def __init__(self, pi_creature, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_stroke(WHITE, width=0) self.set_fill(GREY, 1) self.set_width(self.glasses_width_to_eyes_width * pi_creature.eyes.get_width()) self.move_to(pi_creature.eyes, UP)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_height(self.height) self.set_stroke(color=WHITE, width=0) self.set_fill(self.color, opacity=1) from for_3b1b_videos.pi_creature import Randolph randy = Randolph(mode="happy") randy.set_height(0.6 * self.get_height()) randy.stretch(0.8, 0) randy.look(RIGHT) randy.move_to(self) randy.shift(0.07 * self.height * (RIGHT + UP)) self.randy = self.pi_creature = randy self.add_to_back(randy) orientation_line = Line(self.get_left(), self.get_right()) orientation_line.set_stroke(width=0) self.add(orientation_line) self.orientation_line = orientation_line for light, color in zip(self.get_lights(), self.light_colors): light.set_fill(color, 1) light.is_subpath = False self.add_treds_to_tires()
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) circle = Circle( stroke_width=3, stroke_color=GREEN, fill_opacity=1, fill_color=BLUE_C, ) circle.replace(self) self.add_to_back(circle)
def __init__(self, pi_creature=None, **kwargs): digest_config(self, kwargs) SVGMobject.__init__(self, file_name=self.file_name, **kwargs) self.stretch(self.y_stretch_factor, 1) self.set_height(self.height) self.set_stroke(width=0) self.set_fill(color=self.color) if pi_creature is not None: eyes = pi_creature.eyes self.set_height(3 * eyes.get_height()) self.move_to(eyes, DOWN) self.shift(DOWN * eyes.get_height() / 4)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_height(self.height) if self.pi_creature is not None: self.next_to(self.pi_creature.eyes, UP, buff=0) self.frills = VGroup(*self[:self.NUM_FRILLS]) self.cone = self[self.NUM_FRILLS] self.dots = VGroup(*self[self.NUM_FRILLS + 1:]) self.frills.set_color_by_gradient(*self.frills_colors) self.cone.set_color(self.cone_color) self.dots.set_color_by_gradient(*self.dots_colors)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_stroke(WHITE, width=0) colors = [BLUE_E, "#008445", GREEN_B] index_lists = [(10, 11, 12, 13, 14, 21, 22, 23, 24, 27, 28, 29, 30), (0, 1, 2, 3, 4, 15, 16, 17, 26), (5, 6, 7, 8, 9, 18, 19, 20, 25)] for color, index_list in zip(colors, index_lists): for i in index_list: self.submobjects[i].set_fill(color, opacity=1) self.set_height(self.height) self.center()
def __init__(self, suit_name, **kwargs): digest_config(self, kwargs) suits_to_colors = { "hearts": self.red, "diamonds": self.red, "spades": self.black, "clubs": self.black, } if suit_name not in suits_to_colors: raise Exception("Invalid suit name") SVGMobject.__init__(self, file_name=suit_name, **kwargs) color = suits_to_colors[suit_name] self.set_stroke(width=0) self.set_fill(color, 1) self.set_height(self.height)
def __init__(self, **kwargs): digest_config(self, kwargs, locals()) if self.file_name is None: raise Exception("Must invoke Bubble subclass") try: SVGMobject.__init__(self, **kwargs) except IOError as err: self.file_name = os.path.join(FILE_DIR, self.file_name) SVGMobject.__init__(self, **kwargs) self.center() self.stretch_to_fit_height(self.height) self.stretch_to_fit_width(self.width) if self.direction[0] > 0: Mobject.flip(self) self.direction_was_specified = ("direction" in kwargs) self.content = Mobject()
def __init__(self, mode="plain", **kwargs): digest_config(self, kwargs) self.mode = mode self.parts_named = False try: svg_file = os.path.join( PI_CREATURE_DIR, "%s_%s.svg" % (self.file_name_prefix, mode) ) SVGMobject.__init__(self, file_name=svg_file, **kwargs) except: warnings.warn("No %s design with mode %s" % (self.file_name_prefix, mode)) svg_file = os.path.join( FILE_DIR, "PiCreatures_plain.svg", ) SVGMobject.__init__(self, file_name=svg_file, **kwargs) if self.flip_at_start: self.flip() if self.start_corner is not None: self.to_corner(self.start_corner)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self[0].set_fill(self.fill_color, self.fill_opacity) self[1].set_fill(self.inner_color, 1)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.center() self.set_width(self.width) self.set_stroke(color=WHITE, width=0) self.set_fill(color=WHITE, opacity=1)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_width(self.width) self.center()