示例#1
0
    def __init__(self, c):
        # music is actually streamed, so we don't load it. . . so this is kinda
        # sorta mostly useless, for now.
        self.music = {
            "It's Melting": load_sound(c, "music/It's Melting.ogg"),
            "Spicy Chips": load_sound(c, "music/Spicy Chips.ogg"),
            "The Power Supply": load_sound(c, "music/The Power Supply.ogg"),
            "menu": load_sound(c, "music/menuV3.ogg"),
            "menu2": load_sound(c, "music/Space1 by alaupas.ogg")
        }

        self.sounds = {
            "Enter 1": load_sound(c, "enter 1.ogg"),
            "Enter 2": load_sound(c, "enter 2.ogg"),
            "Enter 3": load_sound(c, "enter 3.ogg"),
            "scroll": load_sound(c, "scroll.ogg"),
            "test": load_sound(c, "test.ogg")
        }
        # set volume by a factor of current volume.
        inputVol = 8
        self.sounds["Enter 1"].set_volume(self.sounds["Enter 1"].get_volume() /
                                          inputVol)
        self.sounds["Enter 2"].set_volume(self.sounds["Enter 2"].get_volume() /
                                          inputVol)
        self.sounds["Enter 3"].set_volume(self.sounds["Enter 3"].get_volume() /
                                          inputVol)
        self.sounds["scroll"].set_volume(self.sounds["scroll"].get_volume() /
                                         inputVol)
示例#2
0
文件: breakout.py 项目: yuduki24/Ai
def breakout(screen):
    # スプライトグループを作成して登録
    all = pygame.sprite.RenderUpdates()  # 描画用グループ
    blocks = pygame.sprite.Group()       # 衝突判定用グループ
    breakout_obj.Paddle.containers = all
    breakout_obj.Ball.containers = all
    breakout_obj.Block.containers = all, blocks

    score_board = breakout_obj.ScoreBoard()

    # サウンドのロード
    breakout_obj.Ball.paddle_sound = loader.load_sound("wood00.wav")  # パドルとの衝突音
    breakout_obj.Ball.brick_sound = loader.load_sound("chari06.wav")  # ブロックとの衝突音
    breakout_obj.Ball.fall_sound = loader.load_sound("fall06.wav")    # ボールを落とした音

    # パドルを作成
    paddle = breakout_obj.Paddle()
    # ボールを作成するとスプライトグループallに自動的に追加される
    breakout_obj.Ball(paddle, blocks, score_board)
    # ブロックを作成
    # 自動的にblocksグループに追加される
    for x in range(1, 11):  # 1列から10列まで
        for y in range(1, 6):  # 1行から5行まで
            breakout_obj.Block(x, y)

    breakout_obj.life = 3
    clock = pygame.time.Clock()
    while breakout_obj.game_state == PLAY:
        clock.tick(60)
        screen.fill((0,0,0))
        all.update()
        all.draw(screen)
        score_board.draw(screen)
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == KEYDOWN and event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()
    def __init__(self):
        pygame.init()
        #Height and width for game window 
        self.width = 520
        self.height = 650
        #Font for in-game text 
        self.font = pygame.font.Font(None, 30)
        self.font2 = pygame.font.Font(None, 48)
        #Variables for timer 
        self.timer = pygame.time.Clock()
        self.frameRate = 60
        self.frameCount = 0
        #use for pausing game 
        self.paused = 0 

        #Initialize game level 
        self.level = 1
        self.screen = pygame.display.set_mode((self.width, self.height))
        #Game sound 
        self.sound = loader.load_sound('Jump-SoundBible.com-1007297584.wav')
        self.menu = MainMenu.MainMenu(self.screen, ('Start', 'Quit'), self.font2) 
示例#4
0
    def __init__(self):
        pygame.init()
        #Height and width for game window
        self.width = 520
        self.height = 650
        #Font for in-game text
        self.font = pygame.font.Font(None, 30)
        self.font2 = pygame.font.Font(None, 48)
        #Variables for timer
        self.timer = pygame.time.Clock()
        self.frameRate = 60
        self.frameCount = 0
        #use for pausing game
        self.paused = 0

        #Initialize game level
        self.level = 1
        self.screen = pygame.display.set_mode((self.width, self.height))
        #Game sound
        self.sound = loader.load_sound('Jump-SoundBible.com-1007297584.wav')
        self.menu = MainMenu.MainMenu(self.screen, ('Start', 'Quit'),
                                      self.font2)
示例#5
0
        pygame.mixer.music.play()

# set up pygame, the window, and the mouse cursor
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
iconImage = pygame.image.load('data/pygame_icon.bmp').convert()
icon = pygame.transform.scale(iconImage, (32, 32))
pygame.display.set_icon(icon)
pygame.display.set_caption('JShooter')
pygame.mouse.set_visible(False)
mainClock = pygame.time.Clock()
# set up font
pygame.font.init()
font = pygame.font.Font('data/freesansbold.ttf', 32)

# set up sounds
gameOverSound = loader.load_sound('gameover.wav')
#TODO build some sort of music handling queue / control object.
pygame.mixer.music.load('./data/theme.ogg')
#pygame.mixer.music.load('data/background.mid')

# set up images
player = player.Player()
proxy = proxy.Proxy()
baddieImage, baddieRect = loader.load_png('baddie.png')
bulletImage, bulletRect = loader.load_png('bullet.png')
powerupImage, powerupRect = loader.load_png('powerup.png')

# show the "Start" screen
drawText('JShooter', font, windowSurface, (WINDOWWIDTH / 10), (WINDOWHEIGHT / 10))
drawText('Mouse Move', font, windowSurface, (WINDOWWIDTH / 10), (WINDOWHEIGHT / 10)+50)
drawText('Mouse Button1 Shoots', font, windowSurface, (WINDOWWIDTH / 10), (WINDOWHEIGHT / 10)+100)
import pygame
from pygame.locals import *
import bullet

import loader
import math

SHIP_IMAGE = pygame.transform.smoothscale(loader.load_image("ship.png"), (50, 50))
BULLET_SOUND = loader.load_sound("bullet.wav")

class Ship(pygame.sprite.Sprite):
    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)

        self.image = SHIP_IMAGE

        self.rect = self.image.get_rect()
        self.rect.center = pos

        self.bullets = pygame.sprite.RenderUpdates()
        self.reload = 0

        self.angle = 0

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[K_UP]:
            self.rect.center = (self.rect.center[0] + 5 * math.cos((self.angle + 90) * math.pi / 180.0), self.rect.center[1] - 5 * math.sin((self.angle + 90) * math.pi / 180.0))
        if keys[K_DOWN]:
            self.rect.center = (self.rect.center[0] - 5 * math.cos((self.angle + 90) * math.pi / 180.0), self.rect.center[1] + 5 * math.sin((self.angle + 90) * math.pi / 180.0))
        if keys[K_LEFT]:
示例#7
0
 def load_sounds(self):
     """サウンドのロード"""
     Player.shot_sound = loader.load_sound("shot.wav")
     Alien.kill_sound = loader.load_sound("kill.wav")
     Player.bomb_sound = loader.load_sound("bomb.wav")
示例#8
0
 def play(self):
     sound = load_sound(self.soundfile)
     sound.play(0) # Sound.play(loops=0, maxtime=0, fade_ms=0)