示例#1
0
 async def post(self):
     encryptedData = self.get_argument("encryptedData", "")
     iv = self.get_argument("iv", "")
     uuid = self.current_user.uuid
     user_info_session_key = "sx_info:" + uuid
     union_id = to_str(
         self.redis_spare.hget(user_info_session_key, "union_id"))
     if not union_id:
         if encryptedData and iv:
             open_id = to_str(
                 self.redis_spare.hget(user_info_session_key, "openid"))
             session_dict = self.get_session(open_id)
             session_key = session_dict[0].get("session_key", "")
             print("session_key", session_key)
             print("encryptedData", encryptedData)
             print("iv", iv)
             pc = WXBizDataCrypt(APPID, session_key)
             WX_data = pc.decrypt(encryptedData, iv)
             union_id = WX_data.get("unionId", "")
             self.redis_spare.hset(user_info_session_key, "uniond_id",
                                   union_id)
         else:
             return self.write_json(status=-1, msg="上报信息有误,请核对")
     data = {"unionId": union_id}
     self.write_json(data)
示例#2
0
文件: excel.py 项目: Trueno1992/NLP
    def load_body(self, body=None):
        """ pass
        """
        # 如果没有文件,则根据body写入文件
        if body is None:
            raise Exception("No body")

        file_name = self.tmp_filename()
        try:
            with open(file_name, 'w+b') as codefp:
                codefp.write(body)

            work_book = xlrd.open_workbook(file_name)
            sheet = work_book.sheet_by_index(0)

            title = []
            for c in xrange(sheet.ncols):
                title.append(sheet.cell(0, c).value)

            data = []
            for r in xrange(1, sheet.nrows):
                unit = {}
                for c in xrange(sheet.ncols):
                    cell = sheet.cell(r, c)
                    if cell.ctype == xlrd.XL_CELL_DATE:
                        unit[title[c]] = to_str(
                            self._get_date(cell.value, dateformat))
                    else:
                        unit[title[c]] = to_str(cell.value)
                data.append(unit)
            return data
        finally:
            os.remove(file_name)
示例#3
0
文件: excel.py 项目: fwj4003/frag
 def load(self, head, file_name=None, body=None):
     '''
         加载excel
         @head 标题头
         @file_name 文件名
         @body 文件数据
     '''
     if file_name is None and body is None:
         raise Exception("No file name or body")
     # 如果没有文件,则根据body写入文件
     if file_name is None:
         file_name = self.tmp_filename()
         with open(file_name, 'w+b') as codefp:
             codefp.write(body)
     title, data = [], []
     work_book = xlrd.open_workbook(file_name)
     sheet = work_book.sheet_by_index(0)
     for c in xrange(sheet.ncols):
         title.append(sheet.cell(0, c).value)
     for r in xrange(1, sheet.nrows):
         unit = {}
         for c in xrange(sheet.ncols):
             for k, v in head:
                 if title[c].encode('utf-8') == v:
                     cell = sheet.cell(r, c)
                     # 如果是日期类型
                     if cell.ctype == xlrd.XL_CELL_DATE:
                         unit[k] = to_str(self._get_date(cell.value))
                     else:
                         unit[k] = to_str(cell.value)
         data.append(unit)
     os.remove(file_name)
     return data
示例#4
0
 def get_members(self, user, iid, output_name, format=None):
     """
     Output memberships and per-source information.
     """
     self.logger.debug('Get members for %s of user %s', iid, user)
     sqllist.GLOBALS['i'] = self.get_global_iid(user, iid)
     sql = sqllist.get_sql('members',
                           to_str(self.catalog.error_columns, ','),
                           to_str(self.catalog.magnitude_columns, ','))
     return self.output_sql(sql, output_name, format)
示例#5
0
 def get_members(self, user, iid, output_name, format=None):
     """
     Output memberships and per-source information.
     """
     self.logger.debug('Get members for %s of user %s', iid, user)
     sqllist.GLOBALS['i'] = self.get_global_iid(user, iid)
     sql = sqllist.get_sql('members', to_str(self.catalog.error_columns,
                                             ','),
                           to_str(self.catalog.magnitude_columns, ','))
     return self.output_sql(sql, output_name, format)
示例#6
0
 def get_members_iid(self, iid, output_name, xformat=None):
     """
     Get all possible cluster members.
     """
     self.logger.debug('Get members for %s', iid)
     sqllist.GLOBALS['i'] = iid
     if self.catalog.CATALOG == 'xmatch':
         sqlname = 'xmatch-members'
     else:
         sqlname = 'members'
     sql = sqllist.get_sql(sqlname,
                           to_str(self.catalog.magnitude_columns, ','),
                           to_str(self.catalog.error_columns, ','))
     return self.output_sql(sql, output_name, xformat)
示例#7
0
 def get_members_iid(self, iid, output_name, xformat=None):
     """
     Get all possible cluster members.
     """
     self.logger.debug('Get members for %s', iid)
     sqllist.GLOBALS['i'] = iid
     if self.catalog.CATALOG == 'xmatch':
         sqlname = 'xmatch-members'
     else:
         sqlname = 'members'
     sql = sqllist.get_sql(sqlname,
                           to_str(self.catalog.magnitude_columns, ','),
                           to_str(self.catalog.error_columns, ','))
     return self.output_sql(sql, output_name, xformat)
示例#8
0
    async def get(self):
        uuid = self.get_argument("uuid", "")

        if not uuid:
            return self.write_json(status=-1, msg="请稍后重试")

        # 1. 删缓存
        user_info_session_key = "sx_info" + uuid
        open_id = to_str(
            self.redis_spare.hget(user_info_session_key, b"open_id"))
        name = to_str(self.redis_spare.hget(user_info_session_key, b"name"))
        self.redis_spare.delete(user_info_session_key)

        # 2.更新数据库
        cur = self.cur
        sql = "update user_level set `level`= %s, next_level=%s, current_score=%s where uuid =%s"
        cur.execute(sql, [1, 2, 0, uuid])
        cur.connection.commit()

        sql_query = "select `level`, target_score, color_num from game_config where `level`=%s"
        cur.execute(sql_query, [1])
        result = cur.fetchone()
        if not result:
            return self.write_json(status=-2, msg="请重新刷新配置")

        next_target_score = result.get("target_score", 0)
        next_color_num = result.get("color_num", 0)

        # set缓存
        self.save_user_info_session(user_uuid=uuid,
                                    openid=open_id,
                                    level=1,
                                    current_score=0,
                                    target_score=next_target_score,
                                    color_num=next_color_num)

        # 存入排行榜
        self.redis_spare.zadd("world_rank", {name: 0})

        color_array = random_color_array(1, int(next_color_num))

        data = {
            "level": 1,
            "target_score": next_target_score,
            # "next_color_num": next_color_num,
            "current_score": 0,
            "color_array": color_array
        }
        self.write_json(data)
示例#9
0
    async def get(self):
        data = []
        # result = []
        result = self.redis_spare.zrevrange("world_rank",
                                            0,
                                            100,
                                            withscores=True)
        if result:
            for key, value in result:
                name = to_str(key)
                score = int(value)
                rank = result.index((key, value)) + 1
                avatar = to_str(self.redis_spare.hget("user_avatar", name))
                data.append({
                    "rank": rank,
                    "name": name,
                    "score": score,
                    "avatar": avatar
                })
        else:
            # 缓存失效的情况
            cur = self.cur
            # 前100名排名
            sql = "select a.*, (@rowNum:=@rowNum+1) as rank from (SELECT @rownum := 0) as r, " \
                  "(select avatar, name, current_score from user_level as ul left join user as u on u.uuid=ul.uuid " \
                  "order by ul.current_score DESC ) as a "
            cur.execute(sql)
            result = cur.fetchall()
            if not result:
                return self.write_json(status=-1, msg="请稍后重试")

            for rk in result:
                name = rk.get("name", "")
                avatar = rk.get("avatar", "")
                score = int(rk.get("current_score", 0))
                rank = int(rk.get("rank", 0))
                data.append({
                    "rank": rank,
                    "name": name,
                    "score": score,
                    "avatar": avatar
                })
                # 排好的名次push入redis缓存
                self.redis_spare.zadd("world_rank", {name: score})
                self.redis_spare.hset("user_avatar", name, avatar)

        self.write_json(data)
示例#10
0
 def get_current_uuid(self, uuid):
     # print("session", self.session)
     user_info_session_key = "sx_info:" + uuid
     open_id = to_str(self.redis_spare.hget(user_info_session_key,
                                            "openid"))
     if open_id is None:
         return False
     user_session_key = 'sx:' + open_id
     session_key = self.redis_spare.hget(user_session_key, "session_key")
     return session_key
示例#11
0
 def get(self, request_handler=None):
     if request_handler is None:
         session_id = None
         hmac_key = None
     else:
         session_id = to_str(request_handler.get_secure_cookie("session_id"))
         hmac_key = to_str(request_handler.get_secure_cookie("verification"))
     if session_id is None:
         session_exists = False
         session_id = self._generate_id()
         hmac_key = self._generate_hmac(session_id)
     else:
         session_exists = True
     check_hmac = self._generate_hmac(session_id)
     if hmac_key != check_hmac:
         raise InvalidSessionException()
     session = SessionData(session_id, hmac_key)
     if session_exists:
         session_data = self._fetch(session_id)
         for key, data in session_data.items():
             session[key] = data
     return session
示例#12
0
文件: excel.py 项目: Trueno1992/NLP
    def load_file(self, file_name, dateformat="%Y-%m-%d"):
        ''' assume the first line is title
        '''
        work_book = xlrd.open_workbook(file_name)
        sheet = work_book.sheet_by_index(0)

        title = []
        for c in xrange(sheet.ncols):
            title.append(sheet.cell(0, c).value)

        data = []
        for r in xrange(1, sheet.nrows):
            unit = {}
            for c in xrange(sheet.ncols):
                cell = sheet.cell(r, c)
                if cell.ctype == xlrd.XL_CELL_DATE:
                    unit[title[c]] = to_str(
                        self._get_date(cell.value, dateformat))
                else:
                    unit[title[c]] = to_str(cell.value)
            data.append(unit)
        return data
示例#13
0
    async def post(self):
        req_data = json.loads(to_str(self.request.body))
        js_code = req_data.get("code", "")
        sceneId = req_data.get("sceneId", "")
        query = req_data.get("query", "")
        encryptedData = req_data.get("encryptedData", "")
        iv = req_data.get("iv", "")

        if type(sceneId) not in [str, int]:
            env_code = 0
        else:
            env_code = int(sceneId)

        from_id = ""
        if query:
            from_keys = list(query.keys())
            if from_keys:
                from_id = from_keys[0]
                from_id = encode_tuuid(from_id)

        # js_code = self.get_argument("code", "")
        # env_code = int(self.get_argument("sceneId", "") or 0)
        # from_id = str(self.get_argument("from_id", "") or 0)

        # 三个参数缺一不可
        if not js_code:
            return self.write_json(status=-1, msg="上报code有误,请核对")

        # 1.获取用户信息
        # print("js_code", js_code)
        user_info = get_user_info(js_code)
        # user_info = {"openid": "sss", "session_key": "aaa"}
        # print("user_info", user_info)
        open_id = user_info.get("openid", "")

        if not open_id:
            return self.write_json(status=-2, msg="上报code有误,请核对")

        # 2.获取session_key
        session_key = user_info.get("session_key", "")
        # user_session_key = USER_SESSION_KEY + open_id
        user_session = self.get_session(open_id)

        if encryptedData and iv:
            pc = WXBizDataCrypt(APPID, session_key)
            WX_data = pc.decrypt(encryptedData, iv)
            unionId = WX_data.get("unionId", "")
        else:
            unionId = ""

        today = time.strftime("%Y-%m-%d", time.localtime())
        day_time = int(time.mktime(datetime.date.today().timetuple()))
        # 3. 登陆时未找到缓存
        if user_session == [{}] or not user_session:
            user_uuid = str(uuid.uuid4())
            # 3.1 用户是否注册过
            try:
                # 3.1.1 注册过,缓存过期
                existed_user = await self.application.objects.get(
                    User, open_id=open_id)
                user_uuid = existed_user.uuid
                login_time = existed_user.login_time.strftime('%Y-%m-%d')
                name = existed_user.name
                existed_user_level = await self.application.objects.get(
                    User_Level, uuid=user_uuid)
                level = existed_user_level.level
                current_score = existed_user_level.current_score
                restart = existed_user_level.restart
                history_score = existed_user_level.history_score
                game_config = await self.application.objects.get(Game_Config,
                                                                 level=level)
                target_score = game_config.target_score
                color_num = game_config.color_num
                direct = game_config.direct

                user_coins = await self.application.objects.get(User_Coins,
                                                                uuid=user_uuid)
                coins = user_coins.coins
                verified = 1 if name else 0

                tools_result = await self.application.objects.execute(
                    User_Tools.select(
                        User_Tools.tool_id,
                        User_Tools.count).where(User_Tools.uuid == user_uuid))
                tools = {}
                for res in tools_result:
                    tool_id = res.tool_id
                    count = res.count
                    tools[tool_id] = count

                # 最后登录
                user_sign = await self.application.objects.get(User_Sign,
                                                               uuid=user_uuid)
                lastest_sign_date = user_sign.lastest_sign_date.strftime(
                    '%Y-%m-%d')
                continuous_sign_days = user_sign.continuous_sign_days
                timeArray = time.strptime(lastest_sign_date, "%Y-%m-%d")
                lastest_sign_timestamp = int(time.mktime(timeArray))
                extra = int(user_sign.extra)
                if lastest_sign_timestamp < day_time - 3600 * 24:
                    continuous_sign_days = 0
                if lastest_sign_timestamp == day_time - 3600 * 24 and int(
                        continuous_sign_days) == 7:
                    continuous_sign_days = 0

                today_sign_status = 0

                if lastest_sign_date == today:
                    # signboard = 0
                    today_sign_status = 1

                if lastest_sign_date != today and extra:
                    today_sign_status = 0
                    user_sign.extra = 0
                    await self.application.objects.update(user_sign)
                    extra = 0

                signboard = 0
                try:
                    user_loto = await self.application.objects.get(
                        User_Loto, uuid=user_uuid)
                    loto_num = user_loto.number
                except User_Loto.DoesNotExist as e:
                    user_loto = await self.application.objects.create(
                        User_Loto, uuid=user_uuid, number=3)
                    loto_num = 3

                # loto_num = user_loto.number
                if lastest_sign_date < today:
                    signboard = 1

                if login_time < today:
                    existed_user.login_time = today
                    await self.application.objects.update(existed_user)
                    # loto
                    user_loto.number = loto_num = 3
                    await self.application.objects.update(user_loto)

                    for i in range(1, 6):
                        user_mall = await self.application.objects.get(
                            User_Mall, uuid=user_uuid, action_id=i)
                        # if i == 1:
                        user_mall.daily_status = 0
                        if user_mall.status == 2:
                            user_mall.status = 0
                            await self.application.objects.update(user_mall)

                lotoboard = 1 if loto_num else 0

                if int(env_code) == 1089:
                    # 收藏渠道4
                    try:
                        user_mall = await self.application.objects.get(
                            User_Mall, uuid=user_uuid, action_id=4)
                        if not user_mall.status:
                            user_mall.status = 1
                            await self.application.objects.update(user_mall)
                    except User_Mall.DoesNotExist as e:
                        pass

                elif int(env_code) == 1131:
                    # 浮窗渠道5
                    try:
                        user_mall = await self.application.objects.get(
                            User_Mall, uuid=user_uuid, action_id=5)
                        if not user_mall.status:
                            user_mall.status = 1
                            await self.application.objects.update(user_mall)
                    except User_Mall.DoesNotExist as e:
                        pass
                new_user = 0

                # 闯关模式
                try:
                    user_challenge = await self.application.objects.get(
                        User_Challenge, uuid=user_uuid)
                    challenge_info = user_challenge.challenge_info
                    challenge_info_json = json.dumps(to_str(challenge_info))
                except User_Challenge.DoesNotExist as e:
                    challenge_info = {"1": 0}
                    challenge_info_json = json.dumps(challenge_info)
                    await self.application.objects.create(
                        User_Challenge,
                        uuid=user_uuid,
                        challenge_info=challenge_info_json)

            # 3.1.2 未注册过
            # TODO 新用户初始化
            except User.DoesNotExist as e:

                login_time = today
                await self.application.objects.create(User,
                                                      open_id=open_id,
                                                      uuid=user_uuid,
                                                      login_time=login_time)
                user_level = await self.application.objects.create(
                    User_Level,
                    uuid=user_uuid,
                    level=1,
                    next_level=2,
                    current_score=0,
                    history_score=0)
                current_score = 0
                history_score = 0
                game_config = await self.application.objects.get(Game_Config,
                                                                 level=1)
                level = game_config.level
                target_score = game_config.target_score
                color_num = game_config.color_num
                direct = game_config.direct

                tools = {}
                tool_source = []
                tool_config = Config.tool_config.keys()
                for key in tool_config:
                    tools[key] = 0
                    tool_source.append({
                        "uuid": user_uuid,
                        "tool_id": key,
                        "count": 0
                    })
                await self.application.objects.execute(
                    User_Tools.insert_many(tool_source))

                coins = 0
                restart = 0

                # 生成签到表
                await self.application.objects.create(
                    User_Sign,
                    uuid=user_uuid,
                    lastest_sign_date="1900-01-01",
                    continuous_sign_days=0,
                    extra=0)
                # 生成mall表
                data_source = [
                    {
                        "uuid": user_uuid,
                        "action_id": 1,
                        "action_name": "视频广告",
                        "status": 0,
                        "daily_status": 0
                    },
                    {
                        "uuid": user_uuid,
                        "action_id": 2,
                        "action_name": "邀请好友",
                        "status": 0,
                        "daily_status": 0
                    },
                    {
                        "uuid": user_uuid,
                        "action_id": 3,
                        "action_name": "客服会话",
                        "status": 0,
                        "daily_status": 0
                    },
                    {
                        "uuid": user_uuid,
                        "action_id": 4,
                        "action_name": "收藏",
                        "status": 0,
                        "daily_status": 0
                    },
                    {
                        "uuid": user_uuid,
                        "action_id": 5,
                        "action_name": "浮窗",
                        "status": 0,
                        "daily_status": 0
                    },
                ]
                # field = (User_Mall.uuid, User_Mall.action_id, User_Mall.action_name, User_Mall.status)
                await self.application.objects.execute(
                    User_Mall.insert_many(data_source))

                await self.application.objects.create(User_Coins,
                                                      uuid=user_uuid,
                                                      coins=0)
                await self.application.objects.create(User_Loto,
                                                      uuid=user_uuid)

                loto_num = 3
                lotoboard = 1
                signboard = 1
                continuous_sign_days = 0
                today_sign_status = 0
                lastest_sign_date = "1900-01-01"
                extra = 0
                verified = 0
                new_user = 1

                # # 是否邀请而来
                if from_id:
                    try:
                        user_mall = await self.application.objects.get(
                            User_Mall, uuid=from_id, action_id=2)
                        if user_mall.status == 0:
                            user_mall.status = 1
                            await self.application.objects.update(user_mall)
                    except User_Mall.DoesNotExist as e:
                        pass

                # 初始化闯关模式
                challenge_info = {"1": 0}
                challenge_info_json = json.dumps(challenge_info)
                await self.application.objects.create(
                    User_Challenge,
                    uuid=user_uuid,
                    challenge_info=challenge_info_json)

            # 3.1.3 保存缓存
            self.save_user_session(user_uuid, open_id, session_key)
            self.save_user_info_session(user_uuid=user_uuid,
                                        openid=open_id,
                                        level=level,
                                        current_score=current_score,
                                        target_score=target_score,
                                        color_num=color_num,
                                        verified=verified,
                                        tools=str(tools),
                                        coins=coins,
                                        direct=direct,
                                        history_score=history_score)
            user_info_session_key = "sx_info:" + user_uuid
            self.redis_spare.hset(user_info_session_key, "lastest_sign_date",
                                  lastest_sign_date)
            self.redis_spare.hset(user_info_session_key,
                                  "continuous_sign_days", continuous_sign_days)
            self.redis_spare.hset(user_info_session_key, "login_time",
                                  login_time)
            self.redis_spare.hset(user_info_session_key, "restart", restart)
            self.redis_spare.hset(user_info_session_key, "loto_num", loto_num)
            self.redis_spare.hset(user_info_session_key, "extra", extra)
            self.redis_spare.hset(user_info_session_key, "challenge_info",
                                  challenge_info_json)
        else:
            user_session = user_session[0]

            user_uuid = user_session.get("uuid", "")
            user_info_session = self.get_user_info_session(user_uuid)
            level = user_info_session.get("level", 1)
            current_score = user_info_session.get("current_score", 0)
            target_score = user_info_session.get("target_score",
                                                 TARGET_SCORE_CONST)
            color_num = user_info_session.get("color_num", COLOR_NUM_CONST)
            name = user_info_session.get("name", "")
            continuous_sign_days = user_info_session.get(
                "continuous_sign_days", 0)
            lastest_sign_date = user_info_session.get("lastest_sign_date", "")
            coins = user_info_session.get("coins", 0)
            login_time = user_info_session.get("login_time", "")
            tools = eval(user_info_session.get("tools", "{}"))
            restart = int(user_info_session.get('restart', 0))
            direct = user_info_session.get('direct', 0)
            extra = int(user_info_session.get('extra', 0))
            history_score = int(user_info_session.get("history_score", 0))
            # challenge_info = eval(user_info_session.get("challenge_info", {}))

            if not history_score:
                user_level = await self.application.objects.get(User_Level,
                                                                uuid=user_uuid)
                history_score = user_level.history_score
                if history_score:
                    user_info_session_key = "sx_info:" + user_uuid
                    self.redis_spare.hset(user_info_session_key,
                                          "history_score", history_score)

            timeArray = time.strptime(lastest_sign_date, "%Y-%m-%d")
            lastest_sign_timestamp = int(time.mktime(timeArray))
            if lastest_sign_timestamp == day_time - 3600 * 24 and int(
                    continuous_sign_days) == 7:
                continuous_sign_days = 0

            if int(env_code) == 1089:
                # 收藏渠道4
                try:
                    user_mall = await self.application.objects.get(
                        User_Mall, uuid=user_uuid, action_id=4)

                    if not user_mall.status:
                        user_mall.status = 1
                        await self.application.objects.update(user_mall)
                except User_Mall.DoesNotExist as e:
                    pass

            elif int(env_code) == 1131:
                # 浮窗渠道5
                try:
                    user_mall = self.application.objects.get(User_Mall,
                                                             uuid=user_uuid,
                                                             action_id=5)
                    if user_mall.status != 1:
                        user_mall.status = 1
                        await self.application.objects.update(user_mall)
                except User_Mall.DoesNotExist as e:
                    pass
            verified = 1 if name else 0
            new_user = 0

            user_info_session_key = "sx_info:" + user_uuid

            today_sign_status = 0
            signboard = 0
            if lastest_sign_date != today:
                signboard = 1
                today_sign_status = 0

            if lastest_sign_date == today:
                signboard = 0
                today_sign_status = 1
            if lastest_sign_date != today and extra:
                user_sign = await self.application.objects.get(User_Sign,
                                                               uuid=user_uuid)
                user_sign.extra = 0
                await self.application.objects.update(user_sign)
                self.redis_spare.hset(user_info_session_key, "extra", 0)
                extra = 0

            try:
                user_loto = await self.application.objects.get(User_Loto,
                                                               uuid=user_uuid)
                loto_num = user_loto.number
            except User_Loto.DoesNotExist as e:
                user_loto = await self.application.objects.create(
                    User_Loto, uuid=user_uuid, number=3)
                loto_num = 3

            # signboard = 0
            # if lastest_sign_date < today:
            #     signboard = 1

            if login_time < today:
                existed_user = await self.application.objects.get(
                    User, uuid=user_uuid)
                existed_user.login_time = today
                await self.application.objects.update(existed_user)
                self.redis_spare.hset(user_info_session_key, "login_time",
                                      today)

                user_loto.number = loto_num = 3
                await self.application.objects.update(user_loto)
                self.redis_spare.hset(user_info_session_key, "loto_num",
                                      loto_num)

                for i in range(1, 6):
                    user_mall = await self.application.objects.get(
                        User_Mall, uuid=user_uuid, action_id=i)
                    # if i == 1:
                    user_mall.daily_status = 0
                    if user_mall.status == 2:
                        user_mall.status = 0
                        await self.application.objects.update(user_mall)

            lotoboard = 1 if loto_num else 0

        # 微信小程序不能设置cookie,把用户信息存在了headers中
        self.set_header("Authorization", user_uuid)

        # 超越好友
        user_robot_key = "robot:" + user_uuid
        robot_user_dict = self.redis_spare.hgetall(user_robot_key)

        if not robot_user_dict:
            next_game_config = await self.application.objects.get(
                Game_Config, level=int(level) + 1)
            next_target_score = next_game_config.target_score if next_game_config.target_score else target_score
            robot_user_dict, robot_last = random_robot(Config.robot_config, "",
                                                       int(target_score),
                                                       int(next_target_score))
            print(robot_user_dict, robot_last)
            # self.redis_spare.hset(user_info_session_key, str(robot_user))
            robot_user_dict["robot_list"] = robot_last
            robot_user_dict["restart"] = 0
            if "id" in robot_user_dict:
                robot_user_dict.pop("id")
            self.redis_spare.hmset(user_robot_key, robot_user_dict)

        robot_user = {
            "robot_name": robot_user_dict.get("name", 0),
            "robot_avatar": robot_user_dict.get("avatar", ""),
            "robot_score": robot_user_dict.get("score", "")
        }

        # 生成color地图
        random_dict = {}

        # if int(level) == 1 or int(level) % 10 == 0:
        #     default_config = Config.default_config
        #     color_array = default_config.get(int(level), [])
        #     for ca in color_array:
        #         for c in ca:
        #             if c not in random_dict:
        #                 random_dict[c] = 1
        #             else:
        #                 random_dict[c] += 1
        # else:
        color_array, random_list = random_color_array(int(level),
                                                      int(color_num))

        for rl in random_list:
            random_dict[rl] = 0

        for ca in color_array:
            for c in ca:
                random_dict[c] += 1

        payload = {"uuid": user_uuid, "exp": datetime.datetime.utcnow()}
        tuuid = jwt.encode(payload, SECRET_KEY, algorithm="HS256")
        double = 1 if lastest_sign_date != today else 0
        extra_sign = 0 if extra else 1

        data = {
            "uuid": to_str(tuuid),
            "openid": open_id,
            "level": level,
            "current_score": current_score,
            "target_score": target_score,
            "color_num": color_num,
            "direct": direct,  # 是否可以看视频通关
            "color_array": color_array,
            "verified": verified,
            "continuous_sign_days": continuous_sign_days,
            "today_sign_status": today_sign_status,
            "signboard": signboard,  # 1显示,0不显示
            "coins": coins,
            "tools": tools,
            "restart": restart,
            "random_dict": random_dict,
            "loto_num": loto_num,
            "lotoboard": lotoboard,
            "double_sign": double,
            "extra_sign": extra_sign,
            "history_score": history_score,
            "robot": robot_user,
            "new_user": new_user,  # 是否为新用户
            "unionid": unionId,  # unionid
        }
        self.write_json(data, msg="success")
示例#14
0
    async def get(self):
        data = []
        # result = []
        result = self.redis_spare.zrevrange("world_rank",
                                            0,
                                            99,
                                            withscores=True)
        if result:
            for key, value in result:

                name = to_str(key)
                if name != "visitor访客":
                    score = int(value)
                    rank = result.index((key, value)) + 1
                    avatar = to_str(self.redis_spare.hget("user_avatar", name))
                    data.append({
                        "rank": rank,
                        "name": name,
                        "score": score,
                        "avatarUrl": avatar
                    })
                else:
                    pass
        else:
            # 缓存失效的情况
            # 前100名排名
            # result = self.application.objects.execute(
            #     User_Level.select(User_Level.uuid, User_Level.current_score, fn.rank())\
            #     .order_by(User_Level.current_score)
            # )
            result = await self.application.objects.execute(
                User_Level.select(
                    User.name, User.avatar, User_Level.uuid,
                    User_Level.current_score, User_Level.history_score).join(
                        User,
                        JOIN.LEFT_OUTER,
                        on=(User.uuid == User_Level.uuid
                            )).order_by(-User_Level.current_score))

            for rk in result:
                print(rk)
                name = rk.uuid.name
                score = rk.current_score
                history_score = rk.history_score
                if name and (score or history_score):
                    avatar = rk.uuid.avatar
                    score = rk.current_score if rk.current_score > rk.history_score else rk.history_score
                    data.append({
                        "name": name,
                        "score": score,
                        "avatarUrl": avatar
                    })
                    # 排好的名次push入redis缓存
                    self.redis_spare.zadd("world_rank", {name: score})

                    self.redis_spare.hset("user_avatar", name, avatar)
                else:
                    pass

            # TODO 改成mysql直接输出排名
            for d in data:
                rank = data.index(d)
                d["rank"] = rank + 1

        self.write_json(data)
示例#15
0
    async def get(self):
        uuid = self.get_argument("uuid", "")
        level = self.get_argument("level", "")
        score = self.get_argument("score", "")

        if not uuid or not score or not level:
            return self.write_json(status=-1, msg="请稍后重试")


        cur = self.cur
        level = int(level)
        next_level = level + 1
        # 先删缓存,再更新数据库
        # to do 分布式缓存
        # user_session_key = USER_SESSION_KEY + uuid
        # self.session[user_session_key].pop('level')
        # self.session.save()

        # 1. 删缓存
        user_info_session_key = "sx_info:" + uuid
        open_id = to_str(self.redis_spare.hget(user_info_session_key, b"open_id"))
        name = to_str(self.redis_spare.hget(user_info_session_key, b"name"))
        self.redis_spare.delete(user_info_session_key)

        # 2.更新数据库
        score = int(score)
        # print(uuid, level, next_level, score)
        # sql = "insert into user_level (uuid, `level`, next_level,current_score) values(%s, %s, %s, %s)"
        sql = "update user_level set `level`=%s, next_level=%s, current_score=%s where uuid = %s"
        cur.execute(sql, [level, next_level, score, uuid])
        cur.connection.commit()

        sql_query = "select `level`, target_score, color_num from game_config where level in (%s, %s)"
        cur.execute(sql_query, [level, next_level])
        result = cur.fetchall()
        if not result:
            return self.write_json(status=-2, msg="请重新刷新配置")

        next_target_score = next_color_num = 0
        if len(result) == 1:
            # 已到最大关卡
            next_level = level
            for res in result:
                next_target_score = res.get("target_score", 0)
                next_color_num = res.get("color_num", 0)

        elif len(result) == 2:
            # 未达到最大关卡
            for res in result:
                level = res.get("level", 0)
                if level == next_level:
                    next_target_score = res.get("target_score", 0)
                    next_color_num = res.get("color_num", 0)

        # set 缓存
        self.save_user_info_session(
            user_uuid=uuid,
            openid=open_id,
            level=level,
            current_score=score,
            target_score=next_target_score,
            color_num=next_color_num
        )
        # 存入排行榜
        self.redis_spare.zadd("world_rank", {name: score})

        #
        if int(next_level) <= 10:
            default_config = Config.default_config
            color_array = default_config.get(int(next_level), [])
        else:
            color_array = random_color_array(int(next_level), int(next_color_num))


        data = {
            "next_level": next_level,
            "next_target_score": next_target_score,
            # "next_color_num": next_color_num,
            "score": score,
            "color_array": color_array
        }
        self.write_json(data)
示例#16
0
    async def post(self):
        # print(self.request.body)
        req_data = json.loads(to_str(self.request.body))
        js_code = req_data.get('code', '')
        # print(js_code)
        # # js_code = "061GyiJJ0rM1G92nTAHJ0KZfJJ0GyiJB"
        #
        if not js_code:
            data = {"state": -1, "msg": "上报code有误,请核对"}
            return self.write_json(data)
        value = {}
        cur = self.cur

        # # 获取玩家信息
        user_info = get_user_info(js_code)
        # user_info = {"openid": "sss", "session_key": "www"}
        open_id = user_info.get("openid", "")
        if not open_id:
            data = {"state": -2, "msg": "解析code有误,请核对1"}
            return self.write_json(data)
        session_key = user_info.get("session_key", "")
        user_session_key = USER_SESSION_KEY + open_id

        # 缓存中尝试获取uuid
        # print(user_session_key)
        # 用来维护用户的登录态(to do 分布式)
        # self.session[user_session_key] = dict(
        #     user_uuid=user_uuid,
        #     open_id=open_id,
        #     session_key=session_key,
        # )
        # self.session.save()
        # print(user_session_key)
        user_session = self.get_session(user_session_key)
        # print(user_session)

        if user_session == [None] or not user_session:
            user_uuid = str(uuid.uuid4())
            self.save_user_session(user_uuid, open_id, session_key)
            # print(user_uuid, open_id, session_key)
            # 1.(数据库)存储用户信息
            value["user_uuid"] = user_uuid
            save_result = self.save_user_info(open_id=open_id,
                                              user_uuid=user_uuid)
            if save_result == "False":
                data = {
                    "state": False,
                    "msg": "id问题,请重新登录1",
                    "open_id": open_id,
                    "user_uuid": user_uuid
                }
                return self.write_json(data, )
            # 注册过但缓存过期, 查数据库,重新hset
            elif save_result == "already":
                # self.redis_spare.hget(user_session_key, level)
                sql = "select u.uuid, ul.level, ul.current_score, gc.target_score, gc.color_num from user as u " \
                      "left join user_level as ul on ul.uuid = u.uuid " \
                      "left join game_config as gc on gc.level = ul.level " \
                      "where open_id=%s"
                cur.execute(sql, open_id)
                result = cur.fetchone()
                if not result:
                    data = {"state": False, "msg": "id问题,请重新登录2"}
                    return self.write_json(data)
                user_uuid = result.get("uuid", "")
                level = result.get("level", 0)
                current_score = result.get("current_score", 0)
                target_score = result.get("target_score", 0)
                color_num = result.get("color_num", 0)

                # 生成color地图
                # color_array = random_color_array(int(color_num))

            else:
                # 未登陆过,生成配置,写数据库,hset缓存
                target_score = current_score = 0
                level = 1
                sql_new = "select color_num, target_score from game_config where level = 1"
                cur.execute(sql_new)
                result = cur.fetchone()
                color_num = result.get("color_num", 0)
                next_level = level + 1
                target_score = result.get("target_score", 0)
                sql_new1 = "insert into user_level (uuid, level, next_level, current_score) values(%s,%s,%s,%s)"
                cur.execute(sql_new1,
                            [user_uuid, level, next_level, current_score])
                cur.connection.commit()

                # 生成color地图
                # color_array = random_color_array(int(color_num))

            # 2.(缓存)存储用户信息
            self.save_user_info_session(user_uuid=user_uuid,
                                        openid=open_id,
                                        level=level,
                                        current_score=current_score,
                                        target_score=target_score,
                                        color_num=color_num)

        else:
            # print(user_session)
            user_uuid = to_str(user_session.get(b"uuid", ""))
            user_info_session = self.get_user_info_session(user_uuid)
            level = to_str(user_info_session.get(b"level", 1))
            current_score = to_str(user_info_session.get(b"current_score", 0))
            target_score = to_str(
                user_info_session.get(b"target_score", TARGET_SCORE_CONST))
            color_num = to_str(
                user_info_session.get(b"color_num", COLOR_NUM_CONST))

        # 微信小程序不能设置cookie,把用户信息存在了headers中
        self.set_header("Authorization", user_uuid)

        # 生成color地图
        if int(level) <= 10:
            default_config = Config.default_config
            color_array = default_config.get(int(level), [])
        else:
            color_array = random_color_array(int(level), int(color_num))

        # 登录判断是否授权过
        user_info_session_key = "sx_info:" + user_uuid
        name = to_str(self.redis_spare.hget(user_info_session_key, "name"))
        if name:
            verified = 1
        else:
            verified = 0

        data = {
            "uuid": user_uuid,
            "openid": open_id,
            "level": level,
            "current_score": current_score,
            "target_score": target_score,
            # "color_num": color_num,
            "color_array": color_array,
            "verified": verified
        }
        # print(data)
        self.write_json(data, msg="success")
示例#17
0
    async def get(self):
        uuid = self.current_user.uuid
        print(uuid)
        # 1. 删缓存
        user_info_session_key = "sx_info:" + uuid
        # open_id = self.redis_spare.hget(user_info_session_key, "open_id")
        name = self.redis_spare.hget(user_info_session_key, "name")
        tools = self.redis_spare.hget(user_info_session_key, "tools")
        print(type(tools))
        # verified = self.redis_spare.hget(user_info_session_key, "verified")
        # coins = self.redis_spare.hget(user_info_session_key, "coins")
        # print(self.redis_spare.hgetall(user_info_session_key))
        # print(coins)
        # self.redis_spare.delete(user_info_session_key)

        # 2. 更新数据库
        user_level = await self.application.objects.get(User_Level, uuid=uuid)
        user_level.level = 1
        user_level.next_level = 2
        current_score = int(user_level.current_score)
        user_level.current_score = 0
        user_level.restart = 1
        history_score = user_level.history_score
        await self.application.objects.update(user_level)
        try:
            game_config = await self.application.objects.get(Game_Config,
                                                             level=1)
            next_target_score = game_config.target_score
            next_color_num = game_config.color_num
            nn_next_game_config = await self.application.objects.get(
                Game_Config, level=2)
            nnext_target_score = nn_next_game_config.target_score
        except Game_Config.DoesNotExist as e:
            return self.write_json(status=-2, msg="请重新刷新配置")

        # set缓存

        value = {
            "level": user_level.level,
            "current_score": user_level.current_score,
            "target_score": next_target_score,
            "color_num": next_color_num,
            "restart": 1
        }
        self.redis_spare.hmset(user_info_session_key, value)

        # 存入排行榜 20200213 删掉
        # if name:
        #     # name = "visitor访客"
        #     self.redis_spare.zadd("world_rank", {name: 0})
        color_array, random_list = random_color_array(1, int(next_color_num))

        payload = {"uuid": uuid, "exp": datetime.datetime.utcnow()}
        tuuid = jwt.encode(payload, SECRET_KEY, algorithm="HS256")

        random_dict = {}
        for rl in random_list:
            random_dict[rl] = 0

        for ca in color_array:
            for c in ca:
                random_dict[c] += 1

        # 超越好友
        user_robot_key = "robot:" + uuid
        restart_times = int(
            self.redis_spare.hget(user_robot_key, "restart") or 0) + 1
        robot_user_dict, robot_last = random_robot(Config.robot_config,
                                                   "",
                                                   current_score,
                                                   nnext_target_score,
                                                   restart=restart_times)
        robot_user_dict["restart"] = restart_times
        self.redis_spare.hmset(user_robot_key, robot_user_dict)
        robot_user = {
            "robot_name": robot_user_dict.get("name", 0),
            "robot_avatar": robot_user_dict.get("avatar", ""),
            "robot_score": robot_user_dict.get("score", "")
        }

        data = {
            "level": 1,
            "target_score": next_target_score,
            # "next_color_num": next_color_num,
            "current_score": 0,
            "color_array": color_array,
            "tools": eval(tools),
            "uuid": to_str(tuuid),
            "random_dict": random_dict,
            "history_score": history_score,
            "robot": robot_user
        }
        self.write_json(data)