def test_make_move_horizontal_right_and_vertical_top(self): expected_game_matrix = np.matrix( [[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', 'W', ' ', ' ', ' ', ' '], [' ', ' ', ' ', 'W', 'B', 'B', ' ', ' '], [' ', ' ', ' ', 'W', 'B', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']]) reversi = Reversi() reversi.make_move((3, 5)) reversi.make_move((2, 3)) self.assertTrue((reversi.game_matrix == expected_game_matrix).all())
def getRandomTerminalReversiState(): reversi = Reversi() while not reversi.is_victory(): playerToMove = reversi.player_to_move() if playerToMove != 'Game Over': possible_moves = reversi.suggest_moves(playerToMove) randomAction = getRandomAction(possible_moves) reversi.make_move(randomAction[0]) return reversi
def getRandomNonTerminalReversiState(): reversi = Reversi() randomDepth = randint(0, 63) for depth in range(randomDepth): playerToMove = reversi.player_to_move() if not reversi.is_victory(): possible_moves = reversi.suggest_moves(playerToMove) randomAction = getRandomAction(possible_moves) reversi.make_move(randomAction[0]) return reversi
def test_make_move_diagonal_bottom_left(self): expected_game_matrix = np.matrix( [[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', 'B', 'W', ' ', 'W', ' ', ' '], [' ', ' ', ' ', 'B', 'W', 'B', ' ', ' '], [' ', ' ', 'B', 'W', 'B', ' ', ' ', ' '], [' ', ' ', 'W', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']]) reversi = Reversi() reversi.make_move((3, 5)) reversi.make_move((2, 3)) reversi.make_move((2, 2)) reversi.make_move((2, 5)) reversi.make_move((4, 2)) reversi.make_move((5, 2)) self.assertTrue((reversi.game_matrix == expected_game_matrix).all())
def processReversiAction(reversiState=Reversi()): if not reversiState.is_victory(): randomReversiAction = getRandomAction(reversiState.suggest_moves(reversiState.player_to_move())) reversiState.make_move(randomReversiAction[0])
def test_count_of_black_tokens_with_adjected_free_space(self): reversi = Reversi() reversi.make_move((3, 5)) reversi.make_move((2, 3)) reversi.make_move((2, 2)) reversi.make_move((2, 5)) reversi.make_move((4, 2)) reversi.make_move((5, 2)) reversi.make_move((2, 4)) reversi.make_move((1, 3)) reversi.make_move((3, 2)) reversi.make_move((4, 6)) reversi.make_move((2, 6)) reversi.make_move((1, 6)) reversi.make_move((0, 0)) reversi.make_move((1, 1)) reversi.make_move((0, 2)) self.assertEqual(reversi.count_black_tokens_with_adjacent_free_space(), 10)
def test_undo_move(self): expected_game_matrix = np.matrix( [[' ', ' ', 'B', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', 'B', ' ', 'B', 'W', ' '], [' ', 'W', 'B', 'W', 'B', 'B', 'B', ' '], ['W', 'W', 'W', 'B', 'W', 'B', ' ', ' '], [' ', ' ', 'B', 'W', 'B', ' ', 'W', ' '], [' ', ' ', 'W', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']]) reversi = Reversi() reversi.make_move((3, 5)) reversi.make_move((2, 3)) reversi.make_move((2, 2)) reversi.make_move((2, 5)) reversi.make_move((4, 2)) reversi.make_move((5, 2)) reversi.make_move((2, 4)) reversi.make_move((1, 3)) reversi.make_move((3, 2)) reversi.make_move((4, 6)) reversi.make_move((2, 6)) reversi.make_move((1, 6)) reversi.make_move((0, 2)) reversi.make_move((2, 1)) reversi.make_move((3, 1)) reversi.make_move((3, 0)) reversi.make_move((1, 5)) reversi.make_move((3, 6)) reversi.make_move((5, 7)) reversi.make_move((1, 4)) reversi.make_move((0, 4)) reversi.make_move((4, 5)) reversi.make_move((3, 7)) reversi.make_move((1, 2)) reversi.make_move((0, 7)) reversi.make_move((5, 1)) reversi.make_move((2, 0)) reversi.make_move((1, 1)) reversi.make_move((5, 3)) reversi.make_move((1, 0)) reversi.make_move((0, 0)) reversi.make_move((4, 7)) reversi.make_move((5, 6)) reversi.make_move((6, 7)) reversi.make_move((7, 7)) reversi.make_move((5, 4)) reversi.make_move((5, 5)) reversi.make_move((6, 7)) reversi.make_move((7, 7)) reversi.make_move((5, 4)) for i in range(23): reversi.undo_move() self.assertTrue((reversi.game_matrix == expected_game_matrix).all())
def test_count_of_white_tokens_with_adjected_free_space(self): reversi = Reversi() reversi.make_move((3, 5)) reversi.make_move((2, 3)) reversi.make_move((2, 2)) reversi.make_move((2, 5)) reversi.make_move((4, 2)) reversi.make_move((5, 2)) reversi.make_move((2, 4)) reversi.make_move((1, 3)) reversi.make_move((3, 2)) reversi.make_move((4, 6)) reversi.make_move((2, 6)) reversi.make_move((1, 6)) reversi.make_move((0, 2)) reversi.make_move((2, 1)) reversi.make_move((3, 1)) reversi.make_move((3, 0)) reversi.make_move((1, 5)) reversi.make_move((3, 6)) reversi.make_move((5, 7)) reversi.make_move((1, 4)) reversi.make_move((0, 4)) reversi.make_move((4, 5)) reversi.make_move((3, 7)) reversi.make_move((1, 2)) reversi.make_move((0, 7)) reversi.make_move((5, 1)) reversi.make_move((2, 0)) reversi.make_move((1, 1)) reversi.make_move((5, 3)) reversi.make_move((1, 0)) reversi.make_move((0, 0)) reversi.make_move((4, 7)) reversi.make_move((5, 6)) reversi.make_move((6, 7)) reversi.make_move((7, 7)) reversi.make_move((5, 4)) reversi.make_move((5, 5)) reversi.make_move((6, 7)) reversi.make_move((7, 7)) reversi.make_move((5, 4)) self.assertEqual(reversi.count_white_tokens_with_adjacent_free_space(), 11)
def test_make_move_complex_3(self): expected_game_matrix = np.matrix( [[' ', ' ', 'B', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', 'B', ' ', 'B', 'W', ' '], [' ', 'W', 'B', 'W', 'B', 'B', 'B', ' '], ['W', 'W', 'W', 'B', 'W', 'B', ' ', ' '], [' ', ' ', 'B', 'W', 'B', ' ', 'W', ' '], [' ', ' ', 'W', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']]) reversi = Reversi() reversi.make_move((3, 5)) reversi.make_move((2, 3)) reversi.make_move((2, 2)) reversi.make_move((2, 5)) reversi.make_move((4, 2)) reversi.make_move((5, 2)) reversi.make_move((2, 4)) reversi.make_move((1, 3)) reversi.make_move((3, 2)) reversi.make_move((4, 6)) reversi.make_move((2, 6)) reversi.make_move((1, 6)) reversi.make_move((0, 2)) reversi.make_move((2, 1)) reversi.make_move((3, 1)) reversi.make_move((3, 0)) reversi.make_move((1, 5)) self.assertTrue((reversi.game_matrix == expected_game_matrix).all())
def processAction(reversiState=Reversi()): action = alpha_beta_iterative_deepening_search(reversiState) reversiState.make_move(action[0][0])