async def rename_kingdom(ctx, *args): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) # User doesn't have a kingdom if not check_has_kingdom(ctx): await handle_no_kingdom(ctx) management.remove_session(ctx) return if len(args) == 0: await ctx.channel.send(">>> Please use the commnd `" + cfg.PREFIX + "rename <new name>` to rename your kingdom.") management.remove_session(ctx) return new_name = " ".join(args[0:]) await ctx.channel.send( ">>> Are you sure you would like to name your kingdom **" + new_name + "**? (y/n)") # Pre-condition check for wait_for function def check(msg): return msg.content.lower() in {"y", "n" } and msg.author.id == ctx.author.id try: msg = await bot.wait_for("message", check=check, timeout=cfg.config["reply_timeout"]) except asyncio.TimeoutError: await ctx.channel.send( ">>> You took too long to reply! Command cancelled.") management.remove_session(ctx) return # User cancelled the kingdom creation if msg.content.lower() == "n": await ctx.channel.send(">>> Kingdom rename cancelled!") management.remove_session(ctx) return cfg.db_cur.execute("UPDATE Kingdoms SET k_name=? WHERE uid=?;", (new_name, str(ctx.author.id))) cfg.db_con.commit() await ctx.channel.send(">>> Kingdom renamed to **" + new_name + "**.") management.remove_session(ctx)
async def init_kingdom(ctx, *args): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) # User already has a kingdom if check_has_kingdom(ctx): await handle_existing_kingdom(ctx) management.remove_session(ctx) return # Incorrect number of arguments if len(args) == 0: await handle_no_kingdom(ctx) management.remove_session(ctx) return kingdom_name = " ".join(args[0:]) await ctx.channel.send( ">>> Are you sure you would like to name your kingdom **" + kingdom_name + "**? (y/n)") # Pre-condition check for wait_for function def check(msg): return msg.content.lower() in {"y", "n" } and msg.author.id == ctx.author.id try: msg = await bot.wait_for("message", check=check, timeout=cfg.config["reply_timeout"]) except asyncio.TimeoutError: await ctx.channel.send( ">>> You took too long to reply! Command cancelled.") management.remove_session(ctx) return # User cancelled the kingdom creation if msg.content.lower() == "n": await ctx.channel.send(">>> Kingdom creation cancelled!") management.remove_session(ctx) return create_kingdom(ctx, kingdom_name) await ctx.channel.send(">>> Kingdom **" + kingdom_name + "** created!") management.remove_session(ctx)
async def show_tax_rate(ctx): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) tax_rate = get_tax_rate() to_send = ">>> " to_send += "The current tax rate for today is `" + str(tax_rate) to_send += "` doubloons per Rumplin." await ctx.channel.send(to_send) management.remove_session(ctx)
async def collect_tax(ctx): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) # Check if user has a kingdom if not kingdoms.check_has_kingdom(ctx): await kingdoms.handle_no_kingdom(ctx) management.remove_session(ctx) return # Check if user has already collected tax if check_tax_collected_today(ctx): to_send = ">>> " to_send += "You already collected tax today! You can collect tax again in **" to_send += get_collect_time_remaining(ctx) to_send += "**!" await ctx.channel.send(to_send) management.remove_session(ctx) return # Count the total population of a kingdom cfg.db_cur.execute( "SELECT SUM(v.population) as total_pop, COUNT(v.vid) as num_villages FROM Villages v, Kingdoms k WHERE v.kid=k.kid AND k.uid=?;", (str(ctx.author.id), ), ) result = cfg.db_cur.fetchone() if result["num_villages"] == 0: await ctx.channel.send( ">>> You need to have at least one village before you can collect taxes!" ) management.remove_session(ctx) return total_pop = result["total_pop"] tax_collected = calculate_tax_amount(total_pop) num_villages = result["num_villages"] add_doubloons(ctx, tax_collected) update_tax_collected(ctx) await send_tax_collected_message(ctx, tax_collected, num_villages, total_pop) management.remove_session(ctx)
async def levelup_rank(ctx): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) cfg.db_cur.execute("SELECT rank, rumpus_count FROM Users WHERE uid=?;", (str(ctx.author.id), )) result = cfg.db_cur.fetchone() rank = result["rank"] r_count = result["rumpus_count"] if (rank + 1) >= len(cfg.config["ranks"]): await ctx.channel.send( ">>> You are already the highest rank! Congratulations!") management.remove_session(ctx) return new_rank = cfg.config["ranks"][rank + 1] needed_to_upgrade = new_rank["count"] if r_count >= needed_to_upgrade: upgrade_level(ctx, rank + 1) currency.add_doubloons(ctx, new_rank["reward"]) to_send = ">>> Wow! You've upgraded to the rank of **" to_send += new_rank["name"] to_send += "**! You've been awarded `" to_send += str(new_rank["reward"]) to_send += "` doubloons!" await ctx.channel.send(to_send) else: to_send = ">>> Sorry, you need `" to_send += str(needed_to_upgrade - r_count) to_send += "` more rumpuses to upgrade to the next level!" await ctx.channel.send(to_send) management.remove_session(ctx) return management.remove_session(ctx)
async def village_options(ctx, *args): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) # Check if user has a kingdom if not kingdoms.check_has_kingdom(ctx): await kingdoms.handle_no_kingdom(ctx) management.remove_session(ctx) return if len(args) == 0: await show_village_help(ctx) management.remove_session(ctx) return action = args[0].lower() if action == "list": await list_villages(ctx) elif action == "buy": if len(args) < 2: await ctx.channel.send( ">>> Use the command `" + cfg.PREFIX + "village buy <name>` to purchase a new village.") management.remove_session(ctx) return await buy_village(ctx, args) elif action == "upgrade": if len(args) < 2: await ctx.channel.send( ">>> Use the command `" + cfg.PREFIX + "village upgrade <index>` to upgrade a village.") management.remove_session(ctx) return await upgrade_village(ctx, args) elif action == "rename": if len(args) < 3: await ctx.channel.send( ">>> Use the command `" + cfg.PREFIX + "village rename <index> <name>` to rename a village.") management.remove_session(ctx) return await rename_village(ctx, args) else: await show_village_help(ctx) management.remove_session(ctx)
async def attack_user(ctx): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) # Check if user has a kingdom if not kingdoms.check_has_kingdom(ctx): await kingdoms.handle_no_kingdom(ctx) management.remove_session(ctx) return if not await check_attack_prereqs(ctx): management.remove_session(ctx) return all_kingdoms = get_all_non_attacked_kingdoms(ctx) converted_all_kingdoms = shared.convert_id_to_name_key( all_kingdoms, "uid", "username" ) if len(all_kingdoms) == 0: await ctx.channel.send( ">>> There are currently no kingdoms that can be attacked!" ) management.remove_session(ctx) return attacked_kingdom = await choose_kingdom_to_attack(ctx, converted_all_kingdoms) if not attacked_kingdom: management.remove_session(ctx) return number_attack_units = await choose_number_attack_units(ctx) if not number_attack_units: management.remove_session(ctx) return attacked_kingdom_units = get_number_units(str(attacked_kingdom["uid"])) if number_attack_units > attacked_kingdom_units["defence"]: await handle_successful_attack(ctx, attacked_kingdom, number_attack_units) else: await handle_failed_attack(ctx, attacked_kingdom, number_attack_units) management.remove_session(ctx)
async def buy_troops(ctx, *args): # Check if session exists if await management.check_session_exists(ctx): return else: management.add_session(ctx) # User doesn't have a kingdom if not check_has_kingdom(ctx): await handle_no_kingdom(ctx) management.remove_session(ctx) return # Show purchase options if len(args) == 0: await show_shop_help(ctx) management.remove_session(ctx) return action = args[0].lower() if action == "list": await show_purchase_options(ctx) management.remove_session(ctx) return elif action == "buy": if len(args) < 2 or not args[1].isnumeric(): await ctx.channel.send( ">>> Use the command `" + cfg.PREFIX + "shop buy <index> [amount]` to purchase a new unit.") management.remove_session(ctx) return await purchase_unit(ctx, args) else: await show_shop_help(ctx) management.remove_session(ctx) return management.remove_session(ctx)