class Player:
    def __init__(self):
        self.pos = Vector(CANVASWIDTH / 2, CANVASHEIGHT / 2)
        self.vel = Vector()
        self.radius = 10
        self.colour = 'Green'

    def draw(self, canvas):
        canvas.draw_circle(self.pos.get_pos(), self.radius, 1, self.colour, self.colour)

    def update(self):
        self.pos.add(self.vel)
        self.vel.multiply(0.85)
示例#2
0
class spawn_point:
    def __init__(self, pos):
        self.vel = Vector()
        self.moveP = Vector(pos[0], pos[1])
        self.startPos = Vector(0, 0)
        self.endPos = Vector(0, 0)

    def draw(self, canvas):
        canvas.draw_circle(self.moveP.get_pos(), 10, 5, 'Red', 'Red')

    def update(self):
        self.moveP.add(self.vel)
        self.vel.multiply(0.85)
        screenPos = self.moveP
class tMap:
    def __init__(self, zoom):
        self.vel = Vector()
        self.source = img
        self.centreSource = Vector(307, 307)
        self.dimSource = Vector(614, 614)
        self.moveP = Vector(307, 307)
        self.imgZoom = Vector(614 * zoom, 614 * zoom)

    def draw(self, canvas):
        canvas.draw_image(img, self.centreSource.get_pos(), self.dimSource.get_pos(), self.moveP.get_pos(), self.imgZoom.get_pos())

    def update(self):
        self.moveP.add(self.vel)
        self.vel.multiply(0.85)