def tournamentDefeated(self, hood): for questId in self.quests.keys(): quest = self.quests[questId] objective = quest.getCurrentObjective() if objective.type == Quests.DefeatCogTournament: if not objective.isComplete(): if (objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == hood or ZoneUtil.getHoodId( objective.area, 1) == CIGlobals.ToontownCentral and hood == CIGlobals.BattleTTC): self.incrementQuestObjectiveProgress(questId) self.checkIfObjectiveIsComplete(questId)
def makeMoreDetailsPanel(self): self.actionFSM.request('off') self.removeMoreDetailsPanel() self.removeActionPanel() self.makeActionPanel() zoneId = self.avatarInfo[5] shardId = self.avatarInfo[6] isOnline = self.avatarInfo[7] shardName = 'Unknown District' hoodName = ZoneUtil.getHoodId(zoneId, 1) for district in base.cr.activeDistricts.values(): if district.doId == shardId: shardName = district.getDistrictName() break if not isOnline: hoodName = 'Offline' shardName = 'Offline' self.locationText = OnscreenText('Location: {0}'.format(hoodName), parent=self.actionFrame, pos=(-0.3, 0.05, 0), align=TextNode.ALeft, scale=0.04) self.shardText = OnscreenText('District: {0}'.format(shardName), parent=self.actionFrame, pos=(-0.3, 0.0, 0), align=TextNode.ALeft, scale=0.04) self.detailsExitBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), parent=self.actionFrame, relief=None, scale=0.8, pos=(-0.3, 0.0, -0.175), command=self.removeMoreDetailsPanel)
def enterPlayingGame(self): zoneId = localAvatar.getLastHood() hoodId = ZoneUtil.getHoodId(zoneId) status = {'hoodId': hoodId, 'zoneId': zoneId, 'avId': self.localAvId} shardId = self.myDistrict.doId self.gameFSM.request('waitForGameEnterResponse', [status, shardId])
def finished(self, zone, shardId=None): if base.localAvatar.getHealth() < 1 and type(zone) == type(1): return doneStatus = {} if zone in [ CIGlobals.ToontownCentralId, CIGlobals.MinigameAreaId, CIGlobals.TheBrrrghId, CIGlobals.DonaldsDreamlandId, CIGlobals.MinniesMelodylandId, CIGlobals.DaisyGardensId, CIGlobals.DonaldsDockId ]: doneStatus['mode'] = 'teleport' doneStatus['zoneId'] = zone doneStatus['hoodId'] = ZoneUtil.getHoodId(zone) doneStatus['where'] = ZoneUtil.getWhereName(zone) doneStatus['how'] = 'teleportIn' doneStatus['avId'] = base.localAvatar.doId doneStatus['shardId'] = None doneStatus['loader'] = ZoneUtil.getLoaderName(zone) else: doneStatus['mode'] = zone if zone == 'switchShard': doneStatus['shardId'] = shardId self.doneStatus = doneStatus messenger.send(self.doneEvent) return
def onDoorCloseFinish(self): if self.index == 1: if self.localAvOnElevator: base.transitions.fadeScreen(1) self.thebldg.d_readyForNextFloor() self.localAvOnElevator = False else: requestStatus = { 'zoneId': ZoneUtil.getZoneId( ZoneUtil.getHoodId(self.zoneId, street=1)), 'hoodId': self.cr.playGame.hood.hoodId, 'where': 'playground', 'avId': base.localAvatar.doId, 'loader': 'safeZoneLoader', 'shardId': None, 'wantLaffMeter': 1, 'world': base.cr.playGame.getCurrentWorldName(), 'how': 'teleportIn' } self.cr.playGame.getPlace().doneStatus = requestStatus messenger.send(self.cr.playGame.getPlace().doneEvent)
def monitorHealth(self, task): if self.isDead(): base.taskMgr.remove('LT.attackReactionDone') if self.cr.playGame.hood.id != ZoneUtil.getHoodId(self.zoneId): self.cr.playGame.getPlace().fsm.request('died', [{}, self.diedStateDone]) return task.done return task.cont
def finished(self, zone, shardId = None): if base.localAvatar.getHealth() < 1 and type(zone) == type(1): return else: doneStatus = {} if zone in [CIGlobals.ToontownCentralId, CIGlobals.MinigameAreaId, CIGlobals.TheBrrrghId, CIGlobals.DonaldsDreamlandId, CIGlobals.MinniesMelodylandId, CIGlobals.DaisyGardensId, CIGlobals.DonaldsDockId]: doneStatus['mode'] = 'teleport' doneStatus['zoneId'] = zone doneStatus['hoodId'] = ZoneUtil.getHoodId(zone) doneStatus['where'] = ZoneUtil.getWhereName(zone) doneStatus['how'] = 'teleportIn' doneStatus['avId'] = base.localAvatar.doId doneStatus['shardId'] = None doneStatus['loader'] = ZoneUtil.getLoaderName(zone) else: doneStatus['mode'] = zone if zone == 'switchShard': doneStatus['shardId'] = shardId self.doneStatus = doneStatus messenger.send(self.doneEvent) return
def monitorHealth(self, task): if self.isDead(): base.taskMgr.remove('LT.attackReactionDone') if self.cr.playGame.hood.id != ZoneUtil.getHoodId(self.zoneId): self.cr.playGame.getPlace().fsm.request( 'died', [{}, self.diedStateDone]) return task.done return task.cont
def tournamentDefeated(self, hood): for questId in self.quests.keys(): quest = self.quests[questId] objective = quest.getCurrentObjective() if objective.type == Quests.DefeatCogTournament: if not objective.isComplete(): if ZoneUtil.getHoodId(objective.area, 1) == hood or objective.area == Quests.Any: self.incrementQuestObjectiveProgress(questId) self.checkIfObjectiveIsComplete(questId)
def monitorHealth(self, task): if self.isDead(): base.taskMgr.remove("LT.attackReactionDone") if (self.cr.playGame.hood.id != ZoneUtil.getHoodId(self.zoneId)): self.cr.playGame.getPlace().fsm.request( 'died', [{}, self.diedStateDone]) messenger.send(PCTMM.getLocalAvDiedEvent()) return task.done return task.cont
def cogDefeated(self, cog): for questId in self.quests.keys(): quest = self.quests[questId] objective = quest.getCurrentObjective() if objective.type in Quests.DefeatCogObjectives: if not objective.isComplete(): if objective.type == Quests.DefeatCog: if objective.subject == Quests.Any: if objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood(): self.incrementQuestObjectiveProgress(questId) elif objective.subject == cog.head: if objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood(): self.incrementQuestObjectiveProgress(questId) elif objective.type == Quests.DefeatCogLevel: if cog.getLevel() >= objective.minCogLevel: if objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood(): self.incrementQuestObjectiveProgress(questId) elif objective.type == Quests.DefeatCogDept: if objective.subject == cog.team: if objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood(): self.incrementQuestObjectiveProgress(questId) self.checkIfObjectiveIsComplete(questId)
def cogDefeated(self, cog): for questId in self.quests.keys(): quest = self.quests[questId] objective = quest.getCurrentObjective() if objective.type in Quests.DefeatCogObjectives: if not objective.isComplete(): if objective.type == Quests.DefeatCog: if objective.subject == Quests.Any: if (objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood() or ZoneUtil.getHoodId(objective.area, 1) == CIGlobals.ToontownCentral and cog.getHood() == CIGlobals.BattleTTC): self.incrementQuestObjectiveProgress(questId) elif objective.subject == cog.head: if (objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood() or ZoneUtil.getHoodId(objective.area, 1) == CIGlobals.ToontownCentral and cog.getHood() == CIGlobals.BattleTTC): self.incrementQuestObjectiveProgress(questId) elif objective.type == Quests.DefeatCogLevel: if cog.getLevel() >= objective.minCogLevel: if (objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood() or ZoneUtil.getHoodId(objective.area, 1) == CIGlobals.ToontownCentral and cog.getHood() == CIGlobals.BattleTTC): self.incrementQuestObjectiveProgress(questId) elif objective.type == Quests.DefeatCogDept: if objective.subject == cog.team: if (objective.area == Quests.Any or ZoneUtil.getHoodId(objective.area, 1) == cog.getHood() or ZoneUtil.getHoodId(objective.area, 1) == CIGlobals.ToontownCentral and cog.getHood() == CIGlobals.BattleTTC): self.incrementQuestObjectiveProgress(questId) self.checkIfObjectiveIsComplete(questId)
def handleTeleportResponse(self, avatarId, shardId, zoneId): if self.avatarInfo[0] == avatarId: requestStatus = {} whereName = ZoneUtil.getWhereName(zoneId) loaderName = ZoneUtil.getLoaderName(zoneId) requestStatus['zoneId'] = zoneId if base.localAvatar.parentId == shardId: requestStatus['shardId'] = None else: requestStatus['shardId'] = shardId requestStatus['hoodId'] = ZoneUtil.getHoodId(zoneId, 1) requestStatus['where'] = whereName requestStatus['loader'] = loaderName requestStatus['how'] = 'teleportIn' requestStatus['avId'] = avatarId base.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) self.cleanup()
def handleTeleportResponse(self, avatarId, shardId, zoneId): if self.avatarInfo[0] == avatarId: requestStatus = {} whereName = ZoneUtil.getWhereName(zoneId) loaderName = ZoneUtil.getLoaderName(zoneId) requestStatus['zoneId'] = zoneId if base.localAvatar.parentId == shardId: requestStatus['shardId'] = None else: requestStatus['shardId'] = shardId requestStatus['hoodId'] = ZoneUtil.getHoodId(zoneId, 1) requestStatus['where'] = whereName requestStatus['loader'] = loaderName requestStatus['how'] = 'teleportIn' requestStatus['avId'] = avatarId base.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) self.cleanup() return
def makeQuestNotes(self, quests = None): notes = [] if not quests: quests = self.quests.values() for quest in quests: objective = quest.currentObjective note = QuestNote.QuestNote(quest.index) isDefeatObjective = objective.type in (Quests.DefeatCog, Quests.DefeatCogDept, Quests.DefeatCogInvasion, Quests.DefeatCogTournament, Quests.DefeatCogLevel) heading = None if isDefeatObjective: heading = Quests.DefeatText elif objective.type in [Quests.VisitNPC, Quests.VisitHQOfficer]: heading = Quests.VisitText note.setHeading(heading) taskInfo = None if isDefeatObjective: if objective.goal > 1: taskInfo = '%d ' % objective.goal else: taskInfo = 'a ' if objective.type == Quests.DefeatCog: if objective.subject == Quests.Any: taskInfo += CIGlobals.Suits elif objective.goal > 1: taskInfo += QuestGlobals.makePlural(CIGlobals.SuitNames[objective.subject]) else: taskInfo += CIGlobals.SuitNames[objective.subject] elif objective.type in (Quests.DefeatCogInvasion, Quests.DefeatCogTournament, Quests.DefeatCogDept): if objective.goal > 1: if objective.type == Quests.DefeatCogDept: taskInfo += QuestGlobals.AbbrToDept[objective.subject] else: taskInfo += QuestGlobals.makePlural(objective.subject) elif objective.type == Quests.DefeatCogDept: taskInfo += QuestGlobals.makeSingular(QuestGlobals.AbbrToDept[objective.subject]) else: taskInfo += objective.subject elif objective.type == Quests.DefeatCogLevel: if objective.goal > 1: taskInfo += 'Level %d+ %s' % (objective.minCogLevel, CIGlobals.Suits) else: taskInfo += 'Level %d+ %s' % (objective.minCogLevel, CIGlobals.Suit) if objective.area == Quests.Any: taskInfo += '\nAnywhere' else: taskInfo += '\nin ' + ZoneUtil.getHoodId(objective.area) elif objective.type == Quests.VisitNPC: nameOfNPC = CIGlobals.NPCToonNames[objective.npcId] placeOfNPC = CIGlobals.zone2TitleDict[objective.npcZone][0] taskInfo = nameOfNPC + '\nat ' + placeOfNPC elif objective.type == Quests.VisitHQOfficer: taskInfo = 'an HQ Officer\nat a Toon HQ' note.setTaskInfo(taskInfo) progress = '' if isDefeatObjective: if not objective.isComplete(): if isDefeatObjective: progress = '%d of %d ' % (objective.progress, objective.goal) + QuestGlobals.makePastTense(Quests.DefeatText) note.setProgress(progress) else: note.setCompleted(1) elif objective.type == Quests.VisitNPC: streetZone = ZoneUtil.getBranchZone(objective.npcZone) if streetZone % 1000 >= 100: streetName = CIGlobals.BranchZone2StreetName[streetZone] else: streetName = 'the Playground' hoodName = ZoneUtil.getHoodId(streetZone, 1) progress = 'on %s\nin %s' % (streetName, hoodName) note.setProgress(progress) elif objective.type == Quests.VisitHQOfficer: progress = 'Any Street\nAny Playground' note.setProgress(progress) reward = '' if quest.rewardType == Quests.RewardJellybeans: reward = 'For %d jellybeans' elif quest.rewardType == Quests.RewardHealth: reward = 'For a %d point Laff boost' elif quest.rewardType == Quests.RewardAccess: reward = 'For access to %s' elif quest.rewardType == Quests.RewardNone: reward = 'For no reward' if '%s' in reward or '%d' in reward: note.setReward(reward % quest.rewardValue) else: note.setReward(reward) notes.append(note) return notes
def makeQuestNotes(self, quests = None): notes = [] if not quests: quests = self.quests.values() for quest in quests: objective = quest.currentObjective note = QuestNote.QuestNote(quest.index) isDefeatObjective = objective.type in (Quests.DefeatCog, Quests.DefeatCogDept, Quests.DefeatCogInvasion, Quests.DefeatCogTournament, Quests.DefeatCogLevel) heading = None if isDefeatObjective: heading = Quests.DefeatText elif objective.type in [Quests.VisitNPC, Quests.VisitHQOfficer]: heading = Quests.VisitText note.setHeading(heading) taskInfo = None if isDefeatObjective: if objective.goal > 1: taskInfo = "%d " % objective.goal else: taskInfo = "a " if objective.type == Quests.DefeatCog: if objective.subject == Quests.Any: taskInfo += CIGlobals.Suits else: if objective.goal > 1: taskInfo += QuestGlobals.makePlural(CIGlobals.SuitNames[objective.subject]) else: taskInfo += CIGlobals.SuitNames[objective.subject] elif objective.type in (Quests.DefeatCogInvasion, Quests.DefeatCogTournament, Quests.DefeatCogDept): if objective.goal > 1: if objective.type == Quests.DefeatCogDept: taskInfo += QuestGlobals.AbbrToDept[objective.subject] elif objective.type == Quests.DefeatCogInvasion: taskInfo += QuestGlobals.QuestSubjects[1] elif objective.type == Quests.DefeatCogTournament: taskInfo += QuestGlobals.QuestSubjects[6] else: if objective.type == Quests.DefeatCogDept: taskInfo += QuestGlobals.makeSingular(QuestGlobals.AbbrToDept[objective.subject]) elif objective.type == Quests.DefeatCogInvasion: taskInfo += QuestGlobals.makeSingular(QuestGlobals.QuestSubjects[1]) elif objective.type == Quests.DefeatCogTournament: taskInfo += QuestGlobals.makeSingular(QuestGlobals.QuestSubjects[6]) elif objective.type == Quests.DefeatCogLevel: if objective.goal > 1: taskInfo += "Level %d+ %s" % (objective.minCogLevel, CIGlobals.Suits) else: taskInfo += "Level %d+ %s" % (objective.minCogLevel, CIGlobals.Suit) if objective.area == Quests.Any: taskInfo += "\nAnywhere" else: taskInfo += "\nin " + ZoneUtil.getHoodId(objective.area) elif objective.type == Quests.VisitNPC: nameOfNPC = CIGlobals.NPCToonNames[objective.npcId] placeOfNPC = CIGlobals.zone2TitleDict[objective.npcZone][0] taskInfo = nameOfNPC + "\nat " + placeOfNPC elif objective.type == Quests.VisitHQOfficer: taskInfo = "an HQ Officer\nat a Toon HQ" note.setTaskInfo(taskInfo) progress = "" if isDefeatObjective: if not objective.isComplete(): if isDefeatObjective: progress = "%d of %d " % (objective.progress, objective.goal) + QuestGlobals.makePastTense(Quests.DefeatText) note.setProgress(progress) else: note.setCompleted(1) elif objective.type == Quests.VisitNPC: streetZone = ZoneUtil.getBranchZone(objective.npcZone) if streetZone % 1000 >= 100: streetName = CIGlobals.BranchZone2StreetName[streetZone] else: streetName = "the Playground" hoodName = ZoneUtil.getHoodId(streetZone, 1) progress = "on %s\nin %s" % (streetName, hoodName) note.setProgress(progress) elif objective.type == Quests.VisitHQOfficer: progress = "Any Street\nAny Playground" note.setProgress(progress) reward = "" if quest.rewardType == Quests.RewardJellybeans: reward = "For %d jellybeans" elif quest.rewardType == Quests.RewardHealth: reward = "For a %d point Laff boost" elif quest.rewardType == Quests.RewardAccess: reward = "For access to %s" elif quest.rewardType == Quests.RewardNone: reward = "For no reward" if '%s' in reward or '%d' in reward: note.setReward(reward % quest.rewardValue) else: note.setReward(reward) notes.append(note) return notes