示例#1
0
def do_2110(pc, target_id, x, y, skill_id, skill_lv):
    """ブロウ 相手を武器で殴りつける"""
    monster = get_monster(pc, target_id, x, y, skill_id, skill_lv)
    if monster is None:
        return
    start_cast(pc, target_id, x, y, skill_id, skill_lv, 500)
    monsters.skill_attack_monster(pc, monster, 40, skill_id, skill_lv)
    pc.set_battlestatus(1)
示例#2
0
def do_2110(pc, target_id, x, y, skill_id, skill_lv):
	"""ブロウ 相手を武器で殴りつける"""
	monster = get_monster(pc, target_id, x, y, skill_id, skill_lv)
	if monster is None:
		return
	start_cast(pc, target_id, x, y, skill_id, skill_lv, 500)
	monsters.skill_attack_monster(pc, monster, 40, skill_id, skill_lv)
	pc.set_battlestatus(1)
示例#3
0
def do_3029(pc, target_id, x, y, skill_id, skill_lv):
    """アイスアロー 敵に水の力を持つ魔法攻撃を行う"""
    monster = get_monster(pc, target_id, x, y, skill_id, skill_lv)
    if monster is None:
        return
    start_cast(pc, target_id, x, y, skill_id, skill_lv, 500)
    monsters.skill_attack_monster(pc, monster, 75, skill_id, skill_lv)
    pc.set_battlestatus(1)
示例#4
0
def do_3029(pc, target_id, x, y, skill_id, skill_lv):
	"""アイスアロー 敵に水の力を持つ魔法攻撃を行う"""
	monster = get_monster(pc, target_id, x, y, skill_id, skill_lv)
	if monster is None:
		return
	start_cast(pc, target_id, x, y, skill_id, skill_lv, 500)
	monsters.skill_attack_monster(pc, monster, 75, skill_id, skill_lv)
	pc.set_battlestatus(1)