class GameStart(object): def __init__(self): self.state = SplashState() self.done = False def start(self): pygame.init() screen = pygame.display.set_mode([DEFAULT_WIDTH, DEFAULT_HEIGHT]) pygame.display.set_caption("Gooble Checkers") clock = pygame.time.Clock() while not self.done: clock.tick(30) self.screen_tick(screen) pygame.display.flip() def screen_tick(self, screen): self.state.display(screen) self.handle_events(screen) def handle_events(self, screen): next_state = self.state for event in pygame.event.get(): if event.type == pygame.QUIT: raise SystemExit next_state = self.state.process(event) self.state.display(screen, self.get_position(event)) self.state.post_process() self.state = next_state def get_position(self, event): try: return event.pos except AttributeError: return None def quit_game(self): self.done = True
def __init__(self): self.state = SplashState() self.done = False