示例#1
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def find_waldo(db_file):
    tbl = "Parts_HIT_ATTRIBUTE"
    db = DBManager(db_file)
    meta = db.check_table(tbl)
    results = db.query_many(
        f"SELECT * FROM {tbl} WHERE act=202800 OR act=202801 OR act=202802 OR act=202803",
        tuple(), dict)
    common = {}
    for res in results:
        for k, v in res.items():
            if k == "pk" or k in meta.foreign_keys:
                continue
            if k not in common:
                common[k] = {v}
            else:
                common[k].add(v)
    results = db.query_many(
        f"SELECT * FROM {tbl} WHERE act!=202800 AND act!=202801 AND act!=202802 AND act!=202803",
        tuple(), dict)
    for res in results:
        for k, v in res.items():
            if k == "pk" or k in meta.foreign_keys:
                continue
            if k in common and v in common[k]:
                common[k].remove(v)
                if not common[k]:
                    del common[k]
    pprint(common)
示例#2
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def transfer_sim_db(dl_sim_db):
    db = DBManager()
    db.transfer(dl_sim_db, SIM_TABLE_LIST)
    db = DBManager(DL9_DB)
    adv_ele_passives, adv_wep_passives, drg_passives = count_fort_passives(
        include_album=True)
    halidom_data = []
    for elebonus, wepbonus in itertools.product(adv_ele_passives.items(),
                                                adv_wep_passives.items()):
        halidom_data.append({
            "form": 1,
            "ele": elebonus[0][0],
            "wep": wepbonus[0][0],
            "hp": elebonus[1][0] + wepbonus[1][0],
            "atk": elebonus[1][1] + wepbonus[1][1],
        })
    for drgbonus in drg_passives.items():
        halidom_data.append({
            "form": 2,
            "ele": drgbonus[0][0],
            "wep": None,
            "hp": drgbonus[1][0],
            "atk": drgbonus[1][1],
        })
    meta = DBTableMetadata("HalidomBonus")
    meta.init_from_row(halidom_data[0], auto_pk=True)
    db.create_table(meta)
    db.insert_many(meta.name, halidom_data)
示例#3
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def transfer_actions_db(db_file, actions_dir):
    processed = {
        PARTS_INDEX.name: [],
        # PARTS_HITLABEL.name: [],
    }
    tablemetas = {
        PARTS_INDEX.name: PARTS_INDEX,
        # PARTS_HITLABEL.name: PARTS_HITLABEL,
    }
    for filename in tqdm(glob(actions_dir + "/PlayerAction_*.json"),
                         desc="read_actions"):
        action_id = filename.split("_")[-1].replace(".json", "")
        with open(filename, "r") as fn:
            for seq, part in enumerate(json.load(fn)):
                process_action_part(action_id, seq, part, processed,
                                    tablemetas)

    db = DBManager(db_file)
    for tbl, meta in tqdm(tablemetas.items(), desc="load_actions"):
        db.drop_table(tbl)
        db.create_table(meta)
        db.insert_many(tbl, processed[tbl], mode=DBManager.REPLACE)
示例#4
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def get_timeattack_data(quest_id):
    response = urllib.request.urlopen(TIMEATTACK_URL.format(quest_id=quest_id))
    if response.code != 200:
        return
    res_json = json.load(response)
    if res_json["data_headers"]["result_code"] == 0:
        return
    data = res_json["data"]
    timestamp = data["ranking"]["update_time"]
    raw_outfile = os.path.join(OUTPUT_DIR, f"{quest_id}_raw_{timestamp}.json")
    with open(raw_outfile, "w") as fn:
        json.dump(data, fn, indent=2, ensure_ascii=False, sort_keys=True)
    print(f"Wrote {raw_outfile}")
    dbm = DBManager()
    iconmap_outfile = os.path.join(OUTPUT_DIR, f"iconmap_{timestamp}.json")
    if os.path.isfile(iconmap_outfile):
        with open(iconmap_outfile, "r") as fn:
            seen_icons = json.load(fn)
        seen_icons.update({"": ("Empty", None), None: ("Empty", None)})
    else:
        seen_icons = {"": ("Empty", None), None: ("Empty", None)}
    for entry in tqdm(data["ranking"]["ranking_data"], desc="icon to names"):
        for player_slots in entry["player_list"]:
            convert_player_slots(player_slots, dbm, seen_icons)
    converted_outfile = os.path.join(OUTPUT_DIR,
                                     f"{quest_id}_converted_{timestamp}.json")
    with open(converted_outfile, "w") as fn:
        json.dump(data, fn, indent=2, ensure_ascii=False, sort_keys=True)
    print(f"Wrote {converted_outfile}")

    del seen_icons[""]
    del seen_icons[None]
    with open(iconmap_outfile, "w") as fn:
        json.dump(seen_icons, fn, indent=2, sort_keys=True)
    print(f"Wrote {iconmap_outfile}")

    return timestamp
示例#5
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LABEL_PATTERNS_JP = {
    r'^master$': 'master',
    r'^actions$': 'actions',
    r'^characters/motion': 'characters_motion',
    r'characters/motion/animationclips$': 'characters_motion',
    r'^dragon/motion': 'dragon_motion',
}

if __name__ == '__main__':
    parser = argparse.ArgumentParser(description='Import data to database.')
    parser.add_argument('--do_prep',
                        help='Do downloading and extracting of assets',
                        action='store_true')
    parser.add_argument('-o',
                        type=str,
                        help='output file',
                        default='dl.sqlite')
    args = parser.parse_args()

    if args.do_prep:
        ex = Extractor(MANIFEST_JP, MANIFEST_EN, stdout_log=True)
        ex.download_and_extract_all(LABEL_PATTERNS_JP, region='jp')
        ex.download_and_extract_all(LABEL_PATTERNS_EN, region='en')
    in_dir = '_extract'

    db = DBManager(args.o)
    load_master(db, os.path.join(in_dir, EN, MASTER))
    load_json(db, os.path.join(in_dir, JP, MASTER, TEXT_LABEL), 'TextLabelJP')
    load_actions(db, os.path.join(in_dir, JP, ACTIONS))
    load_character_motion(db, os.path.join(in_dir, JP, CHARACTERS_MOTION))
    load_dragon_motion(db, os.path.join(in_dir, JP, DRAGON_MOTION))
示例#6
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                "_TextJP": None,
                "_TextCN": None,
            }


def load_ui_skill_detail(db, path):
    skilldetails = {}
    for region in ("en", "jp", "cn"):
        for root, _, files in os.walk(os.path.join(path, region,
                                                   "skilldetail")):
            for fn in tqdm(files, desc=f"{region}_detail"):
                for sd_info in build_skilldetail_row(root, fn):
                    sd_text, sd_row = sd_info
                    if sd_row["_Id"] not in skilldetails:
                        skilldetails[sd_row["_Id"]] = sd_row
                    if region == "en":
                        skilldetails[sd_row["_Id"]]["_Text"] = sd_text
                    else:
                        skilldetails[
                            sd_row["_Id"]][f"_Text{region.upper()}"] = sd_text
    tablename = "SkillDetail"
    if not db.check_table("SkillDetail"):
        metadata = DBTableMetadata(tablename, pk="_Id", field_type=FIELD_TYPE)
        db.create_table(metadata)
    db.insert_many(tablename, skilldetails.values(), mode=DBManager.REPLACE)


if __name__ == "__main__":
    db = DBManager()
    load_ui_skill_detail(db, "./_ex_sim")
示例#7
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def count_fort_passives(include_album=True):
    dbm = DBManager()
    adv_ele_passives = {(idx, ele): [0, 0] for idx, ele in ELEMENTS.items()}
    if include_album:
        for mlb, factor in ALBUM_BONUS_ADV.items():
            for res in dbm.query_many(COUNT_ADV_BY_MAX_LIMIT_BREAK, (mlb, ),
                                      dict):
                try:
                    eletype = res["_ElementalType"]
                    elename = ELEMENTS[eletype]
                except KeyError:
                    continue
                adv_ele_passives[(eletype, elename)][0] += round(
                    res["_Count"] * factor, 1)
                adv_ele_passives[(eletype, elename)][1] += round(
                    res["_Count"] * factor, 1)

    adv_wep_passives = {(idx, wep): [0, 0]
                        for idx, wep in WEAPON_TYPES.items()}
    for res in dbm.query_many(COUNT_WEAPON_BONUS, tuple(), dict):
        try:
            weptype = res["_WeaponType"]
            wepname = WEAPON_TYPES[weptype]
        except KeyError:
            continue
        adv_wep_passives[(weptype, wepname)][0] += res["_Bonus"]
        adv_wep_passives[(weptype, wepname)][1] += res["_Bonus"]

    drg_passives = {(idx, ele): [0, 0] for idx, ele in ELEMENTS.items()}
    if include_album:
        for mlb, factor in ALBUM_BONUS_DRG.items():
            for res in dbm.query_many(COUNT_DRG_BY_MAX_LIMIT_BREAK, (mlb, ),
                                      dict):
                try:
                    eletype = res["_ElementalType"]
                    elename = ELEMENTS[eletype]
                except KeyError:
                    continue
                drg_passives[(eletype, elename)][0] += round(
                    res["_Count"] * factor["hp"], 1)
                drg_passives[(eletype, elename)][1] += round(
                    res["_Count"] * factor["atk"], 1)

    for res in dbm.query_many(COUNT_HALIDOM, (), dict):
        if res["_EffectId"] == 1:
            passive_dict = adv_wep_passives
            passive_types = WEAPON_TYPES
        elif res["_EffectId"] == 2:
            passive_dict = adv_ele_passives
            passive_types = ELEMENTS
        elif res["_EffectId"] == 6:
            passive_dict = drg_passives
            passive_types = ELEMENTS
        mult = 1
        if "Altar" in res["_Name"] or "Dojo" in res["_Name"]:
            mult = 2
        for eff in (res["_EffType1"], res["_EffType2"]):
            if not eff:
                continue
            passive_dict[(eff,
                          passive_types[eff])][0] += res["_EffArgs1"] * mult
            passive_dict[(eff,
                          passive_types[eff])][1] += res["_EffArgs2"] * mult

    return adv_ele_passives, adv_wep_passives, drg_passives