示例#1
0
def rack_complete():
    S.reset()

    print("Drawing all letters from the bag...")
    letters_drawn = []
    bag = S.GAME_SETTINGS['bag']
    while len(bag) > 0:
        print("number of letters still in the bag:", len(bag))
        S.fill_rack()
        letters_drawn.extend(S.get_rack())
        print("letters drawn:", S.get_rack())
        S.set_rack("")
    print("total letters drawn:", len(letters_drawn))
    print("in order:", letters_drawn)
    print("PASSED.")
示例#2
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def custom_turn():
    # Goal: all plays in the Area of L1 to L15 need bonus plays to be valid.
    # BUG: doesn't consider single letters along the way - investigate!
    # see also: Line 3378 in logic_new
    #
    S.reset()
    S.set_rack("ERNSTLUA")
    word_1 = D.Play("NEUTRAL", "F8", "x")
    L.execute_play(word_1)
    S.increase_turn()

    S.set_rack("ERNSTLUA")
    word_2 = D.Play("ANLAUTES", "K5", "y")
    L.execute_play(word_2)
    S.increase_turn()

    # S.set_rack("ERNSTLUA")
    S.set_rack("FASS")  # Fass should be valid on L2
    searching_area = D.Area("L1", "L15")
    possible_plays = Scratch.find_plays_for_area(searching_area)
    # pprint.pprint(possible_plays)

    max_length = len(searching_area.non_empty_letters) + len(S.get_rack()) + 1
    for current_length in range(max_length, 2, -1):
        highest_length = [
            item for item in possible_plays if len(item) == current_length
        ]
        print("Plays with a length of", current_length)
        pprint.pprint(highest_length)
    Display.print_board()
示例#3
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def rack_simple():
    S.reset()
    S.set_rack("ERNST")
    rack = S.get_rack()
    print("rack after reset:", rack)
    S.fill_rack()
    print("rack after fill_rack, without re-assignment:", rack)
    print("PASSED.")
    return
示例#4
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def entire_turn(number_of_turns: int = 5):
    # TODO: DEBUG A WHOLE LOT
    # BUG: # considers FARBEN a proper play on M2, y
    # only FARBE gets planted.
    # if there's no letter on the rack, it's still trying to find a valid play.
    # TODO: Add checks to ensure at least one Rack-letter must be used.
    # BUG: "FABEL" on L4-L8 is considered the best play on Turn 3 in this setup.
    # The available Area is F8 to F14...
    # Also doesn't check for bonus-plays
    # which would need to be: FA, AR, BB, and EE

    # tested in debugger:
    # expected
    # [STRUDELN                    F8-M8:x         score:20(20+0)      ,
    #  FARBEN                      M3-M8:y         score:24(24+0)      ,
    #  BEDARF                      K7-K12:y        score:22(22+0)      ,
    #  RAFFE                       H12-L12:x       score:24(24+0)      ,
    #  BEDARF                      I5-N5:x         score:22(22+0)      ]

    S.reset()
    # S.fill_rack()
    turn_number = S.GAME_SETTINGS['turn']
    all_turns = []

    while turn_number < number_of_turns:
        # TODO: finally make Game_settings a proper Object
        turn_number = S.GAME_SETTINGS['turn']
        if C.is_first_turn() is True:
            S.set_rack("ERNSTLU?")
        else:
            S.set_rack("BEDARF")
        print(f"  Turn No.: {turn_number}  ".center(80, "-"))
        Display.print_board()

        turn = Game.Turn(None, S.get_rack())
        all_turns.append(turn)
        # input("Press Enter to execute the highest scoring play from this turn...")
        L.execute_play(turn.highest_scoring_play)
        print("  End of turn.  ".center(80, "-"))
        # S.fill_rack()
        S.increase_turn()

        Display.print_board()
        pprint.pprint(WL.get_active_plays())
        print("PASSED.")
示例#5
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def find_position_ranges():
    S.reset()
    S.set_rack("TEST")  # length of 4

    print("Rack:", S.get_rack())
    # starting at the top-barrier of the board H1
    # initial field is empty
    # expected: H4
    print("H1, y")
    test = WS.find_position_range_for_position("H1", "y")
    print(test)
    assert (test == L.convert_positions_to_list("H1", "H4"))

    # starting at the bottom-barrier of the board H15,
    # initial field is empty
    print("H15, y")
    test = WS.find_position_range_for_position("H15", "y")
    print(test)
    assert (test == L.convert_positions_to_list("H12", "H15"))
    # expected: H12

    # starting at the center of the board H8
    # initial field is empty
    # expected: list from H5 to H11 (length of 7, center with 3 to either side)
    print("H8, y")
    test = WS.find_position_range_for_position("H8", "y")
    print(test)
    assert (test == L.convert_positions_to_list("H5", "H11"))

    # H8 stays free, H7 and H9 have a letter on them.
    # expected: list from H4 to H12 (+1 to either direction from before)
    print("letters on H7 and H9, starting on H8, y")
    L.set_letter_to_position("X", "H7")
    L.set_letter_to_position("X", "H9")
    test = WS.find_position_range_for_position("H8", "y")
    print(test)
    assert (test == L.convert_positions_to_list("H4", "H12"))

    # H8 stays free, 4 positions are empty: H1, H2, H8, H15
    # expected: all positions on H, so H1 to H15
    L.set_word_to_position("XXXX", "H3", axis="y")
    L.set_word_to_position("XXXXX", "H10", axis="y")
    test = WS.find_position_range_for_position("H8", "y")
    print(test)
    assert (test == L.convert_positions_to_list("H1", "H15"))
示例#6
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def area_finding():
    S.set_rack("ERNSTL?")
    test_play_open = D.Play("LÜSTERN", "G8", "X")
    L.execute_play(test_play_open)
    S.increase_turn()
    Display.print_board()

    # Goal: make this consider FLÜSTERN by Building BEDARF on F3, along Y.
    S.set_rack("BEDARF")
    rack = S.get_rack()
    area_list = Scratch.find_all_areas_per_play(test_play_open, "y", rack)
    possible_plays = []
    for current_area in area_list:
        neighbors = current_area.get_area_neighbors()
        sub_turn = Game.SubTurn(current_area.position_list)
        possible_plays.append(sub_turn.highest_scoring_play)

    print(possible_plays)
    print("PASSED.")
示例#7
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def entire_game(is_automatic: bool = False, always_ERNSTLUA: bool = False):
    # emulate the turns, from start to empty bag.
    # ask before executing a play whether it's correct,
    # write "incorrect" plays to a list for debugging.
    S.reset()
    remaining_letters_initial = len(S.INITIAL_SETTINGS['bag'])
    # remaining_letters_initial = len("AAAA")
    remaining_letters = deepcopy(remaining_letters_initial)
    turn_number = S.GAME_SETTINGS['turn']
    all_turns = []
    incorrect_plays = []
    game_score = 0
    previous_best_play = None
    current_rack = []
    running = True

    print("Number of Letters:", remaining_letters)

    while running:

        if always_ERNSTLUA is True:
            # 4 letters still in the bag: only "ERNS" should be on the rack.
            num_letters_replaced = len("ERNSTLUA") - len(S.get_rack())
            print("number of letters replaced:", num_letters_replaced)

            if remaining_letters == 0:
                pass
            elif remaining_letters < num_letters_replaced:
                offset = len("ERNSTLUA") - remaining_letters
                ernstlua_letters = "ERNSTLUA"[0:-offset]
                S.set_rack(ernstlua_letters)
            else:
                S.set_rack("ERNSTLUA")
            current_rack = S.get_rack()
            remaining_letters -= num_letters_replaced

        else:
            S.fill_rack()
            current_rack = S.get_rack()
            remaining_letters = len(S.GAME_SETTINGS['bag'])

        # highest_scoring_play = None
        print(f"  Turn No.: {turn_number}  ".center(80, "-"))
        Display.print_board()

        # BUG: sometimes yields the same turn?
        # see scatch.md

        turn = Game.Turn(None, current_rack)
        # highest_scoring_play = turn.highest_scoring_play

        # print("Total possible Plays for this turn:")
        # pprint.pprint(turn.possible_plays)

        Display.print_board()

        print("The Highest scoring play is:".center(80))
        pprint.pprint(turn.highest_scoring_play)

        # TODO: this never fires.
        # if previous_best_play is not None:
        #     if highest_scoring_play == previous_best_play:
        #         raise NotImplementedError("Previous Best Play is identical to the current best Play.")

        if is_automatic is True:
            answer = "y"
        else:
            answer = ""

        while answer.casefold() not in ["y", "n"]:
            if answer == "":
                answer = input(
                    "Check against the board - is this play correct? [y/n]: >")
            if len(answer) == 0:
                continue
            elif answer.casefold() == "n":
                incorrect_plays.append(turn.highest_scoring_play)
                break
            elif answer.casefold() == "y":
                break

        print("  End of turn.  ".center(80, "-"))
        print("Remaining letters:", remaining_letters)
        L.execute_play(turn.highest_scoring_play)
        # previous_best_play = highest_scoring_play
        game_score += turn.highest_scoring_play.score_total

        if remaining_letters < 0 and len(S.get_rack()) == 0:
            running = False
            break

        S.increase_turn()

    print("Game has ended.")
    print("Total score:", game_score)
    print("Incorrect plays:")
    pprint.pprint(incorrect_plays)

    print("Play Log:")
    pprint.pprint(WL.get_active_plays())
示例#8
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def play_finding_by_position():
    # This passes when the play BEDARF, F3, Y
    # gets points for the 2 plays it extends.
    # (DERBE, E5, X) and (FL?STERN, E8, X)

    # Start by setting LÜSTERN
    S.set_rack("ERNSTL?")
    test_play_open = D.Play("LÜSTERN", "G8", "X")
    L.execute_play(test_play_open)
    S.increase_turn()
    Display.print_board()

    # Set BORSTE
    S.set_rack("BORTE")
    test_play_borste = D.Play("BORSTE", "I5", "Y")
    L.execute_play(test_play_borste)
    S.increase_turn()
    Display.print_board()

    # Set ERBE
    S.set_rack("ERE")
    test_play_erbe = D.Play("ERBE", "G5", "X")
    L.execute_play(test_play_erbe)
    S.increase_turn()
    Display.print_board()

    # found_play = WL.find_active_play_by_position("G8")
    # print(found_play)
    # Find BEDARF,
    # Extends ERBE to DERBE
    # Extends LÜSTERN to FLÜSTERN
    # mark both extended-plays as "active" in the WordLog.
    # mark ERBE and LÜSTERN

    S.set_rack("BEDARF")
    test_area_bedarf = D.Area("F3", "F8")
    # empty_area_with_no_neighbors = D.Area("D3", "D8")

    # Works.
    bedarf_turn = Game.SubTurn(test_area_bedarf.position_list)
    L.execute_play(bedarf_turn.highest_scoring_play)
    S.increase_turn()
    S.set_rack("VERNDE")
    Display.print_board()
    # Works.
    area_verderbende = D.Area("A5", "O5")
    verderbende_turn = Game.SubTurn(area_verderbende.position_list)
    L.execute_play(verderbende_turn.highest_scoring_play)
    S.increase_turn()
    Display.print_board()

    S.set_rack("ZIERENDE")
    area_extends_right = D.Area("N1", "N15")
    extends_right_turn = Game.SubTurn(area_extends_right.position_list)

    print("highest scoring play:")
    pprint.pprint(extends_right_turn.highest_scoring_play)
    L.execute_play(extends_right_turn.highest_scoring_play)
    S.increase_turn()
    Display.print_board()

    # active_plays = WL.get_active_plays()
    # pprint.pprint(active_plays)
    # print("Length of active plays:", len(active_plays))
    #
    # print("All plays of extends_right_turn")
    # pprint.pprint(extends_right_turn.possible_plays)

    # for position in test_area_bedarf.neighbors:
    #     L.set_letter_to_position(".", position)
    # Display.print_board()
    # print("-"*30)
    # print("LÜSTERN can be expanded at:", test_play_open.extendable_at)
    # test_area_flsternd = D.Area("F8", "N8")
    # print("contested at:", test_area_flsternd.contested_at)
    # print("contested play(s):")
    # print(test_area_flsternd.contested_plays)
    # TODO: the exact same play can be contested twice.
    #  -> identical play on 2 different positions

    S.set_rack("ERNSTZUNEHMEND")
    area_non_continuous = D.Area("L1", "L15")
    turn_non_continuous = Game.SubTurn(area_non_continuous.position_list)
    print("Current Rack:", S.get_rack())
    print("Plays possible on L1 to L15:")
    pprint.pprint(turn_non_continuous.possible_plays)

    # TODO, testing:
    # select an area directly adjacent to an existing word, make sure all sub-plays are
    # counted as well

    # UR on E13-F13 should be possible
    # Bonus: DU, E12-E13 // ER, F12-F13
    S.set_rack("ERDE")
    play_erde = D.Play("ERDE", "C12", "X")
    L.execute_play(play_erde)
    S.increase_turn()

    S.set_rack("URNE")
    Display.print_board()
    parallel_area = D.Area("C13", "H13")
    affected_parallel_plays = parallel_area.contested_plays
    print("affected_parallel plays:")
    pprint.pprint(affected_parallel_plays)

    parallel_subturn = Game.SubTurn(parallel_area.position_list)
    print("highest scoring play:")
    pprint.pprint(parallel_subturn.highest_scoring_play)
    print("Plays possible on C13 to F13:")
    pprint.pprint(parallel_subturn.possible_plays)

    # TODO, for Testing.:
    # create a situation on the board where the entire rack is played,
    # the word is vertical and extends all already existing words (7 extensions)

    # TODO: Idea - in an area with 2 or more possible extension_crossovers,
    # try to find the extensions first, then fill the area via regex-words.
    # needs: a function to reserve letters from the rack,
    # the word_search by regex,
    print("PASSED.")
示例#9
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def play_creating():
    S.reset()
    S.set_rack("ERNSTL?")
    rack = S.get_rack()
    print("Rack:", rack)

    test_play_a = D.Play("LÜSTERN", "G8", "X")
    # print(WS.find_execution(test_play_a))
    print(test_play_a.find_execution())
    print(test_play_a)
    # passes with
    # [('L', 'G8'),
    # ('?', 'H8'),
    # ('S', 'I8'),
    # ('T', 'J8'),
    # ('E', 'K8'),
    # ('R', 'L8'),
    # ('N', 'M8')]
    L.execute_play(test_play_a)
    Display.print_board()
    S.increase_turn()

    S.set_rack("BEDARF")
    test_play_b = D.Play("BEDARF", "F3", "Y")
    print(test_play_b)
    # print(WS.find_execution(test_play_b))
    print(test_play_b.find_execution())
    L.execute_play(test_play_b)
    Display.print_board()

    print(L.get_word_from_position("F8", "N8", show_joker=True))
    print(L.get_word_from_position("F8", "N8", show_joker=False))
    # the complex play would be extending LÜSTERN to FLÜSTERN,
    # and create BEDARF in the process.

    # # Test-case with a letter already on the board
    # S.reset()
    # S.set_rack("T?")
    # rack = S.get_rack()
    # print("Rack:", rack)
    # L.set_letter_to_position("E", "H8")
    # test_play_a = D.Play("TEE", "G8", "x")
    # print(test_play_a)
    # # print(WS.find_execution(test_play_a))
    #
    # test_play_b = D.Play("TEE", "F8", "x")
    # print(test_play_b)

    # placeable_suggestions = []
    # possible_plays = []
    # center = L.get_center_of_board()
    # # the board is symmetrical, might as well start on the x-axis
    # # find the usable area (x-axis along the center)
    # usable_positions = WS.find_usable_positions(center, "x")
    # usable_area = D.Area(position_list=usable_positions)
    # # convert to search parameters
    # search_parameters = WS.create_search_parameters(usable_area)
    # # find words according to those parameters
    # possible_words = WS.create_words(search_parameters)
    #
    # # TODO: extract function
    # for current_word in possible_words:
    #     starting_positions = WS.find_starting_position(current_word,
    #                                                    search_parameters)
    #     if starting_positions == []:
    #         continue
    #     else:
    #         for s_pos in starting_positions:
    #             suggestion = D.Suggestion(current_word,
    #                                       s_pos,
    #                                       search_parameters.axis)
    #             if C.is_word_placeable(suggestion):
    #                 placeable_suggestions.append(suggestion)
    #
    # for current_suggestion in placeable_suggestions:
    #     possible_plays.append(D.Play(d_word=current_suggestion))
    #
    # sorted_plays = sorted(possible_plays,
    #                       key=operator.attrgetter('score'),
    #                       reverse=True)
    # highest_scoring_play = sorted_plays[0]
    # print("highest scoring play:")
    # print(highest_scoring_play)
    print("PASSED.")