示例#1
0
def test_eat_gold():
    game = Game(width=10, height=10)
    g = Engine.create_game_state(game.id, game.width, game.height)
    Engine.add_snakes_to_board(g, [SNAKE_1])
    g.gold.append([3, 1])
    g.sanity_check()

    with open('lib/game/data/gold_test_1.in') as f:
        start_state = f.read().strip()

    assert(g.to_string().strip() == start_state)

    g.snakes[0].move = Engine.MOVE_EAST
    g = Engine.resolve_moves(g)
    g.sanity_check()

    g.snakes[0].move = Engine.MOVE_EAST
    g = Engine.resolve_moves(g)
    g.sanity_check()

    with open('lib/game/data/gold_test_1.out') as f:
        end_state = f.read().strip()

    assert(g.to_string().strip() == end_state.strip())
    assert(len(g.gold) == 0)
示例#2
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def test_snake():
    is_admin = (g.team.type == Team.TYPE_ADMIN)
    snake_url = g.team.snake_url

    if is_admin and request.args.get('url'):
        snake_url = request.args.get('url')
    else:
        if 'admin' in request.url:
            abort(404)

    # Fake a game
    game = Game(id=1, width=10, height=10)
    snakes = [engine.Snake(g.team.id, snake_url)]
    game_state = engine.Engine.create_game_state(game.id, game.width,
                                                 game.height)
    engine.Engine.add_random_snakes_to_board(game_state, snakes)

    results = {
        'info': ai.whois(snakes)[0],
        'start': ai.start(game, game_state)[0],
        'move': ai.move(game, game_state)[0],
        'end': ai.end(game, game_state)[0]
    }

    return render_template('test.html',
                           is_admin=is_admin,
                           snake_url=snake_url,
                           results=results)
示例#3
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def rematch_game(game_id):
    game = Game.find_one({'_id': game_id})
    game_state = GameState.find({'game_id': game.id}, limit=1)[0]

    teams = [
        Team.find_one({'_id': snake.team_id})
        for snake in game_state.snakes + game_state.dead_snakes
    ]
    return create_game(game.team_id, teams, game.width, game.height,
                       game.turn_time, game.mode)[0]
示例#4
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def create_game(team_id, teams, width, height, turn_time, mode):
    if not teams or len(teams) == 0:
        raise Exception('No teams added. You need at least one...')

    # Create snakes and fetch whois for each
    snakes = [
        Snake(team_id=team.id, url=team.snake_url, name=team.teamname)
        for team in teams
    ]
    _update_snakes(snakes, ai.whois(snakes))

    # Create game
    team_ids = [team.id for team in teams]
    print team_ids
    game = Game(width=width,
                height=height,
                turn_time=turn_time,
                mode=mode,
                team_id=team_id,
                team_ids=team_ids)
    game.insert()

    # Create the first GameState
    game_state = Engine.create_game_state(game.id, game.width, game.height,
                                          game.mode)

    # Init the first GameState
    Engine.add_random_snakes_to_board(game_state, snakes)
    Engine.add_starting_food_to_board(game_state)

    # Notify snakes that we're about to start
    _update_snakes(game_state.snakes, ai.start(game, game_state))

    # Save the first GameState
    game_state.insert()

    if len(snakes) > 1:
        _update_slack(
            game.id, '%d brave snakes enter the grid: %s' %
            (len(snakes), ', '.join([s.name for s in snakes])))

    return game, game_state
示例#5
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def start_game(game_id, manual=None):
    game = Game.find_one({'_id': game_id})

    if not game:
        raise Exception('Could not find game %s' % game_id)

    if manual:
        game.state = Game.STATE_MANUAL
        game.save()
    else:
        game.mark_ready()

    return game
示例#6
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def maybe_run_game(mode):
    # Get queue by mode. If invalid mode, select random queue
    queue = Game.queues.get(mode, random.choice(Game.queues.values()))

    game_id = queue.dequeue(timeout=10)

    if not game_id:
        logger.info('No game is ready')
        return

    game_to_run = Game.find_one({'_id': game_id})
    if not game_to_run:
        logger.warning('Game not found: %s', game_id)
        return

    logger.info('Running game: %s', game_to_run.id)
    run_game(game_to_run)
    logger.info('Finished game: %s', game_to_run.id)
示例#7
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def test_move_back_on_self():
    game = Game(width=10, height=10)
    g = Engine.create_game_state(game.id, game.width, game.height)
    Engine.add_snakes_to_board(g, [SNAKE_1])
    g.sanity_check()

    with open('lib/game/data/move_right.in') as f:
        start_state = f.read().strip()

    assert(g.to_string().strip() == start_state)

    g.snakes[0].move = Engine.MOVE_WEST
    g = Engine.resolve_moves(g)
    g.sanity_check()

    with open('lib/game/data/empty.out') as f:
        end_state = f.read().strip()

    assert(g.to_string().strip() == end_state.strip())
示例#8
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def test_head_to_head_uneven():
    game = Game(width=10, height=10)
    g = Engine.create_game_state(game.id, game.width, game.height)
    Engine.add_snakes_to_board(g, [SNAKE_1, SNAKE_5])
    g.sanity_check()

    with open('lib/game/data/head_to_head_uneven.in') as f:
        start_state = f.read().strip()

    assert(g.to_string().strip() == start_state)

    g.snakes[0].move = Engine.MOVE_EAST
    g.snakes[1].move = Engine.MOVE_WEST
    g = Engine.resolve_moves(g)
    g.sanity_check()

    with open('lib/game/data/head_to_head_uneven.out') as f:
        end_state = f.read().strip()
    print g.to_string().strip()
    assert(g.to_string().strip() == end_state.strip())
示例#9
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# Run this after updating games_list.py or incrementing game versions to make sure that the appropriate game is in the database.

from lib.games.games_list import list_of_game_classes
from lib.models.game import Game
from database import db

code_names = iter(list_of_game_classes)
db_games = Game.query.all()

for code_name in code_names:
    game = Game(list_of_game_classes[code_name].NAME,
                list_of_game_classes[code_name].UUID,
                list_of_game_classes[code_name].REVISION_NUMBER, code_name)
    if any(game.equals(db_game) for db_game in db_games):
        continue
    db.session.add(game)
    db.session.commit()