示例#1
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文件: wine.py 项目: sphayte/lutris
def _iter_proton_locations():
    """Iterate through all existing Proton locations"""
    for path in [os.path.join(p, "common") for p in steam().get_steamapps_dirs()]:
        if os.path.isdir(path):
            yield path
    for path in [os.path.join(p, "") for p in steam().get_steamapps_dirs()]:
        if os.path.isdir(path):
            yield path
示例#2
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def _iter_proton_locations():
    """Iterate through all existing Proton locations"""
    for path in [os.path.join(p, "common") for p in steam().get_steamapps_dirs()]:
        if os.path.isdir(path):
            yield path
    for path in [os.path.join(p, "") for p in steam().get_steamapps_dirs()]:
        if os.path.isdir(path):
            yield path
示例#3
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 def _substitute(self, template_string):
     """Replace path aliases with real paths."""
     if template_string is None:
         logger.warning("No template string given")
         return ""
     replacements = {
         "GAMEDIR": self.target_path,
         "CACHE": self.cache_path,
         "HOME": os.path.expanduser("~"),
         "STEAM_DATA_DIR": steam.steam().steam_data_dir,
         "DISC": self.game_disc,
         "USER": os.getenv("USER"),
         "INPUT": self._get_last_user_input(),
         "VERSION": self.installer.version,
         "RESOLUTION": "x".join(self.current_resolution),
         "RESOLUTION_WIDTH": self.current_resolution[0],
         "RESOLUTION_HEIGHT": self.current_resolution[1],
         "WINEBIN": self.get_wine_path(),
     }
     replacements.update(self.installer.variables)
     # Add 'INPUT_<id>' replacements for user inputs with an id
     for input_data in self.user_inputs:
         alias = input_data["alias"]
         if alias:
             replacements[alias] = input_data["value"]
     replacements.update(self.game_files)
     if str(template_string).replace("-", "_") in self.game_files:
         template_string = template_string.replace("-", "_")
     return system.substitute(template_string, replacements)
示例#4
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    def __init__(self, steam_uri, file_id):
        """
        Params:
            steam_uri: Colon separated game info containing:
                    - $STEAM
                    - The Steam appid
                    - The relative path of files to retrieve
            file_id: The lutris installer internal id for the game files
        """
        super().__init__()
        self.steam_poll = None
        self.prev_states = []  # Previous states for the Steam installer
        self.state = ""
        self.install_start_time = None
        self.steam_uri = steam_uri
        self.stop_func = None
        self.cancelled = False
        self._runner = None

        self.file_id = file_id
        try:
            _steam, appid, path = self.steam_uri.split(":", 2)
        except ValueError:
            raise ScriptingError("Malformed steam path: %s" % self.steam_uri)

        self.appid = appid
        self.path = path
        self.platform = "linux"
        self.runner = steam.steam()
示例#5
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    def _substitute(self, template_string):
        """Replace path aliases with real paths."""
        if str(template_string).lower() == 'true':
            return True
        if str(template_string).lower() == 'false':
            return False

        replacements = {
            "GAMEDIR": self.target_path,
            "CACHE": self.cache_path,
            "HOME": os.path.expanduser("~"),
            "STEAM_DATA_DIR": steam.steam().steam_data_dir,
            "DISC": self.game_disc,
            "USER": os.getenv('USER'),
            "INPUT": self._get_last_user_input(),
            "VERSION": self.version,
        }
        # Add 'INPUT_<id>' replacements for user inputs with an id
        for input_data in self.user_inputs:
            alias = input_data['alias']
            if alias:
                replacements[alias] = input_data['value']

        replacements.update(self.game_files)
        return system.substitute(template_string, replacements)
示例#6
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 def _get_string_replacements(self):
     """Return a mapping of variables to their actual value"""
     replacements = {
         "GAMEDIR": self.target_path,
         "CACHE": self.cache_path,
         "HOME": os.path.expanduser("~"),
         "STEAM_DATA_DIR": steam.steam().steam_data_dir,
         "DISC": self.game_disc,
         "USER": os.getenv("USER"),
         "INPUT": self.user_inputs[-1]["value"] if self.user_inputs else "",
         "VERSION": self.installer.version,
         "RESOLUTION": "x".join(self.current_resolution),
         "RESOLUTION_WIDTH": self.current_resolution[0],
         "RESOLUTION_HEIGHT": self.current_resolution[1],
         "RESOLUTION_WIDTH_HEX": hex(int(self.current_resolution[0])),
         "RESOLUTION_HEIGHT_HEX": hex(int(self.current_resolution[1])),
         "WINEBIN": self.get_wine_path(),
     }
     replacements.update(self.installer.variables)
     # Add 'INPUT_<id>' replacements for user inputs with an id
     for input_data in self.user_inputs:
         alias = input_data["alias"]
         if alias:
             replacements[alias] = input_data["value"]
     replacements.update(self.game_files)
     return replacements
示例#7
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 def runner(self):
     """Return the runner instance used by this install"""
     if not self._runner:
         if self.platform == "windows":
             self._runner = winesteam.winesteam()
         self._runner = steam.steam()
     return self._runner
示例#8
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 def check_steam_install(self):
     """Checks that the required version of Steam is installed.
     Return a boolean indicating whether is it or not.
     """
     if self.steam_data['platform'] == 'windows':
         # Check that wine is installed
         wine_runner = wine.wine()
         if not wine_runner.is_installed():
             logger.debug('Wine is not installed')
             wine_runner.install(
                 downloader=self.parent.start_download,
                 callback=self.check_steam_install
             )
             return False
         # Getting data from Wine Steam
         steam_runner = winesteam.winesteam()
         if not steam_runner.is_installed():
             logger.debug('Winesteam not installed')
             winesteam.download_steam(
                 downloader=self.parent.start_download,
                 callback=self.on_steam_downloaded
             )
             return False
         return True
     else:
         steam_runner = steam.steam()
         if not steam_runner.is_installed():
             raise ScriptingError(
                 "Install Steam for Linux and start installer again"
             )
         return True
示例#9
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文件: sync.py 项目: prettyv/lutris
    def sync_steam_local(self):
        """Sync Steam games in library with Steam and Wine Steam"""
        steamrunner = steam()
        winesteamrunner = winesteam()
        installed = set()
        uninstalled = set()

        # Get installed steamapps
        installed_steamapps = self.get_installed_steamapps(steamrunner)
        installed_winesteamapps = self.get_installed_steamapps(winesteamrunner)

        for game_info in self.library:
            slug = game_info['slug']
            runner = game_info['runner']
            steamid = game_info['steamid']
            installed_in_steam = steamid in installed_steamapps
            installed_in_winesteam = steamid in installed_winesteamapps

            # Set installed
            if not game_info['installed']:
                if not installed_in_steam:  # (Linux Steam only)
                    continue
                logger.debug("Setting %s as installed" % game_info['name'])
                config_id = (game_info['configpath']
                             or config.make_game_config_id(slug))
                game_id = pga.add_or_update(
                    name=game_info['name'],
                    runner='steam',
                    slug=slug,
                    installed=1,
                    configpath=config_id,
                )
                game_config = config.LutrisConfig(
                    runner_slug='steam',
                    game_config_id=config_id,
                )
                game_config.raw_game_config.update({'appid': str(steamid)})
                game_config.save()
                installed.add(game_id)

            # Set uninstalled
            elif not (installed_in_steam or installed_in_winesteam):
                if runner not in ['steam', 'winesteam']:
                    continue
                if runner == 'steam' and not steamrunner.is_installed():
                    continue
                if runner == 'winesteam' and not winesteamrunner.is_installed():
                    continue
                logger.debug("Setting %(name)s (%(steamid)s) as uninstalled", game_info)

                game_id = pga.add_or_update(
                    name=game_info['name'],
                    runner='',
                    slug=game_info['slug'],
                    installed=0
                )
                uninstalled.add(game_id)
        return (installed, uninstalled)
示例#10
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文件: wine.py 项目: TRPB/lutris
def get_proton():
    """Get the Folder that contains all the Proton versions. Can probably be improved"""
    for path in [os.path.join(p, "common") for p in steam().get_steamapps_dirs()]:
        if os.path.isdir(path):
            proton_versions = [p for p in os.listdir(path) if "Proton" in p]
            for version in proton_versions:
                if system.path_exists(os.path.join(path, version, "dist/bin/wine")):
                    return path
    return None
示例#11
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    def sync_steam_local(self, caller):
        """Sync Steam games in library with Steam and Wine Steam"""
        logger.debug("Syncing local steam games")
        steamrunner = steam()
        winesteamrunner = winesteam()

        # Get installed steamapps
        installed_steamapps = self._get_installed_steamapps(steamrunner)
        installed_winesteamapps = self._get_installed_steamapps(winesteamrunner)

        for game_info in self.library:
            runner = game_info['runner']
            game = Game(game_info['slug'])
            steamid = game_info['steamid']
            installed_in_steam = steamid in installed_steamapps
            installed_in_winesteam = steamid in installed_winesteamapps

            # Set installed
            if not game_info['installed']:
                if not installed_in_steam:  # (Linux Steam only)
                    continue
                logger.debug("Setting %s as installed" % game_info['name'])
                pga.add_or_update(game_info['name'], 'steam',
                                  game_info['slug'],
                                  installed=1)
                game.config.game_config.update({'game':
                                                {'appid': str(steamid)}})
                game.config.save()
                caller.view.set_installed(Game(game_info['slug']))

            # Set uninstalled
            elif not (installed_in_steam or installed_in_winesteam):
                if runner not in ['steam', 'winesteam']:
                    continue
                if runner == 'steam' and not steamrunner.is_installed():
                    continue
                if runner == 'winesteam' and not winesteamrunner.is_installed():
                    continue
                logger.debug("Setting %s as uninstalled" % game_info['name'])
                pga.add_or_update(game_info['name'], '',
                                  game_info['slug'],
                                  installed=0)
                caller.view.set_uninstalled(game_info['slug'])
示例#12
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def get_steamapps_paths(flat=False):
    from lutris.runners import winesteam, steam
    if flat:
        steamapps_paths = []
    else:
        steamapps_paths = {'linux': [], 'windows': []}
    winesteam_runner = winesteam.winesteam()
    steam_runner = steam.steam()
    for folder in steam_runner.get_steamapps_dirs():
        if flat:
            steamapps_paths.append(folder)
        else:
            steamapps_paths['linux'].append(folder)
    for folder in winesteam_runner.get_steamapps_dirs():
        if flat:
            steamapps_paths.append(folder)
        else:
            steamapps_paths['windows'].append(folder)
    return steamapps_paths
示例#13
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    def sync_steam_local(self):
        """Sync Steam games in library with Steam and Wine Steam"""
        logger.debug("Syncing local steam games")
        steamrunner = steam()
        winesteamrunner = winesteam()
        installed = set()
        uninstalled = set()

        # Get installed steamapps
        installed_steamapps = self._get_installed_steamapps(steamrunner)
        installed_winesteamapps = self._get_installed_steamapps(winesteamrunner)

        for game_info in self.library:
            slug = game_info["slug"]
            runner = game_info["runner"]
            steamid = game_info["steamid"]
            installed_in_steam = steamid in installed_steamapps
            installed_in_winesteam = steamid in installed_winesteamapps

            # Set installed
            if not game_info["installed"]:
                if not installed_in_steam:  # (Linux Steam only)
                    continue
                logger.debug("Setting %s as installed" % game_info["name"])
                pga.add_or_update(game_info["name"], "steam", slug, installed=1)
                game_config = config.LutrisConfig(runner_slug="steam", game_slug=game_info["slug"])
                game_config.raw_game_config.update({"appid": str(steamid)})
                game_config.save()
                installed.add(slug)

            # Set uninstalled
            elif not (installed_in_steam or installed_in_winesteam):
                if runner not in ["steam", "winesteam"]:
                    continue
                if runner == "steam" and not steamrunner.is_installed():
                    continue
                if runner == "winesteam" and not winesteamrunner.is_installed():
                    continue
                logger.debug("Setting %s as uninstalled" % game_info["name"])
                pga.add_or_update(game_info["name"], "", game_info["slug"], installed=0)
                uninstalled.add(slug)
        return (installed, uninstalled)
示例#14
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文件: steam.py 项目: RobLoach/lutris
def get_steamapps_paths(flat=False):
    from lutris.runners import winesteam, steam
    if flat:
        steamapps_paths = []
    else:
        steamapps_paths = {
            'linux': [],
            'windows': []
        }
    winesteam_runner = winesteam.winesteam()
    steam_runner = steam.steam()
    for folder in steam_runner.get_steamapps_dirs():
        if flat:
            steamapps_paths.append(folder)
        else:
            steamapps_paths['linux'].append(folder)
    for folder in winesteam_runner.get_steamapps_dirs():
        if flat:
            steamapps_paths.append(folder)
        else:
            steamapps_paths['windows'].append(folder)
    return steamapps_paths
示例#15
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    def _substitute(self, template_string):
        """Replace path aliases with real paths."""
        replacements = {
            "GAMEDIR": self.target_path,
            "CACHE": self.cache_path,
            "HOME": os.path.expanduser("~"),
            "STEAM_DATA_DIR": steam.steam().steam_data_dir,
            "DISC": self.game_disc,
            "USER": os.getenv("USER"),
            "INPUT": self._get_last_user_input(),
            "VERSION": self.version,
            "RESOLUTION": "x".join(self.current_resolution),
            "RESOLUTION_WIDTH": self.current_resolution[0],
            "RESOLUTION_HEIGHT": self.current_resolution[1],
        }
        # Add 'INPUT_<id>' replacements for user inputs with an id
        for input_data in self.user_inputs:
            alias = input_data["alias"]
            if alias:
                replacements[alias] = input_data["value"]

        replacements.update(self.game_files)
        return system.substitute(template_string, replacements)
示例#16
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    def _substitute(self, template_string):
        """Replace path aliases with real paths."""
        replacements = {
            "GAMEDIR": self.target_path,
            "CACHE": self.cache_path,
            "HOME": os.path.expanduser("~"),
            "STEAM_DATA_DIR": steam.steam().steam_data_dir,
            "DISC": self.game_disc,
            "USER": os.getenv("USER"),
            "INPUT": self._get_last_user_input(),
            "VERSION": self.version,
            "RESOLUTION": "x".join(self.current_resolution),
            "RESOLUTION_WIDTH": self.current_resolution[0],
            "RESOLUTION_HEIGHT": self.current_resolution[1],

        }
        # Add 'INPUT_<id>' replacements for user inputs with an id
        for input_data in self.user_inputs:
            alias = input_data["alias"]
            if alias:
                replacements[alias] = input_data["value"]

        replacements.update(self.game_files)
        return system.substitute(template_string, replacements)
示例#17
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def get_steamapps_paths():
    from lutris.runners import steam  # pylint: disable=import-outside-toplevel
    return steam.steam().get_steamapps_dirs()