def polygonToVolume(obj): # Checks if the input obj is a PolygonObject if not obj.IsInstanceOf(c4d.Opolygon): raise TypeError("obj is not a c4d.Opolygon.") # Retrieves the world matrices of the object matrix = obj.GetMg() # Creates a BaseArray (list) of all points position in world space vertices = maxon.BaseArray(maxon.Vector) vertices.Resize(obj.GetPointCount()) for i, pt in enumerate(obj.GetAllPoints()): vertices[i] = pt * matrix # Sets polygons polygons = maxon.BaseArray(maxon.frameworks.volume.VolumeConversionPolygon) polygons.Resize(obj.GetPolygonCount()) for i, poly in enumerate(obj.GetAllPolygons()): newPoly = maxon.frameworks.volume.VolumeConversionPolygon() newPoly.a = poly.a newPoly.b = poly.b newPoly.c = poly.c if poly.IsTriangle(): newPoly.SetTriangle() else: newPoly.d = poly.d polygons[i] = newPoly polygonObjectMatrix = maxon.Matrix() polygonObjectMatrix.off = obj.GetMg().off polygonObjectMatrix.v1 = obj.GetMg().v1 polygonObjectMatrix.v2 = obj.GetMg().v2 polygonObjectMatrix.v3 = obj.GetMg().v3 gridSize = 10 bandWidthInterior = 1 bandWidthExterior = 1 thread = maxon.ThreadRef() # Before R21 if c4d.GetC4DVersion() < 21000: volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume( vertices, polygons, polygonObjectMatrix, gridSize, bandWidthInterior, bandWidthExterior, thread, None) else: volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume( vertices, polygons, polygonObjectMatrix, gridSize, bandWidthInterior, bandWidthExterior, thread, maxon.POLYGONCONVERSIONFLAGS.NONE, None) return volumeRef
def main(): # Gets selected objects objList = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_0) if not objList: raise RuntimeError("Failed to retrieve selected objects") # Opens a LoadDialog to define the path of the VDB file to save filePath = c4d.storage.SaveDialog() # Leaves if nothing was selected if not filePath: return # Add the vdb extension if needed if not filePath.endswith(".vdb"): filePath += ".vdb" # Creates a maxon.BaseArray with all our obj, we want to convert volumesArray = maxon.BaseArray(maxon.frameworks.volume.VolumeRef) volumesArray.Resize(len(objList)) for i, obj in enumerate(objList): volumesArray[i] = polygonToVolume(obj) # Generates the final file path to save the vdb path = maxon.Url(filePath) scale = 1.0 metaData = maxon.DataDictionary() try: maxon.frameworks.volume.VolumeToolsInterface.SaveVDBFile( path, scale, volumesArray, metaData) except IOError: raise IOError("Failed to Save the VDB file.") print("File saved to ", path)
def main(): # Creates a BaseArray of a maxon.Int intArray = maxon.BaseArray(maxon.Int) # Resizes the BaseArray intArray.Resize(10) # Iterates over the BaseArray and assign values for i in xrange(len(intArray)): intArray[i] = i print intArray[i]
def main(): # Retrieves a path to load the imported file selectedFile = c4d.storage.LoadDialog(title="Load File for Volume Import", type=c4d.FILESELECTTYPE_ANYTHING, force_suffix="vdb") if not selectedFile: return # Define the path of the file.vdb located in the same folder of this script path = maxon.Url(selectedFile) # Try to load the VDB File, and apply a Scale of 1 to this VDB scale = 1.0 gridNames = maxon.BaseArray(maxon.String) gridIndices = None metaData = maxon.DataDictionary() volumeArr = None try: volumeArr = maxon.frameworks.volume.VolumeToolsInterface.LoadVDBFile( path, scale, gridNames, gridIndices, metaData) except Exception as e: print("LoadVDBFile error {}, {}".format(e, e.args)) if volumeArr is None: raise RuntimeError("Unknown error.") if len(volumeArr) == 0: raise RuntimeError("Selected Vdb store 0 volume.") # Retrieves the first volume volRef = volumeArr[0] # Creates a Volume Object to store the previous volume calculated volumeObj = c4d.BaseObject(c4d.Ovolume) if volumeObj is None: raise MemoryError("Failed to create a volume object.") doc.InsertObject(volumeObj) volumeObj.SetVolume(volRef) # Pushes an update event to Cinema 4D c4d.EventAdd()
def main(): # Gets selected objects objList = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_0) if not objList: raise RuntimeError("Failed to retrieve selected objects") # Creates a maxon.BaseArray with all our obj, we want to convert volumesArray = maxon.BaseArray(maxon.frameworks.volume.VolumeRef) volumesArray.Resize(len(objList)) for i, obj in enumerate(objList): volumesArray[i] = polygonToVolume(obj) try: # Generates the final file path to save the vdb path = maxon.Url(os.path.join(os.path.dirname(__file__), "file.vdb")) scale = 1.0 metaData = maxon.DataDictionary() maxon.frameworks.volume.VolumeToolsInterface.SaveVDBFile( path, scale, volumesArray, metaData) print "File saved to ", path except Exception as e: print "SaveVDBFile error {}, {}".format(e.message, e.args)
def main(): # Checks if there is an active object if op is None: raise ValueError("op is None, please select one object.") # Checks if the input obj is a PolygonObject if not op.IsInstanceOf(c4d.Opolygon): raise TypeError("obj is not a c4d.Opolygon.") # Retrieves the world matrices of the object matrix = op.GetMg() # Creates a BaseArray (list) of all points position in world space vertices = maxon.BaseArray(maxon.Vector) vertices.Resize(op.GetPointCount()) for i, pt in enumerate(op.GetAllPoints()): vertices[i] = pt * matrix # Sets polygons polygons = maxon.BaseArray(maxon.frameworks.volume.VolumeConversionPolygon) polygons.Resize(op.GetPolygonCount()) for i, poly in enumerate(op.GetAllPolygons()): newPoly = maxon.frameworks.volume.VolumeConversionPolygon() newPoly.a = poly.a newPoly.b = poly.b newPoly.c = poly.c if poly.IsTriangle(): newPoly.SetTriangle() else: newPoly.d = poly.d polygons[i] = newPoly polygonObjectMatrix = maxon.Matrix() gridSize = 10 bandWidthInterior = 1 bandWidthExterior = 1 # Converts the polygon into a volume # Before R21 if c4d.GetC4DVersion() < 21000: volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume( vertices, polygons, polygonObjectMatrix, gridSize, bandWidthInterior, bandWidthExterior, maxon.ThreadRef(), None) else: volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume( vertices, polygons, polygonObjectMatrix, gridSize, bandWidthInterior, bandWidthExterior, maxon.ThreadRef(), maxon.POLYGONCONVERSIONFLAGS.NONE, None) # Creates a Volume Object to store the previous volume calculated volumeObj = c4d.BaseObject(c4d.Ovolume) if volumeObj is None: raise MemoryError("Failed to create a volume object.") doc.InsertObject(volumeObj) volumeObj.SetVolume(volumeRef) # Converts back to Polygon polyObject = maxon.frameworks.volume.VolumeToolsInterface.VolumeToMesh( volumeRef, 0.0, 1) doc.InsertObject(polyObject) # Pushes an update event to Cinema 4D c4d.EventAdd()