示例#1
0
    def __init__(self, text, block_movement=True):
        self.text = text
        self.block_movement = block_movement

        Menu.__init__(self,
                      g_cfg.screen_width - 2 * cfg.border_width,
                      g_cfg.screen_height / 2 - 2 * cfg.border_width,
                      cfg.border_width,
                      g_cfg.screen_height / 2 + cfg.border_width,
                      bg=TRANSPARENT,
                      blocking=block_movement)

        panel = Panel(self.width, self.height)
        self.add_widget(panel, (0, 0))

        font = self.theme.get_font(cfg.font_size)
        box_width = g_cfg.screen_width - 4 * cfg.border_width
        lines = build_lines(self.text, box_width, font)

        # Draw message
        y_acc = 0
        for line in lines:
            label = Label(line[2])
            panel.add_widget(label,
                             (cfg.border_width, cfg.border_width + y_acc))
            y_acc += line[1] + cfg.line_spacing
示例#2
0
    def __init__(self, text, block_movement=True):
        self.text = text
        self.block_movement = block_movement

        # Split into lines
        theme = menu_config.theme
        font = theme.get_font(cfg.font_size)
        box_width = g_cfg.screen_width - 4 * cfg.border_width
        lines = build_lines(self.text, box_width, font)

        # Calculate box size
        self.box_height = (sum([line[1] for line in lines]) +
                           (len(lines) - 1) * cfg.line_spacing +
                           4 * cfg.border_width)
        assert self.box_height < g_cfg.screen_height,\
               'Too much text for one box.'

        Menu.__init__(self, g_cfg.screen_width - 2 * cfg.border_width,
                            self.box_height - 2 * cfg.border_width,
                            cfg.border_width,
                            g_cfg.screen_height - self.box_height\
                            + cfg.border_width,
                            bg=TRANSPARENT,
                            blocking=block_movement)

        panel = Panel(self.width, self.height)
        self.add_widget(panel, (0, 0))

        # Draw message
        y_acc = 0
        for line in lines:
            label = Label(line[2])
            panel.add_widget(label,
                             (cfg.border_width, cfg.border_width + y_acc))
            y_acc += line[0] + cfg.line_spacing
示例#3
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    def __init__(self,
                 item_menu,
                 item,
                 quantity,
                 item_entry,
                 width,
                 height,
                 x=0,
                 y=0,
                 theme=None,
                 bg=TRANSPARENT,
                 mouse_control=Menu.MOUSE_LOOSE):
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)
        self.item_menu = item_menu

        self.item = item
        self.quantity = quantity

        self.panel = Panel(width, height)
        self.add_widget(self.panel, (0, 0))

        if hasattr(item, 'use'):
            self.use_label = UseLabel(self.item, self.item_menu.inventory,
                                      self.item_menu.party, item_entry)
        else:
            self.use_label = TrashLabel(self.item, self.item_menu.inventory,
                                        item_entry)
        self.panel.add_widget(self.use_label, (20, 12))

        self.close_label = CloseLabel()
        self.panel.add_widget(self.close_label, (20, 36))

        cursor = Cursor()
        cursor.bind(self)
示例#4
0
文件: dialog.py 项目: Eronarn/libRPG
    def __init__(self, text, block_movement=True):
        self.text = text
        self.block_movement = block_movement

        Menu.__init__(self, g_cfg.screen_width - 2 * cfg.border_width,
                            g_cfg.screen_height / 2 - 2 * cfg.border_width,
                            cfg.border_width,
                            g_cfg.screen_height / 2 + cfg.border_width,
                            bg=TRANSPARENT,
                            blocking=block_movement)

        panel = Panel(self.width, self.height)
        self.add_widget(panel, (0, 0))

        font = self.theme.get_font(cfg.font_size)
        box_width = g_cfg.screen_width - 4 * cfg.border_width
        lines = build_lines(self.text,
                            box_width,
                            font)

        # Draw message
        y_acc = 0
        for line in lines:
            label = Label(line[2])
            panel.add_widget(label,
                             (cfg.border_width,
                              cfg.border_width + y_acc))
            y_acc += line[1] + cfg.line_spacing
示例#5
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class ActionDialog(Menu):

    def __init__(self, item_menu, item, quantity, item_entry, width, height,
                 x=0, y=0, theme=None, bg=TRANSPARENT,
                 mouse_control=Menu.MOUSE_LOOSE):
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)
        self.item_menu = item_menu

        self.item = item
        self.quantity = quantity

        self.panel = Panel(width, height)
        self.add_widget(self.panel, (0, 0))
        
        if hasattr(item, 'use'):
            self.use_label = UseLabel(self.item, self.item_menu.inventory,
                                      self.item_menu.party, item_entry)
        else:
            self.use_label = TrashLabel(self.item, self.item_menu.inventory, 
                                        item_entry)
        self.panel.add_widget(self.use_label, (20, 12))

        self.close_label = CloseLabel()
        self.panel.add_widget(self.close_label, (20, 36))

        cursor = Cursor()
        cursor.bind(self)
示例#6
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    def __init__(self, text, block_movement=True):
        self.text = text
        self.block_movement = block_movement
        self.current_panel = None

        Menu.__init__(self,
                      g_cfg.screen_width - 2 * cfg.border_width,
                      g_cfg.screen_height / 2 - 2 * cfg.border_width,
                      cfg.border_width,
                      g_cfg.screen_height / 2 + cfg.border_width,
                      bg=TRANSPARENT,
                      blocking=block_movement)

        # Split into lines
        font = self.theme.get_font(cfg.font_size)
        box_width = g_cfg.screen_width - 4 * cfg.border_width
        lines = build_lines(self.text, box_width, font)

        # Split into boxes
        box_height = g_cfg.screen_height / 2 - 4 * cfg.border_width
        self.boxes = split_boxes(lines, box_height, cfg.line_spacing)
        self.panels = []

        # Draw panels
        for box in self.boxes:
            panel = Panel(self.width, self.height)
            y_acc = 0
            for line in box:
                label = Label(line[2])
                panel.add_widget(label,
                                 (cfg.border_width, cfg.border_width + y_acc))
                y_acc += line[1] + cfg.line_spacing
            self.panels.append(panel)

        self.advance_panel()
示例#7
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class ItemMenu(Menu):

    def __init__(self, inventory, party, width, height, x=0, y=0, theme=None,
                 bg=None, mouse_control=Menu.MOUSE_LOOSE):
        self.inventory = inventory
        self.party = party
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)

        self.close_label = CloseLabel()
        self.add_widget(self.close_label, (20, 12))

        self.inventory_panel = Panel(self.width * 0.55, self.height - 50)
        self.add_widget(self.inventory_panel,
                        (16, self.height - 16, LEFT, DOWN))
        
        self.inventory_scroll = ItemScrollArea(self.inventory,
                                               self.inventory_panel.width - 10,
                                               self.inventory_panel.height - 10,
                                               graphics_config.item_icon_height
                                               + 12,
                                               (20, 10))
        self.inventory_panel.add_widget(self.inventory_scroll, (5, 5))
        
        self.info_panel = ItemInfoPanel(self.width * 0.35, self.height * 0.55)
        info_x = self.width - 16
        info_y = self.height - 16
        self.add_widget(self.info_panel, (info_x, info_y, RIGHT, DOWN))
        
        cursor = Cursor()
        cursor.bind(self)

        self.config_action_dialog(100, 60, TRANSPARENT)

    def config_action_dialog(self, width=None, height=None, bg=None):
        if width is not None:
            self.action_dialog_width = width
        if height is not None:
            self.action_dialog_height = height
        self.action_dialog_bg = bg

    def create_action_dialog(self, item_entry):
        x = (self.inventory_scroll.get_menu_position()[0]
             + self.inventory_scroll.width + 12) 
        y = self.menu.y + 12
        dialog = ActionDialog(self, item_entry.item, item_entry.quantity,
                              item_entry,
                              self.action_dialog_width,
                              self.action_dialog_height, x, y,
                              theme=self.theme,
                              bg=self.action_dialog_bg)
        return dialog

    def remove_line(self, item):
        for i in xrange(len(self.inventory_scroll)):
            if self.inventory_scroll[i].get_contents()[0].item == item:
                self.inventory_scroll.remove_line(i)
                break
示例#8
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 def __init__(self, width, height):
     Panel.__init__(self, width, height)
     
     self.speed_labels = []
     x = 20
     SPACING = 40
     for txt, speed in (('Stop', 0), ('Play', 3), ('Fast', 6),
                        ('Very Fast', 30), ('Crazy', 120)):
         l = SpeedLabel(txt, speed)
         self.add_widget(l, (x, self.height/2, LEFT, CENTER))
         self.speed_labels.append(l)
         x += SPACING + l.width
示例#9
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    def __init__(self, inventory, party, width, height, x=0, y=0, theme=None,
                 bg=None, mouse_control=Menu.MOUSE_LOOSE):
        self.inventory = inventory
        self.party = party
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)

        self.close_label = CloseLabel()
        self.add_widget(self.close_label, (20, 12))

        self.inventory_panel = Panel(self.width * 0.55, self.height - 50)
        self.add_widget(self.inventory_panel,
                        (16, self.height - 16, LEFT, DOWN))
        
        self.inventory_scroll = ItemScrollArea(self.inventory,
                                               self.inventory_panel.width - 10,
                                               self.inventory_panel.height - 10,
                                               graphics_config.item_icon_height
                                               + 12,
                                               (20, 10))
        self.inventory_panel.add_widget(self.inventory_scroll, (5, 5))
        
        self.info_panel = ItemInfoPanel(self.width * 0.35, self.height * 0.55)
        info_x = self.width - 16
        info_y = self.height - 16
        self.add_widget(self.info_panel, (info_x, info_y, RIGHT, DOWN))
        
        cursor = Cursor()
        cursor.bind(self)

        self.config_action_dialog(100, 60, TRANSPARENT)
示例#10
0
 def __init__(self, ingame, width, height):
     Panel.__init__(self, width, height)
     self.ingame = ingame
     
     SPACING = 20
     y = 25
     
     x = SPACING
     self.time_label = Label('xx minutes', focusable=False, size=16)
     self.add_widget(self.time_label, (x, y, LEFT, CENTER))
     x += self.time_label.width + SPACING
     
     self.score_label = Label('', focusable=False, size=20)
     self.add_widget(self.score_label, (x, y, LEFT, CENTER))
     
     y += SPACING
     self.event_area = EventArea(width - 2 * SPACING, height - y - SPACING)
     self.add_widget(self.event_area, (SPACING, y))
示例#11
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    def __init__(self, width, height):
        Panel.__init__(self, width, height, focusable=False)
        
        self.item_icon = ImageWidget(None, focusable=False)
        x = 10
        y = 10
        self.add_widget(self.item_icon, (x, y))

        self.item_name = Label("", focusable=False)
        x = 10 + graphics_config.item_icon_width + 5
        y = 10 + (graphics_config.item_icon_height - self.item_name.height) / 2
        self.add_widget(self.item_name, (x, y))
        
        self.item_description = Label("", self.width - 20, size=10,
                                      focusable=False)
        x = 10
        y = (10 + max(self.item_name.height, graphics_config.item_icon_height)
             + 10)
        self.add_widget(self.item_description, (x, y))
示例#12
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文件: dialog.py 项目: Eronarn/libRPG
    def __init__(self, text, choices, user_data=None, completion_callback=None,
                 block_movement=True):
        self.block_movement = block_movement
        self.text = text
        self.choices = choices
        self.completion_callback = completion_callback
        self.user_data = user_data

        Menu.__init__(self, g_cfg.screen_width - 2 * cfg.border_width,
                            g_cfg.screen_height / 2 - 2 * cfg.border_width,
                            cfg.border_width,
                            g_cfg.screen_height / 2 + cfg.border_width,
                            bg=TRANSPARENT,
                            blocking=block_movement)

        panel = Panel(self.width, self.height)
        self.add_widget(panel, (0, 0))

        # Build lines and choice lines
        font = self.theme.get_font(cfg.font_size)
        self.__build_lines(font)

        # Draw message
        y_acc = 0
        for line in self.lines:
            label = Label(line[2], focusable=False)
            panel.add_widget(label,
                             (cfg.border_width,
                              cfg.border_width + y_acc))
            y_acc += line[1] + cfg.line_spacing

        self.starting_option = None
        for index, line in enumerate(self.choice_lines):
            label = ChoiceLabel(line[2], index)
            panel.add_widget(label,
                             (2 * cfg.border_width,
                              cfg.border_width + y_acc))
            y_acc += line[1] + cfg.choice_line_spacing
            if self.starting_option is None:
                self.starting_option = label

        Cursor(ArrowCursorTheme()).bind(self, self.starting_option)
示例#13
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    def __init__(self, width, height):
        Panel.__init__(self, width, height, focusable=False)

        self.item_icon = ImageWidget(None, focusable=False)
        x = 10
        y = 10
        self.add_widget(self.item_icon, (x, y))

        self.item_name = Label("", focusable=False)
        x = 10 + graphics_config.item_icon_width + 5
        y = 10 + (graphics_config.item_icon_height - self.item_name.height) / 2
        self.add_widget(self.item_name, (x, y))

        self.item_description = Label("",
                                      self.width - 20,
                                      size=10,
                                      focusable=False)
        x = 10
        y = (10 +
             max(self.item_name.height, graphics_config.item_icon_height) + 10)
        self.add_widget(self.item_description, (x, y))
示例#14
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    def __init__(self):
        Menu.__init__(self, 400, 300)
        self.panel = Panel(200, 150)
        self.add_widget(self.panel, (40, 80))

        self.add_widget(MenuLabel(), (90, 20))
        self.add_widget(Label('NonFocusable', focusable=False), (150, 20))

        first_panel_label = Label('Panel0')
        self.panel.add_widget(first_panel_label, (40, 20))
        self.panel.add_widget(Label('Panel1'), (120, 20))
        self.panel.add_widget(Label('Panel2'), (40, 60))
        self.panel.add_widget(Label('Panel3'), (120, 60))
        self.panel.add_widget(AdjustableBar(100, 14, filled=0.9), (50, 100))

        side_panel = Panel(110, 220)
        self.add_widget(side_panel, (260, 40))

        grid = AdjustableVerticalGrid(110, 72, 2, 6)
        side_panel.add_widget(grid, AlignTopLeft())

        img = pygame.image.load(data_path('icon.png'))
        #img = pygame.image.load(data_path('test.png'))
        self.add_widget(ImageWidget(img), (8, 8))

        group = WidgetGroup(148, 20)
        group.add_widget(Label('Group0'), (10, 0))
        group.add_widget(Label('Group1'), (90, 0))
        self.add_widget(group, (60, 240))

        #self.crystallize()

        # Add cursor
        cursor = Cursor()
        cursor.bind(self, first_panel_label)
示例#15
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class TestMenu(Menu):

    def __init__(self):
        Menu.__init__(self, 400, 300)
        self.panel = Panel(200, 150)
        self.add_widget(self.panel, (40, 80))

        self.add_widget(MenuLabel(), (90, 20))
        self.add_widget(Label('NonFocusable', focusable=False), (150, 20))

        first_panel_label = Label('Panel0')
        self.panel.add_widget(first_panel_label, (40, 20))
        self.panel.add_widget(Label('Panel1'), (120, 20))
        self.panel.add_widget(Label('Panel2'), (40, 60))
        self.panel.add_widget(Label('Panel3'), (120, 60))
        self.panel.add_widget(AdjustableBar(100, 14, filled=0.9),
                              (50, 100))

        side_panel = Panel(110, 220)
        self.add_widget(side_panel, (260, 40))

        grid = AdjustableVerticalGrid(110, 72, 2, 6)
        side_panel.add_widget(grid, AlignTopLeft())

        img = pygame.image.load(data_path('icon.png'))
        #img = pygame.image.load(data_path('test.png'))
        self.add_widget(ImageWidget(img), (8, 8))

        group = WidgetGroup(148, 20)
        group.add_widget(Label('Group0'), (10, 0))
        group.add_widget(Label('Group1'), (90, 0))
        self.add_widget(group, (60, 240))

        #self.crystallize()

        # Add cursor
        cursor = Cursor()
        cursor.bind(self, first_panel_label)
示例#16
0
文件: dialog.py 项目: Eronarn/libRPG
    def __init__(self, text, block_movement=True):
        self.text = text
        self.block_movement = block_movement

        # Split into lines
        theme = menu_config.theme
        font = theme.get_font(cfg.font_size)
        box_width = g_cfg.screen_width - 4 * cfg.border_width
        lines = build_lines(self.text,
                            box_width,
                            font)

        # Calculate box size
        self.box_height = (sum([line[1] for line in lines])
                           + (len(lines) - 1) * cfg.line_spacing
                           + 4 * cfg.border_width)
        assert self.box_height < g_cfg.screen_height,\
               'Too much text for one box.'

        Menu.__init__(self, g_cfg.screen_width - 2 * cfg.border_width,
                            self.box_height - 2 * cfg.border_width,
                            cfg.border_width,
                            g_cfg.screen_height - self.box_height\
                            + cfg.border_width,
                            bg=TRANSPARENT,
                            blocking=block_movement)

        panel = Panel(self.width, self.height)
        self.add_widget(panel, (0, 0))

        # Draw message
        y_acc = 0
        for line in lines:
            label = Label(line[2])
            panel.add_widget(label,
                             (cfg.border_width,
                              cfg.border_width + y_acc))
            y_acc += line[0] + cfg.line_spacing
示例#17
0
文件: dialog.py 项目: Eronarn/libRPG
    def __init__(self, text, block_movement=True):
        self.text = text
        self.block_movement = block_movement
        self.current_panel = None

        Menu.__init__(self, g_cfg.screen_width - 2 * cfg.border_width,
                            g_cfg.screen_height / 2 - 2 * cfg.border_width,
                            cfg.border_width,
                            g_cfg.screen_height / 2 + cfg.border_width,
                            bg=TRANSPARENT,
                            blocking=block_movement)

        # Split into lines
        font = self.theme.get_font(cfg.font_size)
        box_width = g_cfg.screen_width - 4 * cfg.border_width
        lines = build_lines(self.text,
                            box_width,
                            font)

        # Split into boxes
        box_height = g_cfg.screen_height / 2 - 4 * cfg.border_width
        self.boxes = split_boxes(lines, box_height, cfg.line_spacing)
        self.panels = []

        # Draw panels
        for box in self.boxes:
            panel = Panel(self.width, self.height)
            y_acc = 0
            for line in box:
                label = Label(line[2])
                panel.add_widget(label,
                                 (cfg.border_width,
                                  cfg.border_width + y_acc))
                y_acc += line[1] + cfg.line_spacing
            self.panels.append(panel)

        self.advance_panel()
示例#18
0
    def __init__(self,
                 inventory,
                 party,
                 width,
                 height,
                 x=0,
                 y=0,
                 theme=None,
                 bg=None,
                 mouse_control=Menu.MOUSE_LOOSE):
        self.inventory = inventory
        self.party = party
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)

        self.close_label = CloseLabel()
        self.add_widget(self.close_label, (20, 12))

        self.inventory_panel = Panel(self.width * 0.55, self.height - 50)
        self.add_widget(self.inventory_panel,
                        (16, self.height - 16, LEFT, DOWN))

        self.inventory_scroll = ItemScrollArea(
            self.inventory, self.inventory_panel.width - 10,
            self.inventory_panel.height - 10,
            graphics_config.item_icon_height + 12, (20, 10))
        self.inventory_panel.add_widget(self.inventory_scroll, (5, 5))

        self.info_panel = ItemInfoPanel(self.width * 0.35, self.height * 0.55)
        info_x = self.width - 16
        info_y = self.height - 16
        self.add_widget(self.info_panel, (info_x, info_y, RIGHT, DOWN))

        cursor = Cursor()
        cursor.bind(self)

        self.config_action_dialog(100, 60, TRANSPARENT)
示例#19
0
    def __init__(self):
        Menu.__init__(self, 480, 320)
        tab_group = TabGroup(['Bars%d' % (i + 1) for i in xrange(self.TABS)],
                             480,
                             320,
                             tab_height=30)
        self.add_widget(tab_group, AlignCenter())

        # Bar tabs
        for k in xrange(4):
            grid = Grid(480, 290, 4, 10)
            for i in xrange(4):
                for j in xrange(10):
                    grid[i, j].add_widget(Panel(120, 29), AlignCenter())
                    width = 10 + 10 * (i + 1)
                    height = 1 + j
                    bar = CrazyBar(width, height)
                    grid[i, j].add_widget(bar, AlignCenter())
            tab_group[k].add_widget(grid, AlignCenter())

        # Animated image tab
        surfaces = []
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill(((25 - k) * 10, 0, k * 10))
            surfaces.append(s)
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill((0, k * 10, (25 - k) * 10))
            surfaces.append(s)
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill((k * 10, (25 - k) * 10, 0))
            surfaces.append(s)
        animation = AnimatedImage(surfaces, 1)
        a = AnimatedImageWidget(animation, False)
        tab_group[4].add_widget(a, AlignTop())

        # Add cursor
        cursor = Cursor()
        cursor.bind(self)
示例#20
0
    def __init__(self,
                 text,
                 choices,
                 user_data=None,
                 completion_callback=None,
                 block_movement=True):
        self.block_movement = block_movement
        self.text = text
        self.choices = choices
        self.completion_callback = completion_callback
        self.user_data = user_data

        Menu.__init__(self,
                      g_cfg.screen_width - 2 * cfg.border_width,
                      g_cfg.screen_height / 2 - 2 * cfg.border_width,
                      cfg.border_width,
                      g_cfg.screen_height / 2 + cfg.border_width,
                      bg=TRANSPARENT,
                      blocking=block_movement)

        panel = Panel(self.width, self.height)
        self.add_widget(panel, (0, 0))

        # Build lines and choice lines
        font = self.theme.get_font(cfg.font_size)
        self.__build_lines(font)

        # Draw message
        y_acc = 0
        for line in self.lines:
            label = Label(line[2], focusable=False)
            panel.add_widget(label,
                             (cfg.border_width, cfg.border_width + y_acc))
            y_acc += line[1] + cfg.line_spacing

        self.starting_option = None
        for index, line in enumerate(self.choice_lines):
            label = ChoiceLabel(line[2], index)
            panel.add_widget(label,
                             (2 * cfg.border_width, cfg.border_width + y_acc))
            y_acc += line[1] + cfg.choice_line_spacing
            if self.starting_option is None:
                self.starting_option = label

        Cursor(ArrowCursorTheme()).bind(self, self.starting_option)
示例#21
0
 def __init__(self, ingame, width, height):
     Panel.__init__(self, width, height, focusable=False)
     
     self.chalkboard = Chalkboard(ingame, 280, 400)
     self.add_widget(self.chalkboard, AlignCenter())
示例#22
0
class ItemMenu(Menu):
    def __init__(self,
                 inventory,
                 party,
                 width,
                 height,
                 x=0,
                 y=0,
                 theme=None,
                 bg=None,
                 mouse_control=Menu.MOUSE_LOOSE):
        self.inventory = inventory
        self.party = party
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)

        self.close_label = CloseLabel()
        self.add_widget(self.close_label, (20, 12))

        self.inventory_panel = Panel(self.width * 0.55, self.height - 50)
        self.add_widget(self.inventory_panel,
                        (16, self.height - 16, LEFT, DOWN))

        self.inventory_scroll = ItemScrollArea(
            self.inventory, self.inventory_panel.width - 10,
            self.inventory_panel.height - 10,
            graphics_config.item_icon_height + 12, (20, 10))
        self.inventory_panel.add_widget(self.inventory_scroll, (5, 5))

        self.info_panel = ItemInfoPanel(self.width * 0.35, self.height * 0.55)
        info_x = self.width - 16
        info_y = self.height - 16
        self.add_widget(self.info_panel, (info_x, info_y, RIGHT, DOWN))

        cursor = Cursor()
        cursor.bind(self)

        self.config_action_dialog(100, 60, TRANSPARENT)

    def config_action_dialog(self, width=None, height=None, bg=None):
        if width is not None:
            self.action_dialog_width = width
        if height is not None:
            self.action_dialog_height = height
        self.action_dialog_bg = bg

    def create_action_dialog(self, item_entry):
        x = (self.inventory_scroll.get_menu_position()[0] +
             self.inventory_scroll.width + 12)
        y = self.menu.y + 12
        dialog = ActionDialog(self,
                              item_entry.item,
                              item_entry.quantity,
                              item_entry,
                              self.action_dialog_width,
                              self.action_dialog_height,
                              x,
                              y,
                              theme=self.theme,
                              bg=self.action_dialog_bg)
        return dialog

    def remove_line(self, item):
        for i in xrange(len(self.inventory_scroll)):
            if self.inventory_scroll[i].get_contents()[0].item == item:
                self.inventory_scroll.remove_line(i)
                break
示例#23
0
 def __init__(self, match_team, width, height):
     Panel.__init__(self, width, height)
     self.match_team = match_team
     
     self.refresh()