示例#1
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def test_Data():
    config.renderer = "opengl"
    a = Square().move_to(RIGHT)
    data_bb = a.data["bounding_box"]
    assert np.array_equal(
        data_bb,
        np.array([[0.0, -1.0, 0.0], [1.0, 0.0, 0.0], [2.0, 1.0, 0.0]]),
    )

    # test that calling the attribute equals calling it from self.data
    assert np.array_equal(a.bounding_box, data_bb)

    # test that the array can be indexed
    assert np.array_equal(
        a.bounding_box[1],
        np.array([1.0, 0.0, 0.0], ),
    )

    # test that a value can be set
    a.bounding_box[1] = 300

    # test that both the attr and self.data arrays match after adjusting a value

    data_bb = a.data["bounding_box"]
    assert np.array_equal(
        data_bb,
        np.array([[0.0, -1.0, 0.0], [300.0, 300.0, 300.0], [2.0, 1.0, 0.0]]),
    )

    assert np.array_equal(a.bounding_box, data_bb)
    config.renderer = "cairo"  # needs to be here or else the following cairo tests fail
示例#2
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def test_animate_with_args():
    s = Square()
    scale_factor = 2
    run_time = 2

    anim = s.animate(run_time=run_time).scale(scale_factor).build()
    assert anim.mobject.target.width == scale_factor * s.width
    assert anim.run_time == run_time
示例#3
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def test_animate_with_args_misplaced():
    s = Square()
    scale_factor = 2
    run_time = 2

    with pytest.raises(ValueError, match="must be passed before"):
        s.animate.scale(scale_factor)(run_time=run_time)

    with pytest.raises(ValueError, match="must be passed before"):
        s.animate(run_time=run_time)(run_time=run_time).scale(scale_factor)
示例#4
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def test_chained_animate_with_args():
    s = Square()
    scale_factor = 2
    direction = np.array((1, 1, 0))
    run_time = 2

    anim = s.animate(
        run_time=run_time).scale(scale_factor).shift(direction).build()
    assert (anim.mobject.target.width == scale_factor * s.width
            and (anim.mobject.target.get_center() == direction).all())
    assert anim.run_time == run_time
示例#5
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 def __init__(
     self,
     fill_opacity=0,
     stroke_width=3,
     length=DEFAULT_ARROW_TIP_LENGTH,
     start_angle=PI,
     **kwargs,
 ):
     self.start_angle = start_angle
     Square.__init__(
         self,
         fill_opacity=fill_opacity,
         stroke_width=stroke_width,
         side_length=length,
         **kwargs,
     )
     self.width = length
     self.stretch_to_fit_height(length)
示例#6
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def test_animationbuilder_in_group(using_opengl_renderer):
    sqr = Square()
    circ = Circle()
    animation_group = AnimationGroup(
        sqr.animate.shift(DOWN).scale(2), FadeIn(circ))
    assert all(
        isinstance(anim, Animation) for anim in animation_group.animations)
    succession = Succession(sqr.animate.shift(DOWN).scale(2), FadeIn(circ))
    assert all(isinstance(anim, Animation) for anim in succession.animations)
def test_chained_animate(using_opengl_renderer):
    s = Square()
    scale_factor = 2
    direction = np.array((1, 1, 0))
    anim = s.animate.scale(scale_factor).shift(direction).build()
    assert (
        anim.mobject.target.width == scale_factor * s.width
        and (anim.mobject.target.get_center() == direction).all()
    )
示例#8
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    def generate_points(self):
        for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
            face = Square(
                side_length=self.side_length,
                shade_in_3d=True,
            )
            face.flip()
            face.shift(self.side_length * OUT / 2.0)
            face.apply_matrix(z_to_vector(vect))

            self.add(face)
示例#9
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def test_animationgroup_with_wait(using_opengl_renderer):
    sqr = Square()
    sqr_anim = FadeIn(sqr)
    wait = Wait()
    animation_group = AnimationGroup(wait, sqr_anim, lag_ratio=1)

    animation_group.begin()
    timings = animation_group.anims_with_timings

    assert timings == [(wait, 0.0, 1.0), (sqr_anim, 1.0, 2.0)]
示例#10
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def test_animationgroup_is_passing_remover_to_animations(
        animation_remover, animation_group_remover):
    scene = Scene()
    sqr_animation = Create(Square(), remover=animation_remover)
    circ_animation = Write(Circle(), remover=animation_remover)
    animation_group = AnimationGroup(sqr_animation,
                                     circ_animation,
                                     remover=animation_group_remover)

    scene.play(animation_group)
    scene.wait(0.1)

    assert sqr_animation.remover
    assert circ_animation.remover
示例#11
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def test_animationgroup_is_passing_remover_to_nested_animationgroups():
    scene = Scene()
    sqr_animation = Create(Square())
    circ_animation = Write(Circle(), remover=True)
    polygon_animation = Create(RegularPolygon(5))
    animation_group = AnimationGroup(
        AnimationGroup(sqr_animation, polygon_animation),
        circ_animation,
        remover=True,
    )

    scene.play(animation_group)
    scene.wait(0.1)

    assert sqr_animation.remover
    assert circ_animation.remover
    assert polygon_animation.remover
示例#12
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文件: logo.py 项目: alembcke/manim
    def __init__(self, dark_theme: bool = True):
        super().__init__()

        logo_green = "#81b29a"
        logo_blue = "#454866"
        logo_red = "#e07a5f"
        m_height_over_anim_height = 0.75748

        self.font_color = "#ece6e2" if dark_theme else "#343434"
        self.scale_factor = 1

        self.M = MathTex(r"\mathbb{M}").scale(7).set_color(self.font_color)
        self.M.shift(2.25 * LEFT + 1.5 * UP)

        self.circle = Circle(color=logo_green, fill_opacity=1).shift(LEFT)
        self.square = Square(color=logo_blue, fill_opacity=1).shift(UP)
        self.triangle = Triangle(color=logo_red, fill_opacity=1).shift(RIGHT)
        self.shapes = VGroup(self.triangle, self.square, self.circle)
        self.add(self.shapes, self.M)
        self.move_to(ORIGIN)

        anim = VGroup()
        for i, ch in enumerate("anim"):
            tex = Tex(
                "\\textbf{" + ch + "}",
                tex_template=TexFontTemplates.gnu_freeserif_freesans,
            )
            if i != 0:
                tex.next_to(anim, buff=0.01)
            tex.align_to(self.M, DOWN)
            anim.add(tex)
        anim.set_color(self.font_color)
        anim.height = m_height_over_anim_height * self.M.height

        # Note: "anim" is only shown in the expanded state
        # and thus not yet added to the submobjects of self.
        self.anim = anim
示例#13
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def test_simple_animate():
    s = Square()
    scale_factor = 2
    anim = s.animate.scale(scale_factor).build()
    assert anim.mobject.target.width == scale_factor * s.width