示例#1
0
def checkShadersAssignation(shape):
    """Ensure that required shaders are connected to alembicHolder"""
    required = []
    connected = []

    # find the shaders / displacement that are required
    shadersAssignation = cmds.getAttr("%s.shadersAssignation" % shape)
    if shadersAssignation:
        shadersAssignation = json.loads(shadersAssignation)
        for shader in shadersAssignation.keys():
            if not shader in required:
                required.append(shader)

    shape_connections = cmds.listAttr("%s.shaders" % shape, multi=True)

    # go find the connected shaders
    if shape_connections:
        for con in shape_connections:
            connected_shader = cmds.listConnections("%s.%s" % (shape, con))[0]
            connected.append(connected_shader)

    port = len(connected)
    for req in required:
        if req not in connected:
            if cmds.objExists(req):
                cmds.connectAttr(req + ".message",
                                 shape + ".shaders[%i]" % port)
                port += 1
                message = 'Connected %s to %s' % (req, shape)
                MGlobal.displayInfo(message)
            else:
                message = "Missing shader : %s" % req
                MGlobal.displayWarning(message)
示例#2
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def checkLayersOverride(shape):
    """Ensure that required shaders are connected to alembicHolder"""
    required = []
    connected = []

    # find the shaders / displacement that are required
    layersOverride = cmds.getAttr("%s.layersOverride" % shape)
    if layersOverride:
        layersOverride = json.loads(layersOverride)
        for layer in layersOverride:
            if layersOverride[layer].has_key('shaders'):
                for k in layersOverride[layer]['shaders'].keys():
                    if not k in required:
                        required.append(k)

    shape_connections = cmds.listAttr("%s.shaders" % shape, multi=True)

    # go find the connected shaders
    if shape_connections:
        for con in shape_connections:
            connected_shader = cmds.listConnections("%s.%s" % (shape, con))[0]
            connected.append(connected_shader)

    port = len(connected)
    for req in required:
        if req not in connected:
            if cmds.objExists(req):
                cmds.connectAttr(req + ".message",
                                 shape + ".shaders[%i]" % port)
                port += 1
                message = 'Connected %s to %s' % (req, shape)
                MGlobal.displayInfo(message)
            else:
                message = "Missing shader : %s" % req
                MGlobal.displayWarning(message)
示例#3
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def update_xforms(abcfile, parent_under):
    """Update previously imported transforms"""

    cmd = 'AbcImport "%s" -d -rpr "%s" -ct "%s" -eft "Shape"' % (
        abcfile, parent_under, parent_under)
    try:
        mel.eval(cmd)
        MGlobal.displayInfo(cmd)
    except Exception as e:
        message = "Error running update transforms : %s" % e
        MGlobal.displayError(message)
示例#4
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def import_xforms(abcfile, transform_names, parent_under, update):
    """
    Imports and optionally, updates transforms from an alembic file.

    Params:
        abcfile : (str) the filepath of the alembic file
        transform_names : (list) a list of transform names to import / update
        parent_under : (str) the dag path to alembicHolder
        update : (bool) update previously imported transforms
    """
    archive = cask.Archive(abcfile)
    update_data = []

    for tr in transform_names:

        data = {}
        data['transform'] = tr
        data['dag_path'] = get_future_dag_path(tr, parent_under, archive)
        data['exists'] = cmds.objExists(data['dag_path'])

        if not data['exists']:
            update_data.append(data)
        elif data['exists'] and update:
            update_data.append(data)

    if get_previously_imported_transforms(abcfile, parent_under) == []:

        # this doesnt use the -ct and -crt flags, which will cause the import to fail if root nodes are not present
        if update and update_data != []:
            cmd = 'AbcImport "%s" -d -rpr "%s" -ft "%s" -eft "Shape"' % (
                abcfile, parent_under, ' '.join(
                    [i['transform'] for i in update_data]))

            try:
                mel.eval(cmd)
                MGlobal.displayInfo(cmd)
            except Exception as e:
                message = "Error running import transforms : %s" % e
                MGlobal.displayError(message)
        return

    # conntect type AbcImport
    if update and update_data != []:
        cmd = 'AbcImport "%s" -d -rpr "%s" -ft "%s" -ct "%s" -crt -eft "Shape"' % (
            abcfile, parent_under, ' '.join(
                [i['transform'] for i in update_data]), parent_under)

        try:
            mel.eval(cmd)
            MGlobal.displayInfo(cmd)
        except Exception as e:
            message = "Error running import transforms : %s" % e
            MGlobal.displayError(message)
示例#5
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def transferMat():
    sel = pm.ls(sl=1)
    if sel == [] or len(sel) != 2:
        MGlobal.displayInfo('请选择2个物体(源+目标)不要多选或者少选!')
        return
    if pm.objectType(sel[0]) == 'mesh':
        sourceShape = sel[0]
    else:
        sourceShape = sel[0].getShapes()[0]
    if pm.objectType(sel[1]) == 'mesh':
        targetShape = sel[1]
    else:
        targetShape = sel[1].getShapes()[0]
    mel.eval('deformerAfterObjectSetMod %s %s' %
             (sourceShape.name(), targetShape.name()))
    MGlobal.displayInfo('完成!请检查结果!!!')
示例#6
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def checkAndLoadPlugin(pluginName=""):
    """
    load plugin if not loaded.
    :param pluginName:
    :return:
    """
    if not cmds.pluginInfo(pluginName, query=True, loaded=True):
        load_result = cmds.loadPlugin(pluginName)
        if load_result:
            MGlobal.displayInfo("plugin " + pluginName + " loaded success")
            return True
        else:
            MGlobal.displayError("Can find and load plugin:%s" % pluginName)
            return False
    else:
        MGlobal.displayInfo("Plugin already loaded:%s" % pluginName)
        return True
示例#7
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    def setSel(self, index):
        print('正在存储选择...')

        sl = cmds.ls(sl=1)
        if sl != []:
            self.selStor[index] = cmds.ls(sl=1)
        else:
            MGlobal.displayInfo('请选择物体')
            return
        #起名字
        result = cmds.promptDialog(title='Rename Object',
                                   message='Enter Name:',
                                   button=['OK', 'Cancel'],
                                   defaultButton='OK',
                                   cancelButton='Cancel',
                                   dismissString='Cancel')
        if result == 'OK':
            name = cmds.promptDialog(query=True, text=True)
            if name == '':
                name = self.selStor[index][0]
        else:
            name = self.selStor[index][0]
        cmds.textField('selectName%d' % index, e=1, tx=name)
示例#8
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def checkAndLoadPlugin(pluginName=""):
    if not cmds.pluginInfo(pluginName, query=True, loaded=True):
        cmds.loadPlugin(pluginName)
        MGlobal.displayInfo("plugin " + pluginName + " loaded success")
 def print_maya(str_to_print):
     """ Print to Maya Script Editor as python comment """
     MGlobal.displayInfo(str_to_print)
示例#10
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def info(msg):
    return MGlobal.displayInfo(msg)
示例#11
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 def _printToScriptEditor(self):
     MGlobal.displayInfo(str(self.values))
示例#12
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def info(msg):
	return MGlobal.displayInfo(msg)
示例#13
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def checkTime(shape):
    """Connect alembicHolder to time"""
    if not cmds.isConnected("time1.outTime", "%s.time" % shape):
        message = 'Connecting : time1.outTime to %s.time' % shape
        cmds.connectAttr("time1.outTime", "%s.time" % shape)
        MGlobal.displayInfo(message)
示例#14
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def unLock():
    a = pm.ls()
    for i in a:
        i.unlock()
    MGlobal.displayInfo(u'解锁完毕!')
示例#15
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 def clearSel(self, index):
     cmds.textField('selectName%d' % index, e=1, tx='')
     self.selStor[index] = []
     MGlobal.displayInfo('清除选择%d' % (index + 1))
示例#16
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# -*- coding: utf-8 -*-
# 将所选物体贴在坐标网格上
# designed by Jiaguobao
# QQ:779188083 && Tel:15615026078
# Date:2018年10月14日
# version 1.0

# 
# 1.选择物体
# 2.执行脚本
# 3.将所选物体全部最低点归于坐标y轴零点


from maya.OpenMaya import MGlobal
#所有物体贴地
def doit():
	tr = cmds.ls(sl=1,dag=1,tr=1)
	for i in tr:
		bb = cmds.xform(i,q=1,bb=1)
		cmds.xform(i,r=1,t=[0,-bb[1],0])
MGlobal.displayInfo(u'执行完成')

if __name__ == '__main__':
	doit()

示例#17
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    def convert(self, *args):

        # 0: 'Only not existing'
        # 1: 'Overwrite older'
        # 2: 'Overwrite all'

        # 0: from scene
        # 1: from folder

        flagString = ''
        lErrors = []

        # SIMPLE
        for myCheckBox in self.simpleCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s ' % mc.checkBox(
                    '%sCheckBox' % myCheckBox, q=True, ann=True)
        # INT
        for myCheckBox in self.intCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %i ' % (
                    mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True),
                    mc.intField('%sIntField' % myCheckBox, q=True, v=True))

        # DOUBLE INT
        for myCheckBox in self.doubleIntCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %i %i ' % (
                    mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True),
                    mc.intField('%sIntFieldX' % myCheckBox, q=True, v=True),
                    mc.intField('%sIntFieldY' % myCheckBox, q=True, v=True))

        # FLOAT
        for myCheckBox in self.floatCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %f ' % (
                    mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True),
                    mc.floatField('%sFloatField' % myCheckBox, q=True, v=True))

        # ENUM
        # for myCheckBox in self.enumCheckBoxes:
        # if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
        # flagString += '%s %s ' % (mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True), mc.attrEnumOptionMenu('%sOptionMenu' % myCheckBox, q=True))

        # OPTION MENU
        for myCheckBox in self.enumCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %s ' % (
                    mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True),
                    mc.optionMenu('%sOptionMenu' % myCheckBox, q=True, v=True))

        makeTxPath = mc.textFieldButtonGrp(self.pathTextField,
                                           q=True,
                                           fileName=True)
        convertType = mc.radioButtonGrp(
            self.convertBehaviorRadioButton, q=True, sl=True) - 1
        sourceType = mc.radioButtonGrp(self.textureFrom, q=True, sl=True) - 1
        showTerminal = mc.checkBox('verboseCheckBox', q=True, v=True)

        if not os.path.isfile('%s/maketx.exe' % makeTxPath):
            MGlobal.displayInfo('[ERROR] Unable to find makeTx.exe. Exit!')
            return

        if not len(mc.ls(type='file')) and not sourceType:
            MGlobal.displayInfo(
                '[WARNING] No textures in current scene. Nothing to convert.')
            return

        myFileList = []
        if sourceType:
            myTextureFolder = mc.textFieldButtonGrp(self.texturePathTextField,
                                                    q=True,
                                                    fileName=True)
            imageFormats = [
                '.bmp', '.cin', '.dds', '.dpx', '.f3d', '.fits', '.hdr',
                '.hdri', '.ico', '.iff', '.jpg', '.jpeg', '.jif', '.jfif',
                '.jfi', '.jp2', '.j2k', '.exr', '.png', '.pbm', '.pgm', '.ppm',
                '.ptex', '.rla', '.sgi', '.rgb', '.rgba', '.pic', '.tga',
                '.tif', '.tiff'
            ]

            for (fileFolder, folders, files) in os.walk(myTextureFolder):
                for file in files:
                    if os.path.splitext(file)[-1] in imageFormats:
                        myFileList.append(os.path.join(fileFolder, file))

        else:
            for fileNode in mc.ls(type='file'):
                myFileList.append(mc.getAttr('%s.fileTextureName' % fileNode))

        #Setting up the progress bar.
        x = len(myFileList)
        counter = 0
        mc.progressBar(self.progressControl, e=True, maxValue=x)

        mc.columnLayout(self.progressLayout, e=True, manage=True)
        mc.refresh(f=True)

        for i, texFileIn in enumerate(myFileList):

            myPath, myFile = os.path.split(texFileIn)
            myFile, myExt = os.path.splitext(myFile)
            texFileOut = '%s/%s.tx' % (myPath, myFile)

            progressInc = mc.progressBar(self.progressControl,
                                         edit=True,
                                         pr=counter)
            mc.text(self.currentNumberText,
                    e=True,
                    l='Processing file %i / %i' % (i + 1, x))
            mc.text(self.currentFileText, e=True, l='%s%s' % (myFile, myExt))
            mc.refresh(f=True)

            if not os.path.isfile(texFileOut) or convertType == 2:
                MGlobal.displayInfo('[INFO] %s --> %s' %
                                    (texFileIn, texFileOut))
                call('%s/maketx.exe %s "%s"' %
                     (makeTxPath, flagString, texFileIn),
                     shell=1 - showTerminal)
                # Check if the texture has been converted and add the errors to a list
                if not os.path.isfile(texFileOut):
                    lErrors.append(texFileOut)

            elif convertType == 1:
                sourceFileDate = datetime.datetime.fromtimestamp(
                    os.path.getmtime(texFileIn))

                try:
                    with open(texFileOut, 'r') as f:
                        destFileDate = datetime.datetime.fromtimestamp(
                            os.path.getmtime(texFileOut))
                except:
                    destFileDate = datetime.datetime.min

                if sourceFileDate > destFileDate:
                    MGlobal.displayInfo('[INFO] %s updated' % (texFileOut))
                    call('%s/maketx.exe %s "%s"' %
                         (makeTxPath, flagString, texFileIn),
                         shell=1 - showTerminal)

                    # Check if the texture has been converted and add the errors to a list
                    if not os.path.isfile(texFileOut):
                        lErrors.append(texFileOut)

                else:
                    MGlobal.displayInfo('[INFO] %s is up to date' %
                                        (texFileOut))

            else:
                MGlobal.displayInfo('[INFO] %s already present, skipped' %
                                    texFileOut)

            counter = counter + 1

        mc.columnLayout(self.progressLayout, e=True, manage=False)

        if lErrors:
            MGlobal.displayInfo(
                '[ERROR] unable to write the following files: %s' % lErrors)
示例#18
0
def cmdPrint(info):
    from maya.OpenMaya import MGlobal
    MGlobal.displayInfo('%s' % (info))
示例#19
0
文件: nMakeTx.py 项目: mkolar/Tapp
    def convert(self, *args):
        
        # 0: 'Only not existing'
        # 1: 'Overwrite older'
        # 2: 'Overwrite all'
        
        # 0: from scene
        # 1: from folder
        
        flagString = ''
        lErrors = []
        
        # SIMPLE
        for myCheckBox in self.simpleCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s ' % mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True)
        # INT
        for myCheckBox in self.intCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %i ' % (mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True), mc.intField('%sIntField' % myCheckBox, q=True, v=True))
                
         # DOUBLE INT
        for myCheckBox in self.doubleIntCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %i %i ' % (mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True), mc.intField('%sIntFieldX' % myCheckBox, q=True, v=True), mc.intField('%sIntFieldY' % myCheckBox, q=True, v=True))
                
        # FLOAT
        for myCheckBox in self.floatCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %f ' % (mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True), mc.floatField('%sFloatField' % myCheckBox, q=True, v=True))
                
        # ENUM
        # for myCheckBox in self.enumCheckBoxes:
            # if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                # flagString += '%s %s ' % (mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True), mc.attrEnumOptionMenu('%sOptionMenu' % myCheckBox, q=True))
         
        # OPTION MENU
        for myCheckBox in self.enumCheckBoxes:
            if mc.checkBox('%sCheckBox' % myCheckBox, q=True, v=True):
                flagString += '%s %s ' % (mc.checkBox('%sCheckBox' % myCheckBox, q=True, ann=True), mc.optionMenu('%sOptionMenu' % myCheckBox, q=True, v=True))

        makeTxPath = mc.textFieldButtonGrp(self.pathTextField, q=True, fileName=True)
        convertType = mc.radioButtonGrp(self.convertBehaviorRadioButton, q=True, sl=True) - 1
        sourceType = mc.radioButtonGrp(self.textureFrom, q=True, sl=True) - 1
        showTerminal = mc.checkBox('verboseCheckBox', q=True, v=True)
        
        if not os.path.isfile('%s/maketx.exe' % makeTxPath):
            MGlobal.displayInfo('[ERROR] Unable to find makeTx.exe. Exit!')
            return
            
        if not len(mc.ls(type='file')) and not sourceType:
            MGlobal.displayInfo('[WARNING] No textures in current scene. Nothing to convert.')
            return
        
        myFileList = []
        if sourceType:
            myTextureFolder = mc.textFieldButtonGrp(self.texturePathTextField, q=True, fileName=True)
            imageFormats = [  '.bmp', '.cin', '.dds', '.dpx', '.f3d', '.fits', '.hdr', '.hdri', '.ico', '.iff', '.jpg', '.jpeg',
                                        '.jif', '.jfif', '.jfi', '.jp2', '.j2k', '.exr', '.png', '.pbm', '.pgm', '.ppm', '.ptex', '.rla',
                                        '.sgi', '.rgb', '.rgba', '.pic', '.tga', '.tif', '.tiff'  ]
                            
            for (fileFolder, folders, files) in os.walk(myTextureFolder):
                for file in files:
                    if os.path.splitext(file)[-1] in imageFormats:
                        myFileList.append(os.path.join(fileFolder, file))

        else:
            for fileNode in mc.ls(type='file'):
                myFileList.append(mc.getAttr('%s.fileTextureName' % fileNode))

        #Setting up the progress bar.
        x = len(myFileList)
        counter = 0
        mc.progressBar(self.progressControl, e=True, maxValue=x)

        mc.columnLayout(self.progressLayout, e=True, manage=True)
        mc.refresh(f=True)
        
        for i, texFileIn in enumerate(myFileList):

            myPath, myFile = os.path.split(texFileIn)
            myFile, myExt = os.path.splitext(myFile)
            texFileOut = '%s/%s.tx' % (myPath, myFile)

            progressInc = mc.progressBar(self.progressControl, edit=True, pr=counter)
            mc.text(self.currentNumberText, e=True, l='Processing file %i / %i' % (i+1, x))
            mc.text(self.currentFileText, e=True, l='%s%s' % (myFile, myExt))
            mc.refresh(f=True)
            
            if not os.path.isfile(texFileOut) or convertType == 2:
                MGlobal.displayInfo('[INFO] %s --> %s' % (texFileIn, texFileOut))
                call('%s/maketx.exe %s "%s"' % (makeTxPath, flagString, texFileIn), shell=1 - showTerminal)
                # Check if the texture has been converted and add the errors to a list
                if not os.path.isfile(texFileOut):
                        lErrors.append(texFileOut)
                
            elif convertType == 1:
                sourceFileDate = datetime.datetime.fromtimestamp(os.path.getmtime(texFileIn))
                
                try:
                    with open(texFileOut, 'r') as f:
                        destFileDate = datetime.datetime.fromtimestamp(os.path.getmtime(texFileOut))
                except:
                    destFileDate = datetime.datetime.min
                
                if sourceFileDate > destFileDate:
                    MGlobal.displayInfo('[INFO] %s updated' % (texFileOut))
                    call('%s/maketx.exe %s "%s"' % (makeTxPath, flagString, texFileIn), shell=1 - showTerminal)
                    
                    # Check if the texture has been converted and add the errors to a list
                    if not os.path.isfile(texFileOut):
                        lErrors.append(texFileOut)
            
                else:
                    MGlobal.displayInfo('[INFO] %s is up to date' % (texFileOut))
                    
            else:
                MGlobal.displayInfo('[INFO] %s already present, skipped' % texFileOut)
            
            counter = counter + 1 
            
        mc.columnLayout(self.progressLayout, e=True, manage=False)
        
        if lErrors:
            MGlobal.displayInfo('[ERROR] unable to write the following files: %s' % lErrors)