示例#1
0
    return time_version


def get_svn_revision():
    os.chdir(CD_ROOT)
    infos = collect_cmd_output(SVN_INFO)
    localutil.log(infos)
    split_datas = infos.split('\n')
    for item in split_datas:
        if item.startswith('Revision'):
            return item[10:len(item)]


def main():
    svn_update()
    # 拷贝新生成的ab到svn目录
    copy_files()
    # svn上传
    svn_upload_trunk()
    svn_update()
    svn_version = get_svn_revision()
    int_version = int(svn_version)
    str_version = str(int_version)
    # 生成bat和sh
    generate_cmd_files(str_version)


if __name__ == "__main__":
    if not localutil.check_disable():
        main()
示例#2
0
    # 创建两个线程
    try:
        _thread.start_new_thread(childFunc, (2, ))
        _thread.start_new_thread(mainFunc, (4, ))
    except:
        localutil.log("Error: unable to start thread")

    while not allow and not failEnd:
        pass

    if failEnd:
        localutil.exit_fail()
        return
    localutil.log("build success")
    localutil.exit_success()


# 配置命令编译参数
def append_argv():
    global UNITY3D_COMPILE_CMD_FOR_PC
    append_args = localutil.get_current_argv_without_disable()
    UNITY3D_COMPILE_CMD_FOR_PC = UNITY3D_COMPILE_CMD_FOR_PC + append_args


if __name__ == '__main__':
    if localutil.check_disable():
        localutil.log("disable")
    else:
        append_argv()
        build()