neighbors) < 3 and (
                (self._current_time - self._time[address]) / lt) >= 1.0:
                self._alive.remove(address)
                self._dying.append(address)
                self._time[address] = self._current_time
                self._population -= 1

            self.setPixelHLS(address, self._alive_color)

            # Spread
            if (self._population < self._population_limit
                ) and random.random() < self._birth_rate * dt:
                for spread in neighbors:
                    if spread not in (self._growing + self._alive +
                                      self._dying + self._fading_out):
                        self._growing.append(spread)
                        self._time[spread] = self._current_time
                        self._population += 1

        # Color decay
        for address in self._dying:
            p, color = self._get_next_color(
                address, self._death_time, self._current_time +
                self.parameter('audio-onset-death-boost').get())
            if p >= 1.0:
                self._dying.remove(address)
                self._fading_out.append(address)
                self._time[address] = self._current_time
            self.setPixelHLS(address, color)

        # Fade out
        for address in self._fading_out:
            p, color = self._get_next_color(
                address, self._fade_out_time, self._current_time +
                self.parameter('audio-onset-death-boost').get())
            if p >= 1.0:
                self._fading_out.remove(address)
            self.setPixelHLS(address, color)

        # Mass destruction
        if (self._population == self._population_limit) or \
                (self._population > self._mass_destruction_threshold and self._mass_destruction_countdown <= 0):
            for i in self._alive:
                if random.random() > 0.95:
                    self._alive.remove(i)
                    self._dying.append(i)
                    self._population -= 1
            for i in self._growing:
                if random.random() > 0.85:
                    self._growing.remove(i)
                    self._dying.append(i)
                    self._population -= 1
            self._mass_destruction_countdown = self.parameter(
                'mass-destruction-time').get()