示例#1
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    def load(self, player, status, objs, linked_event=None):
        if objs is None:
            log.e("No object for event {}".format(self))

        self.player = player
        self.objs = objs
        self.linked_event = linked_event
    def load(self, game, player, status, objs, zone_name):
        if objs is None:
            log.e("No object for event {}".format(self))

        if zone_name is None:
            log.e("No zone for event {}".format(self))

        self.objs = objs
        self.zone_name = zone_name
        self.zones = []
示例#3
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    def __init__(self, name):
        if name is None:
            log.e("Invalid name for Zone")

        self.id = uuid.uuid4()

        self.name = name

        self.objects = []
        self.staged = []
示例#4
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    def __init__(self, num_players):
        if num_players < 2:
            log.e("Invalid number of players")

        self.id = uuid.uuid4()

        self.state = GameState.RUNNING

        self.objects = []
        # TODO: Load rules
        self.rules = [RulePriorityPass(), RuleAdvanceTurn()]

        # TODO: Allow different types of players
        self.players = collections.deque()
        for i in range(num_players):
            self.players.append(ConsolePlayer(self))

        self.active_player = None

        self.event_queue = EventQueue(self)
        self.event_history = []

        self.turn = Turn(self)

        self.manapool = {"black": 0, "blue": 0, "gree": 0, "red": 0, "white": 0, "colorless": 0}

        self.zones = {
            "battlefield": Zone("battlefield"),
            "stack": Zone("stack"),
            "exile": Zone("exile"),
            "ante": Zone("ante"),
            "command": Zone("command"),
        }

        for player in self.players:
            library = Zone("library")
            library.exhausted = False

            self.zones["library", player.id] = library
            self.zones["hand", player.id] = Zone("hand")
            self.zones["graveyard", player.id] = Zone("graveyard")

            # TODO: handle deck loading
            player.load_deck()
            for card in player.deck.main:
                card.load(library, player)
                library.add_object(card)
                self.objects.append(card)
示例#5
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    def __init__(self, filename=None):
        self.id = uuid.uuid4()
        self.filename = filename
        self.main = []
        self.side = []

        if filename is None:
            return

        with open(filename) as f:
            data = f.read()

        in_sideboard = False
        for line in data.split('\n'):
            if not line.strip():
                in_sideboard = True
                continue

            exp = re.search("([0-9]+) (.+)", line.strip())
            amount = int(exp.group(1))
            cardname = exp.group(2)

            filename = Deck.get_file_name(cardname)
            classname = Deck.get_class_name(cardname)

            try:
                card_module = importlib.import_module("cards.{}".format(filename))
                card_class = getattr(card_module, classname)
            except:
                log.e("Card not found: {}".format(cardname))

            log.d("Card Loaded: {}".format(card_class))

            for i in range(amount):
                if not in_sideboard:
                    self.main.append(card_class())
                else:
                    self.side.append(card)
示例#6
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    def wait_on(self, event, priority=False):
        if event is None:
            log.e("Cannot wait on NULL event")

        if event == self:
            log.e("An event cannot wait on itself")

        if self.status is EventStatus.ABORTED:
            log.e("Cannot wait od aborted event")

        self.wait_list.append(event)
        self.game.event_queue.queue(event, priority)

        self.status = EventStatus.WAITING
示例#7
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    def __init__(self, game):
        if game is None:
            log.e("NULL game provided to GameLoop")

        self.game = game
示例#8
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    def remove_object(self, card):
        if card is None:
            log.e("Null card removed to zone {}".format(zone.name))

        self.objects.remove(card)
示例#9
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    def add_object(self, card):
        if card is None:
            log.e("Null card added to zone {}".format(zone.name))

        self.objects.append(card)