示例#1
0
def placeTower(validTiles):
	currentTile = detectTile()

	if drag_select_controller.selected is not None:
			drag_select_controller.selected.rangeSpr.killVisib()

	if currentTile in validTiles:
		if bank.money < bank.prices[currentTower]:
			snd_man.get('accessdenied').play()
		else:
			bank.money -= bank.prices[currentTower]
			validTiles.remove(currentTile)

			options = {
				arrowTower: lambda pos: gameObjs.Tower((pos[0], pos[1]), 'arrowTower', 'axe', 2),
				swordTower: lambda pos: gameObjs.Tower((pos[0], pos[1]), 'tower1', 'knife', 4)
			}
			drag_select_controller.selected = options[currentTower]((currentTile[0] * 32, currentTile[1] * 32))