示例#1
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    async def result(self, context):
        embed = embeds.create(title='Last Lottery Result')
        if self.last_result and not self.announcing:
            embed.description = '```%s```' % self.last_result
            embed.timestamp = self.last_result.timestamp

            user = context.author
            player = data.get_player(user)
            tickets = player.last_tickets
            if not tickets:
                your_tickets = 'No tickets bought last time.'
            else:
                your_tickets = []
                for t in tickets.keys():
                    prize = self.last_result.get_ticket_prize(t)
                    if not prize:
                        prize = 'No Prize', 0
                    tickets[t] = prize
                tickets = {
                    t: p
                    for t, p in sorted(tickets.items(),
                                       key=lambda item: item[1][1],
                                       reverse=True)
                }

                for t, prize in tickets.items():
                    prize = lotto.get_prize_name(prize)
                    your_tickets += [f'{t:02} - {prize}']
                your_tickets = '\n'.join(your_tickets)
                your_tickets = f'```{your_tickets}```'
            embed.add_field(name='Your Tickets', value=your_tickets)
        else:
            embed.description = TRY_AGAIN_LATER

        await context.send(embed=embed)
示例#2
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    async def buy(self, context, coins, *tickets):
        user = context.author

        if not tickets:
            await self.send_instruction(context)
            return

        coins = ticket_parser.parse_coins(coins)

        tip = None
        if SIX_ZEROES in str(coins):
            tip = E_TIP

        coins_str = str(coins).lower()

        player = data.get_player(user)
        balance = player.balance

        if coins_str in [ALL, HALF]:
            if balance == 0:
                balance = player.get_income()
            if coins_str == ALL:
                coins = balance
            elif coins_str == HALF:
                coins = balance / 2
        elif coins == None:
            await self.send_instruction(context)
            return

        try:
            new_tickets = ticket_parser.parse_list(tickets)
        except ValueError as e:
            response = f'{user.mention}\n'
            response += '\n'.join(e.args)
            await context.send(response)
            return

        ticket_count = len(new_tickets)
        total_cost = coins * ticket_count
        divided_cost = math.floor(coins // ticket_count)
        if total_cost > balance and divided_cost <= balance:
            coins = divided_cost

        if coins <= 0:
            await context.send(MORE_THAN_ZERO)
            return

        was_announcing = self.announcing
        if self.announcing:
            response = f'{user.mention}\n{WAIT_FOR_RESULT}'
            await context.send(response)
            while self.announcing:
                await asyncio.sleep(1)

        order = data.add_ticket_order(user, coins, new_tickets)
        await self.send_ticket_order_embed(context, user, order,
                                           was_announcing, tip)

        if player.balance == 0:
            await self.bot.get_cog(cogs.ECONOMY).income(context)
示例#3
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def for_winner(user, winning_tickets):
    player = data.get_player(user)

    winner_embed = create(title=YOU_WON, color=colors.random())
    winner_embed.set_thumbnail(url=user.avatar_url)

    for prize, tickets in zip(lotto.PRIZES, winning_tickets):
        prize_name = lotto.get_prize_name(prize)
        _, multi = prize
        values = []
        for number, worth in tickets[::-1]:
            prize_coins = worth * multi
            worth = as_coins(worth, suffix=False)
            prize_coins = as_coins(prize_coins)
            value = f'`{number:02}`: {worth} → {prize_coins}'
            values.append(value)
        if values:
            field = dict(name=prize_name, value='\n'.join(values))
            winner_embed.add_field(**field)

    total_spendings = player.get_total_spendings()
    initial_balance = player.balance + total_spendings - player.total_winnings
    change = player.total_winnings - total_spendings
    sign = '+' if change >= 0 else ''
    value = (f' {as_coins(initial_balance)}\n'
             f'-{as_coins(total_spendings)}\n'
             f'+{as_coins(player.total_winnings)}\n'
             f'({sign}{as_coins(change)})\n'
             f'={as_coins(player.balance)}')
    winner_embed.add_field(name=BALANCE, value=value)

    winner_embed.title += ' ' + (WELL_KINDA if change <= 0 else CONGRATS)

    return winner_embed
示例#4
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def for_paid_tickets(user, next_draw=None):
    player = data.get_player(user)

    title = TICKETS_OF + user.name

    embed = create(title=title, color=discord.Color.green())

    tickets_by_price = player.group_paid_tickets()
    for price, tickets in tickets_by_price.items():
        desc = ticket_parser.format_as_description(tickets)
        embed.add_field(name=as_coins(price), value=desc)

    spendings = player.get_total_spendings()
    balance_before = player.balance + spendings
    balance_value = (f'{as_coins(balance_before)}\n'
                     f'-{as_coins(spendings)}\n'
                     f'={as_coins(player.balance)}')
    embed.add_field(name=BALANCE, value=balance_value)
    embed.add_field(name=REACTIONS, value=CLOSE_FIELD)

    if next_draw:
        embed.timestamp = next_draw

    footer_text = NEXT_DRAW_AT if next_draw else None
    embed.set_footer(text=footer_text, icon_url=user.avatar_url)

    return embed
示例#5
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    async def income(self, context):
        user = context.author
        player = data.get_player(user)
        income = player.get_income()

        low_coins = player.balance < income
        tickets_bought = player.paid_tickets

        title = None
        eligible = low_coins and not tickets_bought

        if eligible:
            await self.bot.get_cog(cogs.LEVEL_SYSTEM
                                   ).add_xp(context, user, level.INCOME_XP)
            if player.level_up:
                income = player.get_income()

            player.add_to_balance(income - player.balance)
            embed = self.get_balance_embed(user)
            title = HERES_SOME_COINS
        else:
            embed = self.get_balance_embed(user)
            if low_coins and tickets_bought:
                title = WAIT_FOR_RESULT
            else:
                title = COME_BACK

        embed.set_author(name=title)
        await context.send(embed=embed)
        if eligible:
            await self.bot.get_cog(cogs.LOTTERY
                                   ).update_ticket_order_embeds(user)
示例#6
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    def player_can_buy(self, user_or_player, order):
        if type(user_or_player) is Player:
            player = user_or_player
        else:
            user = user_or_player
            player = data.get_player(user)

        return player.can_buy(order) and not self.announcing
示例#7
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    async def balance(self, context, member=None):
        user = await cogs.convert_to_user(context, member)
        if not user: return

        player = data.get_player(user)
        income = player.get_income()

        embed = self.get_balance_embed(user)
        if user == context.author and player.balance < income:
            embed.description += '\n' + lotto.INCOME_TIP + as_coins(income)
        await context.send(embed=embed)
示例#8
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def for_ticket_order(user, order, announcing=False):
    player = data.get_player(user)

    title = TICKET_ORDER_OF + user.name
    description = ticket_parser.format_as_description(order.tickets)

    can_buy = player.can_buy(order) and not announcing
    color = CAN_BUY_COLOR if can_buy else CANNOT_BUY_COLOR

    embed = create(title=title,
                   description=description,
                   color=color,
                   footer_user=user)

    total_cost = order.total_cost()

    cost_value = (f'{UNIT_COST}: {as_coins(order.coins)}\n'
                  f'{TOTAL_COST}: {as_coins(total_cost)}')

    if order.coins == total_cost:
        cost_value = cost_value.split('\n')[1]

    embed.add_field(name=COST, value=cost_value)

    balance = player.balance
    balance_after = balance - total_cost

    balance_value = (f'{NOW}: {as_coins(balance)}\n'
                     f'{AFTER}: {as_coins(balance_after)}')

    embed.add_field(name=BALANCE, value=balance_value)

    reactions = ''
    if can_buy:
        reactions += BUY_FIELD + '\n'
    reactions += CANCEL_FIELD
    embed.add_field(name=REACTIONS, value=reactions)

    if not can_buy:
        reason = ''
        if not player.can_hold_more_tickets(order):
            reason = MAX_TICKET_COUNT % player.get_max_tickets()
        elif not player.can_afford(order):
            reason = CANNOT_AFFORD % as_coins(-balance_after)
            income = player.get_income()
            if balance < income:
                reason += '\n' + lotto.INCOME_TIP + as_coins(income)
        elif announcing:
            reason = RESULT_ANNOUNCING
        embed.add_field(name=CANNOT_BUY_FIELD, value=reason)

    return embed
示例#9
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def for_level(user):
    player = data.get_player(user)
    lvl = player.get_level()
    next_lvl = lvl + 1
    xp = player.xp
    gap = level.gap(lvl)
    total_xp_last_lvl = level.xp_for_level(lvl - 1)
    xp_this_lvl = xp - total_xp_last_lvl

    embed = create(footer_user=user)
    embed.description = f'**Level {lvl}**: `{xp_this_lvl}/{gap} XP`'

    return embed
示例#10
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    async def on_reaction_add(self, reaction, user):
        if self.should_ignore_reaction(reaction, user):
            return

        message = reaction.message
        embed = message.embeds[0]
        player = data.get_player(user)

        if str(reaction) == emotes.X:
            await self.cancel_order(player, message)
        elif str(reaction) == emotes.MONEY_WINGS:
            if self.announcing: return
            self.schedule_next_draw(message)
            await self.buy_order(user, message)
            await self.wait_to_draw()
示例#11
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    async def buy_order(self, user, message):
        player = data.get_player(user)
        order = player.find_order_by_message(message)
        if order:
            if not player.paid_tickets:
                await self.bot.get_cog(cogs.LEVEL_SYSTEM
                                       ).add_xp(message.channel, player,
                                                level.BUY_XP)

            player.buy_ticket_order(order)
            player.remove_order(message)

            embed = embeds.for_paid_tickets(user, self.next_draw)

            await message.edit(embed=embed)
            await message.remove_reaction(emotes.MONEY_WINGS, self.bot.user)
            await self.update_ticket_order_embeds(user)
示例#12
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    async def tickets(self, context, member=None):
        user = await cogs.convert_to_user(context, member)
        if not user: return

        player = data.get_player(user)
        if player.paid_tickets or player.ticket_orders:
            embed = embeds.for_paid_tickets(user, self.next_draw)
            message = await context.send(embed=embed)
            await message.add_reaction(emotes.X)

            if user != context.author: return
            for order in player.ticket_orders:
                await self.send_ticket_order_embed(context, user, order)
        else:
            response = f'{user.mention}\n{YOU_NO_TICKETS}' if user == context.author \
                else f'**{user.name}** {THEY_NO_TICKETS}'
            await context.send(response)
示例#13
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    async def add_xp(self, context, user_or_player, xp:int):
        user = data.get_user(self.bot, user_or_player)
        player = data.get_player(user_or_player)
        
        player.clear_level_up()
        player._add_xp(xp)
        if player.level_up:
            lines = [LEVEL_UP % player.level_up]

            old_max, new_max = map(lotto.get_max_tickets_for, player.level_up)
            if new_max > old_max:
                lines += [CAN_BUY % new_max]
                
            embed = embeds.for_level(user)
            lines += [embed.description]
            lines += [INCOME + as_coins(player.get_income(), backtick=True, suffix=False)]
            embed.description = '\n'.join(lines)
            await context.send(embed=embed)
示例#14
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    async def update_ticket_order_embeds(self, user):
        player = data.get_player(user)
        for order in player.ticket_orders:
            message = order.message
            if not message: continue
            message = discord.utils.get(self.bot.cached_messages,
                                        id=message.id)
            order.message = message

            new_embed = embeds.for_ticket_order(user, order, self.announcing)
            await message.edit(embed=new_embed)

            can_buy = self.player_can_buy(player, order)
            has_buy_reaction = discord.utils.get(message.reactions,
                                                 emoji=emotes.MONEY_WINGS)

            if can_buy and not has_buy_reaction:
                await message.remove_reaction(emotes.X, self.bot.user)
                await message.add_reaction(emotes.MONEY_WINGS)
                await message.add_reaction(emotes.X)
            elif not can_buy and has_buy_reaction:
                await message.remove_reaction(emotes.MONEY_WINGS,
                                              self.bot.user)