def draw(self): scr = get_screen() scr.blit(self.bg.get_surface(), (self.x, self.y)) Div.draw(self) Div.render(self, scr, self.x, self.y) if self.cursor is not None: self.cursor.draw() self.cursor.render(scr)
def draw(self): scr = get_screen() scr.blit(self.bg.get_surface(), (self.x, self.y)) Div.draw(self) Div.render(self, scr, self.x, self.y) if self.cursor is not None: self.cursor.draw() self.cursor.render(scr)
def draw(self): r = pygame.Rect(0, 0, self.width, self.height) if self.image is None: self.image = self.theme.draw_panel(r) Div.draw(self)
def draw(self): r = pygame.Rect(0, 0, self.width, self.height) if self.image is None: self.image = self.theme.draw_panel(r) Div.draw(self)