示例#1
0
def skill_attack_coord(pc, x, y, xyr, damage, skill_id, skill_lv):
	ml, dl, cl, el = [], [], [], []
	with pc.lock and pc.map_obj.lock:
		for m in pc.map_obj.monster_list:
			if not general.coord_in_range(m.x, m.y, x, y, xyr):
				continue
			set_skill_attack_result(m, damage, ml, dl, cl, el)
	for i, j in el:
		pc.exp_add(i, j)
	#スキル使用結果通知(対象:地面)
	pc.map_send_map("138d", pc, ml, x, y, skill_id, skill_lv, dl, cl)
示例#2
0
def skill_attack_coord(pc, x, y, xyr, damage, skill_id, skill_lv):
    ml, dl, cl, el = [], [], [], []
    with pc.lock and pc.map_obj.lock:
        for m in pc.map_obj.monster_list:
            if not general.coord_in_range(m.x, m.y, x, y, xyr):
                continue
            set_skill_attack_result(m, damage, ml, dl, cl, el)
    for i, j in el:
        pc.exp_add(i, j)
    #スキル使用結果通知(対象:地面)
    pc.map_send_map("138d", pc, ml, x, y, skill_id, skill_lv, dl, cl)
示例#3
0
def skill_attack_monster_range(pc, monster, xyr, damage, skill_id, skill_lv):
	ml, dl, cl, el = [], [], [], []
	x, y = monster.x, monster.y
	with pc.lock and pc.map_obj.lock:
		set_skill_attack_result(monster, damage, ml, dl, cl, el)
		for m in pc.map_obj.monster_list:
			if not general.coord_in_range(m.x, m.y, x, y, xyr):
				continue
			if m == monster:
				continue
			set_skill_attack_result(m, damage, ml, dl, cl, el)
	for i, j in el:
		pc.exp_add(i, j)
	#スキル使用結果通知(対象:単体)
	pc.map_send_map("1392", pc, ml, skill_id, skill_lv, dl, cl)
示例#4
0
def skill_attack_monster_range(pc, monster, xyr, damage, skill_id, skill_lv):
    ml, dl, cl, el = [], [], [], []
    x, y = monster.x, monster.y
    with pc.lock and pc.map_obj.lock:
        set_skill_attack_result(monster, damage, ml, dl, cl, el)
        for m in pc.map_obj.monster_list:
            if not general.coord_in_range(m.x, m.y, x, y, xyr):
                continue
            if m == monster:
                continue
            set_skill_attack_result(m, damage, ml, dl, cl, el)
    for i, j in el:
        pc.exp_add(i, j)
    #スキル使用結果通知(対象:単体)
    pc.map_send_map("1392", pc, ml, skill_id, skill_lv, dl, cl)