def _get_enemy_score(self, game_copy):
     enemy_moves = OriginMoves(game_copy.board, turn.other_origin(self.origin)).get_moves()
     max_enemy_move = MaxMove().get_max_move(enemy_moves)
     if max_enemy_move is None:
         return -1
     game_copy.make_move(max_enemy_move)
     return max_enemy_move.get_pieces_eaten()
示例#2
0
 def _eval(self, game):
     return game.get_score(self.origin) - game.get_score(turn.other_origin(self.origin))