class LinearTransformationScene(VectorScene): """ This scene contains special methods that make it especially suitable for showing Linear Transformations. """ CONFIG = { "include_background_plane": True, "include_foreground_plane": True, "foreground_plane_kwargs": { "x_max": FRAME_WIDTH / 2, "x_min": -FRAME_WIDTH / 2, "y_max": FRAME_WIDTH / 2, "y_min": -FRAME_WIDTH / 2, "faded_line_ratio": 0 }, "background_plane_kwargs": { "color": GREY, "axis_config": { "stroke_color": LIGHT_GREY, }, "axis_config": { "color": GREY, }, "background_line_style": { "stroke_color": GREY, "stroke_width": 1, }, }, "show_coordinates": False, "show_basis_vectors": True, "basis_vector_stroke_width": 6, "i_hat_color": X_COLOR, "j_hat_color": Y_COLOR, "leave_ghost_vectors": False, "t_matrix": [[3, 0], [1, 2]], } def setup(self): # The has_already_setup attr is to not break all the old Scenes if hasattr(self, "has_already_setup"): return self.has_already_setup = True self.background_mobjects = [] self.foreground_mobjects = [] self.transformable_mobjects = [] self.moving_vectors = [] self.transformable_labels = [] self.moving_mobjects = [] self.t_matrix = np.array(self.t_matrix) self.background_plane = NumberPlane(**self.background_plane_kwargs) if self.show_coordinates: self.background_plane.add_coordinates() if self.include_background_plane: self.add_background_mobject(self.background_plane) if self.include_foreground_plane: self.plane = NumberPlane(**self.foreground_plane_kwargs) self.add_transformable_mobject(self.plane) if self.show_basis_vectors: self.basis_vectors = self.get_basis_vectors( i_hat_color=self.i_hat_color, j_hat_color=self.j_hat_color, ) self.moving_vectors += list(self.basis_vectors) self.i_hat, self.j_hat = self.basis_vectors self.add(self.basis_vectors) def add_special_mobjects(self, mob_list, *mobs_to_add): """ Adds mobjects to a separate list that can be tracked, if these mobjects have some extra importance. Parameters ---------- mob_list (list) The special list to which you want to add these mobjects. *mobs_to_add (Mobject) The mobjects to add. """ for mobject in mobs_to_add: if mobject not in mob_list: mob_list.append(mobject) self.add(mobject) def add_background_mobject(self, *mobjects): """ Adds the mobjects to the special list self.background_mobjects. Parameters ---------- *mobjects (Mobject) The mobjects to add to the list. """ self.add_special_mobjects(self.background_mobjects, *mobjects) # TODO, this conflicts with Scene.add_fore def add_foreground_mobject(self, *mobjects): """ Adds the mobjects to the special list self.foreground_mobjects. Parameters ---------- *mobjects (Mobject) The mobjects to add to the list """ self.add_special_mobjects(self.foreground_mobjects, *mobjects) def add_transformable_mobject(self, *mobjects): """ Adds the mobjects to the special list self.transformable_mobjects. Parameters ---------- *mobjects (Mobject) The mobjects to add to the list. """ self.add_special_mobjects(self.transformable_mobjects, *mobjects) def add_moving_mobject(self, mobject, target_mobject=None): """ Adds the mobject to the special list self.moving_mobject, and adds a property to the mobject called mobject.target, which keeps track of what the mobject will move to or become etc. Parameters ---------- mobject (Mobject) The mobjects to add to the list target_mobject (Mobject) What the moving_mobject goes to, etc. """ mobject.target = target_mobject self.add_special_mobjects(self.moving_mobjects, mobject) def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3): """ Returns a unit square for the current NumberPlane. """ square = self.square = Rectangle(color=color, width=self.plane.get_x_unit_size(), height=self.plane.get_y_unit_size(), stroke_color=color, stroke_width=stroke_width, fill_color=color, fill_opacity=opacity) square.move_to(self.plane.coords_to_point(0, 0), DL) return square def add_unit_square(self, animate=False, **kwargs): """ Adds a unit square to the scene via self.get_unit_square. Parameters ---------- animate (bool) Whether or not to animate the addition with DrawBorderThenFill. **kwargs Any valid keyword arguments of self.get_unit_square() Returns ------- Square The unit square. """ square = self.get_unit_square(**kwargs) if animate: self.play(DrawBorderThenFill(square), Animation(Group(*self.moving_vectors))) self.add_transformable_mobject(square) self.bring_to_front(*self.moving_vectors) self.square = square return self def add_vector(self, vector, color=YELLOW, **kwargs): """ Adds a vector to the scene, and puts it in the special list self.moving_vectors. Parameters ---------- vector Union(Arrow,list,tuple,np.ndarray) It can be a pre-made graphical vector, or the coordinates of one. color (str) The string of the hex color of the vector. This is only taken into consideration if 'vector' is not an Arrow. Defaults to YELLOW. **kwargs Any valid keyword argument of VectorScene.add_vector. Returns ------- Arrow The arrow representing the vector. """ vector = VectorScene.add_vector(self, vector, color=color, **kwargs) self.moving_vectors.append(vector) return vector def write_vector_coordinates(self, vector, **kwargs): """ Returns a column matrix indicating the vector coordinates, after writing them to the screen, and adding them to the special list self.foreground_mobjects Parameters ---------- vector (Arrow) The arrow representing the vector. **kwargs Any valid keyword arguments of VectorScene.write_vector_coordinates Returns ------- Matrix The column matrix representing the vector. """ coords = VectorScene.write_vector_coordinates(self, vector, **kwargs) self.add_foreground_mobject(coords) return coords def add_transformable_label(self, vector, label, transformation_name="L", new_label=None, **kwargs): """ Method for creating, and animating the addition of a transformable label for the vector. Parameters ---------- vector (Vector) The vector for which the label must be added. label (TexMobject,str) The TexMobject/string of the label. new_label (TexMobject,str,None) What the label should display after a Linear Transformation **kwargs Any valid keyword argument of get_vector_label Returns ------- TexMobject The TexMobject of the label. """ label_mob = self.label_vector(vector, label, **kwargs) if new_label: label_mob.target_text = new_label else: label_mob.target_text = "%s(%s)" % (transformation_name, label_mob.get_tex_string()) label_mob.vector = vector label_mob.kwargs = kwargs if "animate" in label_mob.kwargs: label_mob.kwargs.pop("animate") self.transformable_labels.append(label_mob) return label_mob def add_title(self, title, scale_factor=1.5, animate=False): """ Adds a title, after scaling it, adding a background rectangle, moving it to the top and adding it to foreground_mobjects adding it as a local variable of self. Returns the Scene. Parameters ---------- title (str,TexMobject,TextMobject) What the title should be. scale_factor (int,float=1.5) How much the title should be scaled by. animate (bool=False) Whether or not to animate the addition. Returns ------- LinearTransformationScene The scene with the title added to it. """ if not isinstance(title, Mobject): title = TextMobject(title).scale(scale_factor) title.to_edge(UP) title.add_background_rectangle() if animate: self.play(Write(title)) self.add_foreground_mobject(title) self.title = title return self def get_matrix_transformation(self, matrix): """ Returns a function corresponding to the linear transformation represented by the matrix passed. Parameters ---------- matrix (np.ndarray, list, tuple) The matrix. """ return self.get_transposed_matrix_transformation(np.array(matrix).T) def get_transposed_matrix_transformation(self, transposed_matrix): """ Returns a function corresponding to the linear transformation represented by the transposed matrix passed. Parameters ---------- matrix (np.ndarray, list, tuple) The matrix. """ transposed_matrix = np.array(transposed_matrix) if transposed_matrix.shape == (2, 2): new_matrix = np.identity(3) new_matrix[:2, :2] = transposed_matrix transposed_matrix = new_matrix elif transposed_matrix.shape != (3, 3): raise Exception("Matrix has bad dimensions") return lambda point: np.dot(point, transposed_matrix) def get_piece_movement(self, pieces): """ This method returns an animation that moves an arbitrary mobject in "pieces" to its corresponding .target value. If self.leave_ghost_vectors is True, ghosts of the original positions/mobjects are left on screen Parameters ---------- pieces (Union[list, tuple, np.array]) The pieces for which the movement must be shown. Returns ------- Animation The animation of the movement. """ start = VGroup(*pieces) target = VGroup(*[mob.target for mob in pieces]) if self.leave_ghost_vectors: self.add(start.copy().fade(0.7)) return Transform(start, target, lag_ratio=0) def get_moving_mobject_movement(self, func): """ This method returns an animation that moves a mobject in "self.moving_mobjects" to its corresponding .target value. func is a function that determines where the .target goes. Parameters ---------- func (function) The function that determines where the .target of the moving mobject goes. Returns ------- Animation The animation of the movement. """ for m in self.moving_mobjects: if m.target is None: m.target = m.copy() target_point = func(m.get_center()) m.target.move_to(target_point) return self.get_piece_movement(self.moving_mobjects) def get_vector_movement(self, func): """ This method returns an animation that moves a mobject in "self.moving_vectors" to its corresponding .target value. func is a function that determines where the .target goes. Parameters ---------- func (function) The function that determines where the .target of the moving mobject goes. Returns ------- Animation The animation of the movement. """ for v in self.moving_vectors: v.target = Vector(func(v.get_end()), color=v.get_color()) norm = get_norm(v.target.get_end()) if norm < 0.1: v.target.get_tip().scale_in_place(norm) return self.get_piece_movement(self.moving_vectors) def get_transformable_label_movement(self): """ This method returns an animation that moves all labels in "self.transformable_labels" to its corresponding .target . Returns ------- Animation The animation of the movement. """ for l in self.transformable_labels: l.target = self.get_vector_label(l.vector.target, l.target_text, **l.kwargs) return self.get_piece_movement(self.transformable_labels) def apply_matrix(self, matrix, **kwargs): """ Applies the transformation represented by the given matrix to the number plane, and each vector/similar mobject on it. Parameters ---------- matrix (Union[np.ndarray, list, tuple]) The matrix. **kwargs Any valid keyword argument of self.apply_transposed_matrix() """ self.apply_transposed_matrix(np.array(matrix).T, **kwargs) def apply_inverse(self, matrix, **kwargs): """ This method applies the linear transformation represented by the inverse of the passed matrix to the number plane, and each vector/similar mobject on it. Parameters ---------- matrix (Union[np.ndarray, list, tuple]) The matrix whose inverse is to be applied. **kwargs Any valid keyword argument of self.apply_matrix() """ self.apply_matrix(np.linalg.inv(matrix), **kwargs) def apply_transposed_matrix(self, transposed_matrix, **kwargs): """ Applies the transformation represented by the given transposed matrix to the number plane, and each vector/similar mobject on it. Parameters ---------- matrix (Union[np.ndarray, list, tuple]) The matrix. **kwargs Any valid keyword argument of self.apply_function() """ func = self.get_transposed_matrix_transformation(transposed_matrix) if "path_arc" not in kwargs: net_rotation = np.mean([ angle_of_vector(func(RIGHT)), angle_of_vector(func(UP)) - np.pi / 2 ]) kwargs["path_arc"] = net_rotation self.apply_function(func, **kwargs) def apply_inverse_transpose(self, t_matrix, **kwargs): """ Applies the inverse of the transformation represented by the given transposed matrix to the number plane and each vector/similar mobject on it. Parameters ---------- matrix (Union[np.ndarray, list, tuple]) The matrix. **kwargs Any valid keyword argument of self.apply_transposed_matrix() """ t_inv = np.linalg.inv(np.array(t_matrix).T).T self.apply_transposed_matrix(t_inv, **kwargs) def apply_nonlinear_transformation(self, function, **kwargs): """ Applies the non-linear transformation represented by the given function to the number plane and each vector/similar mobject on it. Parameters ---------- function (Function) The function. **kwargs Any valid keyword argument of self.apply_function() """ self.plane.prepare_for_nonlinear_transform() self.apply_function(function, **kwargs) def apply_function(self, function, added_anims=[], **kwargs): """ Applies the given function to each of the mobjects in self.transformable_mobjects, and plays the animation showing this. Parameters ---------- function (Function) The function that affects each point of each mobject in self.transformable_mobjects. added_anims (list) Any other animations that need to be played simulataneously with this. **kwargs Any valid keyword argument of a self.play() call. """ if "run_time" not in kwargs: kwargs["run_time"] = 3 anims = [ ApplyPointwiseFunction(function, t_mob) for t_mob in self.transformable_mobjects ] + [ self.get_vector_movement(function), self.get_transformable_label_movement(), self.get_moving_mobject_movement(function), ] + [Animation(f_mob) for f_mob in self.foreground_mobjects] + added_anims self.play(*anims, **kwargs)
class LinearTransformationScene(VectorScene): CONFIG = { "include_background_plane": True, "include_foreground_plane": True, "foreground_plane_kwargs": { "x_max": FRAME_WIDTH / 2, "x_min": -FRAME_WIDTH / 2, "y_max": FRAME_WIDTH / 2, "y_min": -FRAME_WIDTH / 2, "faded_line_ratio": 0 }, "background_plane_kwargs": { "color": GREY, "axis_config": { "stroke_color": LIGHT_GREY, }, "axis_config": { "color": GREY, }, "background_line_style": { "stroke_color": GREY, "stroke_width": 1, }, }, "show_coordinates": False, "show_basis_vectors": True, "basis_vector_stroke_width": 6, "i_hat_color": X_COLOR, "j_hat_color": Y_COLOR, "leave_ghost_vectors": False, "t_matrix": [[3, 0], [1, 2]], } def setup(self): # The has_already_setup attr is to not break all the old Scenes if hasattr(self, "has_already_setup"): return self.has_already_setup = True self.background_mobjects = [] self.submobjects = [] self.transformable_mobjects = [] self.moving_vectors = [] self.transformable_labels = [] self.moving_mobjects = [] self.t_matrix = np.array(self.t_matrix) self.background_plane = NumberPlane(**self.background_plane_kwargs) if self.show_coordinates: self.background_plane.add_coordinates() if self.include_background_plane: self.add_background_mobject(self.background_plane) if self.include_foreground_plane: self.plane = NumberPlane(**self.foreground_plane_kwargs) self.add_transformable_mobject(self.plane) if self.show_basis_vectors: self.basis_vectors = self.get_basis_vectors( i_hat_color=self.i_hat_color, j_hat_color=self.j_hat_color, ) self.moving_vectors += list(self.basis_vectors) self.i_hat, self.j_hat = self.basis_vectors self.add(self.basis_vectors) def add_special_mobjects(self, mob_list, *mobs_to_add): for mobject in mobs_to_add: if mobject not in mob_list: mob_list.append(mobject) self.add(mobject) def add_background_mobject(self, *mobjects): self.add_special_mobjects(self.background_mobjects, *mobjects) # TODO, this conflicts with Scene.add_fore def add(self, *mobjects): self.add_special_mobjects(self.submobjects, *mobjects) def add_transformable_mobject(self, *mobjects): self.add_special_mobjects(self.transformable_mobjects, *mobjects) def add_moving_mobject(self, mobject, target_mobject=None): mobject.target = target_mobject self.add_special_mobjects(self.moving_mobjects, mobject) def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3): square = self.square = Rectangle(color=color, width=self.plane.get_x_unit_size(), height=self.plane.get_y_unit_size(), stroke_color=color, stroke_width=stroke_width, fill_color=color, fill_opacity=opacity) square.move_to(self.plane.coords_to_point(0, 0), DL) return square def add_unit_square(self, animate=False, **kwargs): square = self.get_unit_square(**kwargs) if animate: self.play(DrawBorderThenFill(square), Animation(Group(*self.moving_vectors))) self.add_transformable_mobject(square) self.bring_to_front(*self.moving_vectors) self.square = square return self def add_vector(self, vector, color=YELLOW, **kwargs): vector = VectorScene.add_vector(self, vector, color=color, **kwargs) self.moving_vectors.append(vector) return vector def write_vector_coordinates(self, vector, **kwargs): coords = VectorScene.write_vector_coordinates(self, vector, **kwargs) self.add(coords) return coords def add_transformable_label(self, vector, label, transformation_name="L", new_label=None, **kwargs): label_mob = self.label_vector(vector, label, **kwargs) if new_label: label_mob.target_text = new_label else: label_mob.target_text = "%s(%s)" % (transformation_name, label_mob.get_tex_string()) label_mob.vector = vector label_mob.kwargs = kwargs if "animate" in label_mob.kwargs: label_mob.kwargs.pop("animate") self.transformable_labels.append(label_mob) return label_mob def add_title(self, title, scale_factor=1.5, animate=False): if not isinstance(title, Mobject): title = TextMobject(title).scale(scale_factor) title.to_edge(UP) title.add_background_rectangle() if animate: self.play(Write(title)) self.add(title) self.title = title return self def get_matrix_transformation(self, matrix): return self.get_transposed_matrix_transformation(np.array(matrix).T) def get_transposed_matrix_transformation(self, transposed_matrix): transposed_matrix = np.array(transposed_matrix) if transposed_matrix.shape == (2, 2): new_matrix = np.identity(3) new_matrix[:2, :2] = transposed_matrix transposed_matrix = new_matrix elif transposed_matrix.shape != (3, 3): raise Exception("Matrix has bad dimensions") return lambda point: np.dot(point, transposed_matrix) def get_piece_movement(self, pieces): start = VGroup(*pieces) target = VGroup(*[mob.target for mob in pieces]) if self.leave_ghost_vectors: self.add(start.copy().fade(0.7)) return Transform(start, target, lag_ratio=0) def get_moving_mobject_movement(self, func): for m in self.moving_mobjects: if m.target is None: m.target = m.copy() target_point = func(m.get_center()) m.target.move_to(target_point) return self.get_piece_movement(self.moving_mobjects) def get_vector_movement(self, func): for v in self.moving_vectors: v.target = Vector(func(v.get_end()), color=v.get_color()) norm = get_norm(v.target.get_end()) if norm < 0.1: v.target.get_tip().scale_in_place(norm) return self.get_piece_movement(self.moving_vectors) def get_transformable_label_movement(self): for l in self.transformable_labels: l.target = self.get_vector_label(l.vector.target, l.target_text, **l.kwargs) return self.get_piece_movement(self.transformable_labels) def apply_matrix(self, matrix, **kwargs): self.apply_transposed_matrix(np.array(matrix).T, **kwargs) def apply_inverse(self, matrix, **kwargs): self.apply_matrix(np.linalg.inv(matrix), **kwargs) def apply_transposed_matrix(self, transposed_matrix, **kwargs): func = self.get_transposed_matrix_transformation(transposed_matrix) if "path_arc" not in kwargs: net_rotation = np.mean([ angle_of_vector(func(RIGHT)), angle_of_vector(func(UP)) - np.pi / 2 ]) kwargs["path_arc"] = net_rotation self.apply_function(func, **kwargs) def apply_inverse_transpose(self, t_matrix, **kwargs): t_inv = np.linalg.inv(np.array(t_matrix).T).T self.apply_transposed_matrix(t_inv, **kwargs) def apply_nonlinear_transformation(self, function, **kwargs): self.plane.prepare_for_nonlinear_transform() self.apply_function(function, **kwargs) def apply_function(self, function, added_anims=[], **kwargs): if "run_time" not in kwargs: kwargs["run_time"] = 3 anims = [ ApplyPointwiseFunction(function, t_mob) for t_mob in self.transformable_mobjects ] + [ self.get_vector_movement(function), self.get_transformable_label_movement(), self.get_moving_mobject_movement(function), ] + [Animation(f_mob) for f_mob in self.submobjects] + added_anims self.play(*anims, **kwargs)
class LinearTransformationScene(VectorScene): CONFIG = { "include_background_plane": True, "include_foreground_plane": True, "foreground_plane_kwargs": { "x_max": FRAME_WIDTH / 2, "x_min": -FRAME_WIDTH / 2, "y_max": FRAME_WIDTH / 2, "y_min": -FRAME_WIDTH / 2, "faded_line_ratio": 0 }, "background_plane_kwargs": { "color": GREY, "axis_config": { "stroke_color": LIGHT_GREY, }, "number_line_config": { "color": GREY, }, "background_line_style": { "stroke_color": GREY, "stroke_width": 1, }, }, "show_coordinates": False, "show_basis_vectors": True, "basis_vector_stroke_width": 6, "i_hat_color": X_COLOR, "j_hat_color": Y_COLOR, "leave_ghost_vectors": False, "t_matrix": [[3, 0], [1, 2]], } def setup(self): # The has_already_setup attr is to not break all the old Scenes if hasattr(self, "has_already_setup"): return self.has_already_setup = True self.background_mobjects = [] self.foreground_mobjects = [] self.transformable_mobjects = [] self.moving_vectors = [] self.transformable_labels = [] self.moving_mobjects = [] self.t_matrix = np.array(self.t_matrix) self.background_plane = NumberPlane( **self.background_plane_kwargs ) if self.show_coordinates: self.background_plane.add_coordinates() if self.include_background_plane: self.add_background_mobject(self.background_plane) if self.include_foreground_plane: self.plane = NumberPlane(**self.foreground_plane_kwargs) self.add_transformable_mobject(self.plane) if self.show_basis_vectors: self.basis_vectors = self.get_basis_vectors( i_hat_color=self.i_hat_color, j_hat_color=self.j_hat_color, ) self.moving_vectors += list(self.basis_vectors) self.i_hat, self.j_hat = self.basis_vectors self.add(self.basis_vectors) def add_special_mobjects(self, mob_list, *mobs_to_add): for mobject in mobs_to_add: if mobject not in mob_list: mob_list.append(mobject) self.add(mobject) def add_background_mobject(self, *mobjects): self.add_special_mobjects(self.background_mobjects, *mobjects) # TODO, this conflicts with Scene.add_fore def add_foreground_mobject(self, *mobjects): self.add_special_mobjects(self.foreground_mobjects, *mobjects) def add_transformable_mobject(self, *mobjects): self.add_special_mobjects(self.transformable_mobjects, *mobjects) def add_moving_mobject(self, mobject, target_mobject=None): mobject.target = target_mobject self.add_special_mobjects(self.moving_mobjects, mobject) def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3): square = self.square = Rectangle( color=color, width=self.plane.get_x_unit_size(), height=self.plane.get_y_unit_size(), stroke_color=color, stroke_width=stroke_width, fill_color=color, fill_opacity=opacity ) square.move_to(self.plane.coords_to_point(0, 0), DL) return square def add_unit_square(self, animate=False, **kwargs): square = self.get_unit_square(**kwargs) if animate: self.play( DrawBorderThenFill(square), Animation(Group(*self.moving_vectors)) ) self.add_transformable_mobject(square) self.bring_to_front(*self.moving_vectors) self.square = square return self def add_vector(self, vector, color=YELLOW, **kwargs): vector = VectorScene.add_vector( self, vector, color=color, **kwargs ) self.moving_vectors.append(vector) return vector def write_vector_coordinates(self, vector, **kwargs): coords = VectorScene.write_vector_coordinates(self, vector, **kwargs) self.add_foreground_mobject(coords) return coords def add_transformable_label( self, vector, label, transformation_name="L", new_label=None, **kwargs): label_mob = self.label_vector(vector, label, **kwargs) if new_label: label_mob.target_text = new_label else: label_mob.target_text = "%s(%s)" % ( transformation_name, label_mob.get_tex_string() ) label_mob.vector = vector label_mob.kwargs = kwargs if "animate" in label_mob.kwargs: label_mob.kwargs.pop("animate") self.transformable_labels.append(label_mob) return label_mob def add_title(self, title, scale_factor=1.5, animate=False): if not isinstance(title, Mobject): title = TextMobject(title).scale(scale_factor) title.to_edge(UP) title.add_background_rectangle() if animate: self.play(Write(title)) self.add_foreground_mobject(title) self.title = title return self def get_matrix_transformation(self, matrix): return self.get_transposed_matrix_transformation(np.array(matrix).T) def get_transposed_matrix_transformation(self, transposed_matrix): transposed_matrix = np.array(transposed_matrix) if transposed_matrix.shape == (2, 2): new_matrix = np.identity(3) new_matrix[:2, :2] = transposed_matrix transposed_matrix = new_matrix elif transposed_matrix.shape != (3, 3): raise Exception("Matrix has bad dimensions") return lambda point: np.dot(point, transposed_matrix) def get_piece_movement(self, pieces): start = VGroup(*pieces) target = VGroup(*[mob.target for mob in pieces]) if self.leave_ghost_vectors: self.add(start.copy().fade(0.7)) return Transform(start, target, lag_ratio=0) def get_moving_mobject_movement(self, func): for m in self.moving_mobjects: if m.target is None: m.target = m.copy() target_point = func(m.get_center()) m.target.move_to(target_point) return self.get_piece_movement(self.moving_mobjects) def get_vector_movement(self, func): for v in self.moving_vectors: v.target = Vector(func(v.get_end()), color=v.get_color()) norm = get_norm(v.target.get_end()) if norm < 0.1: v.target.get_tip().scale_in_place(norm) return self.get_piece_movement(self.moving_vectors) def get_transformable_label_movement(self): for l in self.transformable_labels: l.target = self.get_vector_label( l.vector.target, l.target_text, **l.kwargs ) return self.get_piece_movement(self.transformable_labels) def apply_matrix(self, matrix, **kwargs): self.apply_transposed_matrix(np.array(matrix).T, **kwargs) def apply_inverse(self, matrix, **kwargs): self.apply_matrix(np.linalg.inv(matrix), **kwargs) def apply_transposed_matrix(self, transposed_matrix, **kwargs): func = self.get_transposed_matrix_transformation(transposed_matrix) if "path_arc" not in kwargs: net_rotation = np.mean([ angle_of_vector(func(RIGHT)), angle_of_vector(func(UP)) - np.pi / 2 ]) kwargs["path_arc"] = net_rotation self.apply_function(func, **kwargs) def apply_inverse_transpose(self, t_matrix, **kwargs): t_inv = np.linalg.inv(np.array(t_matrix).T).T self.apply_transposed_matrix(t_inv, **kwargs) def apply_nonlinear_transformation(self, function, **kwargs): self.plane.prepare_for_nonlinear_transform() self.apply_function(function, **kwargs) def apply_function(self, function, added_anims=[], **kwargs): if "run_time" not in kwargs: kwargs["run_time"] = 3 anims = [ ApplyPointwiseFunction(function, t_mob) for t_mob in self.transformable_mobjects ] + [ self.get_vector_movement(function), self.get_transformable_label_movement(), self.get_moving_mobject_movement(function), ] + [ Animation(f_mob) for f_mob in self.foreground_mobjects ] + added_anims self.play(*anims, **kwargs)