def __init__(self): MapModel.__init__( self, "objecttest16.map", ("test16_lower_tileset.png", "test16_lower_tileset.bnd"), [("test16_upper_tileset.png", "test16_upper_tileset.bnd")], )
def __init__(self): map_file = 'objecttest.map' lower_tile_image = tileset_path('town2.png') lower_bnd_file = tileset_path('town2.bnd') upper_tile_image = tileset_path('world_upper.png') upper_bnd_file = tileset_path('world_upper.bnd') MapModel.__init__(self, map_file, (lower_tile_image, lower_bnd_file), [(upper_tile_image, upper_bnd_file), ])
def __init__(self, map_file, terrain_tileset_files, scenario_tileset_files_list): """ *Constructor.* A WorldMap's constructor does not differ from the base MapModel's, but it generally should not be called, except for by World.create_map(). """ MapModel.__init__(self, map_file, terrain_tileset_files, scenario_tileset_files_list)
def __init__(self): MapModel.__init__(self, 'bouldertest.map', (tileset_path('city_lower.png'), tileset_path('city_lower.bnd')), [(tileset_path('world_upper.png'), tileset_path('world_upper.bnd'))])
def __init__(self): MapModel.__init__( self, 'objecttest16.map', ('test16_lower_tileset.png', 'test16_lower_tileset.bnd'), [('test16_upper_tileset.png', 'test16_upper_tileset.bnd')])
def __init__(self): MapModel.__init__(self, 'objecttest16.map', ('test16_lower_tileset.png', 'test16_lower_tileset.bnd'), [('test16_upper_tileset.png', 'test16_upper_tileset.bnd')])
def __init__(self): MapModel.__init__( self, 'itempersisttest.map', (tileset_path('city_lower.png'), tileset_path('city_lower.bnd')), [(tileset_path('world_upper.png'), tileset_path('world_upper.bnd')) ])