示例#1
0
def end_game(game, game_state):
    # Finalize the game
    game.stats = generate_stats_object(game, game_state)
    game.state = Game.STATE_DONE
    game.save()

    # Notify snakes
    urls = []
    for snake in game_state.snakes:
        urls.append('%s/end' % snake['url'])

    payload = {'game_id': game_state.game_id}

    responses = AsyncCall(payload, urls, game.turn_time * 5)
    # Ignore responses. Suckers.

    if (len(game_state.snakes + game_state.dead_snakes) > 1):
        lose_phrase = 'loses' if len(game_state.dead_snakes) == 1 else 'lose'
        _update_slack(
            game.id, 'has been decided. %s wins after %d turns! %s %s.' %
            (game.stats['winner'], game_state.turn, ', '.join(
                [snake['name']
                 for snake in game_state.dead_snakes]), lose_phrase))

    return
示例#2
0
def get_moves(game_state, timeout):
    urls = []
    for snake in game_state.snakes:
        urls.append('%s/move' % snake['url'])

    payload = {
        'game_id': game_state.game_id,
        'turn': game_state.turn,
        'board': game_state.board,
        'food': game_state.food,
        'snakes': game_state.snakes
    }

    responses = AsyncCall(payload, urls, timeout).start()

    moves = []

    # For all snakes
    for snake in game_state.snakes:

        # Find the response for that snake
        for url, response in responses.items():

            # We matched! Now handle the response
            if url.startswith(snake['url']):
                if response is None:
                    # Too bad for that snake. Engine should keep it moving
                    # in current direction
                    moves.append({
                        'snake_name':
                        snake['name'],  # Don't trust id from response
                        'move': None,
                        'taunt': '...zzz...'
                    })
                    _log('%s timed out' % snake['name'])
                else:
                    moves.append({
                        'snake_name':
                        snake['name'],  # Don't trust id from response
                        'move': response['move'],
                        'taunt': response.get('taunt', '')
                    })

    return moves
def get_moves(game_state, timeout):
    urls = []
    for snake in game_state.snakes:
        urls.append('%s/move' % snake['url'])

    payload = {
        'game_id': game_state.game_id,
        'turn': game_state.turn,
        'board': game_state.board,
        'food': game_state.food,
        'snakes': game_state.snakes
    }

    responses = AsyncCall(payload, urls, timeout).start()

    moves = []

    # For all snakes
    for snake in game_state.snakes:

        # Find the response for that snake
        for url, response in responses.items():

            # We matched! Now handle the response
            if url.startswith(snake['url']):
                if response is None:
                    # Too bad for that snake. Engine should keep it moving
                    # in current direction
                    moves.append({
                        'snake_name': snake['name'],  # Don't trust id from response
                        'move': None,
                        'taunt': '!! SNAKE ERROR !!'
                    })
                    _log('%s timed out' % snake['name'])
                else:
                    moves.append({
                        'snake_name': snake['name'],  # Don't trust id from response
                        'move': response.get('move', 'no_move'),
                        'taunt': response.get('taunt', '')
                    })

    return moves
示例#4
0
def end_game(game, game_state):
    # Finalize the game
    game.stats = generate_stats_object(game, game_state)
    game.state = Game.STATE_DONE
    game.save()

    # Notify snakes
    urls = []
    for snake in game_state.snakes:
        urls.append('%s/end' % snake['url'])

    payload = {'game_id': game_state.game_id}

    responses = AsyncCall(payload, urls, game.turn_time * 5)
    # Ignore responses. Suckers.

    return
示例#5
0
def create_game(snake_urls, width, height, turn_time):
    game = Game(width=width, height=height, turn_time=turn_time)

    # Fetch snakes
    start_urls = [('%s/start' % url) for url in snake_urls]
    responses = AsyncCall(
        payload={
            'game_id': game.id,
            'width': width,
            'height': height
        },
        urls=start_urls,
        timeout=10  # Enough time for Heroku apps to wake up
    ).start()

    # Any errors?
    for url, response in responses.items():
        if not response:
            raise Exception('%s failed to respond' % url)

        params = ['name', 'color']
        for param in params:
            if param not in response:
                raise Exception('%s missing %s' % (url, param))

    # Build snakes
    snakes = []
    for snake_url in snake_urls:

        # Find the response for that snake
        for url, response in responses.items():

            # We matched! Now handle the response
            if url.startswith(snake_url):

                if response is None:
                    # FREAK OUT
                    raise Exception('failed to contact snake: %s' % url)

                snakes.append({
                    'url':
                    snake_url,
                    'color':
                    response['color'],
                    'head_url':
                    response.get(
                        'head_url',
                        'http://www.battlesnake.io/static/img/default_head.gif'
                    ),
                    'name':
                    response['name'],
                    'taunt':
                    response['taunt']
                })

    game.insert()

    # Create the first GameState
    game_state = Engine.create_game_state(game.id, game.width, game.height)

    # Init the first GameState
    Engine.add_random_snakes_to_board(game_state, snakes)
    Engine.add_starting_food_to_board(game_state)

    # Save the first GameState
    game_state.insert()

    return (game, game_state)
def create_game(snake_urls, width, height, turn_time):
    if not snake_urls or len(snake_urls) == 0:
        raise Exception('No snake urls added. You need at least one...')

    game = Game(width=width, height=height, turn_time=turn_time)

    # Fetch snakes
    start_urls = [('%s/start' % url) for url in snake_urls]
    responses = AsyncCall(
        payload={
            'game_id': game.id,
            'width': width,
            'height': height
        },
        urls=start_urls,
        timeout=10  # Enough time for Heroku apps to wake up
    ).start()

    # Any errors?
    for url, response in responses.items():
        if not response:
            raise Exception('%s failed to respond' % url)

        params = ['name', 'color']
        for param in params:
            if param not in response:
                raise Exception('%s missing %s' % (url, param))

    # Build snakes
    snakes = []
    for snake_url in snake_urls:

        # Find the response for that snake
        for url, response in responses.items():

            # We matched! Now handle the response
            if url.startswith(snake_url):

                if response is None:
                    # FREAK OUT
                    raise Exception('failed to contact snake: %s' % url)

                snake = {
                    'url': snake_url,
                    'color': response['color'],
                    'head_url': response.get('head_url', 'http://www.battlesnake.io/static/img/default_head.gif'),
                    'name': response['name'],
                    'taunt': response['taunt']
                }

                if snake in snakes:
                    raise Exception('cannot snake name "%s" more than once' % (snake['name']))

                snakes.append(snake)

    game.insert()

    # Create the first GameState
    game_state = Engine.create_game_state(game.id, game.width, game.height)

    # Init the first GameState
    Engine.add_random_snakes_to_board(game_state, snakes)
    Engine.add_starting_food_to_board(game_state)

    # Save the first GameState
    game_state.insert()

    if (len(snakes) > 1):
        _update_slack(game.id, '%d brave snakes enter the grid: %s' % (
            len(snakes), ', '.join([s['name'] for s in snakes]))
        )

    return (game, game_state)