示例#1
0
    def __init__(self, screen, data):
        # データを保持
        self.gun_data = data["gun_data"]
        self.equipment = data["equip"]
        self.chip_data = data["chip_data"]
        self.chip = data["chip"]
        # スクリーンの保持
        self.screen = screen
        # 選択の初期値
        self.change_gun = 0  # 現在選択している装備場所
        self.change_chip = 0
        self.change_id = 0
        self.back = False  # 一つ前の画面にもどるか
        # 操作の表記
        self.screen_info = pygame.font.Font("font/freesansbold.ttf",
                                            70).render("Equip", True,
                                                       (255, 255, 255))
        self.back_info = pygame.font.Font(
            "font/ShipporiMincho-TTF-Regular.ttf",
            50).render("'Q' : 戻る", True, (255, 255, 255))
        self.change_info = pygame.font.Font(
            "font/ShipporiMincho-TTF-Regular.ttf",
            50).render("'C' : 切り替え", True, (255, 255, 255))
        # リストボックスの作成
        # Gun
        texts = [data["name"] for data in self.gun_data.values()]
        equip_listbox = ListBox(self.screen, 80, 200, 300, 250, texts, font_size=40, target=True,\
                                     title="Gun", title_size=60)
        equip_listbox.set_selectable(
            [data["own"] == 1 for data in self.gun_data.values()])
        # Chip
        texts = [data['name'] for data in self.chip_data.values()]
        chip_listbox = ListBox(self.screen, 80, 200, 300, 250, texts, font_size=40, target=True,\
                                     title="Chip", title_size=60)
        chip_listbox += ['remove', 'remove ALL']
        # 両方をリストに格納し、選択された方を描画
        self.listboxes = [equip_listbox, chip_listbox]
        self.listbox = self.listboxes[self.change_id]
        # 現在の装備状況を描画するイメージボックスの作成
        self.gun_image_box = ImageBox(screen, 700, 450, 90, 90, 3)
        self.chip_image_box = ImageBox(screen, 500, 450, 90, 90, 6)

        self.text_box = TextBox(screen, 550, 200, 550, 200, font_size=30)
        # 時間管理
        self.clock = pygame.time.Clock()
示例#2
0
    def __init__(self, screen, data):
        self.screen = screen
        self.data = data

        self.stage_num = 1
        self.select_num = 0
        self.option_num = 0
        self.path = glob('stage/*/')
        self.new_path = []

        for i in range(len(self.path)):
            self.new_path.append(self.path[i].strip('stage\/'))

        StageSelect_font = pygame.font.Font("font/freesansbold.ttf", 55)
        Arrow_font = pygame.font.Font("font/freesansbold.ttf", 100)
        self.Stage_font = pygame.font.Font("font/freesansbold.ttf", 45)

        self.StageSelect_text = StageSelect_font.render("Stage Select", True, (255,255,255)) 
        self.RightArrow_text = Arrow_font.render(">", True, (255,255,255))
        self.LeftArrow_text = Arrow_font.render("<", True, (255,255,255))
        self.RightArrow_text = pygame.transform.rotate(self.RightArrow_text, 90)
        self.LeftArrow_text = pygame.transform.rotate(self.LeftArrow_text, 90)
        # ステージのテキスト情報をリストにする
        self.stage_text = [None]
        '''for i in range(3):
            text = "Stage" + str(i+1)
            self.stage_text.append(Stage_font.render(text, True, (255,255,255)))
'''
        # リストボックスの設定
        self.option_listbox = ListBox(self.screen, 50, 80, 250, 200, ['Back', 'Shop', 'Equip'], font_size=55, title="Menu")
        self.option_listbox.set_selectable([True, True, True])
        self.file_listbox = ListBox(self.screen, 940, 80, 120, 400, self.new_path, title="File")
    
        self.file_listbox.set_selectable([True, True])
        self.file_listbox()
        self.file_id = None

        # メッセージボックスの設定
        self.messagebox = MessageBox(self.screen, 130, 540, 900,  outline_color=(180,180,180), select='random')
        with open('data/message.txt', 'r', encoding='utf-8') as fp:
            self.messagebox += fp.readlines()

        self.clock = pygame.time.Clock()
示例#3
0
def get_listbox(Items=None,
                ItemIndex=0,
                ItemHeight=15,
                widget_name='MyChoice',
                Left=0,
                Height=100,
                Top=0,
                Width=200,
                TopMargin=10,
                RightMargin=10,
                BottomMargin=10,
                LeftMargin=10,
                has_OnClick=False,
                has_OnSelectionChange=True):

    return ListBox(**key_word_args(LISTBOX_PARAML, locals()))
示例#4
0
    def __init__(self, screen, data):
        self.data = data       
        self.gun_data = self.data["gun_data"]
        self.screen = screen
        self.change_gun = 0             # 現在選択している装備場所
        self.screen_info = pygame.font.Font("freesansbold.ttf" ,70).render("Shop", True, (255,255,255))
        self.back_info = pygame.font.Font("freesansbold.ttf" ,50).render("'Q' : Back", True, (255,255,255))

        self.gun_value = [1000, 1000, 1000, 1000, 1000, 1000]

        texts = [data["name"] for data in self.gun_data.values()]
        del texts[0]
        
        self.listbox = ListBox(self.screen, 80, 150, 300, 250, texts, font_size=40, target=True)
        self.listbox.set_selectable([data["own"]==1 for data in self.gun_data.values()])

        self.clock = pygame.time.Clock()