def Labels(self): self.CPCLabel = Label.Label(x=250, y=40) self.CPCLabel.addText(f"{handler.cookiesPerClickPrice} : cookies", Arcade.FONT, "black", 32) self.CPSLabel = Label.Label(x=250, y=150) self.CPSLabel.addText(f"{handler.cookiesPerSecondsPrice} : cookies", Arcade.FONT, "black", 32)
def __init__(self, *args, **kwargs): super().__init__(width=175, height=70, *args, **kwargs) self.addBorder(2, (0, 0, 0)) self._upgrade = None self._unlockedTierColor = (200, 200, 5) self._tierColor = (198, 198, 198) self._imageFrame = Frame.Frame(width=27 * 2, height=27 * 2) self._imageFrame.alignHorizontally(self, Arcade.ALIGN_LEFT) self._imageFrame.alignVertically(self, Arcade.ALIGN_TOP) self._imageFrame.addBorder(2, (0, 0, 0)) self.attachGui(self._imageFrame) self._tierFrame = Frame.Frame(width=37 * 2, height=9 * 2) self._tierFrame.alignHorizontally(self, Arcade.ALIGN_LEFT) self._tierFrame.alignVertically(self, Arcade.ALIGN_BOTTOM) self.attachGui(self._tierFrame) self._tier1 = Frame.Frame(width=13 * 2, height=9 * 2, bgColor=self._tierColor) self._tier1.addBorder(2, (0, 0, 0)) self._tier1.alignHorizontally(self._tierFrame, Arcade.ALIGN_LEFT) self._tier1.alignVertically(self._tierFrame, Arcade.ALIGN_CENTER) self.attachGui(self._tier1) self._tier2 = Frame.Frame(width=13 * 2, height=9 * 2, bgColor=self._tierColor) self._tier2.addBorder(2, (0, 0, 0)) self._tier2.alignHorizontally(self._tierFrame, Arcade.ALIGN_CENTER) self._tier2.alignVertically(self._tierFrame, Arcade.ALIGN_CENTER) self.attachGui(self._tier2) self._tier3 = Frame.Frame(width=13 * 2, height=9 * 2, bgColor=self._tierColor) self._tier3.addBorder(2, (0, 0, 0)) self._tier3.alignHorizontally(self._tierFrame, Arcade.ALIGN_RIGHT) self._tier3.alignVertically(self._tierFrame, Arcade.ALIGN_CENTER) self.attachGui(self._tier3) self._lblName = Label.Label() self._lblName.addText("", Arcade.FONT, (0, 0, 0), 18) self._lblName.alignHorizontally(self, Arcade.ALIGN_CENTER, 27) self._lblName.alignVertically(self, Arcade.ALIGN_CENTER, -9) self._lblCost = Label.Label() self._lblCost.addText("", Arcade.FONT, (0, 0, 0), 18) self._lblCost.alignHorizontally(self, Arcade.ALIGN_CENTER, 27) self._lblCost.alignVertically(self._lblName, Arcade.ALIGN_BOTTOM, 23)
def __init__(self): super().__init__() self._image = GUI.GUI(width=300, height=300) self._image.alignHorizontally(None, Arcade.ALIGN_CENTER, 200) self._image.alignVertically(None, Arcade.ALIGN_CENTER) self._image.addImage(pygame.image.load("res/images/logo.png")) self._frame = Frame.Frame(x=200, y=200, width=320, height=400) self._frame.addBorder(2, Arcade.GUI_COLOR_BLUE) self._frame.alignHorizontally(None, Arcade.ALIGN_CENTER, -200) self._frame.alignVertically(None, Arcade.ALIGN_CENTER, 20) self._lblTitle = Label.Label() self._lblTitle.addText("SIMPLE ARCADE UF", Arcade.FONT, Arcade.GUI_COLOR_BLUE, 60) self._lblTitle.addUnderline(2, Arcade.GUI_COLOR_BLUE, -5) self._lblTitle.alignHorizontally(None, Arcade.ALIGN_CENTER) self._lblTitle.alignVertically(None, Arcade.ALIGN_TOP, 25) self._lblWelcome = Label.Label() self._lblWelcome.addText("VÄLKOMMEN", Arcade.FONT, Arcade.GUI_COLOR_BLUE, 35) self._lblWelcome.addUnderline(2, Arcade.GUI_COLOR_BLUE, -5) self._lblWelcome.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._lblWelcome.alignVertically(self._frame, Arcade.ALIGN_TOP, 25) self._btnGames = Button.Button(width=270, height=50) self._btnGames.addText("SPEL", Arcade.FONT, Arcade.GUI_COLOR_RED, 30) self._btnGames.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnGames.alignVertically(self._frame, Arcade.ALIGN_CENTER, -50) self._btnHighScores = Button.Button(width=270, height=50) self._btnHighScores.addText("HIGHSCORES", Arcade.FONT, Arcade.GUI_COLOR_RED, 30) self._btnHighScores.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnHighScores.alignVertically(self._frame, Arcade.ALIGN_CENTER, 30) self._btnExit = Button.Button(width=270, height=50) self._btnExit.addText("AVSLUTA", Arcade.FONT, Arcade.GUI_COLOR_RED, 30) self._btnExit.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnExit.alignVertically(self._frame, Arcade.ALIGN_CENTER, 110) self._btnGames.setNeighbors(None, self._btnHighScores, None, None) self._btnHighScores.setNeighbors(self._btnGames, self._btnExit, None, None) self._btnExit.setNeighbors(self._btnHighScores, None, None, None) Arcade.setSelectedGUI(self._btnGames)
def guiElements(self): self.HealthText = Label.Label(20, 20) self.HealthText.addText(f"Lives: {Handler.lives}", Arcade.FONT, Arcade.WHITE, 32) self.LevelText = Label.Label(Arcade.SCREEN_WIDTH - 160, 20) self.LevelText.addText(f"Level: {Handler.level}", Arcade.FONT, Arcade.WHITE, 32) self.LostText = Label.Label(Arcade.SCREEN_WIDTH / 2, Arcade.SCREEN_HEIGHT / 2) self.LostText.alignHorizontally(None, Arcade.ALIGN_CENTER) self.LostText.alignVertically(None, Arcade.ALIGN_CENTER) self.LostText.addText("GAME OVER!", Arcade.FONT, Arcade.RED, 96)
def __init__(self): super().__init__() self._lblPlay = Label.Label() self._lblPlay.addText("Spela", Arcade.FONT, (255, 255, 255), 70) self._lblPlay.alignHorizontally(None, Arcade.ALIGN_CENTER) self._lblPlay.alignVertically(None, Arcade.ALIGN_CENTER, -220) self._lblStart = Label.Label() self._lblStart.addText("Starta - (knapp 1)", Arcade.FONT, (255, 255, 255), 40) self._lblStart.alignHorizontally(None, Arcade.ALIGN_CENTER) self._lblStart.alignVertically(None, Arcade.ALIGN_CENTER, -50) self._lblBack = Label.Label() self._lblBack.addText("Avsluta - (knapp 2)", Arcade.FONT, (255, 255, 255), 40) self._lblBack.alignHorizontally(None, Arcade.ALIGN_CENTER) self._lblBack.alignVertically(None, Arcade.ALIGN_CENTER, 20) self._lblScore = Label.Label(y=10) self._lblScore.addText("Score: ", Arcade.FONT, (255, 255, 255), 50) self._lblScore.alignHorizontally(None, Arcade.ALIGN_CENTER) self._lblFinalScore = Label.Label(y=130) self._lblFinalScore.addText("Score: 0", Arcade.FONT, (255, 255, 255), 35) self._lblFinalScore.alignHorizontally(None, Arcade.ALIGN_CENTER) self._iceBergs = [] self._started = False self._score = 0 self._origIceBergSpawn = 3000 self._origBoatSpeed = 2 self._boatSpeed = self._origBoatSpeed self._lines = [27 * 4, 93 * 4, 159 * 4] self._currentLine = 1 self._boat = [ self._lines[self._currentLine], Arcade.SCREEN_HEIGHT - 220, Assets.boat.get_width(), Assets.boat.get_height() ] self._wavesAnim = Animation.Animation( Assets.wavesSheet.getImagesByRow(0), 800, continuous=True) self._wavesAnim.start() self._iceBergsLines = [-2 * 4, 65 * 4, 132 * 4] self._iceBergTimer = Timer.Timer(self._origIceBergSpawn)
def onPlay(self): self.gridx = Arcade.SCREEN_WIDTH / 2 - (20 * 24) / 2 self.gridy = Arcade.SCREEN_HEIGHT / 2 - (20 * 24) / 2 #Färger self.vitisch = (225, 225, 225) self.svart = (0, 0, 0) self.rod = (255, 0, 0) self.gron = (0, 255, 0) #Ormen: self.x = self.gridx + 200 self.y = self.gridy + 200 self.width = 20 self.height = 20 self.langdLi = 0 self.xLista = [] self.yLista = [] self.svansLi = [] #Äpplet: self.width2 = 10 self.height2 = 10 self.apple = pygame.Rect(0, 0, self.width2, self.height2) #Hastighet self.xVel = 0 self.yVel = 0 self.speed = 20 self.appletfinns = False self.gameOver = False self.ifMoving = False self.snakeHuvud = pygame.Rect(self.gridx, self.gridy, self.width, self.height) self.label = Label.Label(x=self.gridx, y=self.gridy) self.label.addText('Game Over', Arcade.FONT, (139, 0, 0), 200) self.label.alignHorizontally(None, Arcade.ALIGN_CENTER) self.label.alignVertically(None, Arcade.ALIGN_CENTER) self.label2 = Label.Label(x=self.gridx, y=self.gridy - 60) #if Arcade.PLATFORM == Ardcade.PLATFORM_DESKTOP: # self.label2.addText('Använd joysticken för att stryra', Arcade.FONT, (139, 0, 0), 50) #else: self.label2.addText('Använd piltangenterna för att styra', Arcade.FONT, (139, 0, 0), 50)
def __init__(self): super().__init__() self._width = 192 self._frame = Frame.Frame(x=Arcade.SCREEN_WIDTH-self._width, y=0, width=self._width, height=Arcade.SCREEN_HEIGHT, bgColor=(206, 170, 130)) self._frame.addBorder(2, (0,0,0)) self._lblSelectedName = Label.Label(y=20) self._lblSelectedName.addText("Allmänt", Arcade.FONT, (255,255,255), 30) self._lblSelectedName.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnStartOver = Button.Button(y=90, width=170, height=65) self._btnStartOver.addText("Börja om", Arcade.FONT, (255,255,255), 30) self._btnStartOver.addBorder(2, (0,0,0)) self._btnStartOver.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnExit = Button.Button(y=190, width=170, height=65) self._btnExit.addText("Avsluta", Arcade.FONT, (255,255,255), 30) self._btnExit.addBorder(2, (0,0,0)) self._btnExit.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) #Button neighbors self._btnStartOver.setNeighbors(None, self._btnExit, None, None) self._btnExit.setNeighbors(self._btnStartOver, None, None, None) self._selectedButton = None
def __init__(self): super().__init__() self._width = 192 self._buttons = [] self.addButton("Försvarare", Assets.menuButtons.getImage(0, 0)) self.addButton("Affär", Assets.menuButtons.getImage(1, 0)) self.addButton("Allmänt", Assets.menuButtons.getImage(2, 0)) #Button neighbors self._buttons[0].setNeighbors(None, self._buttons[1], None, None) self._buttons[1].setNeighbors(self._buttons[0], self._buttons[2], None, None) self._buttons[2].setNeighbors(self._buttons[1], None, None, None) self._frame = Frame.Frame(x=Arcade.SCREEN_WIDTH - self._width, y=0, width=self._width, height=Arcade.SCREEN_HEIGHT, bgColor=(206, 170, 130)) self._frame.addBorder(2, (0, 0, 0)) self._lblSelectedName = Label.Label(y=20) self._lblSelectedName.addText(self._buttons[0].getLabel().getText(), Arcade.FONT, (255, 255, 255), 25) self._lblSelectedName.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._newOpenMenuID = -1
def initGUI(self): self.SpaceInvadersLogo = Label.Label(x=0, y=60) self.SpaceInvadersLogo.alignHorizontally(None, Arcade.ALIGN_CENTER) self.SpaceInvadersLogo.addText("Space Invaders", Arcade.FONT, Arcade.GUI_COLOR_ORANGE, self.LOGOFONT) self.startBTN = Button.Button(y=215, width=250, height=50) self.startBTN.alignHorizontally(None, Arcade.ALIGN_CENTER) self.startBTN.addText("START", Arcade.FONT, Arcade.WHITE, 24) self.startBTN._borderColor = Arcade.BLUE self.leaderboardBTN = Button.Button(y=275, width=250, height=50) self.leaderboardBTN.alignHorizontally(None, Arcade.ALIGN_CENTER) self.leaderboardBTN.addText("LEADERBOARD", Arcade.FONT, Arcade.WHITE, 24) self.leaderboardBTN._borderColor = Arcade.BLUE self.quitBTN = Button.Button(y=335, width=250, height=50) self.quitBTN.alignHorizontally(None, Arcade.ALIGN_CENTER) self.quitBTN.addText("QUIT", Arcade.FONT, Arcade.WHITE, 24) self.quitBTN._borderColor = Arcade.BLUE Arcade.setSelectedGUI(self.startBTN) self.startBTN.setNeighbors(None, self.leaderboardBTN, None, None) self.leaderboardBTN.setNeighbors(self.startBTN, self.quitBTN, None, None) self.quitBTN.setNeighbors(self.leaderboardBTN, None, None, None)
def update_player_gui(self, screen): self.kill_label = Label.Label(x=0, y=0) self.kill_label.alignHorizontally(None, Arcade.ALIGN_CENTER) self.kill_label.alignVertically(None, Arcade.ALIGN_CENTER) self.kill_label.addText(str(Handler.kill_counter), Arcade.FONT, Arcade.LIGHT_BLACK_OFF, 175) self.kill_label.update(screen)
def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self._lblText = Label.Label() self._lblText.addHighlightedText(Arcade.GUI_COLOR_ORANGE) self._lblText.alignHorizontally(self, Arcade.ALIGN_CENTER) self._lblText.alignVertically(self, Arcade.ALIGN_CENTER) self.addBorder(2, Arcade.GUI_COLOR_RED) self.addHighlightedBorder(Arcade.GUI_COLOR_ORANGE) self.attachGui(self._lblText)
def __init__(self): super().__init__() self._btnSave1 = Button.Button(width=200, height=200) self._btnSave1.alignHorizontally(None, Arcade.ALIGN_CENTER) self._btnSave1.alignVertically(None, Arcade.ALIGN_CENTER) self._btnSave1.addText("Save 1", Arcade.FONT, Arcade.GUI_COLOR_BLUE, 70) self._lblTitle = Label.Label(y=20) self._lblTitle.addText("Escape", Arcade.FONT, (255, 255, 255), 90) self._lblTitle.alignHorizontally(None, Arcade.ALIGN_CENTER)
def __init__(self): super().__init__() self._btnMap1 = Button.Button(width=250, height=200) self._btnMap1.alignHorizontally(None, Arcade.ALIGN_CENTER) self._btnMap1.alignVertically(None, Arcade.ALIGN_CENTER) self._btnMap1.addText("Vanilla", Arcade.FONT, Arcade.GUI_COLOR_BLUE, 60) self._lblTitle = Label.Label(y=20) self._lblTitle.addText("Bloons", Arcade.FONT, (255, 255, 255), 90) self._lblTitle.alignHorizontally(None, Arcade.ALIGN_CENTER)
def __init__(self): self._lblWave = Label.Label(x=10, y=10) self._lblWave.addText("", Arcade.FONT, (50, 50, 70), 60) self._lblWave.addUnderline(4, (50, 50, 70), offset=-8) self._lblHealth = Label.Label(x=10, y=90) self._lblHealth.addText("Liv: ", Arcade.FONT, (50, 50, 70), 30) self._lblMoney = Label.Label(x=10, y=125) self._lblMoney.addText("Pengar: ", Arcade.FONT, (50, 50, 70), 30) self._startWaveMessage = False self._newWaveMessage = False self._lblNewWaveNumber = Label.Label(y=180) self._lblNewWaveNumber.alignHorizontally(None, Arcade.ALIGN_CENTER, -100) self._lblNewWaveNumber.addText("0", Arcade.FONT, (30, 130, 130), 70) self._lblNewWaveNumber.addUnderline(4, (30, 130, 130), offset=-10) self._lblNewWave = Label.Label(y=270) self._lblNewWave.alignHorizontally(None, Arcade.ALIGN_CENTER, -100) self._lblNewWave.addText("Grattis! Du har klarat en ny nivå.", Arcade.FONT, (30, 30, 30), 32) self._lblNewWaveInfo = Label.Label(y=325) self._lblNewWaveInfo.alignHorizontally(None, Arcade.ALIGN_CENTER, -100) self._lblNewWaveInfo.addText("Tryck (knapp 3) för att börja nästa.", Arcade.FONT, (50, 50, 50), 28)
def onPlay(self): self._player1 = pygame.Rect(15, 200, 5, 70) self._player2 = pygame.Rect(Arcade.SCREEN_WIDTH - 20, 200, 5, 70) self._playerSpeed = 5 self._player1Score = 0 self._player2Score = 0 self._maxScore = 5 #TO DO self._ball = pygame.Rect(40, 200, 10, 10) self._ballSpeed = 8 self._ballVx = self._ballSpeed self._ballVy = 0 self._ballY = 200 self._lblScore = Label.Label(y=20) self._lblScore.addText("0 : 0", Arcade.FONT, (255, 255, 255), 80) self._lblScore.alignHorizontally(None, Arcade.ALIGN_CENTER) self._started = False self._lblTitle = Label.Label(y=30) self._lblTitle.addText("Spela", Arcade.FONT, (255, 255, 255), 60) self._lblTitle.alignHorizontally(None, Arcade.ALIGN_CENTER)
def __init__(self): #Main frame self.Main_frame = Frame.Frame(x=0, y=200, width=500, height=300) self.Main_frame.alignHorizontally(None, Arcade.ALIGN_CENTER) self.Main_frame.updateAttachedGuis(True) #subframe top self.Sub_frame_top = Frame.Frame(x=0, y=200, width=500, height=150) self.Sub_frame_top.alignVertically(self.Main_frame, Arcade.ALIGN_TOP) self.Sub_frame_top.alignHorizontally(self.Main_frame, Arcade.ALIGN_CENTER) self.Sub_frame_top.updateAttachedGuis(True) #subframe bottom self.Sub_frame_bottom = Frame.Frame(x=0, y=350, width=500, height=150) self.Sub_frame_bottom.alignVertically(self.Main_frame, Arcade.ALIGN_BOTTOM) self.Sub_frame_bottom.alignHorizontally(self.Main_frame, Arcade.ALIGN_CENTER) self.Sub_frame_bottom.updateAttachedGuis(True) #Main menu label self.Label = Label.Label(x=0, y=10) self.Label.alignHorizontally(None, Arcade.ALIGN_CENTER) self.Label.addText("GeoRush", Arcade.FONT, "white", 100) #Main menu button | Start self.B_START = Button.Button(x=0, y=0, width=120, height=60) self.B_START.alignHorizontally(self.Sub_frame_top, Arcade.ALIGN_CENTER) self.B_START.alignVertically(self.Sub_frame_top, Arcade.ALIGN_CENTER) self.B_START.addText("Start", Arcade.FONT, "white", 20) #Main menu button | Quit self.B_QUIT = Button.Button(x=0, y=30, width=120, height=60) self.B_QUIT.alignHorizontally(self.Sub_frame_bottom, Arcade.ALIGN_CENTER) self.B_QUIT.alignVertically(self.Sub_frame_bottom, Arcade.ALIGN_TOP) self.B_QUIT.addText("Quit", Arcade.FONT, "white", 20) self.Main_frame.attachGui(self.Sub_frame_top) self.Main_frame.attachGui(self.Sub_frame_bottom) self.Sub_frame_top.attachGui(self.B_START) self.Sub_frame_bottom.attachGui(self.B_QUIT) Arcade.setSelectedGUI(self.B_START) self.B_START.setNeighbors(None, self.B_QUIT, None, None) self.B_QUIT.setNeighbors(self.B_START, None, None, None)
def __init__(self): super().__init__() self._width = 0 self._boughtDefenderCost = 0 self._hasBoughtDefender = False self._boughtDefender = None self._buttons = [] self._defenders = [] self.addButton(Monkey.Monkey(0, 0, use=False), Assets.shopSlots.getImage(0, 0), 170) self.addButton(Cannon.Cannon(0, 0, use=False), Assets.shopSlots.getImage(1, 0), 350) self.addButton(IceMonkey.IceMonkey(0, 0, use=False), Assets.shopSlots.getImage(2, 0), 250) self.addButton(Monkey.Monkey(0, 0, use=False), Assets.shopSlots.getImage(0, 0), 200) self.addButton(Monkey.Monkey(0, 0, use=False), Assets.shopSlots.getImage(0, 0), 210) self.addButton(Monkey.Monkey(0, 0, use=False), Assets.shopSlots.getImage(0, 0), 210) self._selectedButton = self._buttons[0] self.assignButtonNeighbors() self._frame = Frame.Frame(x=Arcade.SCREEN_WIDTH - self._width, y=0, width=self._width, height=Arcade.SCREEN_HEIGHT, bgColor=(206, 170, 130)) self._frame.addBorder(2, (0, 0, 0)) self._lblSelectedName = Label.Label(y=20) self._lblSelectedName.addText(self._defenders[0].getName(), Arcade.FONT, (255, 255, 255), 30) self._lblSelectedName.alignHorizontally(self._frame, Arcade.ALIGN_CENTER)
def update(self, screen): screen.fill((30, 30, 30)) self.time_label = Label.Label(x=0, y=5) self.time_label.alignHorizontally(None, Arcade.ALIGN_CENTER) self.time_label.alignVertically(None, Arcade.ALIGN_CENTER, offset=-180) self.time_label.addText(str(int(self.timer / 1000)), Arcade.FONT, Arcade.LIGHT_BLACK_OFF, 36) # self.level_label = Label.Label(x=0,y=5) # self.level_label.alignHorizontally(None, Arcade.ALIGN_CENTER, offset=-90) # self.level_label.alignVertically(None, Arcade.ALIGN_CENTER, offset=90) # self.level_label.addText(str("1"), Arcade.FONT, Arcade.LIGHT_BLACK_OFF, 32) if Handler.game_over == False: #timer self.timer = (time.time() - self.game_called) * 1000 #update self.player_group.update() self.enemy_group.update(self.player_sprite) self.player_sprite.update_player_gui(screen) self.time_label.update(screen) Handler.bullets.update(screen) # self.level_label.update(screen) #draw self.player_group.draw(screen) self.enemy_group.draw(screen) Handler.all_sprites.draw(screen) #game over screen if Handler.game_over == True: self.game_over_label = Label.Label(x=0, y=0) self.game_over_label.alignHorizontally(None, Arcade.ALIGN_CENTER) self.game_over_label.alignVertically(None, Arcade.ALIGN_CENTER, offset=-30) self.game_over_label.addText("Game Over", Arcade.FONT, Arcade.WHITE, 100) self.score_label = Label.Label(x=0, y=0) self.score_label.alignHorizontally(None, Arcade.ALIGN_CENTER) self.score_label.alignVertically(None, Arcade.ALIGN_CENTER, offset=40) self.score_label.addText( "Score : " + str( int(Handler.kill_counter / ((self.timer / 1000) / 100) + Handler.kill_counter)), Arcade.FONT, Arcade.WHITE, 32) self.image = pygame.Surface((600, 360), pygame.SRCALPHA) self.image_polygon = pygame.draw.polygon( self.image, pygame.Color(Arcade.STEELBLUE2), [(0, 0), (600, 180), (0, 360)]) self.rotated_image = pygame.transform.rotate(self.image, 5) self.bg_polygon = Frame.Frame(x=0, y=0, width=int(600 * 1.3), height=int(360 * 1.1)) self.bg_polygon.alignHorizontally(None, Arcade.ALIGN_CENTER, offset=40) self.bg_polygon.alignVertically(None, Arcade.ALIGN_CENTER, offset=-10) self.bg_polygon.addImage(self.rotated_image) self.bg_polygon.update(screen) self.game_over_label.update(screen) self.score_label.update(screen)
def gui(self, screen): self.cookiesLabel = Label.Label(x=0,y=10) self.cookiesLabel.alignHorizontally(None, Arcade.ALIGN_LEFT) self.cookiesLabel.addText(f" Cookies: {handler.cookies}", Arcade.FONT, "black", 32) self.cookiesLabel.update(screen)
def onPlay(self): ###Setting Vars and EddePie settings #Import sprites gameSpriteSheet = SpriteSheet.SpriteSheet( "games/Faestone/Spritesheets/Normal.png", 16) gameSpriteSheet.scaleImages(64 * gameScale) #Map Tiles self.grassTile1 = gameSpriteSheet.getImage(0, 1) #ID:1 # self.grassTile2 = gameSpriteSheet.getImage(1, 1) # self.grassTile3 = gameSpriteSheet.getImage(2, 1) # self.grassTile4 = gameSpriteSheet.getImage(3, 1) # self.stoneTile1 = gameSpriteSheet.getImage(0, 2) #ID: 2 # self.stoneTile2 = gameSpriteSheet.getImage(1, 2) # self.stoneTile3 = gameSpriteSheet.getImage(2, 2) # self.stoneTile4 = gameSpriteSheet.getImage(3, 2) #ID:3 self.bushTile = gameSpriteSheet.getImage(2, 3) # self.campFire1 = gameSpriteSheet.getImage(1, 4) #ID: 4 # self.campFire2 = gameSpriteSheet.getImage(2, 4) # self.campFire3 = gameSpriteSheet.getImage(3, 4) # self.unlitCampfire = gameSpriteSheet.getImage(0, 4) #ID: 5 # self.unopenedChest = gameSpriteSheet.getImage(1, 3) #ID: 6 # self.openedChest = gameSpriteSheet.getImage(0, 3) #ID: 7 # self.caveExit = gameSpriteSheet.getImage(3, 2) #ID: 8 # self.darkness = gameSpriteSheet.getImage( 2, 0) #darkness for darkness purposes ##OLD #self.darkness=pygame.image.load("games/Faestone/Spritesheets/darkness.png") ##NEW self.darkness = pygame.transform.scale( self.darkness, (int(320 * gameScale), int(320 * gameScale))) ##Characters #kobold self.koboldSprite = gameSpriteSheet.getImage(0, 0) #ranger self.rangerSprite = gameSpriteSheet.getImage(1, 0) #///# #creating player from class self.player = PlayerCharacter("Darabunga", [2, 2], 12, 12, [], 30, self.rangerSprite) self.tileList = [] self.lblFPS = Label.Label() self.lblFPS.addText("FPS: " + str(round(Arcade._FPS)), Arcade.FONT, (200, 200, 200), 50) self.tileObjectCreator(currentMap)
def __init__(self): #Main frame self.Main_frame = Frame.Frame(x=0, y=200, width=500, height=300) self.Main_frame.alignHorizontally(None, Arcade.ALIGN_CENTER) self.Main_frame.updateAttachedGuis(True) #subframe top self.Sub_frame_top = Frame.Frame(x=0, y=200, width=500, height=150) self.Sub_frame_top.alignVertically(self.Main_frame, Arcade.ALIGN_TOP) self.Sub_frame_top.alignHorizontally(self.Main_frame, Arcade.ALIGN_CENTER) self.Sub_frame_top.updateAttachedGuis(True) #subframe bottom self.Sub_frame_bottom = Frame.Frame(x=0, y=350, width=500, height=150) self.Sub_frame_bottom.alignVertically(self.Main_frame, Arcade.ALIGN_BOTTOM) self.Sub_frame_bottom.alignHorizontally(self.Main_frame, Arcade.ALIGN_CENTER) self.Sub_frame_bottom.updateAttachedGuis(True) #Main menu label self.Label = Label.Label(x=0, y=10) self.Label.alignHorizontally(None, Arcade.ALIGN_CENTER) self.Label.addText("GeoRush", Arcade.FONT, "white", 100) #Level 1 button self.B_LEVEL1 = Button.Button(x=0, y=30, width=120, height=60) self.B_LEVEL1.alignHorizontally(self.Sub_frame_top, Arcade.ALIGN_CENTER, offset=-150) self.B_LEVEL1.alignVertically(self.Sub_frame_top, Arcade.ALIGN_CENTER) self.B_LEVEL1.addText("Level 1", Arcade.FONT, "white", 20) #Level 2 button self.B_LEVEL2 = Button.Button(x=0, y=30, width=120, height=60) self.B_LEVEL2.alignHorizontally(self.Sub_frame_top, Arcade.ALIGN_CENTER) self.B_LEVEL2.alignVertically(self.Sub_frame_top, Arcade.ALIGN_CENTER) self.B_LEVEL2.addText("Level 2", Arcade.FONT, "white", 20) #Level 3 button self.B_LEVEL3 = Button.Button(x=0, y=30, width=120, height=60) self.B_LEVEL3.alignHorizontally(self.Sub_frame_top, Arcade.ALIGN_CENTER, offset=150) self.B_LEVEL3.alignVertically(self.Sub_frame_top, Arcade.ALIGN_CENTER) self.B_LEVEL3.addText("Level 3", Arcade.FONT, "white", 20) #Main menu button | Quit self.B_QUIT = Button.Button(x=0, y=30, width=120, height=60) self.B_QUIT.alignHorizontally(self.Sub_frame_bottom, Arcade.ALIGN_CENTER) self.B_QUIT.alignVertically(self.Sub_frame_bottom, Arcade.ALIGN_TOP) self.B_QUIT.addText("Quit", Arcade.FONT, "white", 20) self.Main_frame.attachGui(self.Sub_frame_top) self.Main_frame.attachGui(self.Sub_frame_bottom) self.Sub_frame_top.attachGui(self.B_LEVEL1) self.Sub_frame_top.attachGui(self.B_LEVEL2) self.Sub_frame_top.attachGui(self.B_LEVEL3) self.Sub_frame_bottom.attachGui(self.B_QUIT)
def __init__(self): super().__init__() self._width = 192 self._frame = Frame.Frame(x=Arcade.SCREEN_WIDTH - self._width, y=0, width=self._width, height=Arcade.SCREEN_HEIGHT, bgColor=(206, 170, 130)) self._frame.addBorder(2, (0, 0, 0)) self._lblTitle = Label.Label(y=20) self._lblTitle.addText("Försvarare", Arcade.FONT, (255, 255, 255), 27) self._lblTitle.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._lblNoDefender = Label.Label(y=80) self._lblNoDefender.addText("Du har inga", Arcade.FONT, (255, 255, 255), 24) self._lblNoDefender.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._lblNoDefender2 = Label.Label(y=110) self._lblNoDefender2.addText("försvarare!", Arcade.FONT, (255, 255, 255), 24) self._lblNoDefender2.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnSelect = Button.Button(y=80, width=150, height=50) self._btnSelect.addText("Välj", Arcade.FONT, (255, 255, 255), 30) self._btnSelect.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnSelect.addBorder(2, (0, 0, 0)) self._btnMove = Button.Button(y=150, width=150, height=50) self._btnMove.addText("Flytta", Arcade.FONT, (255, 255, 255), 30) self._btnMove.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._btnMove.addBorder(2, (0, 0, 0)) self._lblUpgrades = Label.Label(y=225) self._lblUpgrades.addText("Uppgraderingar", Arcade.FONT, (255, 255, 255), 20) self._lblUpgrades.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._upgradeButtons = [] btn1 = UpgradeButton(y=280) btn1.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._upgradeButtons.append(btn1) btn2 = UpgradeButton(y=370) btn2.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._upgradeButtons.append(btn2) btn3 = UpgradeButton(y=460) btn3.alignHorizontally(self._frame, Arcade.ALIGN_CENTER) self._upgradeButtons.append(btn3) self._btnSelect.setNeighbors(None, self._btnMove, None, None) self._btnMove.setNeighbors(self._btnSelect, btn1, None, None) btn1.setNeighbors(self._btnMove, btn2, None, None) btn2.setNeighbors(btn1, btn3, None, None) btn3.setNeighbors(btn2, None, None, None) self._selectedDefender = None
def onPlay(self): super().onPlay() self.screen = Arcade.screen self.timer = Timer.Timer(1) self.timer.start() self.tileSize = 40 # Size of each tile self.gameLevel = [ # 0 = Wall, 1 = Smallball, 2 = Bigball [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0], [0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0], [0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0], [0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], # Halfway [0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0], [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0], [0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0], [0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0], [0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ] # Total size is 13x13 self.pos = [6, 11] self.dir = "none" self.nextMove = "none" self.xOffset = 0 self.yOffset = 0 self.DisplayXOffset = Arcade.SCREEN_WIDTH / 2 - ( self.tileSize * len(self.gameLevel[1])) / 2 self.DisplayYOffset = Arcade.SCREEN_HEIGHT / 2 - ( self.tileSize * len(self.gameLevel)) / 2 self.movementSpeed = 3 entitySpriteSheet = SpriteSheet.SpriteSheet( "games/Pacman/img/entites2.png", 16) entitySpriteSheet.scaleImages(32) self.AnimPlayerUp = Animation.Animation( entitySpriteSheet.getImagesByRow(2, 2), 400, continuous=True) self.AnimPlayerUp.start() self.AnimPlayerRight = Animation.Animation( entitySpriteSheet.getImagesByRow(0, 2), 400, continuous=True) self.AnimPlayerRight.start() self.AnimPlayerDown = Animation.Animation( entitySpriteSheet.getImagesByRow(3, 2), 400, continuous=True) self.AnimPlayerDown.start() self.AnimPlayerLeft = Animation.Animation( entitySpriteSheet.getImagesByRow(1, 2), 400, continuous=True) self.AnimPlayerLeft.start() self.CurrentAnim = self.AnimPlayerUp self.currentScore = 0 self.ScoreText = Label.Label(x=10, y=10) self.ScoreText.addText("Score", Arcade.FONT, "yellow", 32) self.WonText = Label.Label() self.WonText.addText("You won!", Arcade.FONT, "yellow", 128) self.WonText.alignVertically(None, Arcade.ALIGN_CENTER) self.WonText.alignHorizontally(None, Arcade.ALIGN_CENTER) self.WonUnderText = Label.Label() self.WonUnderText.addText('Press "Button 1" to play again!', Arcade.FONT, "yellow", 32) self.WonUnderText.alignVertically(None, Arcade.ALIGN_CENTER, 80) self.WonUnderText.alignHorizontally(None, Arcade.ALIGN_CENTER)