def enter(self): SuitHabitualBehavior.enter(self) self.__toggleBackupAvailable() self.backupLevel += 1 backupCooldown = random.randint(16, 20) self.backupCooldown = Sequence(Wait(backupCooldown), Func(self.__toggleBackupAvailable)) taskMgr.doMethodLater(6, self.__spawnBackupGroup, self.suit.uniqueName('Spawn Backup Group')) self.suit.getManager().sendSysMessage('%s is calling in backup!' % self.suit.getName()) self.exit()
def enter(self): SuitHabitualBehavior.enter(self) self.accept(self.suit.healthChangeEvent, self.__healthChange) pathKeys = CIGlobals.SuitSpawnPoints[self.suit.getHood()].keys() pathKey = random.choice(pathKeys) endIndex = pathKeys.index(pathKey) if not self.suit.getCurrentPath(): startIndex = -1 else: startIndex = pathKeys.index(self.suit.getCurrentPath()) self.suit.setCurrentPath(pathKey) self.suit.b_setSuitState(0, startIndex, endIndex) Sequence(Wait(0.5), Func(self.flyToNewSpot, pathKey)).start()
def enter(self): SuitHabitualBehavior.enter(self) if not hasattr(self, 'suit') or not self.suit or self.suit.isEmpty(): self.exit() return self.accept(self.suit.healthChangeEvent, self.__healthChange) pathKeys = CIGlobals.SuitSpawnPoints[self.suit.getHood()].keys() pathKey = random.choice(pathKeys) endIndex = pathKeys.index(pathKey) if not self.suit.getCurrentPath(): startIndex = -1 else: startIndex = pathKeys.index(self.suit.getCurrentPath()) self.suit.setCurrentPath(pathKey) self.suit.b_setSuitState(0, startIndex, endIndex) Sequence(Wait(0.5), Func(self.flyToNewSpot, pathKey)).start()
def enter(self): SuitHabitualBehavior.enter(self) self.__toggleCanHeal() attack = random.randint(0, 6) attackName = SuitAttacks.SuitAttackLengths.keys()[attack] timestamp = globalClockDelta.getFrameNetworkTime() self.suit.sendUpdate('doAttack', [attack, self.boss.doId, timestamp]) distance = self.suit.getDistance(self.boss) timeUntilHeal = distance / self.HEAL_SPEED timeUntilRelease = 1.0 self.suit.d_setChat(CIGlobals.SuitHealTaunt) hp = random.randint(self.minHeal, self.maxHeal) if self.boss.getHealth() + hp > self.boss.getMaxHealth(): hp = self.boss.getMaxHealth() - self.boss.getHealth() if attackName != 'glowerpower': if self.suit.suitPlan.getSuitType() == 'C': timeUntilRelease = 2.2 else: timeUntilRelease = 3.0 self.suitHealTrack = Sequence(Func(self.__disableBoss), Wait(timeUntilRelease + timeUntilHeal), Func(self.__attemptToHealBoss, hp), Func(self.__enableBoss), Func(self.exit)) self.suitHealTrack.start()
def enter(self): SuitHabitualBehavior.enter(self) self.origHealth = self.suit.getHealth() self.attacksThisSession = 0 self.startAttacking()