示例#1
0
    def _apply_damping(self):
        """
        Applies damping to the robot on its linear and angular velocity.
        See https://docs.lobster-robotics.com/scout/robots/scout-alpha/scout-simulator-model
        """

        # Don't apply damping if the robot is above water
        # TODO. This creates a unrealistic hard boundary for enabling and disabling damping, so perhaps this should be
        #  improved in the future.
        if self.get_position()[Z] < 0:
            return

        velocity = vec3_rotate_vector_to_local(self.get_orientation(),
                                               self.get_velocity())
        angular_velocity = vec3_rotate_vector_to_local(
            self.get_orientation(), self.get_angular_velocity())

        damping = -np.dot(
            self.damping_matrix,
            np.concatenate((velocity.numpy(), angular_velocity.numpy())))

        # Multiply the damping for now to get slightly more accurate results
        damping *= 10

        linear_damping_force = Vec3(damping[:3])
        angular_damping_torque = Vec3(damping[3:])

        p.applyExternalForce(self._object_id,
                             forceObj=linear_damping_force,
                             posObj=Vec3([0, 0, 0]),
                             frame=Frame.LINK_FRAME)
        p.applyExternalTorque(self._object_id,
                              torqueObj=angular_damping_torque,
                              frame=Frame.LINK_FRAME)
示例#2
0
    def apply_force(self,
                    force_pos: Vec3,
                    force: Vec3,
                    relative_direction: bool = True) -> None:
        """
        Applies a force to the robot (should only be used for testing purposes).
        :param force_pos: Position of the acting force, given in the local frame
        :param force: Force vector
        :param relative_direction: Determines whether or not the force is defined in the local or world frame.
        """

        if not relative_direction:
            # If the force direction is given in the world frame, it should be rotated to the local frame
            force = vec3_rotate_vector_to_local(self.get_orientation(), force)

        # Apply the force in the local frame
        p.applyExternalForce(self._object_id, force, force_pos,
                             Frame.LINK_FRAME)
示例#3
0
    def _update(self, dt: SimulationTime):
        """

        :param dt: Delta time
        """
        if abs(self._desired_thrust - self._theoretical_thrust
               ) <= self._maximum_delta_thrust_per_second * dt.seconds:
            self._theoretical_thrust = self._desired_thrust
        elif self._desired_thrust > self._theoretical_thrust:
            self._theoretical_thrust += self._maximum_delta_thrust_per_second * dt.seconds
        elif self._desired_thrust < self._theoretical_thrust:
            self._theoretical_thrust -= self._maximum_delta_thrust_per_second * dt.seconds

        self._theoretical_thrust = clip(self._theoretical_thrust,
                                        -self._maximum_backward_thrust,
                                        self._maximum_forward_thrust)

        world_position = translation.vec3_local_to_world_id(
            self._robot.object_id, self._position)
        if world_position[Z] > WaterSurface.water_height(
                world_position[X], world_position[Y]):

            PybulletAPI.applyExternalForce(
                objectUniqueId=self._robot.object_id,
                forceObj=self._direction * self.current_thrust,
                posObj=self._position,
                frame=Frame.LINK_FRAME)

            debug_line_color = [
                0, 0, 1
            ]  # Debug line color is blue when the thruster is in the water
        else:
            # Debug line color is red when the thruster is not in the water and can thus give no thrust
            debug_line_color = [1, 0, 0]

        self._motor_debug_line.update(
            self._position,
            self._position + self._direction * self.current_thrust / 100,
            self._robot.object_id,
            color=debug_line_color)