示例#1
0
 def get_graph_label(
     self,
     graph,
     label="f(x)",
     x_val=None,
     direction=RIGHT,
     buff=MED_SMALL_BUFF,
     color=None,
 ):
     label = TexMobject(label)
     color = color or graph.get_color()
     label.set_color(color)
     if x_val is None:
         # Search from right to left
         for x in np.linspace(self.x_max, self.x_min, 100):
             point = self.input_to_graph_point(x, graph)
             if point[1] < FRAME_Y_RADIUS:
                 break
         x_val = x
     label.next_to(
         self.input_to_graph_point(x_val, graph),
         direction,
         buff=buff
     )
     label.shift_onto_screen()
     return label
示例#2
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    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.set_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.set_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
示例#3
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    def add_T_label(self, x_val, side=RIGHT, label=None, color=WHITE, animated=False, **kwargs):
        triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
        triangle.set_height(MED_SMALL_BUFF)
        triangle.move_to(self.coords_to_point(x_val, 0), UP)
        triangle.set_fill(color, 1)
        triangle.set_stroke(width=0)
        if label is None:
            T_label = TexMobject(self.variable_point_label, fill_color=color)
        else:
            T_label = TexMobject(label, fill_color=color)

        T_label.next_to(triangle, DOWN)
        v_line = self.get_vertical_line_to_graph(
            x_val, self.v_graph,
            color=YELLOW
        )

        if animated:
            self.play(
                DrawBorderThenFill(triangle),
                ShowCreation(v_line),
                Write(T_label, run_time=1),
                **kwargs
            )

        if np.all(side == LEFT):
            self.left_T_label_group = VGroup(T_label, triangle)
            self.left_v_line = v_line
            self.add(self.left_T_label_group, self.left_v_line)
        elif np.all(side == RIGHT):
            self.right_T_label_group = VGroup(T_label, triangle)
            self.right_v_line = v_line
            self.add(self.right_T_label_group, self.right_v_line)
示例#4
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    def construct(self):
        eq1a = TexMobject("4x + 3y")
        eq1b = TexMobject("=")
        eq1c = TexMobject("0")

        eq2a = TexMobject("5x - 2y")
        eq2b = TexMobject("=")
        eq2c = TexMobject("3")

        eq1b.next_to(eq1a, RIGHT)
        eq1c.next_to(eq1b, RIGHT)

        eq2a.shift(DOWN)
        eq2b.shift(DOWN)
        eq2c.shift(DOWN)

        eq2a.align_to(eq1a, LEFT)
        eq2b.align_to(eq1b, LEFT)
        eq2c.align_to(eq1c, LEFT)

        eq_group = VGroup(eq1a, eq2a)
        braces = Brace(eq_group, LEFT)
        eq_text = braces.get_text("A pair of equations")

        self.play(Write(eq1a))
        self.play(Write(eq1b))
        self.play(Write(eq1c))
        self.play(Write(eq2a))
        self.play(Write(eq2b))
        self.play(Write(eq2c))
        self.play(GrowFromCenter(braces), Write(eq_text))

        self.wait(3)
    def add_T_label(self, x_val, side=RIGHT, label=None, color=WHITE, animated=False, **kwargs):
        """
        This method adds to the Scene:
            -- a Vertical line from the x-axis to the corresponding point on the graph/curve.
            -- a small vertical Triangle whose top point lies on the base of the vertical line
            -- a TexMobject to be a label for the Line and Triangle, at the bottom of the Triangle.
        The scene needs to have the graph have the identifier/variable name self.v_graph.

        Parameters
        ----------
        x_val (Union[float, int])
            The x value at which the secant enters, and intersects
            the graph for the first time.
        
        side (np.ndarray())
        
        label (str)
            The label to give the vertline and triangle
        
        color (str)
            The hex color of the label.
        
        animated (bool=False)
            Whether or not to animate the addition of the T_label
        
        **kwargs
            Any valid keyword argument of a self.play call.
        """
        triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
        triangle.set_height(MED_SMALL_BUFF)
        triangle.move_to(self.coords_to_point(x_val, 0), UP)
        triangle.set_fill(color, 1)
        triangle.set_stroke(width=0)
        if label is None:
            T_label = TexMobject(self.variable_point_label, fill_color=color)
        else:
            T_label = TexMobject(label, fill_color=color)

        T_label.next_to(triangle, DOWN)
        v_line = self.get_vertical_line_to_graph(
            x_val, self.v_graph,
            color=YELLOW
        )

        if animated:
            self.play(
                DrawBorderThenFill(triangle),
                ShowCreation(v_line),
                Write(T_label, run_time=1),
                **kwargs
            )

        if np.all(side == LEFT):
            self.left_T_label_group = VGroup(T_label, triangle)
            self.left_v_line = v_line
            self.add(self.left_T_label_group, self.left_v_line)
        elif np.all(side == RIGHT):
            self.right_T_label_group = VGroup(T_label, triangle)
            self.right_v_line = v_line
            self.add(self.right_T_label_group, self.right_v_line)
示例#6
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 def get_graph_label(
     self,
     graph,
     label="f(x)",
     x_val=None,
     direction=RIGHT,
     buff=MED_SMALL_BUFF,
     color=None,
 ):
     label = TexMobject(label)
     color = color or graph.get_color()
     label.set_color(color)
     if x_val is None:
         # Search from right to left
         for x in np.linspace(self.x_max, self.x_min, 100):
             point = self.input_to_graph_point(x, graph)
             if point[1] < FRAME_Y_RADIUS:
                 break
         x_val = x
     label.next_to(
         self.input_to_graph_point(x_val, graph),
         direction,
         buff=buff
     )
     label.shift_onto_screen()
     return label
示例#7
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    def get_subdivision_braces_and_labels(self,
                                          parts,
                                          labels,
                                          direction,
                                          buff=SMALL_BUFF,
                                          min_num_quads=1):
        label_mobs = VGroup()
        braces = VGroup()
        for label, part in zip(labels, parts):
            brace = Brace(part,
                          direction,
                          min_num_quads=min_num_quads,
                          buff=buff)
            if isinstance(label, Mobject):
                label_mob = label
            else:
                label_mob = TexMobject(label)
                label_mob.scale(self.default_label_scale_val)
            label_mob.next_to(brace, direction, buff)

            braces.add(brace)
            label_mobs.add(label_mob)
        parts.braces = braces
        parts.labels = label_mobs
        parts.label_kwargs = {
            "labels": label_mobs.copy(),
            "direction": direction,
            "buff": buff,
        }
        return VGroup(parts.braces, parts.labels)
示例#8
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    def get_subdivision_braces_and_labels(
        self, parts, labels, direction,
        buff=SMALL_BUFF,
        min_num_quads=1
    ):
        label_mobs = VGroup()
        braces = VGroup()
        for label, part in zip(labels, parts):
            brace = Brace(
                part, direction,
                min_num_quads=min_num_quads,
                buff=buff
            )
            if isinstance(label, Mobject):
                label_mob = label
            else:
                label_mob = TexMobject(label)
                label_mob.scale(self.default_label_scale_val)
            label_mob.next_to(brace, direction, buff)

            braces.add(brace)
            label_mobs.add(label_mob)
        parts.braces = braces
        parts.labels = label_mobs
        parts.label_kwargs = {
            "labels": label_mobs.copy(),
            "direction": direction,
            "buff": buff,
        }
        return VGroup(parts.braces, parts.labels)
示例#9
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    def get_vector_label(self, vector, label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= get_norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction == "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label
示例#10
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    def add_T_label(self,
                    x_val,
                    side=RIGHT,
                    label=None,
                    color=WHITE,
                    animated=False,
                    **kwargs):
        triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
        triangle.set_height(MED_SMALL_BUFF)
        triangle.move_to(self.coords_to_point(x_val, 0), UP)
        triangle.set_fill(color, 1)
        triangle.set_stroke(width=0)
        if label is None:
            T_label = TexMobject(self.variable_point_label, fill_color=color)
        else:
            T_label = TexMobject(label, fill_color=color)

        T_label.next_to(triangle, DOWN)
        v_line = self.get_vertical_line_to_graph(x_val,
                                                 self.v_graph,
                                                 color=YELLOW)

        if animated:
            self.play(DrawBorderThenFill(triangle), ShowCreation(v_line),
                      Write(T_label, run_time=1), **kwargs)

        if np.all(side == LEFT):
            self.left_T_label_group = VGroup(T_label, triangle)
            self.left_v_line = v_line
            self.add(self.left_T_label_group, self.left_v_line)
        elif np.all(side == RIGHT):
            self.right_T_label_group = VGroup(T_label, triangle)
            self.right_v_line = v_line
            self.add(self.right_T_label_group, self.right_v_line)
示例#11
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    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.set_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.set_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
示例#12
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    def get_coordinate_labels(self, *numbers):
        # TODO: Should merge this with the code from NumberPlane.get_coordinate_labels

        result = VGroup()
        if len(numbers) == 0:
            numbers = list(range(-int(self.x_radius), int(self.x_radius) + 1))
            numbers += [
                complex(0, y) for y in range(-int(self.y_radius),
                                             int(self.y_radius) + 1) if y != 0
            ]
        for number in numbers:
            # if number == complex(0, 0):
            #     continue
            point = self.number_to_point(number)
            num_str = str(number).replace("j", "i")
            if num_str.startswith("0"):
                num_str = "0"
            elif num_str in ["1i", "-1i"]:
                num_str = num_str.replace("1", "")
            num_mob = TexMobject(num_str)
            num_mob.add_background_rectangle()
            num_mob.set_height(self.written_coordinate_height)
            num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
            result.add(num_mob)
        self.coordinate_labels = result
        return result
示例#13
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    def get_vector_label(self,
                         vector,
                         label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= get_norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction == "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label
示例#14
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 def get_axis_label(self, label_tex, axis, edge, direction, buff=MED_SMALL_BUFF):
     label = TexMobject(label_tex)
     label.next_to(
         axis.get_edge_center(edge), direction,
         buff=buff
     )
     label.shift_onto_screen(buff=MED_SMALL_BUFF)
     return label
    def get_graph_label(
        self,
        graph,
        label="f(x)",
        x_val=None,
        direction=RIGHT,
        buff=MED_SMALL_BUFF,
        color=None,
    ):
        """
        This method returns a properly positioned label for the passed graph,
        styled with the passed parameters.

        Parameters
        ----------
        graph : ParametricFunction
            The curve of the function plotted.

        label : str = "f(x)"
            The label for the function's curve.

        x_val : Union[float, int]
            The x_value with which the label should be aligned.

        direction : Union[np.ndarray,list,tuple]=RIGHT
            The position, relative to the curve that the label will be at.
            e.g LEFT, RIGHT

        buff : Union[float, int]
            The buffer space between the curve and the label

        color : str
            The color of the label.
        
        Returns
        -------
        TexMobject
            The LaTeX of the passed 'label' parameter

        """
        label = TexMobject(label)
        color = color or graph.get_color()
        label.set_color(color)
        if x_val is None:
            # Search from right to left
            for x in np.linspace(self.x_max, self.x_min, 100):
                point = self.input_to_graph_point(x, graph)
                if point[1] < FRAME_Y_RADIUS:
                    break
            x_val = x
        label.next_to(
            self.input_to_graph_point(x_val, graph),
            direction,
            buff=buff
        )
        label.shift_onto_screen()
        return label
示例#16
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    def get_vector_label(self,
                         vector,
                         label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        """
        Returns naming labels for the passed vector.

        Parameters
        ----------
        vector
            Vector Object for which to get the label.
        at_tip (bool)
            Whether or not to place the label at the tip of the vector.
        direction (str="left")
            If the label should be on the "left" or right of the vector.
        rotate (bool=False)
            Whether or not to rotate it to align it with the vector.
        color (str)
            The color to give the label.
        label_scale_factor (Union[int,float])
            How much to scale the label by.
        
        Returns
        -------
        TexMobject
            The TexMobject of the label.
        """
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= get_norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction == "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label
示例#17
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 def get_number_mob(self, num):
     result = VGroup()
     place = 0
     max_place = self.max_place
     while place < max_place:
         digit = TexMobject(str(self.get_place_num(num, place)))
         if place >= len(self.digit_place_colors):
             self.digit_place_colors += self.digit_place_colors
         digit.set_color(self.digit_place_colors[place])
         digit.scale(self.num_scale_factor)
         digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
         result.add(digit)
         place += 1
     return result
示例#18
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 def get_number_mob(self, num):
     result = VGroup()
     place = 0
     max_place = self.max_place
     while place < max_place:
         digit = TexMobject(str(self.get_place_num(num, place)))
         if place >= len(self.digit_place_colors):
             self.digit_place_colors += self.digit_place_colors
         digit.set_color(self.digit_place_colors[place])
         digit.scale(self.num_scale_factor)
         digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
         result.add(digit)
         place += 1
     return result
示例#19
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 def get_axis_labels(self, x_label="x", y_label="y"):
     x_axis, y_axis = self.get_axes().split()
     quads = [
         (x_axis, x_label, UP, RIGHT),
         (y_axis, y_label, RIGHT, UP),
     ]
     labels = VGroup()
     for axis, tex, vect, edge in quads:
         label = TexMobject(tex)
         label.add_background_rectangle()
         label.next_to(axis, vect)
         label.to_edge(edge)
         labels.add(label)
     self.axis_labels = labels
     return labels
示例#20
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文件: matrix.py 项目: coallaoh/manim
def get_det_text(matrix, determinant=None, background_rect=False, initial_scale_factor=2):
    parens = TexMobject("(", ")")
    parens.scale(initial_scale_factor)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det")
    det.scale(initial_scale_factor)
    det.next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VGroup(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
示例#21
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def get_det_text(matrix, determinant=None, background_rect=False, initial_scale_factor=2):
    parens = TexMobject("(", ")")
    parens.scale(initial_scale_factor)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det")
    det.scale(initial_scale_factor)
    det.next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VGroup(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
示例#22
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 def get_coordinate_labels(self, x_vals=None, y_vals=None):
     coordinate_labels = VGroup()
     if x_vals is None:
         x_vals = list(range(-int(self.x_radius), int(self.x_radius) + 1))
     if y_vals is None:
         y_vals = list(range(-int(self.y_radius), int(self.y_radius) + 1))
     for index, vals in enumerate([x_vals, y_vals]):
         num_pair = [0, 0]
         for val in vals:
             if val == 0:
                 continue
             num_pair[index] = val
             point = self.coords_to_point(*num_pair)
             num = TexMobject(str(val))
             num.add_background_rectangle()
             num.set_height(self.written_coordinate_height)
             num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF)
             coordinate_labels.add(num)
     self.coordinate_labels = coordinate_labels
     return coordinate_labels
示例#23
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    def construct(self):
        self.setup_axes(animate=True)

        func_graph = self.get_graph(self.func_to_graph, color=RED)
        func_graph2 = self.get_graph(self.func_to_graph2)

        vert_line = self.get_vertical_line_to_graph(TAU,
                                                    func_graph,
                                                    color=YELLOW)
        graph_lab = self.get_graph_label(func_graph, label=r"\cos(x)")
        graph_lab2 = self.get_graph_label(func_graph2,
                                          label=r"\sin(x)",
                                          x_val=-10,
                                          direction=LEFT)

        two_pi = TexMobject(r"x = 2 \pi")
        label_coord = self.input_to_graph_point(TAU, func_graph)
        two_pi.next_to(label_coord, RIGHT + UP)

        self.play(ShowCreation(func_graph), ShowCreation(func_graph2))
        self.play(ShowCreation(vert_line), ShowCreation(graph_lab),
                  ShowCreation(graph_lab2), ShowCreation(two_pi))
        self.wait(2)
示例#24
0
    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels
示例#25
0
    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels