def do_2110(pc, target_id, x, y, skill_id, skill_lv): """ブロウ 相手を武器で殴りつける""" monster = get_monster(pc, target_id, x, y, skill_id, skill_lv) if monster is None: return start_cast(pc, target_id, x, y, skill_id, skill_lv, 500) monsters.skill_attack_monster(pc, monster, 40, skill_id, skill_lv) pc.set_battlestatus(1)
def do_3029(pc, target_id, x, y, skill_id, skill_lv): """アイスアロー 敵に水の力を持つ魔法攻撃を行う""" monster = get_monster(pc, target_id, x, y, skill_id, skill_lv) if monster is None: return start_cast(pc, target_id, x, y, skill_id, skill_lv, 500) monsters.skill_attack_monster(pc, monster, 75, skill_id, skill_lv) pc.set_battlestatus(1)